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BEXS Instruction Manual en

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0% found this document useful (0 votes)
215 views233 pages

BEXS Instruction Manual en

Uploaded by

Ahmed Kamel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 233

BEXS

Instruction Manual
Table of Contents
Chapter 1 Safety Instructions ............................................. 1‐ 1

1.Important Safety Instructions .................................................... 1‐ 2

2.Grounding Instructions ............................................................... 1‐ 5

3.Warning Labels ........................................................................... 1‐ 6

Chapter 2 Introduction ...................................................... 2‐ 1

1.Specification ................................................................................. 2‐ 2

2.Features ....................................................................................... 2‐ 3

Chapter 3 Before Use ......................................................... 3‐ 1

1.Appearance and Components ..................................................... 3‐ 2

2.Panel Switches ............................................................................ 3‐ 6

3.Powering the Machine On / Off .................................................. 3‐ 8

4.Origin Set ..................................................................................... 3‐ 9

5.Screen Structure .......................................................................... 3‐10

6.Information Screen ...................................................................... 3‐11

7.Design List Display Settings ...................................................... 3‐13

8.Stand-By and Drive Mode ........................................................... 3‐15

9.Switching Screens ....................................................................... 3‐16

10.Numeric Entry Dialogue Box ...................................................... 3‐18

11.Character Entry Dialogue Box ................................................... 3‐19

12.Confirmation Message ................................................................ 3‐20

13.Error Messages ............................................................................ 3‐21

Chapter 4 Manual Operations ............................................. 4‐ 1

1.Color (Needle) Change ................................................................ 4‐ 2


2.Presser Foot Height Adjustment ................................................ 4‐ 4

3.Trimmer ....................................................................................... 4‐ 5

4.Thread Clamp .............................................................................. 4‐ 7

5.Appliqué ....................................................................................... 4‐ 8

6.Change Frame ............................................................................. 4‐ 9

7.Bobbin Counter ............................................................................ 4‐10

8.Main Motor Brake ....................................................................... 4‐12

9.Lubrication (Machine Maintenance) .......................................... 4‐13

10.Holding the Needle at the Dead Bottom Center ........................ 4‐19

11.Manual Roll-to-Roll Feature ....................................................... 4‐20

12.Laser Pointer ............................................................................... 4‐22

Chapter 5 Loading / Saving Designs .................................... 5‐ 1

1.Before Loading / Downloading Designs ...................................... 5‐ 2

2.Before Using a USB Flash Drive ................................................ 5‐ 4

3.Loading Designs from a USB Flash Drive ................................. 5‐ 7

4.Saving Designs to a USB Flash Drive ........................................ 5‐12

5.USB Administration .................................................................... 5‐15

6.ABC Drive .................................................................................... 5‐20

7.Loading Thorough the COM port ............................................... 5‐21

8.Saving Through the COM port ................................................... 5‐24

Chapter 6 Memory Designs ................................................ 6‐ 1

1.Selecting a Design ....................................................................... 6‐ 2

2.Design Information ..................................................................... 6‐ 3

3.Changing Design Names ............................................................. 6‐ 5

4.Production Counts ....................................................................... 6‐ 6

5.Deleting Designs from Memory .................................................. 6‐ 8

6.Changing Color Codes of a Design ............................................. 6‐ 9


7.Outline Stitching ......................................................................... 6‐13

8.Thread Consumption ................................................................... 6‐15

Chapter 7 Programs .......................................................... 7‐ 1

1.Changing Program Settings ....................................................... 7‐ 2

2.Program List ................................................................................ 7‐ 4

3.Setting the Sub-Soft Limit .......................................................... 7‐ 7

4.Matrix Embroidery Set Up (Design Repeats) ............................ 7‐ 9

5.Automatic Matrix Embroidery Set Up ....................................... 7‐11

Chapter 8 Embroidery ....................................................... 8‐ 1

1.Start Point ................................................................................... 8‐ 2

2.Drive Mode ................................................................................... 8‐ 3

3.Speed ............................................................................................ 8‐ 4

4.Trace ............................................................................................ 8‐ 5

5.Float ............................................................................................. 8‐ 7

6.High Speed Float (By Stitch Count) ........................................... 8‐ 8

7.High Speed Float (By Color Change) ......................................... 8‐ 9

8.Color Code Change (Teaching) ................................................... 8‐10

9.Function Codes ............................................................................ 8‐11

10.Stitch Back .................................................................................. 8‐12

11.Automending ............................................................................... 8‐13

12.Stand-By Mode (Resume) ........................................................... 8‐14

Chapter 9 Network ............................................................ 9‐ 1

1.Before Using the Network System ............................................. 9‐ 2

2.Registering the Operator Code ................................................... 9‐ 4

3.Break Call .................................................................................... 9‐ 6

4.Operator Call ............................................................................... 9‐ 7


5.Time-Out ...................................................................................... 9‐ 8

6.Downloading Designs (Direct Downloading) ............................. 9‐ 9

7.Downloading Designs (Schedule Downloading) ......................... 9‐12

Chapter 10 Editing Memory Designs ................................. 10‐ 1

1.Color Change Function Codes ................................................. 10‐ 2

2.All Function Codes ................................................................... 10‐ 3

3.Running Stitch Additions ........................................................ 10‐ 4

4.DSP (Design Stitch Processor) ................................................. 10‐ 6

Chapter 11 Preference ..................................................... 11‐ 1

1.Changing Machine Conditions (MC) ....................................... 11‐ 2

2.MC List ..................................................................................... 11‐ 4

3.Sequin Adjusting Mode ............................................................ 11‐13

4.Setting the Screen Color .......................................................... 11‐14

5.Setting the Design Color .......................................................... 11‐17

6.Network .................................................................................... 11‐20

7.Date Setting .............................................................................. 11‐22

8.Software Version ...................................................................... 11‐23

Chapter 12 System .......................................................... 12‐ 1

1.System Structuring .................................................................. 12‐ 2

2.System Software Update ......................................................... 12‐ 3

3.Initializing Memory .................................................................. 12‐ 5

Chapter 13 Appendix ....................................................... 13‐ 1

1.Function Codes ......................................................................... 13‐ 2

2.Sub-Function Codes ................................................................. 13‐ 3

3.Error Messages ......................................................................... 13‐ 4


Chapter 1. Safety Instructions

This chapter contains information on the following.

1. Important Safety Instructions


2. Grounding Instructions
3. Warning Labels

1‐1
1. Important Safety Instructions

■ Before using the machine, make sure to read this manual thoroughly and follow all
instructions.
■ The icons in the manual show the importance of the contents.
Acknowledge the following descriptions beforehand.

Icons

Safety information about protecting yourself.


! Warning

! Caution Safety information about protecting the machine.

1‐2
! Caution
◆ This machine is made for an industrial use.

This is an embroidery machine. Do not use for other applications.

◆ Read the instruction manual thoroughly and acknowledge the operation before running the
machine.

◆ Only those that know how to operate the machine should run the machine. Do not let other
personnel operate the machine.
◆ Operate the machine from the front. Do not load work to the machine from the backside.

◆ Keep hands and face away from needles, take-up lever, trimmer, shafts, pulley, belts, gears,
etc. Do not operate the machine without the protect covers for the shaft, pulley belt and fear
in place.
◆ Keep long hair, necklaces, and bracelets away from the machine while operating.

◆ Only one person should operate the machine. Having a multiple operators for one machine
may be dangerous as one operator may start t the machine while another is working on it.
◆ Before starting the machine, be sure nobody is near the machine.
◆ Keep children away from the machine while operating.
◆ Follow the electrical specifications instructed.

◆ Do not modify or dismantle the machine. It can cause fire or malfunction.

◆ Connect this embroidery machine to a properly grounded outlet only.

◆ Do not use the machine in the humid area. It can cause a fire or electrical shock.

◆ Do not damage, modify, pull or twist the power cable. Heating or heavy load to the cable
damages the cable and it can cause fire or electrical shock.

! Warning
◆ Keep water or chemical substances away from the controller.

In case it happened, disconnect the power from the machine and call a service technician.

◆ Keep any metal items such as clips, safety pins scissors etc away from the controller to avoid
a short to the circuit, fire or electrical shock.

◆ Keep vases, flowerpots, cups, cosmetics, medicine, and chemical substances away from the
controller. They could cause fire or electric shocks.

◆ Disconnect the power to the machine and call a service technician if any foreign objects go
into the controller.

1‐3
! Caution Adjustment of the machine

◆ Stop the machine before threading the machine or checking the embroidery in process.

◆ Disconnect the power to the machine before turning any shafts by hand.

◆ Disconnect the power to the machine or turn OFF the machine power before opening the
controller.

! Caution
◆ Avoid direct sunlight, heaters, boilers or any sources of the heat from the machine.

Do not use the machine outdoors.


◆ Do not use the machine near the fire of flame. It may cause fire.

◆ Clean the ventilation opening once a week.


Never operate the machine with any air openings blocked. Keep ventilation openings of the
machine free from the accumulation of lint, dust, and loose cloth.

◆ Unplug the power cable before servicing to the controller. Residual power may cause electric
shock. Wait for more than 4 minutes before opening the cover.
Some parts in the controller can be very hot. Be sure not to burn your hands.
◆ Use only attachment and parts recommended by Barudan.

Wrong parts can damage the machine.


◆ Do not use bent or wrong sized needles.
It can make a needle break or fabric damaged.
◆ Do not force the fabric while sewing. It can cause the needle to break or bend.

◆ Turn off all power switches and unplug the power cable after use.

*Follow the lubrication instruction on the machine.

1‐4
2. Grounding instructions
1. Apply grounding to the machine.
Grounding avoids electric shocks.
Power cable on the machine has plug with a grounding terminal. Use appropriate plugs or
outlet which conform to the requirements of the power company or the law.
Danger! : Not grounding the machine may cause electrical shock.

2. Ask for a service call if the power connection is not clearly understood.

3. Do not use adaptor to the power plug.


Ask for a service call to connect the machine to another power source.

4. Ask for a service from the power company to check the connection from the ground to the
power outlet.

*Check the voltage and capacity of the power source before plugging the power cable.

1‐5
3. Warning labels

■ Give attention during operation to the parts labeled.

Warning Labels Contents

Needle Hazard Warning Label

Hair Warning Label

Take-Up Lever Warning Label

Frame Warning Label

1‐6
Warning Labels Contents

Hook Warning Label

Belt Warning Label

1‐7
Chapter 2 Introduction

This chapter contains information on the following.

1. Specifications
2. Features

2‐1
1. Specification

1. Design Capacity 100 designs

2. Stitch Capacity 1 design-1million stitches / Total capacity: 10 million stitches

3. Display 8.4 inch Color LCD 640 x 480 dots (VGA)

4. Temperature 5 – 45 Degree Centigrade (Active)


-20 – 60 Degree Centigrade (Storage)

5. Humidity 20 – 80 % RH, No condensation allowed

6. Grounding Grounding resistance to be less than 100Ohm (Type 3 grounding)

7. Trimmer Compatible Mark 4, 5, 6

8. Thread Break Detection

9. USB Ports USB2.0 (Front: 1 port Back: 2 ports)

10. Network system 100BASE / 10BASE

11. Emergency Stop Switch (Some models do not apply)

12. Option Cap frames (For Cylinder machines), Sequin device, Automatic
Lubrication system, Twin Sequin device, Light Curtain,
Automatic Presser Foot Height Adjuster, Barcode, Laser Marker,
Borer

2‐2
2. Features

1. Easy Operation
The XS Automat is specially designed for Barudan embroidery machines. Linux is used for the
OS, which allows high quality display and operation system. Graphic User Interface uses icons
that are easily recognized for quicker learning of operations.

2. USB
X Series Automat has USB ports. This enables the use of USB memory stick devices and the
following optional devices.

-Memory card reader -Barcode scanner


-Keyboard -Floppy Disk Drive

3. Standardized Networking Function


Barudan Embroidery machines can be connected to a Network server (computer) by LAN
connection and able to send / receive embroidery design data.
Moreover, by using the optional Network software, LEM Server, machine production records
and status can be viewed and reported from the server computer.

4. Large Memory Capacity


The memory capacity is 10 million stitches, with 100 memory locations.

5. High Speed Drive


The microcomputer automatically chooses the most efficient speed, in 10 rpm increments
*Max. Speed may vary for each model.

6. Quiet Drive
Inverter driven main motor allows powerful and quiet drive.
It also allows accurate speed control and stop positioning.
AC Servo Motor or 5 Phase Pulse Motor drives the pantograph at high speed and at the same
time, quietly.

7. Automatic speed and Jump stitch control


The controller varies the speed of the machine automatically depending on stitch length for
better stitch quality. The controller can also automatically convert long stitches to Jump
stitches as set by a stitch length parameter for higher quality stitching.

8. Design Information
Design information such as total stitch, quantity produced, size, and thumbnail of the design
can be seen on the screen.

2‐3
9. Head Selection System
Sewing Head switches can be turned On/Off individually depending on Design data.
They can also be switched On/Off by programming on the Automat.

10. Stitch Length Adjuster


Swing parameter allows satin stitches to be automatically sewn slightly wider or narrower
depending on the setting. This feature is helpful sewing small lettering when they need to be
sewn with a bolder effect.

11. Automatic Appliqué Positioning


This feature moves the pantograph out to a programmed position, when the machine stops for
an appliqué to be applied. This allows the operator to easily apply the appliqués to the
garments. This can also be used for replacing frames at the end of sewing.

12. Socks
Automatic design conversion for socks.

13. Matrix Embroidery


Automatic layout for the Matrix embroidery.
Easy setting can create a repetition design.

14. The registration of the start position


The controller automatically saves the last start position of designs in memory. When you go to
sew a design a second time, you can start from this same position.

15. Trace
The controller can show the area to be sewn on the screen and by a four-point trace and outline
trace.

16. Stand-By (Resume)


The machine can be turned OFF in the middle of a design. When powered back On, the
machine resumes in the same position where the embroidery was stopped, even if the
pantograph was moved when the machine was powered off.

2‐4
Chapter 3 Before Use

This chapter contains information on the following.

1. Appearance and Components


2. Panel Switches
3. Powering the Machine On / Off
4. Origin Set
5. Screen Structure
6. Information Screen
7. Design List Display Settings
8. Stand-By and Drive Mode
9. Switching Screens
10. Numeric Entry Dialogue Box
11. Character Entry Dialogue Box
12. Confirmation Message
13. Error Messages

3‐1
1. Appearance and Components

① ⑩


⑦ ⑧ ⑨

3‐2
⑪ ⑫ ⑬ ⑭ ⑮

3‐3
1. LCD Display
Shows machine status, icons, and design information.

2. Icon key – A, B, C, D, E, F, and G-keys


Operation buttons assigned to functions displayed on screen above by icons.

3. Page key
Switches display screens. *Refer to 9. Switching Screens.

4. Shift Key
Switches screen for more function options

5. Origin LED
When lit, the pantograph is located at the origin.
Blinks when the Jog Keys are assigned to other functions.

6. Origin key
Moves the Pantograph to the origin.
When the pantograph is located at origin, it moves the pantograph to the previous position, the
position of the last stitch while the machine was in Drive mode.

7. Jog Keys
Moves the Pantograph. Single stroke gives 0.1mm movement. Holding the button gives
continuous movement and the speed of the pantograph gradually increases. It is also used to
move the cursor for selecting items from a list.

8. Panel Keys
All operations start from selecting one of the Panel Keys.
When entering a number, these keys become a numeric key pad.
*Refer to 2. Panel Switches for more details.

9. Power ON/OFF Keys


Turns the machine ON and OFF.

3‐4
10. USB (Port 1)
This is for a USB connection. It is used for uploading and downloading design data and also for
updating the System software.

11. USB (Port 2)


This is a secondary USB connection. It is used for uploading and downloading design data and
also for updating the System software.

12. LAN
This is for a LAN connection, for connecting the machine to a machine network. Optional
Networking software is required to use this connection.

13. COM
This is for a COM connection for downloading designs from a PC to the machine. This operation
requires PC software that can transfer designs by COM connection.

14. DRIVER
Connector to connect the Automat to the X-Series Driver Unit.

15. AC100V
Power inlet for AC100V

3‐5
2. Panel Switches

Design Loading/Downloading Key


Loads and downloads designs from the USB port etc.
Numeric Key: 1

Design Memory Key


Manages designs in memory.
Numeric Key: 2

Design Edit Key


Edits and copies designs.
Numeric Key: 3

Color Change Key


Lists the color change codes for designs in memory and allows them to be
changed.
Numeric Key: 4

Float Key
Moves the pantograph without stitching (standard and high speed modes)
Numeric Key: 5

Network Key
Reads Design data from the server, along with other network options.
Numeric Key: ± (plus or minus)

Speed Key
Varies the machine speed.
Numeric Key: 6

Needle Change Key


Manually changes the needle (Color).
Numeric Key: 7

Trimming Key
Manually trims the thread.
Numeric Key: 8

Preference Key
Used for preference settings for the Automat.
Numeric Key: 9

3‐6
Manual Key
Shows manual operation and parameter setting functions.
Numeric Key: 0

Drive Key
Switches to and from stand-by and drive state modes.

3‐7
3. Powering the Machine On / Off

Powering On
1. Turn the POWER SOURCE switch on the Driver box to the ON position.

2. Press the ON button on the Automat. The machine beeps loudly indicating it was
powered on and the Origin Set screen will display.

Powering OFF
1. Press the OFF button on the Automat.

2. Turn the POWER SOURCE switch on the Driver box to the Off position.
CAUTION! It is best to unplug the machine when the machine is shut down at the end
of the day to avoid the possibility of electrical surges.

3‐8
4. Origin Set
After powering the machine on, you will need to set the origin.

1. Turn the POWER SOURCE switch on the Driver box to the ON position.

2. Press the ON button on the Automat.


After the beep, the following Origin Set screen will display.

3. Press G below the icon, the machine will seek its origin.

*Once the origin is set, the basic screen displays.

3‐9
5. Screen Structure
Here is the basic screen structure of the XS Automat.

Visual display Design Information

Machine information

Main Screen

Function keys

Main screen.
Date and time are shown at the bottom right corner.
Start Screen is blank after first turning on the machine.

Visual display
Shows the selected design.

Design Information screen


Shows the information of the selected design.
*Refer to 6. Information Screen for more details.

Machine Information screen


Shows the information of machine condition for the selected design.
*Refer to 6. Information Screen for more details.

Function keys
All the Icon functions for the A to G key that apply will be shown here.

3‐10
6. Information Screen
6-1. Design Information screen
Shows the information of the design selected.

Design name
Design condition
Design memory No.

Total stitch number Design repeat No.

Design memory No.


Shows the number of the design memory location.

Design name
Shows the name of the design.

Total stitch number


Shows the total stitch number of the design selected.

Design condition
Shows one of the icons shown below to indicate special conditions of the design.
:This is shown when MC #3 is changed. *1
:These are shown when MC #6 is changed. *1
:These are shown when MC #13 is changed. *1
:This is shown when the design was downloaded from the network. *2
:This is shown when the design was edited by DSP. *3

Design repeat No.


Shows how many times this design has been sewn.

*1: Refer to Chapter 7 2. Program List


*2: Refer to Chapter 9 6. and 7. Downloading.
*3: Refer to Chapter 10 4. DSP. (Design Stitch Processor)

3‐11
6-2. Machine Information screen
Shows the condition of the machine.

A D

B
E
C

A :Shows TOP when the main shaft is at the correct stop position.

B :Shows when the network is connected.

Shows when the network is disconnected.


C :The height of the presser foot (Optional device)
D :The current number of the selected needle
E :The number of the group registered (When WS system is active)

F Shows the traveling distance of the pantograph frame.


Inc :The increment traveling distance the from last movement or stitch made.
Abs :The absolute traveling distance from the Start point to the current point.

3‐12
7. Design List Display Settings
Settings for the Design list display.
*Memory design list and USB design list are individual settings.

1. Press either one of the Design Memory key , Design Edit key , or Design

Loading/Downloading key .

2. Press the Shift key.

Press Shift key again to go back to the previous screen.

3. Press the A-key, to switch the Design list display to Design name list display.

3‐13
4. Press the B-key, to show or hide the information screen.

*B-key, will not be shown in the Design Loading/Downloading key, .

Press either one of the Design Memory key , Design Edit key , or Design

Loading/Downloading key to go back to the Start screen.

3‐14
8. Stand-By and Drive Mode
The XS Automat has 2 different modes, Stand-By mode and Drive mode.

