WD293 2004 05-42

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character pack.

However, we will not add as well as doing my day job with


Land Raider Crusaders to the Codex Fanatic, I also do some work for
Astartes army list. Warhammer Historical Wargames,
mainly because I'm fascinated by
The result of this is that the army lists will military history and enjoy playing
not constantly be changing, which I think historical tabletop games. My own
will be a very good thing. It will also allow Warhammer Ancient Battles rules have
us to do army lists that have real around 30 army lists, while the highly
• character, rather than boring generic lists
that don't. I know some of you may worry
popular De Bellis Multitudinis rules
produced by Wargames Research
about the number of lists and the Group have in excess of 2oo! In neither
potential confusion this will cause, but case have these caused any problems,
I'm confident this will not be the case as so I really don't think this will be an
long as we make sure that no list is
issue for Epic either.
laden down with special rules or
exceptions. Many of you will know that
SMAll SCALE, BIG PLANS
My long term (and, it has to be said,
rather grandiose) plans for Epic are to
create a family of games that use a
common set of Epic miniatures. Each
would be separate games but use the
same miniatures. The three games I'd
like to make are:
Epic: Grand Tactical Combat in the
41 st millennium.
Adeptus Titanlcus: Titan vs Titan
battles.
Air War: Squadron level aerial combat
in the 41 st millenium.
Epic, as you'll have realised, is now a
realityl I produced this game first as
there are lots of players with Epic armies
out there already. Adeptus Titanicus and
Air War will follow later.
I love aerial combat games and have
been playing them in one form or
another for almost 30 years now, so the
thought of doing my own holds a lot of
appeal. I'm hoping to get some test rules
up in the Vauit if I can, but don't hold
your breathl Why squadron level? Well,
one of the things I've learned from
reading about aerial combat in real-life is
that while Hollywood may fixate on aces
and one-an-one combats, the reality was
that it was the best trained squadrons of
aircraft that usually won. The lone wolf
pilot was something that was really
oniy seen early in World War I, and
by 1917 all of the early lone wolves
were either dead or had leamed
that they needed to act as part of a
team. The art at aerial combat at the
tactical level, then, is not how well you
can fly your plane, but how well you
and the rest of your comrades can act
as a team to defeat the enemy. So far,
no aerial combat game has really
~ptured this, but it's what I'd like my
game to reflect.
With regard to Adeptus litanicus, I think
hat Gav Thorpe's Adeptus Titanicus II
rules (available as a download from the
Epic website) really only need an update
and some more development work to get
them to a finished state. As with Air War, I
hope to get an updated version of the
Adeptus Titanicus II rules up on the VauU
some time soon. Once the rules are up,
we can start to test and develop them.

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