The document discusses plans for expanding the Epic miniature wargame system to include new games focused on titan battles and aerial combat at the squadron level, all using the same Epic miniatures. It also addresses concerns about having many faction lists, noting that similar large historical rulesets haven't caused issues.
The document discusses plans for expanding the Epic miniature wargame system to include new games focused on titan battles and aerial combat at the squadron level, all using the same Epic miniatures. It also addresses concerns about having many faction lists, noting that similar large historical rulesets haven't caused issues.
The document discusses plans for expanding the Epic miniature wargame system to include new games focused on titan battles and aerial combat at the squadron level, all using the same Epic miniatures. It also addresses concerns about having many faction lists, noting that similar large historical rulesets haven't caused issues.
The document discusses plans for expanding the Epic miniature wargame system to include new games focused on titan battles and aerial combat at the squadron level, all using the same Epic miniatures. It also addresses concerns about having many faction lists, noting that similar large historical rulesets haven't caused issues.
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Land Raider Crusaders to the Codex Fanatic, I also do some work for Astartes army list. Warhammer Historical Wargames, mainly because I'm fascinated by The result of this is that the army lists will military history and enjoy playing not constantly be changing, which I think historical tabletop games. My own will be a very good thing. It will also allow Warhammer Ancient Battles rules have us to do army lists that have real around 30 army lists, while the highly • character, rather than boring generic lists that don't. I know some of you may worry popular De Bellis Multitudinis rules produced by Wargames Research about the number of lists and the Group have in excess of 2oo! In neither potential confusion this will cause, but case have these caused any problems, I'm confident this will not be the case as so I really don't think this will be an long as we make sure that no list is issue for Epic either. laden down with special rules or exceptions. Many of you will know that SMAll SCALE, BIG PLANS My long term (and, it has to be said, rather grandiose) plans for Epic are to create a family of games that use a common set of Epic miniatures. Each would be separate games but use the same miniatures. The three games I'd like to make are: Epic: Grand Tactical Combat in the 41 st millennium. Adeptus Titanlcus: Titan vs Titan battles. Air War: Squadron level aerial combat in the 41 st millenium. Epic, as you'll have realised, is now a realityl I produced this game first as there are lots of players with Epic armies out there already. Adeptus Titanicus and Air War will follow later. I love aerial combat games and have been playing them in one form or another for almost 30 years now, so the thought of doing my own holds a lot of appeal. I'm hoping to get some test rules up in the Vauit if I can, but don't hold your breathl Why squadron level? Well, one of the things I've learned from reading about aerial combat in real-life is that while Hollywood may fixate on aces and one-an-one combats, the reality was that it was the best trained squadrons of aircraft that usually won. The lone wolf pilot was something that was really oniy seen early in World War I, and by 1917 all of the early lone wolves were either dead or had leamed that they needed to act as part of a team. The art at aerial combat at the tactical level, then, is not how well you can fly your plane, but how well you and the rest of your comrades can act as a team to defeat the enemy. So far, no aerial combat game has really ~ptured this, but it's what I'd like my game to reflect. With regard to Adeptus litanicus, I think hat Gav Thorpe's Adeptus Titanicus II rules (available as a download from the Epic website) really only need an update and some more development work to get them to a finished state. As with Air War, I hope to get an updated version of the Adeptus Titanicus II rules up on the VauU some time soon. Once the rules are up, we can start to test and develop them.