1. Stand-By Mode: The machine is turned on and idle but NOT in Drive mode.
This is the mode where sewing preparation takes place.
In this mode, design data can be selected and loaded.
Stand-By Mode screen

2. Drive mode: A design is chosen and it is ready to sew.


Typical appearance of the Drive mode

3‐15
9. Switching Screens
9-1. Switching
By pressing the Page key during the Drive mode, the display changes to the extension
screens, 1 and 2 as shown below. *Refer to Chapter 8. 2. Drive Mode.

Basic screen

Extension screen

3‐16
9-2. Extension screens

1. Press the Page key once and it will switch from the basic screen to the following
Extension screen.

2. Press the Page key again to go back to the basic screen.

3‐17
10. Numeric Entry Dialogue Box
When changing values, the Numeric Entry Dialogue Box displays.

Press the icon.

By using the panel keys on the Automat as Numeric keys, you can enter a new value.

The Upper box with the value 300 is the current value in the system.
The Lower box with the value 700 is the value that is being entered.
*The screen above is the Speed setting screen.

1. Use the Automat Panel keys as Numeric keys to enter values.


For number references, see 2. Panel Switches.

2. Press the A-key, to delete the last digit (backspace).

3. Press the G-key, to enter a new value.

4. Press the D-key, to close the Numeric Entry Dialogue Box without saving a new

value.

3‐18
11. Character Entry Dialogue Box
When changing design names or needing to type words, press .

the Character Entry Dialogue Box displays.

*The screen below is for changing design names.

1. Select a character using the Jog keys.

2. Press A, to delete the last character (backspace).

Press B, or the Origin Key, to enter a character.

Press E, to delete all characters.

3. Press G, to save the name that was entered.

4. Press C, to close the Character Entry Dialogue Box without saving the name.

3‐19
12. Confirmation Message
When changing each settings, or before initializing something, the following confirmation
message displays to confirm if you are really willing to proceed.

The confirmation message shows the setting you’re about to do.


* The message above is shown when changing a Machine Drive Condition.

1. Press the A-key, to precede making changes.

2. Press the B-key, to cancel changes and go back to the Start screen.

3‐20
13. Error Messages
When errors occur during Machine or Automat operations, an error message will display.

In the Error message box, the Error number and Icon are shown.
*Refer to Chapter 13. 3. Error Messages for more details on the error numbers.

Press the G-key, to close the error message.

3‐21
Chapter 4 Manual Operations

This chapter contains information on the manual operations of the machine.

1. Color (Needle) Change


2. Presser Foot Height Adjustment.
3. Trimmer
4. Thread Clamp
5. Appliqué
6. Change Frame
7. Bobbin Counter
8. Main Motor Brake
9. Lubrication
10. Holding the Needle at Bottom Dead Bottom Center
11. Manual Roll to Roll Feature
12. Laser Pointer

4‐1
1. Color Change
1-1. Manual Color Change
Instructions for changing a color (needle) manually

1. Press the Needle Change Key , and the following Color Change screen will

display.

2. Change the needle number.

Press the A-key, to go to the next smaller needle number.

Press the B-key, to go to the next larger needle number.

Press the Needle Change Key again to go back to the Start screen.

Note: When the machine is first powered on, the machine must be oriented to the
correct stop position to make a needle change. In this case, after following the steps
above, the D14 message will display, prompting you to press the start switch to execute
the needle change.

4‐2
1-2. Direct Needle
Instructions for selecting a specific needle

1. Press the Needle Change Key and the following Color Change screen will

display.

2. The needle number in the box shown in parenthesis, is the new needle number you
want to change to directly.

Press the C-key to select the next smaller needle number.

Press the D-key to select the next larger needle number.

Press the E-key to change needle.

3. The needle number can be changed by using the Numeric Entry Dialogue.

Press the F-key to show the Numeric Entry Dialogue.

Note: When the machine is first powered on, the machine must be oriented to the
correct stop position to make a needle change. In this case, after following the steps
above, the D14 message will display, prompting you to press the start switch to execute
the needle change.

4‐3
2. Presser Foot Height Adjustment (Optional Device)
This feature is only for machines, which have the Presser Foot Height Adjustment option.

1. Press the Needle Change key and the Color Change screen will display.

2. Press the G-key below the icon and the screen for adjusting the Presser Foot

Height will appear.

3. Select the needle number to adjust by using the Jog Keys.

4. Press the A-key to select the next smaller height value.

Press the B-key to select the next larger height value.

4‐4
3. Trimmer
3-1. Trimming the Top Thread and Bobbin Thread
Instructions for trimming the top thread and bobbin thread manually

1. Press the Trimming Key .

2. The D14 Start Switch message appears.


Push the Start Switch to execute the trimming.

To cancel trimming and go back to the Start screen, press the Trimming Key .

*The On/Off switch on each tension assembly (Head Switch) can also activate the trimming.
Turn the Head Switch Off then On and the Green LED on the Tension Assembly will blink.
Push the Start switch to execute the trimmer.
(The Green LED on the tension assembly must be blinking, when you push start)

4‐5
3-2. Bobbin Thread Trimming
Instructions for trimming the bobbin thread manually

1. Press the Trimming Key and the D14 Start Switch message appears.

2. Press the A-key below the icon to trim the Bobbin thread.

*While Automending or stitch back without trimming, the bobbin thread may break.
In order to avoid this, we suggest Bobbin thread trimming before automending or
stitching back.

Trimmer cleaning mode

Press the B-key to clean the trimmer.

Press the B-key again to exit the Trimmer cleaning mode.

*There are some models that do not have the trimmer cleaning mode.
For those models that do, we strongly recommend cleaning the trimmer regularly using
the cleaning mode.

4‐6
4. Thread Clamp
Instructions for releasing the thread clamp for easy threading

1. Press the Manual Key .

2. Manual Operation screen displays.

3. Press the A-key below the icon to open or close the clamp

Press the Manual Key again to go back to the Start screen.

4‐7
5. Appliqué
Appliqué rotates the main motor so the presser foot can be pressed down manually, to
accurately position the frame or appliqué.

1. Press the Manual Key and open the Manual operation screen.

2. Press the B-key below the icon and the following screen displays, indicating to

push the Start switch to execute. Push the Start Switch.

Press the B-key below the icon again to cancel and go back to the Manual

operation screen.

3. Manually move the needle bar closer to the fabric.


*Repeat steps 1 to 3 to retrieve the needle bar.

4‐8
6. Change Frame
Change frame moves the pantograph forward to allow framing or positioning of an appliqué.
This movement, called frame offset, is automatically set at the pattern height. A different frame
offset distance can be set for each pattern in the Program Parameters.

1. Press the Manual Key to open the Manual operation screen.

2. Press the C-key below the icon.

3. The following D14 message appears, indicating to use the Start switch to execute.
Push the Start Switch and the pantograph will move forward, by the height of the
pattern, unless a different value was set in the program options.

Press the C-key below the icon to cancel and go back to the Manual operation

screen.

4. Once the frame has been changed or the appliqué fabric placed, press the Start Switch
to return the pantograph to its original position.

4‐9
7. Bobbin Counter
The Bobbin Counter stops the machine and trims the bobbins, when a preset number
of stitches are sewn.
By setting the number of stitches where a particular design normally runs out of bobbin,
the bobbins can be replaced, avoiding missed stitches in the final sew out piece.
When the machine stops for the bobbin counter, it shows the Bobbin counter message
below and the Green LED on the Tension assembly is lit. By pushing the Start Switch,
the counter is automatically reset.
Set the counter to 0 to cancel the Bobbin Counter feature.
*Bobbin Counter setting can only be done by 100 stitches.
(For example, if you set a value 250, the counter stops at 300 stitches.)

1. Press the Manual Key to open the Manual operation screen.

2. Press the D-key, .

3. The following Bobbin Counter screen displays.

The number on top is the default number.


The number below is the count number.
The default number is the count number previously set.

4‐10
4. Set the default value using the keys below.

(A-key) : The default value decreases by 100 stitches.

(B-key) : The default value increases by 100 stitches.

(C-key) : Press this button with above.

The default value decreases or increases by 1,000 stitches.

(D-key) : Show the Numeric Entry Dialogue.

Referring the Chapter 3 10. Numeric Entry Dialogue Box and enter
the value..

5. Press the G-key, to enter and apply the value you chose.

4‐11
8. Main Motor Brake
This feature is only for the machines, which have a main motor brake.
The main shaft of the machine cannot be rotated while the brake is active. The following
instructions explain how to release or activate the brake on the motor for maintenance reasons.

1. Press the Manual Key to open the Manual operation screen.

2. Press the G-key below the icon.

3. Press the D-key below the icon to release or activate the brake.

4‐12
9. Lubrication (Machine Maintenance)
NOTE! It is important to clean the machine before oiling. Keep all areas of the machine clean of
built–up lint and dust. (Lubrication is required on the hook assembly and sewing head.)
Different parts of the machine requires different types of lubricants and different lubrication
frequencies and it is very important to follow these instructions in order to keep the machine
running properly.

Bobbin Case Maintenance


In a normal production setting, the bobbin case should be cleaned every four hours. Brush
lint and dust out of the bobbin case. Failure to keep the bobbin case clean can cause tension
problems. If tension is adjusted without first removing dust and lint, the tension spring on
the bobbin case can be bent too far and the case will need to be replaced.

Cleaning the Bobbin case


1. When the case is removed for cleaning, check the shaft for wear.
2. Brush lint and dust out of the case with a small soft-bristle brush.
3. Replace the bobbin in the case and check and adjust tension.

Hook Assembly Maintenance


The hook assembly should be cleaned every four hours of normal machine operation. The
hook assembly should be oiled every 4 to 6 hours.

Cleaning the Hook Assembly


1. Remove the bobbin case from the hook assembly.
2. Brush any lint or dust from the hook assembly with a small stiff-bristle brush. If you
can’t remove all the lint/dust with a brush, use compressed air to blow the hook
assembly clean.

*It is best to oil at the end of the day, when the machine will be idle so any excess oil can
drip off the assembly.

Oiling the Hook Assembly


1. With all lint and dust removed from the hook assembly, place one drop of clear sewing
machine oil in the raceway. A hypodermic oilier works best because it offers greater
control over how much oil is dispensed.
2. Sew off the machine on practice cloth to prevent oil stains on production goods.

4‐13
9-1. Lubrication Menu

1. Press the Manual Key to open the Manual operation screen.

2. Press the G-key below the icon.

3. Press the B-key below the icon and the Lubrication Menu displays.

Count value

Default value

4‐14
9-2. Manual Lubrication (Optional Lubrication Device installed)

1. Press the Manual Key to open the Manual operation screen.

2. Press the G-key below the icon.

3. Press the B-key below the icon and the Lubrication Menu displays.

4. To lubricate the sewing heads and hook assemblies, press and hold the A-key below the

icon until the Automat makes a beep sound.

To lubricate just the hook assemblies, press the B-key below the icon until the

Automat makes a beep sound and starts lubrication.

4‐15
9-3. Automatic Lubrication (Optional Lubrication Device installed)
Instructions for setting the frequency of the automatic lubrication

The frequency can be set by time and stitch count. When either the time or stitch counter,
counts down to 0, this starts the lubrication and then resets the counter automatically.
When the lubrication starts both the time and stitch counter are reset.
When the value in the cycle column is 0, the automatic lubrication is turned Off.

1. Press the Manual Key to open the Manual operation screen.

2. Press the G-key below the icon.

3. Press the B-key below the icon and the Lubrication Menu displays.

Use the Jog keys to select an item to change.

4. To change a value,

Press the C-key below the icon for smaller numbers.

Press the D-key below the icon for larger numbers.

5. Press the E-key below the icon to save the new value.

4‐16
9-4. Lubrication Alert
A Lubrication Alert can be set to notify when the machine needs to be oiled manually.
When the machine reaches the time or stitch count set, the machine automatically stops
and the Automat displays a lubrication alert message.

1. Press the Manual Key to open the Manual operation screen.

2. Press the G-key below the icon.

3. Press the B-key below the icon for the Lubrication Menu displays.

Use the Jog keys to select an item to change.

4. Set the Default value of the Cycle to –1.

5. Press the E-key below the icon to enter the new value.

4‐17
9-5. Lubrication Setting Column

Item Function Range Default

M.Time 1-100
The time before the lubrication 5
(Machine running time) Hours

Stitch 1-100 15
The stitch count before the lubrication
(Stitch count) 10000 stitches 10000 stitches

The frequency of the lubrication to the


sewing head.

0: Automatic lubrication inactive and the


lubrication requirement message will
NOT appear.)

-1: Automatic lubrication inactive but


shows the lubrication requirement
Cycle -1-10 2
message.
(Frequency) Cycles Cycles
1-10: The frequency of the lubrication to
the sewing bed before a lubrication to
the sewing head is executed.

(Example) A setting of 5, lubricates the


sewing bed 5 times before lubricating the
sewing head one time.

When a manual lubrication is executed, the time and stitch counters are reset.

*After the manual feature is executed, the time, stitch counter, and cycle are reset.

*After the manual feature is executed, the time and stitch counter are reset.

4‐18
10. Holding the Needle at the Dead Bottom Center
This feature is only available for the Roll-to-Roll machines.

1. Press the Manual Key and open the Manual operation screen.

2. Press the C-key below the icon.

3. The following D14 Start Switch message appears. Push the Start Switch to execute the
needle down function.

Press the C-key below the icon again to cancel.

4. The machine stops as the needle penetrates the fabric.

5. Repeat operations 1 to 3 to return to the normal stop position.

4‐19
11. Manual Roll-to-Roll Feature
This feature is only available for the Roll-to-Roll machines.

1. Press the Manual Key to open the Manual operation screen.

2. Press the G-key below the icon.

3. Press the C-key below the icon.

4. The icons to operate the fabric clamp display as shown below.


*Refer to the clamp operations functions on the next page before using them.

4‐20
D
Rear A

C Front

A:Clamp by needle D:Right and Left

B:Front and Back E:Support Clamp

C:Right and Left * A to E represents clamps.

Clamp A Close / Open

Clamp B and E Close / Open

Clamp C and D Close / Open

Clamp E Close / Open

4‐21
12. Laser Pointer
This function is only available on the machines with a laser pointer.
Laser pointer irradiates the needle drop point.

1. Press the Manual Key .

2. Press the G-key, .

3. Press the A-key to ON or OFF the Laser Pointer.

4‐22
Chapter 5 Loading / Saving Designs

This chapter explains how to load designs into machine memory.

1. Before Loading / Downloading Designs


2. Before Using a USB Flash Drive
3. Loading Designs from a USB Flash Drive
4. Saving Designs to a USB Flash Drive
5. USB Administration
6. ABC Drive
7. Loading Through the COM port
8. Saving Through the COM port

5‐1
1. Before Loading / Downloading Designs
These instructions explain how to use the Design Loading Key and are not necessarily repeated
over and over again in the following chapters of Loading /Download Designs. So please refer to
these instructions for details using this key.

1-1. Selecting a device to load or download designs

1. Press the Design Loading/Downloading Key .

2. Press the B-key and select the device to load or download designs from the Design
Loading / Downloading screen.
USB ABC COM USB

*The icon shown above the B-key is the icon for the device that will be selected when
you press the B-key. The device that is currently selected is shown on the left side of
the information window.

3. When the USB icon is selected, press the D-Key to cycle through the 3 USB Ports
available on the Automat.
* If no USB device is installed on the selected port, an A38 message displays. In this

case, Press the G-key to clear the A38 message.

The Automat has 3 USB Ports.


A (One in the front, and two in
the back.)

A : As shown, the 3rd USB port is selected.

5‐2
1-2. Pause / Cancel
The Pause / Cancel function shows up in the following chapters of loading and saving
designs. This function if not specifically called out in these chapters, so please refer to
these instructions for using this feature.

1. Press the B-key, to pause.

2. While pausing, press the A-key, to stop loading/downloading.

Press the B-key, to start loading/downloading.

*If the design being downloaded via a USB port has less than 50,000 stitches, the
“Pause” to stop or “Abort” while downloading, is not available. Downloading is too
quick for pausing.

5‐3
2. Before Using a USB Flash Drive

1. Outline
The USB Flash Drive can be used for not only saving data but also for the following:

1. Storing Design Files


-Save / load design files in FDR format (.U01).
-Save / load design files in the Network format (.PRJ). *1
-Store design files in TFD format (.DST and .DSB). *2
-Bitmap image for each design file and image can be viewed on computers.
-Memory Back-up of all design files stored in the machine.

2. System Software Update


Software can be updated using a USB Flash Drive.

3. Editing
The design files in the USB Flash Drive can be edited on computers.
*Designs in PRJ format can be edited using LEM Server software.

*1. PRJ format consists of a design file, Program parameters and a Bitmap Image file.
*2. The Automat cannot save the TFD format file to the USB Flash Drive. Use a computer
to save TFD format files on the USB Flash Drive.

5‐4
2. USB Flash Drive Basics

The USB Flash Drive needs to have specific folders to store files.

(Max. 100 designs)

USB FDR Folder

・ ・ ・
FDR Folder
・ ・ ・

* Inactive

・ ・ ・
PRJ Folder
・ ・ ・

(Max. 100 designs)


・ ・ ・

XSB Folder
・ ・ ・

(Max. 100 designs)


・ ・ ・

TFD Folder
・ ・ ・

* Folders within folders are Inactive. You maybe able to see these folders on a PC, but
they will be unavailable and not shown on the machine Automat.

5‐5
Folders are divided into the following 4 types.

1) FDR Folder

- This folder is shown as on the Automat.

- Stores design data in FDR format (.U01)


- 100 designs can be saved in a FDR folder.

2) PRJ Folder

- This folder is shown as on the Automat.

- Stores design data in Network/ PRF format.


- 100 designs can be saved in a PRJ folder.

3) XSB Folder

- This folder is shown as on the Automat.

- Backs up all the designs in memory in the Automat.


- Merging is not available.

4) TFD Folder

- This folder is shown as on the Automat

- Stores design data in TFD format (.DST and .DSB)


- This file cannot be created on the Automat.

*When you make a folder on a USB Flash Drive, make sure the folder has one of the
following format file extensions:
Example) ABC.fdr (FDR folder)
ABC.prj (PRJ folder)
ABC.xsb (XSB folder)
ABC.tfd (TFD folder)
*NOTE: Do not edit the “System” folder in the USB Flash Drive. It may damage the system
software.

5‐6
3. Loading Designs from a USB Flash Drive
Instructions for loading a design from a USB Flash Drive to the XS Automat.

3-1. Loading a New Design

1. Press the Design Loading/Downloading Key .

2. Check that the USB Flash Drive is selected. Press the D-key is to access the other USB
ports if necessary (There are 3 USB ports available).
*Refer to 1. Before Loading/Downloading Designs.

3. The Design Loading/Downloading screen will appear.

4. Select the folder that has the design you want to load to the Automat.

5. Press the Origin key, or the F-key, to display the designs in the folder selected.

A Shows the design information of the selected design on the USB device.
B Shows the design information and data capacity of the selected memory location.

Press the F-key, again to go back to the Design loading/downloading screen.

5‐7
6. Use the Jog Keys to select the design you want to load.

*If you want to select several designs for downloading, see the following procedure:
1. Select a design and press ORIGIN key. After that an (*) is shown beside the design to
indicate it’s been chosen.
2. Choose more designs and press the ORIGIN key to mark them.
3. If you want to cancel a chosen design with an (*), select the design again and press
the ORIGIN key to remove it.

7. You can save the selected design into a specific memory location. If you do not need to,
the next empty memory location will be automatically selected for you. In this case
please jump to item 10.

8. Press the E-key, and the Memory files list displays.

*If you need to get back to the Design Folder List, press the E-key again.

9. Use the Jog keys to select a memory file location to load the design into.
*If several designs have been selected using the ORIGIN key, you cannot assign
specific pattern locations to load into. In this case, the designs will be automatically
saved into the next available empty memory locations.

10. Press the G-key, to load the Design(s) into memory. The display will go back to

the start screen after downloading.

5‐8
3-2. Adding a Design

1. Press the Design Loading/Downloading Key .

2. Use the Jog keys and select the folder that has the design you want to load.

3. Press the Origin key or the F-key, to display the list of designs in the folder.

4. Use the Jog keys and select the Design you want to load.

5. Press the E-key, to display the design data list in Memory.

6. Use the Jog keys and select the design you want add to.

To show the design information, press the C-key, .

*The design information shown is the same as what shows for Memory designs. Refer
to Chapter 6 2. Design Information for more details.

7. If you’ve selected a memory location with a design already in it, the icon will be

shown above the D-key.

8. Press the D-key, to confirm adding the new design to the design in memory.

9. Press the G-key, to start loading.

5‐9
3-3. Loading a Back-up Design Folder

This function restores all the designs as they were, when the XSB memory backup folder
was saved.
Important Notice:
When this function is executed, all designs (in the memory) will be overwritten by the
backup memory.

1. Press the Design Loading/Downloading Key .

2. Use the Jog keys and select the XSB Back-up folder that you want to restore.

3. Press the G-key

4. Press the A-key, to start loading the Back-up folder designs.

Press the B-key or the G-key to cancel the loading and go back to the

Design Loading screen.

5‐10
3-4. Displaying Design Information

1. Press the Design Loading/Downloading Key .

2. Use the Jog keys and select the folder that has the design you want to show the design
information.

3. Press the Origin key or the F-key, to show the list of designs in the folder.

4. Use the Jog keys and select the design you want to show the design information.

5. Press the C-key, to show the USB Design Administration screen.

6. Press the B-key, to show the design information.

Press the B-key, again to go back to the USB Design Administration screen.

Press the C-key, again to go back to the Design List.

5‐11
4. Saving Designs to a USB Flash Drive
Instructions for storing designs from a BEXS Automat to an USB Flash Drive

4-1. Saving Designs

1. Press the Design Loading/Downloading Key .

2. Press the A-key, to display the Memory to USB Flash Drive downloading

screen.

To go back to the Design Loading screen, press the A-key, again.

3. Use the Jog keys and select a folder on the USB Flash Drive you want to save to.

Press the Origin key or the F-key, to display the designs in the folder.

4. Press the E-key, to show the Memory design list.

To display the design information, press the C-key, .

To go back to the USB Downloading screen, press the E-key, .

5‐12
5. Use the Jog keys and select a design in memory to download to the USB Flash Drive.

*If you want to select several designs for downloading, see the following procedure:
1. Select a design and press ORIGIN key. After that an (*) is shown beside the design to
indicate it’s been chosen.
2. Choose more designs and press the ORIGIN key to mark them.
3. If you want to cancel a chosen design with an (*), select the design again and press
the ORIGIN key to remove it

6. Press the G-key, to save them to the USB Flash Drive.

5‐13
4-2. Back-up the designs in memory
Backs up all the designs in memory.

1. Press the Design Loading/Downloading Key .

2. Press the A-key, to display the Memory to USB Flash Drive downloading

screen.
3. Use the Jog keys and select an empty XSB folder you want use for a Back-up.
*If there is no XSB folder, create one. See chapter 5.5-1 Creating a folder.

4. Press the G-key .

5. Press the A-key, to start the Back-up.

Press the B-key or the G-key to cancel the Back-up and go back to the

USB Downloading screen.

5‐14
5. USB Administration

Administration instructions for USB Flash Drives on the BEXS Automat

5-1. Creating a Folder


Instructions for creating folders on a USB Flash Drive

1. Press the Design Loading/Downloading Key .

The Design Loading/Downloading screen will display.

2. Press the C-key below the icon and the USB Administration screen displays.

To go back to the Design Loading screen, press the C-key, again.

3. Select the folder type that you want to create from the folders icons circled A.

(E-key):for creating a FDR folder.

(F-key):for creating a PRJ folder.

(G-key):for creating a XSB folder.

4. Press the A-key, and the Character Entry Dialogue box will appear.

Enter a folder name referring to Chapter 3. 11. Character Entry Menu”.

5‐15
5-2. Deleting Folders
Instructions for deleting folders on the USB Flash Drive

1. Press the Design Loading/Downloading key .

The Design Loading/Downloading screen will display.

2. Use the Jog keys and select the folder that you want to delete.

3. Press the C-key, to view the USB Flash Drive Administration screen.

4. Press the B-key, and the following confirmation screen will appear.

5. Press the F-key, to execute deleting.

6. Press the B-key, or the G-key to cancel the deletion and go back to the

USB Flash Drive Administration screen.

5‐16
5-3. Deleting designs on a USB Flash Drive
Instructions for deleting designs in design folders on a USB Flash Drive

1. Press the Design Loading/Downloading Key .

The Design Loading/Downloading screen will display.


2. Use the Jog keys and select the folder that has the design you want to delete.

3. Press the F-key, to see in the folder.

4. Press the C-key, and the USB Design Administration screen will appear.

To go back to the Design Loading screen, press the C-key .

5. Use the Jog keys and select the design to delete.


*If you want to select several designs for deleting, see the following procedure:
1. Select a design and press ORIGIN key. After that an (*) is shown beside the design to
indicate it’s been chosen.
2. Choose more designs and press the ORIGIN key to mark them.
3. If you want to cancel a chosen design with an (*), select the design again and press
the ORIGIN key to remove it

5‐17
6. Press the A-key, and the following confirmation dialogue box will appear.

7. Press the F-key, to proceed and delete the selected design(s).

Press the E-key and the F-key, to delete all the designs in the folder.

Press the A-key, or the G-key, to cancel deleting and go back to the USB

Design Administration screen.

5‐18
5-4. Changing a Folder Name

1. Press the Design Loading/Downloading key .

The Design Loading/Downloading screen will display.

2. Use the Jog keys and select the folder that you want to change the name.

3. Press the C-key, and the USB Administration screen will display.

4. Press the SHIFT-key.

To go back to the USB Administration screen, press the SHIFT-key again.

5. Press the C-key, to display the Character Entry dialogue.

Refer to Chapter 3 11. Character Entry Dialogue and enter the folder name.

5‐19
6. ABC Drive
ABC Drive is a function to automatically load a design into memory using the COM port.
A memory location is selected for ABC mode and it’s the only memory location to be sewn
in this mode. After sewing this design in this memory, you take the machine out of Drive
mode. This action automatically downloads the next design from the COM port and
overwrites the design in memory with the new one. Please refer to 7. Design Loading from
COM port for more info on COM settings.
*ABC Drive function setting cannot be changed while the machine is in Drive mode. You
have to get out of Drive mode, to cancel ABC Drive and return back to regular operation.

1. Press the Design Loading/Downloading key, .

2. ABC Mode. Press the B-key to change the machine to ABC Drive Mode.
*Refer to 1. Before Using Design Loading / Downloading.

3. The Memory Design List will display.

4. Use the Jog keys to select a memory location to use for ABC mode.
*If you select a memory location that already has a design in it, the design will be overwritten.

The E-key is for changing the loading speed.

*Refer to 7-1. Loading a New Design for details on changing speeds.

5. Press the G-key, to set the ABC Drive function.

*While in ABC Drive mode, no other sewing operations or memory locations are available for use.

6. When the Automat is taken out of Drive mode, it will receive the next ABC drive design
from the COM port, and overwrite the current design in memory.
*ABC Drive can only be used with U-code designs. The design name read into memory will show

“ABC_data”.

5‐20
7. Loading through the COM port
A COM connector is located on the back of the BEXS Automat. Designs can be loaded from
a device connected to the COM port. Devices using RS-232C can be connected and used.
*Note: Please use a (null modem) crossover cable for the connection.

7-1. Loading a New Design through the COM port.

1. Press the Design Loading/Downloading key, .

2. COM Mode. Press the B-key to change the machine to COM Mode, if not already
selected *Refer to 1. Before Loading/Downloading Designs.
3. The Memory design list will display.

4. Use the Jog keys to select an empty Memory location.


*If there are no empty memory locations, you will need to delete some designs from memory.

Refer to Chapter 6 5. Deleting Designs from Memory.

*If you select a Memory location that already has a design, the Enter key, will not appear.

5. Press the F-key, if needed, to change Tape Codes.

*There are 3 types of Tape code: U / F / EL

The Code changes each time you press the F-key, from U→F→EL→U.

6. Changing loading speed (BAUD rate), if needed. Press and hold the E-key, and

the icon changes to a , to allow you to change the loading speed.

7. Press the E-key, to change the loading speed.

8. Press the G-key, to ready the machine for the download.

5‐21
9. Prepare the device or software program that has the design you want to download, and
send the design.
*The following Loading speeds (BAUD rates) can be set.

Number Speed(bps)

0 9600
1 19200
2 38400
3 57600
4 115200

5‐22
7-2. Adding a Design through the COM port.

1. Press the Design Loading/Downloading key, .

2. Use the Jog keys and select a design in Memory to add the design to.

3. If the selected Memory location has a design loaded in it, the icon will show

above the D-key.

Press the C-key, to show the Design information.

*Refer to Chapter 6 2. Design Information.

4. Press the D-key, and the design becomes ready to load.

5. Press the F-key, to select a different Tape code, if needed.

*Refer to 7-1. Loading a New Design for more details.

The E-key is for changing the loading speed.

*Refer to 7-1. Loading a New Design for details on changing speeds.

6. Press the G-key, to ready the machine for the download.

7. Have the connected device ready and send the design.

5‐23
8. Saving a Design through the COM port.
A COM connector is located on the back of the BEXS Automat. Designs can be loaded from
a device connected to the COM port. Devices using RS-232C can be connected and used.
*Note: Please use a (null modem) crossover cable for the connection.

1. Press the Design Loading/Downloading key, .

2. Press the A-key, .

3. Use the Jog keys to select a design in memory you want to upload.

Press the C-key to display the design information.

*Refer to Chapter6 2. Design Information for details.

4. Press the F-key if needed, to change the Tape code.

*Refer to 7-1. Loading a New Design for details.

The E-key is for changing the loading speed.

*Refer to 7-1. Loading a New Design for details on changing speeds.

5. Have the connected device ready to receive the design.

6. Press the G-key, to start uploading the design to the connected device.

5‐24
Chapter 6 Memory Designs

This chapter contains information on the followings.

1. Selecting a Design
2. Design Information
3. Changing Design Names
4. Production Counts
5. Deleting Designs from Memory
6. Changing Color Codes of a Design
7. Outline Stitching
8. Thread Consumption

6‐1
1. Selecting a Design
Instructions for selecting a design to embroider from Machine Design Memory
* Designs cannot be edited while in Drive mode.

1. Press the Design Memory Key or Design Edit key .

2. Design data for all the memory locations displays.

3. Choose a design to embroider from the design data list.


Note: Pressing the Origin key will move the frame to the last sewn start position.

Press or again to go back to the Start screen.

6‐2
2. Design Information
Instructions for viewing design information

1. Press the Design Memory Key .

Design data for all the memory locations displays.

2. Select a design to view and press the B-key below the icon.

3. The design information of the selected design will appear.


*The design shown will reflect any program changes.

Press the B-key again to go back to the Design data list.

6‐3
The design information screen has the following contents.

Design No. :Memory location of the design


Design Name:Name of the design
Stitch Count :Total stitch count of the design
SIZE :Distance between the overall dimensions of the design measured in
tenths of millimeters.
PASS :Distance between the start and end points, shown as horizontal
and vertical values, measured in tenths of millimeters.
P1 :Distance from the start point to the bottom left corner of the design,
measured in tenths of millimeters.
P2 :Distance between the start point and the top right corner of the pattern
measured in tenths of millimeters.
V scale :”V scale” of the Program Settings.
H scale :”H scale” of the Program Settings.
Angle :”Angle” of the Program Settings.
A :Shows one of the icons shown below to indicate special conditions of the
design.

4. Press the A-key below the icon to show the Needle drop points of the selected

design.

Press the A-key below the icon again to go back to the previous display.

5. Press the C-key below the icon to show the design overview of before and after

of the Program changes.

* When the Program has not been changed, it is not displayed.

6. Press the G-key below the icon to change the design color.

6‐4
3. Changing Design Names
Instructions for changing design names

1. Press the Design Memory Key .

Design data for all the memory locations displays.

2. Select the design to change the name and press the C-key below the icon.

3. A Character Entry dialogue box will appear.


*Refer to Chapter 3. 11. Character Entry Dialogue Box and enter a design name.

6‐5
4. Production Counts
Instructions for displaying Production counts for the design selected

1. Press the Design Memory Key .

Design data for all the memory locations displays.

2. To view the production counts of all the designs press the D-key below the icon.

3. Design No, Design name, Stitch count, and Production quantities are shown in the list.

Press the D-key below the icon to go back to the Memory design list.

4. Press the F-key below the icon to reset the stitch and piece counts for the

selected design. The screen below will appear to confirm if it is okay to reset.

Press the A-key below the icon to reset.

Press the B-key below the or icon to cancel the reset.

6‐6
5. To reset the stitch counts of all designs, press the G-key below the icon.

6. A screen to confirm if it is okay to reset will appear.

Press the A-key below the icon to confirm and reset.

Press the B-key below the icon or G-key below the icon to cancel.

6‐7
5. Deleting Designs from Memory
Instructions on how to delete a design from Memory

1. Press the Design Memory Key .

Design data for all the memory locations displays.

2. Select a design to delete with the Jog keys and press the A-key below the icon.

3. Press the F-key below the icon to delete the selected design.

Press the E-key below the icon and F-key below the icon to delete the all

design.

Press the G-key below the icon or A-key below the icon to cancel and go

back to the Memory design list.

6‐8
6. Changing Color Codes of a Design
Instructions on how to change color codes

6-1. List display and making changes

1. Press the Design Edit key .

2. Select the design that you want to see the Color codes and press the C-key below the

icon.

3. The list of the Color change function codes will appear as shown below.
The list displays the total color change functions.

4. Use the Jog keys to select a code.


Note: You can insert a code at the start of design, by selecting “0000-Start” in the list,
and pressing and holding the Origin key. Afterwards, you can program this code.

6‐9
5. Press the A-key below the icon or B-key below the icon to change the

Color change function code. The new Changed code will be shown in black.

For machines with special devices (Loop/Cord/Sequin etc…)

Press C-key below the icon and Sub-function is now available to change.

Use A-key below the icon or B-key below the icon to change the code.

*Refer to Chapter 13. 2. Sub-Function Codes for Sub-Function.

6. Press the E-key below the icon to preview the Before and After changes.

Press the E-key below the icon again to go back to the Color change function

list.

7. Press the G-key below the icon to start initializing the Color change function

codes.

Press the Design Edit key again to go back to the Start screen.

*When there are any changes made, a confirmation screen displays to confirm the
changes. *Refer to Chapter 3. 12. Confirmation Message for more details.

6‐10
6-2. List display and making changes
Batch changing for Color Change Functions

1. Press the Design Edit key .

2. Select the design that you want to see the Color codes and press the C-key below the

icon to show the Color change function list.

3. Press the D-key below the icon to show the Batch changing screen of Color

change functions.

Press the E-key below the icon to preview the Before and After changes.

4. Use the Jog keys to select a function code in the list to change.

5. Press the A-key below the icon or B-key below the icon to change the

After function code. Note: All Before Codes in design will be changed to the After codes
when finished.

6‐11
6. Press D-key below the icon or E-key below the icon to go back to the

Color change function Batch changing screen.

Press F-key below the icon to show the design preview of both before and after

changing the Sub-functions.

7. Press the A-key below the icon or B-key below the icon to change the

After Sub-function code.

Press the Design Edit Key to go back to the Start screen.

6‐12
7. Outline Stitching
Instructions for creating outline stitching data for designs
This feature has 2 useful purposes.

• When used with a boring needle for sewing, the outline stitch can be used to cut a hole in a
piece of stable hooped material. Afterwards, a garment can be held to the hooped material
by adhesive, and sewn thru the hole.

• The outline stitch can also be used as guideline for cutting out the embroidery with scissors
after it’s been sewn, such as sewing patches or appliqués.

1. Press the Design Edit Key .

2. Press the G-key below the icon.

3. Press the B-key below the icon and the Outline Stitching setting screen will

appear.

6‐13
Memory :Sets the Memory location where the outline stitching design is saved
Space :Sets the space around the design to the outline
Pitch :Set the stitch length for the running stitches used in the design
Start color :Sets the needle number for sewing.
Style :Sets the form of the outline

0: Outline data is made according to the actual border of the design.


1: Outline data is made to form the shortest distance around the border
of the design.

4. Use the Jog keys to select a value to change.

5. Press the A-key below the icon for a larger number.

Press the B-key below the icon for a smaller number.

6. Press the G-key below the icon to create an outline stitching design.

6‐14
8. Thread Consumption
Instructions for thread consumption simulation

1. Press the Design Memory Key, .

2. Press the E-key below the icon and the Thread consumption screen appears.

Simulates thread consumption for each needle.

Press the E-key below the icon to go back to the Memory design data list.

3. Press the A-key below the icon to change the result shown in meters or inches.

4. Press the C-key below the icon and the Thread consumption settings display.

Press the C-key below the icon to go back to the Thread consumption screen.

6‐15
5. Select the item that you want to change the value.

6. Press the A-key below the icon to decrease the value.

Press the B-key below the icon to increase the value.

When there are any changes made, a confirmation screen appears.


*Refer to Chapter 3. 12. Confirmation Message.

Item Function Range Default

Thickness Thickness of the fabric measured in millimeters. 0.0~9.9mm 0.0mm

Ratio of the Bobbin thread to Top thread in Satin


Back Thread Rate 0~100% 50%
stitches.

Needle height adjustment for chenille machines


Needle Height 0~2.0mm 0mm
in millimeters.

Adjusting Value Calibration ratio of thread consumption. 50~200% 100%

6‐16
Chapter 7 Programs

This chapter contains the instructions on Program parameters.

1. Changing Program Settings


2. Program List
3. Setting the Sub-Soft Limit
4. Matrix Embroidery Set Up (Design Repeats)
5. Automatic Matrix Embroidery Set Up

7‐1
1. Changing Program Settings
Instructions for changing Program settings for a selected design
*Program settings cannot be changed while in Drive mode.

1. Press the Design Edit Key, .

2. Select a design and press the B-key below the icon.

3. Program list of the selected design displays.

4. Select the item you want to change with the Jog keys.

5. Press the A-key below the icon for smaller numbers.

Press the B-key below the icon for larger numbers.

Note: Press the D-key below the icon to change values using the Numeric Entry

Menu. *Refer to Chapter 3 10. Numeric Entry Dialogue Box.

Note: To initialize Program settings, press the G-key below the icon.

7‐2
6. Press the C-key below the icon to show the design preview of before and after

changes.

Press the C-key below the again to go back to the Program list.

Press the Design Edit Key, again to go back to the Start screen.

7. When there are any changes made, a confirmation screen appears.


*Please refer to Chapter 3 12. Confirmation Message.

7‐3
2. Program List
Default
No. & Icon Parameter Function Range of Values
Value

V scale
1
Width Scale
Scales the pattern size between 50%
100 50% ~200%
and 200% of its original size.
H scale
2
Height Scale

Rotates pattern counterclockwise, 1: 0°


in 90 degrees increments.
Settings 5-8 add mirror imaging to 2: 90°
the rotation. 3:180°

ROT pattern 4:270°


3 1
5: 0°
6: 90°
7:180°
8:270°

Rotates pattern counterclockwise,


4 Angle 0 0 ~89°
in 1°increments.

Origin When On, automatically returns the 1: ON


5 pantograph to the pattern origin, 1
when sewing has been completed. 2: OFF

Used for the sock frame attachment. 0:Off


Automatically sews two repetitions of
1:Normal setup
a pattern, by manually setting two
origin points for the same pattern.
To set the 2 origins:
1. Move the frame to where the
second item is to be sewn, and then
Press the Drive key to enter Drive. 2:Mirror
Socks 2. Then move the frame to where the
6 first item is to be sewn, and press the 0
start bar to sew.
0 = Off
3:Rotation
1 = On - Normal setup
2 = On – Second repetition mirrored
3 = On - Second repetition rotated
180°

7‐4
Default
No. & Icon Parameter Function Range of Values
Value
Moves the pantograph forward for
easy placement of appliqué fabric.
The default movement is 1-1/2 times 0: On
7 Appliqué 0
the height of the pattern. A new 1: Off
value can be programmed in the A.
Offset parameter.

8 A H Offset Sets the amount of distance in the H


and V direction that the pantograph
will move when Appliqué is on. If set -3000mm
0
at 0, the pantograph moves forward ~3000mm
1-1/2 times the height of the pattern.
9 A V Offset

Automatically moves the pantograph


forward at the end of the pattern, by 0: On
10 Frame the height of the pattern, unless a 0
new value is programmed in F. 1: Off
Offset parameter.

11 F H Offset
Sets the amount of distance in the H
and V direction that the pantograph -3000mm
moves when Frame is on. If set at 0, 0
the pantograph moves forward by the ~3000mm
height of the pattern.
12 F V Offset

0: Off
Sets the machine up for Cap frame
embroidery, by slowing down the 1: Cap Frame
13 Cap Frame 0
maximum sewing speed and speed 2: Option 1
table settings.
3: Option 2

Able to set frame preference for the


use of sub-soft limits. 0-off.
14 Frame Type 0 0 ~3
3 different Frames sizes are
programmable.

7‐5
Default
No. & Icon Parameter Function Range of Values
Value
Sets the number of times a pattern
will be repeated. Set at 201, the 1 ~201
15 Repeat 1
pattern will sew an infinite number (201: infinite)
of repeats.

Pattern arrangement controlling the 0:OFF


16 Matrix number of times a pattern repeats 0
vertically and horizontally. 1:ON

17 V Repeat
When using Matrix, the number of 1 ~400
patterns in the V and H directions.
1 Total of repetition
Maximum number of patterns (V and
H repeat) in a Matrix is 400. (V+H) =400
18 H Repeat

Space between patterns in the left to


19 V Space
right direction.
-1000mm
0
~1000mm
Space between patterns in the front
20 H Space
to back direction.

Sets the direction the matrix will be


sewn.

21 Start Dir 0 1 2 3 0 0~7

4 5 6 7

Increases/decreases the width of 0:V and H


Satin stitches sewn, according to the
22 Swing Type 0 1:V(X) only
value set in Machine Conditions
parameter #14 Swing. 2:H(Y) only

7‐6
3. Setting the Sub-Soft Limit
The machine software allows 3 embroidery areas to be programmed to limit the movement of
the Pantograph. This feature is called the Sub-Soft Limit.

Program the lower left corner (P1) and the upper right corner (P2) for each area.
The pantograph movement will be limited to the rectangular area created by these 2 corners.

*Programming the 2 corners is done by moving the pantograph using the Jog keys.
*The area for the Sub-Soft Limit cannot be larger than the Soft Limit Area set in the Machine
Condition Parameters (MC).

1. Press the Design Edit Key, and select a design and press the B-key below the

icon.

2. Use the Jog keys and select item 14 Frame Type.

3. It is inactive when it’s set at 0. *The value can be changed from 1 to 3.

4. Press the Origin key to open the Setting screen.

Bold Underline

5. Program 1. Use the Jog keys and move the Pantograph to find the lower left corner of
the area. *When the P1 (V, H display) value is selected, it will have a Bold Underline
under it as shown above.

If P1 is not selected, press to change it to P1. Press this key to toggle back and

forth between the P1 and P2 settings.

7‐7
6. Press the G-key below the icon to enter the position as P1.

The screen automatically toggles to the P2 setting for you to program it.
*P2 (V, H display) should have a Bold Underline under it.

7. Program 2.
Move the Pantograph to find the upper right corner of the area (P2).

8. Press the G-key below the icon to enter position P2.

9. Press the B-key below the icon to trace the area to see if the settings are correct.

7‐8
4. Matrix Embroidery Set Up (Design Repeats)
This feature automatically repeats the design in the Embroidery area. The layout is
calculated from the distance between the centers of the pattern and the quantity entered.

*This setting resets the Program setting #06: Socks and #15: Repeat.

1. Press the Design Edit Key, .

2. Select a design and press the B-key below the icon.

3. Use the Jog keys and select item 16, Matrix.

4. Set the value to 1.

5. Press and hold the Origin key to save the change.

6. Press the E-key below the icon and the Matrix embroidery Design Repeats Set up

screen displays.

7‐9
Press the E-key below the icon when finished to go back to the Program list.

7. Use the up and down Jog keys to select the item you want to change.

:Sets the border width around the pattern in millimeters.

:Sets the border height around the pattern in millimeters.

:Sets the distance between patterns in the V(X) direction in millimeters.

*The distance is measured from the center of the patterns (start point).

:Sets the distance between patterns in the H (Y) direction in millimeters.

* The distance is measured from the center of the patterns (start point).

:Sets the pattern repetition in the V(X) direction.

:Sets the pattern repetition in the H(Y) direction.

8. Press the A-key below the icon for smaller number.

Press the B-key below the icon for larger number.

Note: Press the D-key below the icon to change values using the Numeric Entry

Menu. *Refer to Chapter 3 10. Numeric Entry Dialogue Box.

9. Press the C-key below the icon to set the border shape. (Square or circle)

10. Press the F-key below the icon to set the new values and view the changes made.

Note: The following Program parameters are automatically set with this feature.
#17: V repeat
#18: H repeat
#19: V space
#20: H space

7‐10
5. Automatic Matrix Embroidery Set Up
The feature automatically lays out the maximum number of patterns in the embroidery area.
*This setting resets Program settings #06: Socks and #15: Repeat.

1. Press the Design Edit Key, .

2. Select a design and press the B-key below the icon.

3. Use the Jog keys and to select item 16, Matrix.

4. Set the value to 1.

5. Press and hold the Origin key to save the change.

6. Press the F-key below the icon to view the Automatic Matrix Embroidery Setup

screen.

Press the F-key below the icon when finished to go back to the Program list.

7. Use the up and down Jog keys to select the item to change.

:Sets the V direction area of the Frame size in millimeters.

*The default value is the Frame limit settings, as set in MC.

:Sets the H direction area of the Frame size in millimeters.

*The default value is the Frame limit settings, as set in MC.

:Sets the distance between designs in the V(X) direction in millimeters.

7‐11
:Sets the distance between designs in the H(Y) direction in millimeters.

:Sets the inside margin of the frame in the V(X) direction in millimeters.

:Sets the inside margin of the frame in the H(Y) direction in millimeters.

8. Press the A-key below the icon for smaller numbers.

Press the B-key below the icon for larger numbers.

Note: Press the D-key below the to change values using the Numeric Entry Menu.

*Refer to Chapter 3 10. Numeric Entry Dialogue Box.

Note: To initialize embroidery area to MC default settings, Press the C-key below the

. The following window appears to confirm the initializing.

Press the F-key below the icon to accept.

Press the G-key below the icon or C-key below the icon to cancel.

Note: The following Program parameters are automatically set with this feature.
#17: V repeat
#18: H repeat
#19: V space
#20: H space.

7‐12
Chapter 8 Embroidery

This chapter contains information on sewing patterns in memory.

1. Start Point

2. Drive Mode
3. Speed
4. Trace
5. Float
6. High Speed Float (By Stitch Count)
7. High Speed Float (By Color Change)
8. Color Change Code (Teaching)
9. Function Codes
10. Stitch Back
11. Automending
12. Stand-By Mode (Resume)

8‐1
1. Start Point
Instructions on registering the design start point.
Each design can have its own start point.

1. Select a design from the Memory. Use the Jog keys and move the pantograph to the
location where you want to start the design.

2. Press the Drive key to the put the machine in Drive mode. The start point is now
registered for the design. Refer to 2. Drive Mode in this chapter for more information.
*Designs just loaded into memory do not have Start Points, until entered in to Drive.

3. Press the Origin Key to move the Pantograph to the Start Point already registered.

*In the Stand-By state, the Pantograph can move to the Start Point of any selected
design in memory, by pressing the Origin Key.

*If a design has just been loaded, and never entered into Drive mode, the Pantograph
moves to the machine’s origin when the Origin Key is pressed.

8‐2
2. Drive Mode
Instructions for putting the machine in Drive mode
The machine can only sew when the machine is in Drive mode.

1. Press the Drive Key .

2. The following Drive mode screen appears. *The screen color changes.

R.Time :Estimated remaining time to the end of sewing


Bobbin :Remaining stitch count for Bobbin counter

A shows the Color Change Function Codes.

3. Push the Start or Stop Switch to start/stop the sewing.

4. Press the Drive key and the following message appears.

5. Press the A-key below the icon to put the machine in Stand-By mode.

Press the B-key below the icon to cancel and leave in Drive Mode.

8‐3
3. Speed
Instructions on changing the machine speed
The sewing speed can also be changed while the machine is sewing.

1. Press the Speed key .

2. Speed Menu appears.

3. Press the A-key below the icon to reduce the speed by 10 rpm.

Press the B-key below the icon to increase the speed by 10 rpm.

If you press and hold the C-key below the icon and then press the A or B key,

the speed increases by 50 rpm.

Note: Press the D-key below the icon to change the speed using the Numeric

Entry Menu. *Refer to Chapter 3 10. Numeric Entry Dialogue Box and enter the
speed.

4. Press the Speed key again to go back to the Start Menu.

*The display will automatically go back to the Start Menu if no keys are touched for
several seconds.

8‐4
4. Trace
4-1. Perimeter trace
*Be sure the Frame Limit parameters in the MC (Machine Condition) are correctly set
before using this feature.
*The 4-corner trace takes into consideration any of the Program parameters that may have
been altered.

The Pantograph make a 4 corner trace of the design to ensure proper placement of the
Pantograph. This feature is only available in Drive mode and SHOULD be done before
sewing.

1. Press the Drive Key and open the Drive Mode Screen.

2. Press the A-key below the icon.

3. The Trace screen appears.


The bordered line of
the area can be sewn.

The design to be sewn

Following information are shown on this page:


R.space: Distance from the design to the right end of the frame
L.space: Distance from the design to the left end of the frame
F.space: Distance from the design to the front end of the frame
B.space: Distance from the design to the back end of the frame

Press the A-key below the icon again to go back to the Drive Mode screen.

4. The design moves as the Pantograph moves with the Jog keys.
The borderline is normally shown in Blue. However, as the design gets closer to the line,
it turns to yellow, then red.

5. Press the F-key below the icon to start the Perimeter trace.

8‐5
*If the design interferes with the border, the machine makes a beep sound and stops the
trace in that direction. Relocate or resize the design so it fits in the border.

4-2. Outline Trace


*Be sure the Frame limit parameters in the MC (Machine Condition) are correctly set before
using this feature.

The Pantograph traces the outline of the design to be sewn to see if the machine is sewing at
the right position and right size. This feature is only available in Drive mode and BEFORE
sewing begins. *The outline reflects the Program parameters that have been changed.

1. Press the Drive Key and open the Drive Mode Screen.

2. Press the A-key below the icon.

3. Press the G-key below the icon to start the Outline trace.

*If the design does not fit within the border, the machine makes a beep sound and stops
the trace in that direction

8‐6
5. Float
Float moves the Pantograph through the design without sewing.
*This function is only available in Drive Mode.

1. Press the Float key and the Float screen appears.

2. Push the Start switch to start Float.

3. To end the Float, stop the machine with the Stop switch and then press the Float key,

8‐7
6. High Speed Float (By Stitch Count)
Instructions on floating to a specific stitch count
*This function is only available when operating Float in Drive mode.

1. Press the Float key and the Float screen appears.

2. Press the A-key below the icon for a smaller stitch number.

Press the B-key below the icon for a larger stitch number.

*If you press and hold the (A or B) keys, the stitch number decreases/increases by 20
stitches.

*If you press and hold the C-key below the icon and then press the (A or B)-key,

the stitch number decreases/increases by 1000 stitches.

3. Press the G-key below the icon and the Pantograph will go to the position of the

stitch number selected.

8‐8
7. High Speed Float (By Color Change)
Instructions on floating to a specific color change in the design data
*This function is only available when operating Float in Drive mode.

1. Press the Float key and the Float screen appears.

2. Press the D-key below the icon to find the previous color changes.

Press the E-key below the icon to find the following color changes.

3. Press the G-key below the icon to move the Pantograph to the chosen color

change position.

8‐9
8. Color Code Change (Teaching)
Instructions on changing the color sequence while sewing

1. Press the Drive Key and the Drive mode screen appears.

2. Press the Color Change key .

3. Push the Start Switch.

4. The sewing stops at the stitch count where the Color Codes or the Stop Codes are set in
the pattern.

5. The controller shows the current code assigned.

6. Press the A-key below the icon, or B-key below the to change the Color

code.

Press the C-key below the icon to convert the code to a Stop code.

7. Push the Start switch to resume sewing with the new code.

8. Stop the machine and press the Color Change key to exit the teaching mode.

8‐10
9. Function Codes
Instructions on changing all function codes while the machine is sewing
Use this feature with the High Speed Float (By Stitch Count) to change the Function code of
the desired stitch. *Refer to Chapter 13 1. Function Codes for the details of the Function
codes.

1. Press the Drive Key and the Drive mode screen appears.

2. Float to the desired stitch number you want to insert or change a function code on.

3. Press and hold the Color Change key for 2 short beeps.

4. The Function Code screen appears.

5. Press the A-key below the icon or B-key below the icon to change the

Function code.

6. Press the G-key below the icon to update the Memory with the new Function

Code.

Press the Color Change key again to finish.

8‐11
10. Stitch Back
Instructions on backing up the machine to repair a missed stitch

1. If sewing, stop the machine with the Stop switch.

2. Push and hold the Stop switch to start the stitch back.

3. If you Stitch back past 30 stitches, the machine will continue to stitch back if you
release the Stop switch. Use the Start switch in this case, to stop the Stitch back.

4. After stitching back to the desired position, push the Start switch to sew over the
backed up stitches.

8‐12
11. Automending
Automending is the Stitch back feature for one or more appointed sewing heads. In other words,
not all the sewing heads, like the Stitch back feature.
Press and hold the Automending switch on the Tension Box for the appointed head, while the
machine is stopped. The Pantograph will back up stitch by stitch, until the Automending
button is released. The appointed sewing head or heads that have the Automending feature
active, will have the Red LED on the Tension Box lit.
Use the Start switch to sew over the backed up stitching on the appointed sewing head(s) only.

1. Stop the machine with the Stop switch.

2. Press and hold the Automending switch on the Tension Box on the sewing head or heads
that need stitches repaired and sewn over. Release the Automending switch as the
Pantograph reaches the desired stitch position.

3. Push the start switch to start sewing automend stitches on the appointed head(s).

4. MC (Machine Condition) settings for Automending


#12 : Overlap – Overlap stitches after Automending, Default : 4
#13 : Auto Start – The automatic start after Automending, Default : Inactive

The Auto start option determines whether the machine stops after Automending or not.

When it stops: The machine stops where the Automending ends and Stitches back
automatically as set by the Overlap parameter.

When it continues: The machine continues sewing and engages all of the sewing heads at
the end of Automending.

* To Automend back on many stitches or to Automend on more than one head, press the
Automend button on the appointed head(s) so the Red LED is lit on that head. Then
press and hold the Stop switch to back up stitch by stitch. Backing up past 30 stitches
will continue to back up when the stop switch is released. Press the start switch to stop
backing up.

8‐13
12. Stand-By Mode (Resume)
When the power to the machine is cut while in Drive mode, the machine can resume sewing in
the position where it had left off. This is called Stand-By.

1. Turn ON the power to the machine.

2. Press the G-key below the icon to search the Origin.

3. The Stand-By screen appears.

Press the F-key below the icon to continue sewing.

Press the G-key below the icon to exit Stand-By.

8‐14
Chapter 9 Network

This chapter contains information on use the Network program.

1. Before Using the Network System


2. Registering the Operator Code
3. Break Call
4. Operator Call
5. Time-Out
6. Downloading Designs (Direct Downloading)
7. Downloading Designs (Scheduled Downloading)

9‐1
1. Before Using the Network System
This feature is only available for the machine with the LAN Board.
*Refer to LEM Server Instruction Manual for the Server side operation.

1. Introduction
- The server can send designs to designated machine.
- Operators can download designs from the server.
- The machine can update the designs to the server.
- The Network system automatically recovers the connections between the server and
your machines.

2. Operations
The network has 2 major functions.
Logging machine status

Uploading /Downloading designs

3. File formats for the network system


The files downloaded from the server are converted into PRJ file. *1

4. To use the network system, following things will be required.


- BEXS Automat

[Barudan Options]
- Barudan LEM Server software

[The items to be prepared by Users]


- Personal Computer with Windows 2000, Windows 2003, Windows XP or Windows Vista
with a LAN connections. *Refer to LEM-Server Instruction Manuals for details.
- LAN cables *2
- HUB *3

*1: A PRJ file contains the design data file, Program parameters and a bitmap image of the design.
*2: The LAN cable may vary up to the connection schematic.
*3: A HUB will be required when connecting more than 2 machines to a server PC.

9‐2
Example 1: One server PC and one Barudan XS series embroidery machine
(Using a Cross LAN cable.)

Server PC XS Automat

Cross LAN cable

Example 2: One server PC and multiple Barudan XR series embroidery machines


(Using a straight LAN cable.)

Server PC XS Automat

Straight LAN cable

Straight LAN cable

Straight LAN cable

Straight LAN cable

9‐3
2. Registering the Operator Code
Instructions for registering the operator code with the Automat
*Refer to the LEM –Server Instruction manuals for its operation.

2-1 Reporting the Operator Code


Reporting the current operator to the server.

1. Press the Network key .

2. Network screen displays.

3. Press to view the Operator Code list.

Press the B-key below the icon again to go back to the Network screen.

4. Choose an Operator Code.

5. Press the G-key below the icon to send the operator code to the Server.

Press the Network key again to go back to the Start screen.

9‐4
2-2. Entering a new Operator Code
Instructions on entering a new operator code or changing one with the Automat

1. Press the Network key . When the Network screen displays, press to

view the Operator Code list.

2. Use the Jog keys and select the operator code to register or change.

3. Press the D-key below the icon.

4. Character entry dialogue box appears.


refer to Chapter 3 11. Character Entry Dialogue Box.

*An operator code can have a maximum of 8 characters.

9‐5
3. Break Call
Instructions on how an operator reports that they are on break and that the machine is not
sewing. *Refer to LEM-Server Instruction Manual for its operation.

1. Press the Network key to open the Network screen.

2. Press the C-key below the icon to start Break. Break message appears.

3. Press the C-key below the icon again to quit Break.

9‐6
4. Operator Call
Instructions on placing a call to the server
*Refer to the LEM-Server Instruction Manuals for its operations.

1. Press the Network key to open the Network screen.

2. Press the D-key below the icon to call the server.

9‐7
5. Time-Out
Instructions on reporting that the machine is not in production
*Refer to the LEM-Server Instruction Manuals for its operation.

1. Press the Network key to open the Network screen.

2. Press the G-key below the icon.

3. Press the A-key below the icon to report the Time-Out. The screen color changes.

*While in Time Out mode, you have to press and hold the Start switch on the machine
if you want to sew something in this mode.

4. Press again to report that the machine is ready for production.

(The screen color changes back.)

9‐8
6. Downloading Designs (Direct Downloading)
Instructions on downloading designs that are saved on the server
Designs that will be downloaded need to be stored in the correct folders before downloading.
Set the Network server application to Direct Download Mode beforehand.
*Refer to the LEM-Server Instruction Manuals for its operation.

6-1. Searching a Design by its Name and Download

1. Press the Network key to open the Network screen.

2. Press the A-key below the icon.

3. The Direct Download screen displays.

Press the A-key below the icon again to go back to the Network screen.

4. Press . Character Entry Menu appears.

*Refer to Chapter 3 11. Character Entry Dialogue Box for entering the design name to
be downloaded.

9‐9
5. Press the G-key below the icon to start downloading.

The following information screen will be shown during downloading.

A The name of the design and total stitch number

Width Width of the design

Height Height length of the design

Pass Distance between the start and end points, shown as horizontal and
vertical values, measured in tenths of millimeters.

P1 Distance between the start point and bottom left corner of the pattern,
P1 :measured in tenths of millimeters.

P2 Distance between the start point and top right corner of the pattern, P
1 : measured in tenths of millimeters.

B The status time bar of the design being downloaded

6. When the download finishes, the screen will go back to the Start screen with the design
selected on the screen.

9‐10
6-2. Downloading from the Download History

1. Press the Network key to open the Network screen.

2. Press the A-key below the icon.

3. Press the E-key below the icon.

4. Download History displays.

5. Use the Jog keys and select the design to download from the history list in the Main
menu.

6. Press the G-key below the icon to go back to the Direct downloading screen with

the selected design.

7. Press the G-key below the icon to start downloading.

9‐11
7. Downloading Designs (Schedule Downloading)
Instructions on downloading scheduled designs registered on the server.
Set the Network server application to Scheduled Download Mode beforehand.
*Refer to the LEM-Server Instruction Manuals for its operation.

1. Press the Network key to open the Network screen.

2. Press the A-key below the icon. Schedule Downloading screen displays.

3. Use the Jog keys and select the design, then press the C-key below the icon to show

the design data information of the selected design. Refer to 6-1. Searching a Design by its
Name and Download for details.

4. Press the C-key below the icon to go back to the Schedule download screen.

5. Press the G-key below the icon to start downloading.

*You can only download the first design in the list. You cannot download the other numbered
designs in the list.

6. When the downloading finishes, the screen goes back to the Start Menu but the downloaded
design still remains selected.

9‐12
Chapter 10 Editing Memory Designs

This chapter contains information about editing designs.

1. Color Change Function Codes


2. All Function Codes
3. Running Stitch Additions
4. DSP (Design Stitch Processor)

10‐1
1. Color Change Function Codes
Instructions for searching and changing a color change function of the memory design selected.
This operation is not available in Drive mode, and it only applies to Color Change function codes.
*Please refer to Chapter 13 1. Function Codes for information on color change function codes.

1. Press the Color change key in the Main keys.

2. Color change function screen displays.

3. Press the A-key below the icon or B-key below the icon to change the

Color change function code.

4. Press the G-key below the icon to save the change and go to the next color

change function code in the design.


*An A24 message appears after the last color code in the design is found. Press the G-key

below the icon to exit.

Press the Color Change key again to go back to the Start Menu.

10‐2
2. All Function Codes
Instructions for searching and changing All function codes in the memory design selected. This
operation is not available in Drive mode. *Please refer to Chapter 13 1. Function Codes for
information on function codes.

1. Press and hold the Color Change key until it beeps.

2. The function code change screen appears for the selected Memory design.

3. Press the A-key below the icon or B-key below the icon to change the

function code.

4. Press the G-key below the icon to save the change and search for the next

function code in the design.


* An A24 message appears after the last color code in the design is found. Press the G-key

below the icon to exit.

Press the Color Change key again to go back to the Start Menu.

10‐3
3. Running Stitch Additions
Instructions for adding running stitches in a design
This function is not available during Drive mode.

3-1. Adding running stitches using the Jog keys


Using the Jog keys adds running stitches, and at the same time, moves the pantograph.

1. Press the Design Edit key .

2. Press the A-key below the icon to open the Running stitch addition menu.

3. Press the C-key to change the mode of adding Jumps or Needle drops.
You can see what mode you are in by looking at the Icon in the top left corner of the
display. The screen above shows the mode to add needle drops.

: Mode to add jumps

: Mode to add needle drops

4. Use the Jog keys to move the cursor to the point where you want to make an addition.

5. Press the G-key below the icon to save the added data to the Memory design

data.

Press the Design Edit key again to go back to the Start Menu.

10‐4
3-2. Design Additions
Instructions for combining 2 designs together into one memory location. Both
designs must be in memory, and you import one of the designs into the other
design location.

1. Press the Design Edit key and then, press the A-key below the icon to

open the Running stitch addition menu.

2. Press the B-key below the icon to import another design into the selected

design.
*There needs to be more than 1 design saved in Memory to use this function.

Press the B-key below the icon to go back to the Design Addition Menu.

3. Use the Jog keys to select another design that you want to add to the selected design.

4. Press the G-key below the icon to start importing the design.

*If the importing design had been resized or rotated, it will import the data with these
changes.
*Stitch addition and Design addition will be saved into memory after the last stitch in the
selected design.

10‐5
4. DSP (Design Stitch Processor)
4-1. Changing DSP
Instructions for making the selected design larger or smaller without changing the density of
the design. Also, the Maximum stitch length, Satin and Tatami spacing, and Running stitch
length can be changed.

1. Press the Design Edit key .

2. Press the G-key below the icon.

3. Press the A-key below the icon and the DSP design list displays.

4. Use the Jog keys and select the item that you want to change values.

The value can be reduced/decreased by the or icons.

Note: Press the C-key below the icon to change values using the Numeric Entry

menu. *Refer to Chapter 3 10. Numeric Entry Dialogue Box.

5. Press the D-key below the icon to see the Memory design list.

6. Use the Jog Keys and choose a memory location to create the new DSP design in.
*If the memory location you chose already has a design in it, the old design will be

overwritten.

10‐6
7. After changing the values, press the G-key below the icon to save the new

design.

8. If you want to pause saving, press the B-key below the icon.

To cancel saving: Press the A-key below the icon.

To continue saving: Press the B-key below the icon.

*If the saving process was cancelled in the middle of saving, the incomplete
design will be saved in Memory.

Press the Design Edit Key again to go back to the Start screen.

10‐7
4-2. Stitch Processor List
No. (Icon) Item Function Range Default

1 Changes the design scale larger or


Scale
smaller. 50~200% 100%
(Size)

2 Sets the longest stitch length in the


MAX length design. Use this setting to shorten the 40~127 127
longest stitches in the design.

3 Sets the Spacing of the Satin and Tatami


SATIN space stitches.
Larger number: Stitches are less dense
70~130% 100%
4 Smaller number: Stitches are denser

TATAMI space

5 Sets the length of running stitches.


Larger number: Stitch length is longer
LINE pitch 70~130% 100%
Smaller number: Stitch length is smaller

10‐8
Chapter 11 Preference

This chapter contains the following information.

1. Changing Machine Conditions (MC)


2. MC List
3. Sequin Adjusting Mode
4. Setting the Screen Color
5. Setting the Design Color
6. Network
7. Date Setting
8. Software Version

11‐1
1. Changing Machine Conditions (MC)
Instructions on how to change the Machine Condition

1. Press the Preference key .

2. Preferences setting screen below displays with various options.

3. Press the A-key below the icon. The Machine conditions displays MC set up

screen.

4. Use the Jog keys and select the parameter to change from MC setting list.

5. Press the A-key below the icon for smaller number.

Press the B-key below the icon for larger number.

11‐2
Press the E-key below the icon. Numeric Entry dialogue box appears.

Refer to Chapter 3 10. Numeric Entry Dialogue Box and enter the value.

6. Press the G-key below the icon. Confirmation dialogue displays.

*Refer to Chapter 3 12. Confirmation Message.

7. After making changes, press the Preference key again.

8. If there had been any changes made, confirmation screen appears.

11‐3
2. MC List
Range Of Default
Icons Parameter Function/Action
Values Value
1
Switches off the thread break detector of a needle
Borer 1 fitted with a boring device. Enter the number of 0 – 15
0
the needle that has the borer. Set to 0 if a boring [Needles]
device is not in use.

2 Controls the number of jump stitches above with


Trim Jumps the thread trimmer will cut the thread. If set at
3, when the M/C reads three or more consecutive 0–9
jump stitches, it will stop and trim the thread. If 2
set at 0, the thread will not be trimmed at any
[Stitches]
jump stitch.

3 On starting up after a trim, the machine does lock


Lock Stitch stitches in the following methods:
1,11 = Split stitch – splits first stitch into two
stitches.

*2,12 = Small triangle–sews a small triangle.


*3,13 = Back stitch = splits first stitch into two
stitches then backs over the same two
stitches. 1-4
and 1
Settings 11 –13 should be used if stitches less than
0.5 mm are needed at the start sewing. 11-14

4 = to start sewing as the stitching data indicates


(It doesn’t lock stitches after a trim.
(For DS, V1.70 R03~)
14 = to start sewing where trimming was
executed and sew as the data (It doesn’t lock
stitches after a trim. (For DS V1.70 R03~)

4 1 = Double clamp action (recommended for thick


Clamp Type fabric): The clamp opens (at 295 degrees, it
depends on Clamp Off Angle of MSU1) at first
stitch before the needle penetrates garment
and closes at dead bottom (0 degree).
2 = Single Clamp action (recommended for thin
fabric): The clamp opens at second stitch when 1-3 1
sewing starts.
3 = Clamp and fork action (recommended when a
shorter tail is required at the start of sewing):
The clamp opens at first stitch before the
needle penetrates the garment.

5
Controls the machine speed at the start of sewing to 180
Slow up Count
RPM for these specified amount of stitches, then ramps up
to the normal sewing speed. 3 – 15
3
[Stitches]

11‐4
Range Of Default
Icon Parameter Function/Action
Value Value
6 0 = Trimmers OFF
Trim Type 1 = Pantograph moves 0.4 mm to the left before
needle penetrates and thread is trimmed.
2 = Pantograph moves backwards, then needle
penetrates and the thread is trimmed.
3 = Same as 1, but slider pulls thread before 0 – 11 1
trimming.
11 = The remnant of the upper thread under the
fabric (at the start sewing/after trimming)
will be shorter than normal length. Setting
11 opens the Thread clamps after the trim
cycle to release the top thread tension on the
check springs.

7 Sets the direction the pantograph moves after a


thread trim.
Trim Dir 0 = Moves in the H direction towards machine 0-1 0
origin.
1 = Moves in the V direction towards machine
origin.
8 Determines the distance in (0.1mm) that the
Trim Vector pantograph moves before a trim. 0 – 50
15
The function only activates when M/C is equipped [0.1 mm]
with MK-6 trimming device.

9 Selects the speed at which the Low Speed


Low Speed function will operate. Determines the slow speed
for precise stitches such as appliqué embroidery.
Low speed function code needs to be inserted into 200 to max.
design data in order to activate this parameter. speed 450
M/C sews at slow speed after m/c reads low speed
[rpm]
function code. A high-speed function code needs
to be inserted and read to go back to normal
sewing speed.

10
Selects maximum stitch length that the m/c sews
Jump Divide in a single head revolution. A stitch longer than
the programmed values is divided into two
stitches. E.g. if set at 80 (8mm), when the m/c
encounters a stitch 10mm long, it will divide it
into two stitches.

*Move-offs may occur when 15 & 20 head m/c are


sewing long stitch as on caps with cap frames due 30 – 127
to the weight of the frames. In that case, the 127
problem may be corrected by lowering the value [0.1 mm]
(try 40 - 70).
*If different m/c /fabric/design with various stitch
lengths cause unexpected speed changes while
sewing, this value can be changed to fix the
problem (try 40 - 70).
*Needle breaks while sewing hard, overlapping
fabric with long stitches may be corrected by
lowering the value (try 40 - 70).

11‐5
Range Of Default
Icon Parameter Function/Action
Value Value
11 Controls number of stitches m/c will
automatically back up at a thread break. If the
Stitch Back function is off, m/c will not back up at a thread
break. Otherwise, m/c backs up the number of
stitches entered in this parameter. E.g., set at 4, 0–7
the m/c automatically backs up four stitches after 4
a thread break. [stitch]

*This function is ignored for Chenille/Lock stitch


machines
.

12 Designates the number of stitches to overlap when


automending. When embroidering towards the
Overlap
point of reversal, the other heads start working a
few stitches before the point of reversal. *If
beginning of sewing after automending stitches
(with trimming) shows the bobbin on the top side,
these extra stitches may cover the bobbin. *If the
head misses a few stitches after automending
stitches (with trimming), these extra stitches may 0–7
cover the blank spot. 4
[stitch]
*When MC#13 Auto Start value is 0, the m/c does
not stop after automending stitches. Therefore,
this function will not be activated.

*This function is ignored with Chenille/Lock


Stitch machines/Sequin Device running (code
“S1”)

13 Auto Start If On, during automend, the m/c automatically


starts all heads without the operator moving the
Start/Stop bar when it has sewn the total
number of stitches to mend.

0 = On, Automatically starts after Automend only.


1 = Off
2 = Automatically starts after Automend and
Appliqué (Appliqué must be turned on in
program).
0–3 1
3 = Automatically starts after Appliqué only
(Appliqué must be turned on in Program).
*M/C always stops after automending if manual
trimming has been done right before
automending, regardless of setting.

11‐6
Range Of Default
Icon Parameter Function/Action
Value Value
14 The distance in tenths of millimeters that is added
or subtracted from the length of a stitch. This
Swing
added or subtracted length is only applied to
stitches that have a change in direction from the
previous stitch. Therefore, this parameter has the
effect of increasing/decreasing the width of a satin
stitch, like typical lettering. This parameter has
also effects the width of a tatami stitch.

E.g.. If set to 1 (0.1mm/one each side), the width of


-15 - +15
a satin stitch expanded to 0.2mm wider than 0
before. [0.1mm]
Note: If you want to add/subtract the length of
stitch one direction only, sets at 1 or 2, “#22 Swing
Type” in Program as follows.
0 = Increase/decrease width in both directions.
1 =Increase/decrease width in the Vertical
direction only.
2 = Increase/decrease width in the Horizontal
direction only.

15 Determines when panto. starts to move in relation


to the needle (degree wheel setting).
Frame Start
*Parameter changes may improve thread break
problems and stitch quality. 45- 135
70
[degree]
Refer: If set to 70, the Pantograph starts moving
at 70 degrees after the needle penetrated (at 300
degrees).

16 Sets the m/c up for a spectacle frame allowing you


to execute pantograph movements exactly as
SF
programmed.
(Spectacle
Frame) 0 = condenses the programmed pantograph
movement (Jump stitches).
(Optional
1 = M/C moves per actual programmed
Frame being pantograph movements. *Perimeter trace,
used in the Origin key, Frame 0-2 0
USA ) (#10 in program), Seeking origin movement
when the m/c powered On, are all disabled
with setting when set to 1. (DS V1.40 R00 ~)
2 = M/C moves per actual programmed
pantograph movements.
*Set to 1 to avoid hitting the pressure foot when
using spectacle or sock frames.

17 Determines if the needle is lowered after a thread


break for easier threading.
Needle Down
0-1 1

11‐7
Range Of Default
Icon Parameter Function/Action
Value Value
18 Sets pressure foot height when the Appliqué
command is executed. Parameter is set in degrees,
Appliqué
referring to the pressure foot height as shown on 60 – 120
the degree wheel. 80
*This method may be used for verification of start [degree]
position.

19 The m/c is designed to stop automatically when


top thread is broken. Normal value is 3, meaning
T - Break
the m/c requires three consecutive thread break
detections before stopping.

*If the m/c does not stop even though a thread 1–9
break occurs, changing the value to 2 may correct 3
[stitch]
the problem.

*If the m/c stops without a thread break, changing


the value to 4 or 5 may correct the problem.

20 Determines the number of 0 data stitches allowed


when the pattern is read into memory.
0 admit
0 = deletes all 0 data, letting none into the
pattern in memory. Setting at 1 allows one 0
data stitch, etc. up to 8. 0-9 0

9 = Allows all 0 data stitches into memory.

*All 0 data stitches will be deleted automatically


after thread is trimmed, even if set to 9.

21 Determines the smallest stitch length allowed


when pattern is read into memory. Stitches
Combine Data
smaller than allowed length are combined into
larger stitches. E.g..
0 = No allowance

1 = less than 0.1mm stitches are combined into


larger stitches.

2 = less than 0.2mm stitches are combined into


larger stitches.
0-9 0
5 = less than 0.5mm stitches are combined into
larger stitches.

* Less than 0.4mm stitches will be combined into


larger stitches automatically after the thread is
trimmed.

11‐8
Range Of Default
Icon Parameter Function/Action
Value Value
22 Sets right soft limit – allowable distance
pantograph can move to the right of the
Right Limit 0 – 3200
mechanical origin.
500
[mm]

23 Sets left soft limit – allowable distance


pantograph can move to the left of the
Left Limit 0 – 3200
mechanical origin.
500
[mm]

24 Sets back soft limit – allowable distance


pantograph can move to the front of the 0 – 3200
Back Limit 500
mechanical origin
[mm]

25 Sets front soft limit – allowable distance


pantograph can move to the back of the
Front Limit 0 – 3200
mechanical origin 500
[mm]

26
LCD Mode Not Used
------- -----

27
LCD Bright Sets the color mode of the LCD screen. 1: dark
2: normal 2
3: bright

28 Sets the Roll-to-Roll function active.


0 = Roll to Roll not used
Roll to Roll
1 = Manual Roll to Roll ON/ Roll to Roll m/c

* 1: Activated on stitch with a SE function code, the


needle will remain down in the fabric (D32 Icon
will also be displayed). Panto clips should be
released and then press the start bar, the
pantograph will move back to the start origin. Or
0-1 0
move the panto to the position as set by values in
F.offset (Program).

* For roll to roll m/c, set to 1 and set Roll to Roll


type (MSU2) to 1 (for normal roll fabric) or 2 (for
thinner roll fabric).

11‐9
Range Of Default
Icon Parameter Function/Action
Value Value
29
Sets WS System Active.
WS System
0 : OFF
1 : ON
0-1 0

30
Clamp Frame Not Used
------- -----

31
Warm Up Not Used
Speed ------- -----

32
Warm Up End Not Used
------- -----

33 Sets the gain parameter automatically


0: Portal Frame
Frame Option
1: Spider Frame
2: One Touch Frame
Note:
*This function can only be activated with m/c
equipped with AC Servo Motors for V/H axis.

*Parameter used if m/c encounters distortion


problem while running when using one of the
0-2 0
inner frames listed due to pantograph load.

*Set to 1 and press the DRIVE button, rewrites AC


servo motor parameter to G3 from G2
automatically.

*Set to 2, and press the DRIVE button, rewrites AC


servo motor parameter to G4 from G2
automatically.

34
Sets the Sequin Size Change on Left side
Sequin size
L1 0-50 0

11‐10
Range Of Default
Icon Parameter Function/Action
Value Value
35
Sets the Sequin Size Change on Right side
Sequin size
R1 0-50 0

36
Network Type Not Used
------- -----

37 Laser Marker operation


Marker Type 1: Turns ON when the machine is not sewing.
2: Turns On only in “Drive mode” and not sewing.
3: Same as above item 1 + it resets to ON
when the machine is powered ON. 1-4 1
4: Same as above item 2 + it resets to ON
when the machine is powered ON.

This feature is for DT/VT only.

38
Switches off the thread break detector of a needle
Borer 2 fitted with a boring device. Enter the number of 0 – 15
0
the needle that has the borer. Set to 0 if a boring [Needles]
device is not in use.

39
Switches off the thread break detector of a needle
Borer 3 fitted with a boring device. Enter the number of 0 – 15
0
the needle that has the borer. Set to 0 if a boring [Needles]
device is not in use.

40
Sets the Sequin Size Change on Left side
Sequin size
L2 0-50 0

41
Sets the Sequin Size Change on Right side
Sequin size
R2 0-50 0

42 Presser foot function control


Marker Type 0: Not used.
1: Changes Presser foot height by the Needle
0-2 0
number.
2: Changes the Presser foot height by the
PR function code in the color change F-list.

11‐11
43 Rotary sequin control
Rotary Sequin 0: The last number of needle is available for the
sequin device
1: All needles are available for the sequin device. 0-1 0

Parts needs to be changed to sequin parts on


using needle number.

44
This is used to change the Parameters of SMC,
Special MC
SMSU ------- -----
(For Chenille machine only)

11‐12
3. Sequin Adjusting Mode
Instructions on the Sequin devices and adjusting mode operations

1. Press the Preference key . Preferences setting screen below displays with

various options. Press the A-key below the icon. The Machine conditions

displays MC set up screen.

2. Go to MC setting list and select either 34: Sequin size L1 or 35: Sequin size R1, then
press the Origin key to have the machine on the Sequin Adjusting mode.
(This function cannot be selected when Sequin device is not connected.)

3. Press the C-key below the icon to feed a Sequin on all heads.

4. Press the D-key below the icon to feed back a Sequin on all heads.

5. Press the E-key below the icon to do adjustment of each head.

11‐13
4. Setting the Screen Color
Instructions on setting the screen color

4-1. Setting by RGB Color number

1. Press the Preference key, . Preference setting screen below displays with

various options.

2. Press the C-key below the Main icon of . Following screen color changing

setting menu displays.

3. Set the colors by moving the color scroll bars on the color lines with numbers.
Here, you can create an original color by mixing these 3 colors.

Main Window :Screen color for the main window


Sub Window :Screen color for the information window
Sub Info :Inner window color for the information window
Drive Set :Screen color during Drive set
Drive Info :Inner window color of the information window during Drive set
Float :Screen color during Float
Float Info :Inner window color of the Information window during Float
Exchange :Screen color during changing frames
Exchange Info :Inner window color of the information window during changing frames

11‐14
4. Use the Jog keys and select the item that you want to change the color.

5. Press the A-key below the Main icon of , or the Origin key. Following dialogue

box appears.

The color details will be shown in RGB.


Left shows the color before the change and right shows the color after the change.

Press the A-key below the Main icon of to cancel the changes and close the

dialogue box.
6. Use the Jog keys and enter the value that you want to change to from RGB.

Press the B-key below the Main icon of for smaller value.

Press the C-key below the Main icon of for larger value.

Press the D-key below the Main icon of to reduce all RGB value together.

Press the E-key below the Main icon of to increase all RGB value together.

7. Press the G-key below the Main icon of to save the changes.

8. Press the F-key below the Main icon of to change the all colors to default.

11‐15
4-2. Easy Settings
Instructions on selecting a design color from the color list

1. Press the Preference key, . Preference setting screen below displays with

various options.

2. Press the C-key below the Main icon of to view the Screen Color setting screen.

3. Use the Jog keys and choose the number to change the color.

4. Press the B-key below the Main icon of . Following dialogue appears.

Press the B-key below the Main icon of to close the dialogue without saving

changes.

5. Use the Jog keys and select the color.

6. Press the G-key below the Main icon of . It shows the design color.

11‐16
5. Setting the Design Color
5-1. Instructions on setting the design color by the value
Colors can be changed by changing the value of R (red), G (green) and B (blue).

1. Press the Preference key, . Preference setting screen below displays with

various options.

2. Press the D-key below the Main icon of . Design color setting screen will

display.

3. Use the Jog keys and select the number that you want to change the color.

4. Press the A-key below the Main icon of or the Origin key. Following dialogue

box appears.

The color details will be shown in RGB.


Left shows the color before the change and right shows the color after the change.

11‐17
Press the A-key below the Main icon of to cancel the changes and close the

dialogue box.

5. Use the Jog keys and enter the value that you want to change to from RGB.

Press the B-key below the Main icon of for smaller value.

Press the C-key below the Main icon of for larger value.

Press the D-key below the Main icon of to reduce all RGB value together.

Press the E-key below the Main icon of to increase all RGB value together.

6. Press the G-key below the Main icon of to save the changes.

7. Press and hold the F-key below the Main icon of to change the all colors to

default.

11‐18
5-2. Easy Settings
Instructions on selecting a design color from the color list

1. Press the Preference key, . Preference setting screen below displays with

various options.

2. Press the D-key below the Main icon of to view the Design Color setting

screen.

3. Use the Jog keys and choose the number to change the color.

4. Press the B-key below the Main icon of . Following dialogue appears.

Press the B-key below the Main icon of to close the dialogue without saving

changes.

5. Use the Jog keys and select the color.

6. Press the G-key below the Main icon of . It shows the design color.

11‐19
6. Network
Instructions on setting Network configurations

1. Press the Preference key, . Preferences setting screen displays.

2. Press the E-key below the Main icon of to display the Network Menu.

3. Select the item that you want to change from the Network setting item list.
Network :Input the “1”
ID :Set up desired automat ID name
IP Address :Set up IP address of the machine
Subnet mask :Leave as it – standard fixed value
Host IP :Set up IP address of the server
Host Port :Input the Port of the server

4. Press the C-key below the Main icon of .

Dialogue boxes to change each function’s value appears.

11‐20
5. When changing IP Address, following dialogue appears.

-Use the left and right Jog keys to select the item to change the value.
-Use the top and bottom Jog keys to change the value.

Press the C-key below the Main icon of again to cancel the changes and go

back to the Network setting menu.

6. Press the G-key below the Main icon of to save the new value.

Refer to Chapter 3 10. Numeric Entry Dialogue Box and Chapter 3 11. Character
Entry Dialogue Box.

11‐21
7. Date Setting
Instructions on setting the Automat date and time

1. Press the Preference key, . Preferences setting screen displays.

2. Press the F-key below the Main icon of . Date setting menu appears.

3. Select the item, year, month, date, hour and minute.

Press the A-key below the Main icon of , or B-key below , to change the

value.

Press the G-key below the Main icon of to save the changes.

11‐22
8. Software Version
Instructions on seeing BEXS software version

1. Press the Preference key, . Preferences setting screen below displays with

various options.

2. Press the G-key below the Main icon of .

3. Press the A-key below the Main icon of . Following screen that shows the

system version displays.

Operation system :Shows Version within operation


Control system :Shows Version with machine drive
Boot :Shows Version with boot ROM
Power Frequency :Shows power source frequency

Press the A-key below the Main icon of to go back to the Preference setting

screen.

11‐23
Chapter 12 System

This chapter contains instructions on System programs.

1. System Structuring
2. Updating System software
3. Initializing Memory

12‐1
1. System Structuring

BEXS is composed of 2 system programs.


Each system needs to be updated when there are updated versions.

To check the software version loaded on the machine, see the Version information screen.
*Refer to Chapter 11 8. Software Version.

Operating system: Linux


System Update File: NK.XSS

Control System is for Machine operating system (MC board)


System Update File: mcb_IPL.SYS *Save this file in the SYSTEM Folder
*Refer to 2. System Software Update for System updating.

Save each system file in the appropriate folder in your USB as follows.

NK.XSS
USB

SYSTEM

mcb_IPL.SYS

12‐2
2. System Software Update

Instructions for updating the system software on the machine

1. Turn Off the power.

2. Insert the USB Flash Drive that contains the Software update.

3. While the machine is Off, press and hold the Origin key.

4. Press and hold the ORIGIN key until it makes an intermittent beeping sound.

5. The System Update screen displays.

File names, System software version, date are shown.


In the A, the status of the system displays.

*Below shows how the Operation System version will be shown.


Update the shown version control system software in the parenthesis as well.
The machine may not operate properly with wrong version system software.

12‐3
6. Press the B-key below the icon to display the Control System Update screen.

7. Press the A-key below the icon to display the Operation System Update screen.

8. Use the D-key below the icon and the E-key below the icon and select

the System to update.

9. Select the System software that you want to update, and press and hold the G-key,

to update the system software. The System starts updating.

10. When the process is complete, turn Off the power and restart.

12‐4
3. Initializing Memory

Instructions to initialize the machines memory.

*Be sure to back up the data before the initialization.

1. Turn Off the power.

2. Press and hold the Origin key and Jog Up key and turn ON the machine.

3. After a while, it becomes a screen like the figure below.

4. Press the A-key below the icon.

5. The icon of "Yes" is displayed on the screen.


Press and hold the “Yes”-key to start the initialization.
If you want to cancel initialization, turn off the power.

6. The following message is displayed.


“Please Wait for Origin LED to blink.”

7. Turn off the power after confirming Origin LED blinked, and turn on the power again.

12‐5
Chapter 13. Appendix

This chapter contains the following reference information.

1. Function Codes

2. Sub-Function Codes
3. Error Messages

13‐1
1. Function Codes

No. Code Function No. Code Function

0 0 Normal Stitch 64 S0 Sequin OFF

1 JP Jump Stitch 65 S1 Sequin ON

2 L Low Speed 67 SJ Sequin Jump

3 LJ Low Speed Jump 68 CC Chain Stitch

4 H High Speed 69 CL Loop Stitch

5 HJ High Speed Jump 70 PR Presser foot height

6 T1 Top Thread Trimming 71 SPL Normal Embroidery


Taping & Cording
7 T2 Bobbin Threading 72 ST1
Embroidery (R)
19 *1 Taping & Cording
G1 Group 1 73 ST2
Embroidery (L)
20 G2 Group 2 74 SZ1 Zigzag Embroidery (L)

23 SE Sub End 75 SZ2 Zigzag Embroidery (R)

32 C00 Stop 76 SC1 Coiling Embroidery (L)

33 C01 Needle Bar 1 77 SC2 Coiling Embroidery (R)

34 C02 Needle Bar 2 78 LN Nipple Movement

35 C03 Needle Bar 3 79 LZ Zigzag Movement

36 C04 Needle Bar 4 80 HSP Head Selection Pattern

37 C05 Needle Bar 5

38 C06 Needle Bar 6

39 C07 Needle Bar 7

40 C08 Needle Bar 8

41 C09 Needle Bar 9

42 C10 Needle Bar 10

43 C11 Needle Bar 11

44 C12 Needle Bar 12

45 C13 Needle Bar 13

46 C14 Needle Bar 14

47 C15 Needle Bar 15

*1 After G1:Group 1 is called Color Change Function.

13‐2
2. Sub-Function Codes

Sub Function Sub Function


No. Codes Function
Sewing Pattern 1 Sewing Pattern 2
68 CC Chain stitch Looper(L) Needle Height(H)
Chenille
69 CL Loop stitch “--”,1~6 “--”,1~10

Height adjustment(P)
70 PR Presser foot height “---”
“--”,1~10

71 SPL Normal embroidery “---” “---”


Taping & Cording
72 ST1 Normal / Blind(P)
embroidery(R)
“---”
Taping & Cording “-”,1~2
73 ST2
embroidery (L)
74 SZ1 Zigzag embroidery(L) Pattern(P)
“---”
75 SZ2 Zigzag embroidery(R) “-”,1~6
HL
76 SC1 Coiling embroidery(L) 4 Levels/(L/R)(P)
“---”
77 SC2 Coiling embroidery(R) “-”,1~8

Lower Dead Point(B) Stroke(S)


78 LN Nipple Movement
“--”,1~10 “--”,1~10

Width(S)
79 LZ Zigzag movement “---”
“--”,1~15

Pattern(P)
80 HSP Head Selection Pattern “---”
“--”,1~50

*“-”and“--”remain the same.


*“---”is not in use.

13‐3
3. Error Messages

Message
Description Trouble shooting
(Code)
A01 No or Low Battery Voltage If machine has been powered off for a long period
Error time, or a replacement CPU board was installed,
battery maybe low and need recharged. Leave
machine on for 24 hours to recharge battery. If
battery doesn’t recharge, call tech support for info
on replacement.
A05 Wrong Tape Code or BAUD 1. When sending a design via cable from a PC to the
Rate Error machine, the tape code setting on the PC must
match the setting set on the machine in “IN COM”
mode, otherwise you’ll get this error.
Barudan = U code
Tajima = EL code
ZSK = F code
Make sure the PC transfer machine setting
matches the Machine “In COM” tape setting.
2. Also check that the BAUD rate setting on the
machine matches the BAUD output from the PC
software program. They must match or you’ll get
this error. Call tech or software support to help
diagnose.

A07 IC Memory Error EPROM writing error. Problem with CPU/Control


board. Call Tech Support.

A08 Memory is Full or Design 1. Check to see if the memory is full first. Delete
Memory Read Error some designs if full.
2. This could also be a problem reading a design
into memory. Try renaming the problem design,
or try reading another design that’s verified
good.
3. If no designs will read into memory, may need to
reformat the internal CF memory card. Call
tech support.
A11 No PC or Peripheral Device This error occurs when sending a design to the
machine from a PC with a COM/Serial cable, and
Connected Error
the cable is disconnected or broken. Check the cable
connections first. Next try rebooting the computer
and the machine and try again.
If the COM connection has never worked before and
you’re setting this up for the first time, then the PC
program settings or cable connections are suspect.
Call tech or software support to help diagnose.

13‐4
Message
Description Trouble shooting
(Code)
A20 Memory Slot Empty This is not an error. It’s a message that the memory
slot you’ve selected is empty and you cannot make
any changes to it.

A21 All Memory Slots are This is not an error. It’s a message indicating that all
the memory locations are empty. Load at least one
Empty
design into memory to make this message go away

A24 No More Color Change This message occurs when teaching colors in a
design, and you’ve reached the last color change in
Codes Found
the design, and no more color changes are found.

A26 Sock Frame Origin Not Set The sock frame parameter in “Program” menu,
requires that you set the first sock frame origin
while the machine is out of Drive mode. Then set the
machine in Drive mode, and move the pantograph to
origin of the second sock frame. If you do not move
the panto to the second sock frame after putting into
Drive, you’ll get this error.

A27 No more Function Codes This message occurs when searching or


programming function codes in a design, and you’ve
Found
reached the last function code.

A28 Calculating Please wait This is a message that the machine is busy. Wait till
the message disappears before pressing any buttons.

A29 Memory is Full This is a message that all the memory locations are
full. Delete some designs in order to load more in.

A34 Too Many Color Changes in The maximum amount of color changes is 400. The
401st and more will be deleted from the design.
Design

13‐5
Message
Description Trouble shooting
(Code)
A35 Spectacle Frame Error Spectacle Frame is a special parameter in MC
parameters. When Spectacle Frame is turned On,
some machine operations are prohibited to protect
the machine. This is the error message given when
an operation is prohibited. If a spectacle frame is not
being used, turn this feature Off.

A36 Appliqué Error When manual Appliqué feature is activated, you


cannot use the origin key. This is to prevent bending
the presser foot. Turn manual appliqué feature Off
to use the origin key.

A37 USB Memory Device is Delete some designs off of the USB Memory Device.
Full

A38 No USB Memory Device 1. Check that the USB Memory Device is inserted
correctly. If inserted OK and still getting error,
Inserted
check Automat connector and/or try another
USB memory device.
2. If still a problem, check the internal CF memory
card and/or connection board. Make sure they
are not damaged or came loose.

A39 USB Read/Write Error Retry using the USB memory or try another USB
memory device.

A40 Network Error This error occurs when using Barudan’s DFS
(Design File Server) or LEM Networking Software to
connect to the machine. It means the machine is
disconnected from the network. Check that the cable
from the PC to this machine is connected properly
and not damaged. If OK, close the DFS or LEM
software and reopen and retry. If still a problem.
Reboot the computer and the machine to see if it
corrects the network error. If the problem is
intermittent, try re-routing the cable away from
other electrical power cables or try a shorter cable.

A41 Design Data Reading This error occurs when reading design data that is
made with a format problem or with wrong design
Error
information header. Try reformatting the bad design
with digitizing/editing software or read another good
design.

13‐6
Message
Description Trouble shooting
(Code)
D01 Needle Bar Not Locked Color Change Lock sensor is not engaged or not
working properly. Manually rotate the Color change
assembly so the sensor plate engages the Lock
sensor and retry. If still a problem look to see if the
Sensor LED is working. If the Color Change
assembly is in a bind or jammed, do not force. See
Error D05 for possible binds.

D03 Color Change Lock Error Color Change Lock sensor is not engaged or not
working properly. Manually rotate the Color change
assembly so the sensor plate engages the Lock
sensor and retry. If still a problem look to see if the
Sensor LED is working. If the Color Change
assembly is in a bind or jammed, do not force. See
Error D05 for possible binds.

D04 Color Change Needle Needle Select Board in Color Change Assembly has a
sensor for each needle. One sensor at a time should
Sensor Error
always be engaged and On. First manually rotate
the Color change assembly to see if it clears up the
problem. Do not force if color change is in a bind. See
Error D05 for possible binds. If no binds and still
getting this error, check the Needle select board to
see if the sensor plate is bent or if any of the sensors
are broken. Replace the Needle select board.

D05 Color Change Error Machine had an error trying to make a color change.
Manually rotate the color change assembly to see if
there are any binds in the color change movement.
Possible Binds.
1. One or more of the thread keep solenoids is stuck
or out of position causing it to jam a head from
moving.
2. One or more of the Jump solenoids is not
engaging
3. One or more take up levers are broken.
4. Sewing head side cover is interfering with head
movement.
5. The Degree wheel is the wrong position.

Correct any of these conditions before continuing.


May need to power down and back On to reset the
machine, afterwards.

13‐7
Message
Description Trouble shooting
(Code)
D06 Main Motor Trip Error Try to restart the machine. If still getting error, turn
Off and try rotating sewing head by hand and check
for binds (To rotate the sewing head, remove the
main drive pulley cover to get to the degree wheel
and turn the degree wheel). See D07 trouble
shooting for possible binds.

D07 Main Motor Overload Turn Off machine and rotate sewing head by hand
and check for bind (To rotate the sewing head,
Error
remove the main drive pulley cover to get to the
degree wheel and turn the degree wheel). If binding,
take off the throat plate and check for thread
wrapped around back of the sewing hook or sewing
hook area.
Try oiling the machine to see if it’s easier to rotate. If
you cannot find bind, call tech support for help.

D08 Frame Limit Error Message that the pantograph is beyond one of the
soft limits as set in the MC parameters. Re-center
the origin of design so it traces inside the limits
without getting this error. Call tech support if soft
limits need to be reset or changed in MC parameters.

D09 Start/Stop Switch Error This error means there is a problem with either the
start or stop switch being stuck on. Check switches
and wiring.

D11 Rotary Encoder Error Problem with encoder. Call tech support.

D12 Trimmer Slider Error Trimmer slider is stuck in down position or caught
on un-trimmed thread. If caught on un-trimmed
thread, break thread by hand and pull about 2
inches (50mm) of thread before letting the trimmer
slider pull thread up into the thread catch. If
machine continues to have D12 errors because it’s
not trimming, check and adjust the trimmers.
Replace blades and wave washer if necessary.
If D12 is happening because slider is sticking, check
slider operation by hand and clean or repair as
necessary for smooth operation.

13‐8
Message
Description Trouble shooting
(Code)
D13 No further Stitch Back or Message that machine cannot stitch back or
Automending due to 1600 automend any further due to 1600 Stitch limit. If
stitch limit needing to stitch back/automend further, use float
operation, and float back where needed. See
operation manual for Float instructions.

D14 Push Start Button Message that start button needs to be pushed to
continue operation.

D16 Bobbin Break (Optional Bobbin sensor equipped) Message that


machine stopped due to bobbin thread break. Fix or
replace bobbin thread.

D19 Stopped for Stop Code Message that machine stopped due to stop code in
design.

D20 End of Automending Message that machine stopped due to Automend


operation finished.

D21 Stopped by Stop Switch Message that machine was stopped by the stop
switch

D22 Trimmer Motor Error Trimmer motor is jammed or not stopping in the
correct position.
You must turn machine Off to reset this error.
Check the trimmer blade adjustment.
Birdnesting of thread will knock trimmers out of
adjustment when trying to trim. Remove any excess
thread from under throat plate and reset trimmer
blade if needed.

D23 Stopped for Appliqué Message that machine stopped due to stop code in
design and Appliqué program feature is turned On.

13‐9
Message
Description Trouble shooting
(Code)
D25 Stopped for Thread Break Message that machine stopped due to thread break.
Fix thread break and continue. If thread is not broke
(false thread break) check that thread is wrapped
around the thread detect wheel on the tension
assembly.
If false thread breaks occur on small stitches try
increasing MC parameter #19, T-Break to a higher
value.

D26 Pulse Motor Circuit Message that the machine stopped because the pulse
motor drive (pantograph) circuitry has over heated.
Overheat
Power off the machine to let it cool down.
Check and clean the fan and fan opening to make
sure lint or other debris is not blocking them.
Afterwards, power back On, and check that the fan
is working. If fan works and still getting D26 error,
call tech support.

D27 Stopped for Temporary Message that a temporary stop code was inserted in
the design on the last run.
Repair Stop

D28 No further Stitch Back or This is a message saying you cannot back up any
further unless you do a manual trim. Do a manual
Automending due to Color
trim.
Change

D29 Servo Driver Error Something jammed the pantograph while sewing, or
there is a problem with the Servo electronics. Power
off machine and make sure pantograph is not
jammed by trying to move by hand. Remove any
binds before powering on again. If no binds, power
back On and see if it’s OK. If still a problem, call tech
support.

D30 Head/Duct Board Switch More than 2 switches on the Head/Duct board are
ON. Please check and make sure switches are set
Error
properly. Check ribbon cable from head switch
boards to head duct boards. An unplugged or
damaged cable from one board will cause this error.

D31 Driver Box/Board Problem with Automat recognizing that the Driver
board is connected. Check cables from Automat to
Communication Error
Driver board. Call tech support.

13‐10
Message
Description Trouble shooting
(Code)
D32 Stopped for Sub End Code Message that Roll to Roll feature is turned On, and
machine stopped due to Sub End code in design data.

D33 Power Interrupt Error A power interruption to the machine has occurred.
Power down the machine, then back On to re-set. If
you continue to get this error, check for electrical
power problems to machine. Try another known good
power outlet, or another circuit that’s not being used
by other equipment.

D34 Stopped by Light Curtain Optional light curtain activated. Something is


blocking the light beam or light beam is not working
properly. Check light curtain.

D35 Lubrication Error Optional Device. Check Lubrication device.

D36 Stopped for Bobbin When Bobbin counter feature is activated, machine
Counter stops, trims the bobbin and gives this message to let
you know why it stopped. Change your bobbin, and
start machine to reset.

D37 Sequin Device Error Check that Sequin Driver box is turned on. Call
tech support

D38 Chenille Driver Error Turn off the machine and reboot. Make sure the
Chenille Driver box is turned On. If the same error
message displays again, check the wiring to the
Needle Bar rotation motor. Otherwise motor may be
faulty or jammed. Call Tech support.

D39 Looper Motor Error Turn off the machine and reboot. If still a problem,
turn the Looper motor shaft manually until the (top)
shaft sensor turns On and retry. Call Tech support
for more help.

D40 Chenille Thread Clamp Turn off the machine and reboot. If still a problem,
Motor Error turn the tension release motor shaft manually until
the shaft sensor turns On and retry. Call Tech
support for more help.

13‐11
Message
Description Trouble shooting
(Code)
D41 Chenille Needle Height This error occurs when the needle bar height or
Error cancel position is wrong. Turn off the machine and
reboot. If still a problem, turn off the machine. Then
manually rotate the (needle bar) leveling shaft on
the problem head and see if the needle bar drive
levers inside move smoothly and freely and not in a
bind. Fix and correct any binds in the levers before
turning the machine on again. Then, rotate the shaft
to the lower position and see if the LED for Needle
height origin sensor lights when engaged. Call
Tech support for further help.

D42 Chenille Error This Chenille error occurs when there's a problem
other than D38 to D41.
Its’ most likely a stepper driver board problem in the
Chenille Drive box.
Call tech support for help.

D43 Presser Set Error Call Tech support.

D44 Lock Stitch Zig-Zag Driver Call Tech support.

D45 Lock Stitch Zig-Zag Call Tech support.


Tension

D46 Lock Stitch Zig-Zag Error Call Tech support.

13‐12
Embroidery Machine

BEXR
BEXS
BEXY
series

Mechanical Guide
Table of Contents

Chapter 1 Machine Basics 1-1

Machine Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-1


Important Safety Instructions . . . . . . . . . . . . . . . . . . . . . . . 1-3
Danger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-3
Warning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-4
Grounding Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . 1-5
220V 3 Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-5
Sewing Head Components. . . . . . . . . . . . . . . . . . . . . . . . . 1-7
Threading the Sewing Head . . . . . . . . . . . . . . . . . . . . . . . . 1-9
Sewing Head Controls . . . . . . . . . . . . . . . . . . . . . . . . . . 1-15
Thread Break Detection . . . . . . . . . . . . . . . . . . . . . . . . . 1-15
Disengaging a Sewing Head . . . . . . . . . . . . . . . . . . . . . . . 1-15
Replacing Bobbins . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-17
Stitch Theory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-17
Needle Anatomy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-18
Important Conditions For Forming Stitches . . . . . . . . . . . . . 1-19
Tension Adjustments . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-19
Top Thread Tensions . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-19
Adjusting the Top Tension . . . . . . . . . . . . . . . . . . . . . . . . 1-21
Adjusting the Bobbin Tension . . . . . . . . . . . . . . . . . . . . . . 1-22
Take-Up Spring Adjustment . . . . . . . . . . . . . . . . . . . . . . . 1-23
Sewing Preparation. . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-24
Positioning the Design on the Garment . . . . . . . . . . . . . . . . . 1-24
Millimeter Conversion Chart . . . . . . . . . . . . . . . . . . . . 1-26
Backing Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-26
Backing Guidelines . . . . . . . . . . . . . . . . . . . . . . . . . 1-26
Softouch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-27
Tearaway . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-27
Cutaway . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-27
Nylon Backing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-28
Backing Paper . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-28
Water Soluble Topping . . . . . . . . . . . . . . . . . . . . . . . 1-28
Needle Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-28
Needle Insertion . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-29

i
Needles/Backing Chart . . . . . . . . . . . . . . . . . . . . . . . 1-30

Chapter 2 Machine Care 2-1

Cleaning the Machine . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-1


Bobbin Case Maintenance . . . . . . . . . . . . . . . . . . . . . . . . . 2-1
Hook Assembly Maintenance . . . . . . . . . . . . . . . . . . . . . . . 2-1
Machine Lubrication. . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-2
Y Type Head. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-3
Z Type Head . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-5

Chapter 3 Troubleshooting 3-1

Quick Fixes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-1


Take-Up Spring Replacement . . . . . . . . . . . . . . . . . . . . . . . 3-4
Hook Timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-5
Position Finger Bracket Adjustment . . . . . . . . . . . . . . . . . . . . 3-7
Chapter 1 Machine Basics
Machine Installation
Normally, your machine is installed by a technician. Instructions are provided if the machine
ever needs to be moved. Check that you have all accessories from the installation kit:

• Leveling Bolts
Arm type machine: four (4) leveling feet, ten/twelve (10/12) leveling bolts
for the twelve and fifteen head machines.
Bridge type machine: five (5) leveling pads.
• Light Fixture Already assembled above the sewing area. The 110V
machines have a separate power cord for the Lamp Assembly. Therefore,
they need to be plugged into a separate outlet. Do not plug into the outlet
on the front of the Driver Box.
• Felt Pads (one per needle per sewing head) If necessary, place a Felt Pad
on each of the Spool Pins located on the Thread Stand before threading.

Verifying Machine Outlet Voltage


1. Check the installation site outlet voltage.
The voltage should be 100V to 240V or 200V to 260V. If in doubt regarding
voltage, have a qualified electrician check it.
NOTE: The machine can be configured to operate from 100V-240V or
200V-260V depending on the machine model.
Call Technical Support for instructions.
2. Check that the outlet is grounded.
3. Plug the machine power cord into a wall outlet and verify voltage on the Driver
box power strip.
4. Check voltage at the outlet on the front of the Driver box. It should be between
108V-112V. Voltage can range from 90V to 132V (-10% to +10% ) coming into
the machine for 110V/1P power. Voltage can range from 180V-264V coming into
the machine for 220V/3P power

X Series Mechanical Guide 1-1


Leveling an Arm Type Machine
1. Mount the four (4) leveling feet, one on each corner of the machine frame. Use a
manual or hydraulic jack capable of lifting the weight of the machine to raise it.
Place the machine on the floor and level the machine at the four corners first.
Leave at least 2 feet of open floor space around the machine.

Leveling
Bolts/Plates

Mounting
Leveling Feet

CAUTION! Be alert to the dangers of lifting the machine.


NOTE: The level and lifting device (jack) are not included in the
installation kit.
2. Install the adjusting bolts in the appropriate slots so that the head of the bolt is on
the bottom. Screw (1) Nut onto the bolt so that it’s under the slot. Place (1) washer
on top of the nut under the slot. Repeat with another nut and washer, above the
slot. The leveling plate should be on the floor, under the leveling bolt. Adjust so
they support the machine without lifting it. See the illustration above.
CAUTION: Use a bubble-level on the machine frame to properly level the
machine.

1-2 X Series Mechanical Guide


Important Safety Instructions
When using an embroidery machine, basic safety precautions should always be followed.
This machine is intended for commercial use.

Read all instructions before using this machine.

Save these instructions.

Danger
To reduce the risk of electric shock:

• An embroidery machine should never be left unattended when plugged in.


• Always power off and unplug this embroidery machine from the electric
outlet immediately before cleaning.
• Always turn off the Automat and Driver Box when not in use for long
periods of time.

X Series Mechanical Guide 1-3


Warning
To reduce the risk of burns, fire, electric shock, or injury to persons:

• Do not allow to be used as a toy. Close attention is necessary when this


embroidery machine is used by, or near children.
• Use this embroidery machine only for its intended use as described in this
manual.
• Use only attachments recommended by the manufacturer, as contained in
this manual.
• Never operate this embroidery machine if it has a damaged cord or plug,
if it is not working properly, if it has been damaged or is wet. Contact
Barudan America technical support.
• Never operate the embroidery machine with any air openings blocked.
Keep ventilation openings of the machine free from the accumulation of
lint, dust, and loose cloth.
• Never drop or insert any object into any opening.
• Do not use outdoors.
• Do not operate where aerosol (spray) products are being used or where
oxygen is being administered.
• To disconnect, turn all controls to the off position, then remove the plug
from the outlet.
• Do not unplug by pulling on the cord. To unplug, grasp the plug, not the
cord.
• Keep fingers away from all moving parts. Special care is required around
the sewing machine needles.
• Always use the proper needle plate. The wrong plate can cause the needle
to break.
• Do not use bent needles.
• Do not pull or push fabric while stitching. It may deflect the needle,
causing it to break.
• Switch the sewing machine off when making any adjustments in the
needle area, such as threading the needle, changing a needle, replacing the
bobbin, changing the presser foot, or the like.
• Always unplug the machine from the electrical outlet when removing
covers, lubricating or when making any other user servicing adjustments
mentioned in the instruction manual.

1-4 X Series Mechanical Guide


• Connect this embroidery machine to a properly grounded outlet only. See
Grounding Instructions.
• Always unplug before relamping. Replace bulb with same type rated
Watts.
• Keep fingers away from moving parts, especially the area near trimmer
blades.
Grounding Instructions
This product must be grounded. In the event of malfunction or breakdown, grounding
provides a path of least resistance for electric current, to reduce the risk of electric shock.This
product is equipped with a cord having an equipment-grounding conductor and a grounding
plug. The plug must be plugged into an appropriate outlet that is properly installed and
grounded in accordance with all local codes and ordinances.

DANGER! Improper connection of the equipment-grounding conductor


can result in a risk of electric shock. The conductor with insulation having
an outer surface that is green, with or without yellow stripes, is the
equipment-grounding conductor.Do not connect the equipmnet-grounding
conductor to a live terminal if the cord needs to be repaired or replaced.
Check with a qualified electrician if grounding instructions are not completely understood, or
if in doubt as to whether the product is properly grounded. Do not modify the plug provided
with the product, if it will not fit the outlet, have a proper outlet installed by a qualified
electrician.

220V 3 Phase
This product is for use on a circuit having a nominal rating more than 120V and is
factory-equipped with a specific electric cord and plug. No adapter should be used with this
product. If the product must be reconnected for use on a different type of electric circuit, the
reconnection should be made by qualified service personnel; and after the reconnection, the
product should comply with all local codes and ordinances.

NOTE: If there is doubt as to whether an outlet box is properly grounded,


consult a qualified electrician.

X Series Mechanical Guide 1-5


1-6 X Series Mechanical Guide
Sewing Head Components
There are several types of Barudan sewing heads, i.e. Y7, Y9, Z9, Z15. However, basic
components are the same for each.
1. Thread Guide Felt Pad Cover - Holds thread in place to prevent tangling and
keep thread clean.
2. Pretensioners - Adjust and control the top thread tension for each of the needles.
3. Head Control Switch - Enables/disables thread break detection on each head and
cancels the head, so that it does not sew.
4. Thread Break Detector Wheel - When a problem occurs with the thread, the
thread detection LED blinks red.
5. Top Thread Tensioners - Adjust the top thread tension for each of the needles.
6. Take-Up Spring - Helps form stitches.
7. Automend Button - Controls the reversing of the pantograph for repair work or
overstitching.
8. Thread Detection LED - LED shows top thread problem by blinking red, and
slider error problem by fast blinking red.
9. Take-Up Lever - Pulls the thread through the fabric after the stitch has been
made. Controls the flow of thread during stitch formation.
10. Presser Foot - Holds down the fabric during sewing.

X Series Mechanical Guide 1-7


1-8 X Series Mechanical Guide
Threading the Sewing Head
The machine is shipped with each needle pre-threaded. To quickly change the thread, place
the new cone on the thread stand. Blow the thread through the tube and tie the end to the
thread that is threaded through the tension unit with a square knot and gently pull it through
the sewing head. Repeat for each needle. To completely re-thread a sewing head, follow these
steps which correspond to the diagram on the facing page.

Threading a Z15 Head


Refer to Diagram on the previous page.
Preparation for threading the sewing head:
• Remove the felt pad covering the first thread guide.
• Double up the end of the thread and twist.
• Before placing cones of thread on thread stand, notice that each tube is
numbered according to needle.
• Place a circular felt pad and cone of thread on each spindle of the thread
stand.
• Insert the twisted end of thread in the end of the tube.
1. Using canned or compressed air, blow air into the tube and release the thread. The
thread will immediately blow through the tube and out the first guide.
2. Snap the thread into the slotted post of first tensioner (from right to left).
3. Take the thread from the right to left of the detector wheel and wrap it clockwise
one time around the wheel..
4. Pull the thread to the right of the tensioner assembly and wrap it clockwise one
and one-half times between the nylon wheels and over the take-up spring.
NOTE: To ensure proper threading, pull the thread down, and check that
the take-up spring bounces up and down with the thread movement.
5. Thread through the top thread guide.
6. Thread through the next guide.
7. Thread through the third guide.
8. Pass the thread to the right of the take up lever, then through the next thread guide
from back to front.
9. Thread the eyelet in the take-up lever from right to left.
10. Thread through the next thread guide.

X Series Mechanical Guide 1-9


11. Reach underneath the thread keep apron and push the thread keep pin forward, so
the thread can go through the hole, then pass the thread through the last eyelet.
12. Optionally, thread the small pigtail that circles the needle, immediately below the
apron. Either pass the thread through from the top, or pass it through the small
opening on the right side of the pigtail.
13. Thread the eye of the needle from front to back and pass the thread through the
large hole in the presser foot.
• After all needles have been threaded, replace the felt pad to avoid kinks
and loops in the thread.

1-10 X Series Mechanical Guide


X Series Mechanical Guide 1-11
Threading a Y9 Head with Rotary Thread Break Sensors
1. Take the thread through the slotted post of first tensioner.
2. Take the thread to the right side of the sensor wheel and wrap clockwise one turn.
3. Pull the thread to the right of the tensioner assembly and wrap it clockwise one
and one-half times around the metal wheel and over the take-up spring.
NOTE: To ensure proper threading, pull the thread down, and check that
the take-up spring bounces up and down with the thread movement.
4. Thread through the top thread guide.
5. Thread through the next guide.
6. Thread through the next guide.
7. Pass the thread to the right of the take up lever, then through the next thread guide
from back to front.
8. Thread the eyelet in the take-up lever from right to left.
9. Thread through the next thread guide.
10. Reach underneath the apron and push the thread keep pin forward, so the thread
can go through the hole, then pass the thread through the last eyelet.
11. Optionally, thread the small pigtail that circles the needle (Fig. 1) immediately
below the apron. Either pass the thread through from the top, or pass it through the
small opening on the right side of the pigtail.
12. Thread the eye of the needle from front to back and pass the thread
through the large hole in the presser foot.

Fig. 1

1-12 X Series Mechanical Guide


X Series Mechanical Guide 1-13
Threading the Z9 Head with Rotary Thread Break Sensors
1. Take the thread through the slotted post of first tensioner.
2. Take the thread to the right side of the sensor wheel and wrap clockwise one turn.
3. Pull the thread to the right of the tensioner assembly and wrap it clockwise one
and one-half times around the metal wheel and over the take-up spring.
NOTE: To ensure proper threading, pull the thread down, and check that
the take-up spring bounces up and down with the thread movement.
4. Thread through the top thread guide.
5. Thread through the next guide.
6. Thread through the next guide
7. Pass the thread to the right of the take up lever, then through the next thread guide
from back to front.
8. Thread the eyelet in the take-up lever from right to left.
9. Thread through the next thread guide.
10. Reach underneath the apron and push the thread keep pin forward, so the thread
can go through the hole, then pass the thread through the last eyelet.
11. Optionally, thread the small pigtail that circles the needle, immediately below the
apron. Either pass the thread through from the top, or pass it through the
small opening on the right side of the pigtail. See Fig. 1
12. Thread the eye of the needle from front to back and pass the thread
through the large hole in the presser foot.

Fig. 1

1-14 X Series Mechanical Guide


Sewing Head Controls
When using the machine, you may need control over whether thread breaks are detected and
which heads will sew.

Thread Break Detection


Thread Break The Thread Break Switch enables both the top and bobbin thread
Switch detection. It is located on the front of the sewing head. The thread
break switch is on when the switch is in the up position and off in
the down position. (For Z head machines, this switch also cancels
the sewing head.)
Rotary Wheels The thread is wrapped around the rotary wheel. As the machine
sews the wheel spins. When the wheel stops spinning it is and
indication of a thread break, causing the LED on the sewing head to
flash red, indicating a thread break. The sewing head will stop and
the pantograph will automatically move back a few stitches. If you
need to back up farther in the pattern, see Repairing Missed
Stitches.
Disengaging a Sewing Head
A head can be shut off when it is not needed. For Z head machines, while the machine is
stopped, turn off the thread break switch by placing it in the down position; to restart the head
place the thread break switch in the up position.
For Y head machines see the instructions on the next page.

X Series Mechanical Guide 1-15


Disengaging a Sewing Head
1. Press the Stop button to stop the machine from sewing.
CAUTION! A sewing head must never be turned off while
the machine is sewing.
2. Switch off the appropriate thread break switch. This will
cancel the thread break detection on this head.
3. Engage the head shut-off pin to prevent the needles from
moving up and down. Pull the pin forward.
NOTE: It is best to do a manual thread cut before
disengaging a head so that when it is restarted, the needle
does not become unthreaded.

Restarting a Sewing Head


1. Press the Stop button to stop the machine from sewing.
CAUTION! A sewing head must never be turned back on while the
machine is sewing.
2. Move the thread break switch to the on position.
3. Disengage the head shut-off pin to release the needle. Move the pin to the back.
The red LED on the front of the sewing head will be lighted during sewing.
When a head is turned back on, it will begin to sew and its thread keep solenoid
will be released when the Start button is pressed to begin sewing again. If the other
heads were not sewing, and their thread keep solenoid clamps were activated, the
head that was just turned on will also have its thread keep solenoid clamp
activated.
NOTE: To prevent the active needle of a head that has been turned back
on from becoming unthreaded, you should hold on to the end of the thread
while pressing the Start button to resume sewing.

1-16 X Series Mechanical Guide


Replacing Bobbins
The machine is shipped to you with bobbins in place, ready to
sew. Follow these steps when you need to replace a bobbin.

The bobbins are enclosed in the bobbin cases, which must be


removed in order to replace the bobbin.

Removing the Bobbin Case


1. Pull the bobbin case latch toward you, and the case
will slide out of the hook assembly.
• On a cylinder bed machine, first open the hinged sewing hook
cover to expose the bobbin case.

Inserting the Bobbin in the Case


1. Place the bobbin in the case, so that the bobbin rotates clockwise when you pull
the end of the thread.
2. Guide the thread into the slot on the side of the bobbin case.
3. Pull the thread under the tension spring and wrap it through the pigtail on the front
of the bobbin case.
4. Leave several inches of thread hanging from the bobbin case.
5. Close the sewing hook cover.

Replacing the Bobbin Case


1. Hold the latch on the bobbin case open, positioning the case on the shaft of the
hook assembly, ensuring that the bobbin remains in place.
2. Make sure the thread you left hanging is on top.
3. Release the latch and press the bobbin case into position until you hear a distinct
“click”. If a click is not heard, remove the bobbin case and try again.
CAUTION! Do not attempt to force the bobbin case into the hook
assembly. If resistance is felt, remove the bobbin case, realign the case with
the hook and reinsert it.

Stitch Theory
To fix problems that may occur during sewing, it is important to understand how stitches are
formed. Timing is the relationship between the rotary hook assembly and sewing needle. The
hook and the needle must be in perfect synchronization to have properly formed stitches.

X Series Mechanical Guide 1-17


Needle Anatomy
The anatomy of the needle is an important factor in forming
stitches.

Eye Carries the top thread through the


fabric and into the Hook
Assembly.
Scarf Small notch, or cutout, on the back
of the needle that provides the
clearance needed for the hook
point to pass without striking the
needle during stitch formation. When installed, the scarf should
always be facing towards the back of the machine.
Groove Small groove, or channel, on the front of the needle that provides
the thread a place to sit, protecting it as the needle penetrates the
fabric. When installed, the Groove should always be facing towards
the front of the machine.

How Stitches Are Formed


1. The needle starts downward and penetrates the fabric.
2. The needle reaches its lowest point, then begins to rise, forming a loop of thread
behind the needle.
3. As the needle rises, the hook point passes behind the scarf, picking up the loop of
thread from the back of the needle.

1-18 X Series Mechanical Guide


4. As the needle continues to rise, the point of the hook pulls the loop of thread
down. This enlarges the loop.
5. The upper thread encircles the bobbin thread, forming a knot.
6. The knot is then drawn into the fabric by the take-up lever. The knot is tightened
by the upper and lower tensions. The needle reaches its highest point and begins
the downward motion, repeating the entire process.

Important Conditions For Forming Stitches


• The hook must approach the thread loop at the correct moment.
• The hook must pass within a given distance of the needle.
• The needle must be at the correct height.

Tension Adjustments
Top Thread Tensions
Tension is the tautness of the thread as stitches are formed. There are two tensions to be
considered when making adjustments. The top thread, is controlled by the top tension (small
pretensioner, large top tensioner); and the bobbin thread, located in the bobbin case, is
controlled by the bobbin tension. These tensions determine the quality of the embroidery.
Factors such as the type of material you are using, the tightness of the fabric in the hoop, the
backing used, the size and style of lettering, and the type of thread being used will all play a
part in setting the proper tensions.

The top tension and bobbin tension work together to form stitches, but they are adjusted
separately. Tension should be set to allow 33% bobbin thread to show on the reverse side of
the embroidery. For example, if the bobbin thread is white and the top thread is blue, the
underside view of the stitch will be white in the center, representing one third of the total
stitching, and the outside edges will be blue, representing two thirds of the total stitching.

An excellent way to test the tensions is by using an H or I test.

Turn the sample over and look at the back of the stitching. Proper tension would show two
thirds top thread color and one third bobbin thread. Barudan supplies several sew test designs
on a CF card for new machines.

X Series Mechanical Guide 1-19


Well Balanced The top row of I’s in the illustration above show properly adjusted
Tension tension. Slight variations will occur, depending on the fabric,
backing, thread type and letter size.
Bobbin Tension The middle row of I’s in the illustration above shows little bobbin
Problem thread. All the letters have the same problem, so the bobbin tension
needs adjustment. Bobbin tension, since it is controlled by one
tensioning mechanism, will be consistent from one needle to the
next. In this example, the tension should be looser.
Top Tension The bottom row of I’s in the illustration above show letters that look
Problem quite different from one another. Top tension will vary from needle
to needle, since each needle tension is controlled by three different
tensioning points. Letters #1, #2 and #7 show too much bobbin
thread; letters #3, #4 and #9 have hardly any bobbin thread
showing; letters #5, #6 and #8 show properly adjusted tension.

1-20 X Series Mechanical Guide


When different problems show up on different letters, the problem is in the top tensions.
Letters #1, #2 and #7 need the top tension loosened so the bobbin can pull more of the top
thread to the back. Letters #3, #4 and #9 need the top tension tightened because there is too
much of the top thread being pulled to the back.
Adjusting the Top Tension
There is a pretensioner for each needle. The pretensioners control the flow of thread from the
cone to the top tensioners. The pretensioners are set, according to the type of thread you are
using, to allow a smooth flow of thread to the top tensioners. The pretensioners should only
need adjustment when you change from a light weight thread to a heavier weight, or vice
versa, and to tighten top thread when looping.

Adjusting the Pretensioners


1. If the thread does not flow freely, loosen the pressure on the spring that holds the
disk down by turning the tension knob counterclockwise.
2. If the thread flows too freely, increase the pressure on the spring that holds the
disk down by turning the tension knob clockwise.
The top tensioners controls the top thread tension. If the top tension is too tight, the bobbin
will not be able to pull enough of the top thread to the back of the embroidery. Top tension
that is too tight may cause thread breaks, needle breakage, or puckering of the fabric. If the
tension is too loose, the bobbin will pull too much of the top thread to the back of the

X Series Mechanical Guide 1-21


embroidery, causing the thread to loop on either the top side or the back side of the garment,
possibly both. The monogram will look rough, and will not lie smoothly on the fabric. The
bobbin tension on the back side of the garment will look very narrow.

You may find it necessary to adjust the top tension to compensate for variances in material or
thread. Generally when you are using a thicker material (e.g., heavy jackets) or thicker thread,
the upper tension should be set more loosely.

Adjusting the Top Tension


1. The tension knob on the top tension assembly is marked with a + and -, with an
arrow between them. Turn the top tension knob clockwise, toward the + sign, to
tighten the top thread tension.
2. Turn the top tension knob counterclockwise, toward the - sign, to loosen the top
thread tension.

Checking the Top Tension


1. Make sure that the take-up lever is at its highest position.
2. Pull thread slowly, through the eye of the needle. You should feel some resistance,
but not so much that the thread feels as if it will break.
Adjusting the Bobbin Tension
The bobbin tension is set by adjusting the larger screw on the bottom of the bobbin case. To
test the tension, insert a bobbin in the case and slowly pull the end of the thread. The thread
should unwind slowly and smoothly out of the bobbin case, yielding a slight resistance.
Experience will help you determine the correct degree of tension. The tension is preset on all
new bobbin cases, so readjusting bobbin tension is not often necessary. A poly-core,
cotton-wrapped thread is recommended for the bobbin; however, other types will also work.

CAUTION! After continued use, an accumulation of lint or thread under


the thread tension spring on the bobbin case may hold the spring away
from the thread, diminishing the tension. BEFORE MAKING ANY
ADJUSTMENTS TO THE BOBBIN CASE, check this area for lint or
thread. If the built up lint or thread is overlooked, the operator could be
adjusting bobbin tension to no avail. Over tightening the bobbin tension
will bend the top of the tension spring and the bobbin case will have to be
replaced.

1-22 X Series Mechanical Guide


Adjusting the Bobbin Tension
1. Turn the screw on the bobbin case
clockwise to tighten bobbin
tension.
2. Turn the screw on the bobbin case
counterclockwise to loosen the
bobbin tension.
Once the tensions have been adjusted for
the type of thread you plan to use, only
minor changes will be needed as the
fabric, letter size, and alphabet style
changes.

Take-Up Spring Adjustment


Located behind each upper plastic tension disc is a hook spring called the tension take-up
spring. The tension take-up spring picks up the excess slack on the thread while the machine
is sewing. This is particularly important when the machine is sewing small letters. The
take-up spring may require adjustment for two reasons.

Fabric You may find it necessary to adjust the tension take-up spring when
Change you switch to very thin or very thick fabric. To sew on thinner
fabric, lighten the tension on the take-up spring. To sew on thicker
fabric, tighten the tension. Follow the steps listed below for
adjusting the take-up spring tension.
False Thread There may be a time when you notice that the machine is constantly
Break Detection detecting thread breaks. The machine keeps stopping, but the thread
is not broken. When this occurs, the tension take-up spring is too
tight.

X Series Mechanical Guide 1-23


Adjusting the Take-up Spring
1. Loosen the take-up spring by inserting
a screwdriver into the post and turn
counterclockwise, until the take-up
spring has moved off of the detection
bracket.. Then, turn the screwdriver
clockwise until the take-up spring
touches the detection bracket. Turn
approximately ¼ of a turn more so that
the slot in the post is at approximately
11:00.

Sewing Preparation
Using the proper size hoop when embroidering finished goods ensures the best results. Before
hooping, use Float, the H and V values or Perimeter Trace to determine the pattern size and
choose a hoop slightly larger than the pattern. It is recommended to leave at least a 1/2"
clearance around the pattern. The garment must be hooped straight and tight so the
embroidery appears straight. It is best to use a framing board system which holds the hoop
stationary so you can use both hands when straightening and smoothing the fabric.
Positioning the Design on the Garment
The placement of a design on a garment is subject to many variables, such as customer
preference, size and style of the garment, size and style of the design and the degree of
difficulty in working with the garment. We have assembled some guidelines for placing
designs on some popular garments. These measurements are approximate and refer to the
center point of the entire design.

NOTE: Monograms and names should be placed on the left front unless
otherwise specified. For children’s clothing, these measurements should be
scaled down.

1-24 X Series Mechanical Guide


EMBROIDERY PLACEMENT GUIDELINES
WASH CLOTHS 1-1/2" above hem or 1" above border
HAND TOWELS 2" above hem or 1-1/2" above border
BATH TOWELS 4" above hem or 2" above border
SHEETS The bottom of the monogram should be centered about 2" above the wide hem line on
the top side of the sheet.
PILLOW CASES The monogram should be centered between the edge of the open end and the stitching
on the hem or the border pattern.
SHIRT POCKETS 1/4" to 1/2" down from the pocket edge and centered between seams
SHIRT CUFFS 1-3/8 “ toward the button hole (from center) and 1/4" above the top stitching at edge
TIES 2" to 2-1/2" up from the tip or 9" to 11" up from the tip when worn with a vest
GOLF 7-1/2" to 9" down from the left shoulder seam and 4" to 6" over from center
SWEATERS,
SHIRTS
LADIES 3-1/2" to 4-1/2" down from the collar and centered on front
SWEATERS
ROBES, 4" to 6" down from left shoulder seam and 3" to 5" over from center
BLOUSES
SATIN JACKETS Left breast area: 3-1/2" to 4" over from center edge and 6" to 8" down from the shoul-
der seam
Jacket back: placement depends on pattern size/jacket size but can be centered any-
where from 6" to 9" down from collar seam.
FUR COATS Lining: right side at waist level

X Series Mechanical Guide 1-25


Millimeter Conversion Chart
The chart below will help you convert fractional inches to millimeters.

FRACTIONAL MILLIMETER
INCH EQUIVALENT
1/16 1.5875
1/8 3.175
3/16 4.7625
1/4 6.3500
5/16 7.9375
3/8 9.525
1/2 12.700
5/8 15.875
3/4 19.050
7/8 22.2250
1 25.400

Backing Materials
The use of backing materials and/or toppings will enhance your embroidery. The type of
backing needed is determined by the fabric being embroidered. In most cases, backing will be
needed to prevent stitches from pulling and distorting the garment. Backing materials give
strength to unstable fabrics (knits) and a better appearance on woven fabrics (less puckering
and pulling).

Fabrics fit into three general categories

Wovens Non-stretch materials such as satin jackets, towels, denim and


canvas.
Knits Stretch materials such as sweaters, sweatshirts, jerseys and
t-shirts.
Special Non-woven, non-knit materials such as felt, leather or suede.
Backings are used with all knits and stretch fabrics, as well as with most thin or sheer fabrics.

Backing Guidelines
A loose knit fabric can be embroidered, but without selecting proper stitch density and
backing, the garment can be stretched and possibly cut. The operator’s concern is to keep
fabrics from stretching, puckering, or popping through the stitches during sewing. In general ,
thinner garments, need more stable backing.

Backings range from very light-weight tearaway to heavy-weight cutaway, from iron-on to
non-adhesive. All serve different purposes. The most universal backings are medium-weight
tearaway or cutaway types.

1-26 X Series Mechanical Guide


Too much backing is just as bad as not enough. Use one piece of medium-weight backing or
two pieces of light-weight backing as a general rule. Heavier fabrics generally have a tighter
weave and will need less backing.

Backing should be cut to completely fit in the hoop, not just as a strip to fit across the center
of the hoop. When dealing with an open weave fabric that you don’t want to move or gather,
using spray adhesive on the backing will help keep the two together, adding stability.

Softouch
Softouch is a woven backing material made of 100% non-shrinkable polyester. Softouch
backing is used with many knits and stretch fabrics. These materials cannot be pulled tightly
in a hoop by themselves because they will stretch out of shape. Softouch is used to add
stability to the garment while it is being sewn. Without Softouch backing, knits will not hold
the stitching and can even be forced down into the hole in the throat plate.

To use Softouch backing, cut a piece slightly larger than the hoop you are using and place it
underneath the area of the garment that is going to be monogrammed. Hoop the garment as
usual, using the backing material as though it were part of the garment. Make sure that the
garment is as smooth and snug as possible in the hoop. You may wish to use a dissipating
bonding adhesive spray to bond the backing to the garment for better stability.

Cut away the excess backing after embroidering, leaving a small margin around the
embroidery. Do not cut the backing between letters and designs. Leaving it in place gives
added stability to the embroidery after laundering.

Softouch can also be used with thinner woven fabrics to give better clarity and detail to
intricately embroidered designs.

Tearaway
Tearaway is a non-woven material that provides some of the stability of Softouch, but can be
torn away like paper. It is used with non-stretch fabrics. It is hooped in the same manner as
Softouch, but it is not strong enough for heavier knits or stretchy materials. Tearaway gives
body to thin materials and is well suited for nylon jackets, blouses, sheets, etc. It will help
reduce puckering and pulling on these fabrics.

Cutaway
Cutaway backings include a large assortment of fabrics: heavy nonwovens, woven cotton
buckram; and woven nylon polyester. A cutaway backing is a fuller product and provides
more support than tearaway backing. Cutaway backings are generally more expensive but are
more popular with experienced operators.

X Series Mechanical Guide 1-27


Nylon Backing
Nylon backing is used with many knits and stretch fabrics. Use nylon as a substitute for
Softouch if the design is not worn against the skin. Hooping procedures for nylon are
identical to those for Softouch backing.

Backing Paper
Backing paper is used beneath fabrics with a looped or rough texture, e.g., towels or canvas,
and with garments that have a rubber lining, e.g., rain slickers or waterproof bags. This allows
the hooped garment to move smoothly while sewing, decreasing the chance of dragging. The
backing paper is not put in the hoop with the material, but is placed under the hoop, between
the garment and the sewing surface. When the embroidery is finished the paper can be pulled
away.

CAUTION! Backing paper has a tendency to shred during sewing. Small


pieces of paper can get caught in the hook and jam the machine. Be sure to
clean away all excess pieces of paper that may be left after embroidering.

Water Soluble Topping


Water soluble plastic foil is used as a topping to prevent stitching from getting lost in knit
fabrics, keep terry cloth loops down, and to allow greater clarification of intricate details.

Using Water Soluble Topping


1. Place water soluble topping on top of the fabric and hoop both.
2. After the embroidery process is complete, tear away the water soluble topping
outside the design.
3. Spritz very lightly with warm water to dissolve water soluble topping.
4. A soft bristle brush may be used to help remove remaining water soluble topping
particles. Pass the brush lightly over the top of embroidery to raise up the topping.
NOTE: Embroidery should not be left damp or wet longer than a few
minutes.
Needle Types
The type of needle you use is determined by the type of fabric you are embroidering.

Normal Normal point needles pierce, or split, the threads of the fabric
Point without cutting them. Using normal point needles results in the
cleanest possible stitch.

1-28 X Series Mechanical Guide


Ball Ball point needles deflect and slip between the threads of the fabric.
Point They are best suited to fine knits and wovens, which have a
tendency to snag or run.
Sharp Sharp point needles have a cutting edge to penetrate non-woven
Point materials. They are used only for leather and similar materials.

Needle Insertion
When you receive the machine, all needles should already be in place. However, you will,
from time to time, need to change a needle.

Replacing a Needle
1. Turn off the main power to the machine.
2. Loosen the needle clamp screw, located on the bottom of the needle bar and
remove the needle. Use the small, yellow handled flat blade screwdriver provided
in the accessory tool box.
3. Insert the new needle as far up as possible. Make sure the groove on the needle is
facing the front of the sewing head. An improperly inserted needle will not only
not sew, but can damage the hook assembly.
4. Tighten the needle clamp screw while holding the needle in place to secure the
needle.

X Series Mechanical Guide 1-29


Needles/Backing Chart
The following chart was taken from Stitches magazine. Use it as a quick reference for the
material covered in this chapter.

NEEDLES/BACKING CHART
NEEDLE
FABRIC BACKING TOPPING COMMENTS
SIZE/TYPE
Canvas 80/12SP or NP 1T No Hoop tightly to keep canvas from slipping
in hoop.
Coated/ 80/12 SP, BP, 1T No Heavyweight fabrics may not require any
Waterproof Teflon backing.
Fabric
Corduroy 80/12SP or NP 1T Yes A higher stitch density, as well as topping,
may be necessary to prevent stitches from
sinking into the wale.
Cotton 70/10 to 1T No High density or very detailed patterns may
Sheeting 80/12SP or NP require more backing.
Denim 80/12SP or NP 1T Optional Reduce speed if needle begins to heat up or
if thread breaks occur.
Dress Shirt 70/10 to 1T Optional Topping recommended for highly detailed
(Woven) 80/12BP patterns or pique knits.
Golf Shirt 70/10 to 1C Optional Topping recommended for highly detailed
(Cotton/ 80/12BP patterns or pique knits.
Poly Knit)
Golf Shirt 70/10 to 2C or 3T Optional Topping recommended for highly detailed
(100% Cot- 80/12BP patterns or pique knits.
ton)
Leather 70/10 to 1T No Reduce sewing speed. Use the smallest
80/12SP needle possible for the weight of the
leather to avoid the formation of large
holes that could cause the embroidery to
tear out of the garment. Lightweight leath-
ers may require more backing.
Lingerie or 70/10 BP or NP 2T Yes Reduce sewing speed. Use a thinner thread
Silk (#50 or #60) and decrease the needle size
to 60/8 for very fine fabrics. Because fab-
ric tears easily, increase column width on
letters, without increasing the letter size, to
avoid close needle penetrations. Use cau-
tion when removing excess tearaway and
topping.

1-30 X Series Mechanical Guide


NEEDLES/BACKING CHART
NEEDLE
FABRIC BACKING TOPPING COMMENTS
SIZE/TYPE
Lycraâ or 70/10 to 1C Optional Use round hoop. Stretch the garment to
Spandexâ 80/12BP wearing size in hoop so finished embroi-
dery will not be distorted when garment is
worn. Explain to customer that though the
embroidery may look puckered, it will
stretch into shape when the garment is
worn.
Nylon 70/10 to None No If garment slips in hoop, which can cause
Wind- 80/12BP or NP registration problems, wrap the hoop with
breaker masking or twill tape to provide a rough
surface to grip more tightly.
Satin 70/10 to 0 or 1 No If garment slips in hoop, which can cause
Jacket 80/12BP or NP registration problems, wrap the hoop with
masking or twill tape to provide a rough
surface to grip more tightly.
Sweater 70/10 to 1 or 2C Yes Tightly woven knits may need just one
Knit 80/12BP layer of backing. Widewale bulky knits
may require more topping. Plastic wrap is
preferred on bulky knits because it pre-
vents the wales from poking up through
the stitching after repeated washings.
Sweatshirt 70/10 to 1 or 2C Optional Highly detailed patterns may require 2 lay-
80/12BP ers of backing.
Terrycloth 80/12SP or NP 1T Yes Plastic wrap is preferred because it pre-
vents the terry loops from poking up
through the stitching after repeated wash-
ings.
Vinyl 80/12NP 1T No Reduce sewing speed. Use the smallest
needle possible for the weight of the vinyl
to avoid forming large holes that could
cause the embroidery to tear out of the fab-
ric. To avoid hoop marks, hoop the back-
ing then adhere the vinyl to it with
double-sided tape. Lightweight vinyl’s
may require more backing.
BP = Ball Point
NP = Normal Point
SP = Sharp Point

X Series Mechanical Guide 1-31


Chapter 2 Machine Care
Cleaning the Machine
It is important to clean the machine before oiling. Keep all areas of the machine clean of
built-up lint and dust.

• You should have both soft-bristle and stiff-bristle brushes and a shop vac
available for routine cleaning.
• An air compressor is useful for cleaning hard to reach areas.
• A mild spray cleaner can be used on the table top to clean up excess oil
that may splatter when the machine is oiled.
• Periodically vacuum the vents of the driver box. Do not use compressed
air to blow the vents clean, as this will force debris into the driver box.
A maintenance log, attached to the machine, is recommended. Keep a chart of the
maintenance/oiling schedule, performed on the machine.
Bobbin Case Maintenance
In a normal production setting, the bobbin case should be cleaned every 4 - 6 hours. Brush
lint and dust out of the bobbin case. Failure to keep the bobbin case clean can cause tension
problems. If tension is adjusted without first removing dust and lint, the tension spring on the
bobbin case can be bent too far and the case will need to be replaced.

Cleaning the Bobbin Case


1. When the case is removed for cleaning, check the shaft for wear.
2. Brush lint and dust out of the case with a small soft-bristle brush.
3. Replace the bobbin in the case and test the tension, as detailed on
page 1-22.
Hook Assembly Maintenance
The hook assembly should be cleaned every 4 - 6 hours when the machine is used in a
normal production setting. The hook assembly should be oiled every 4 to 6 hours.

Cleaning the Hook Assembly


1. Remove the bobbin case from the hook assembly.
2. Brush any lint or dust from the hook assembly with a small stiff-bristle brush. If
you can’t remove all the lint/dust with a brush, use compressed air to blow the
hook assembly clean.

X Series Mechanical Guide 2-1


It is best to oil at the end of the day, when the machine will be idle, so excess oil can drip off
the assembly.

Oiling the Hook Assembly


1. With all lint and dust removed from the hook assembly, place one small drop of
clear sewing machine oil in the raceway. A hypodermic oiler works best because
it offers greater control over how much oil is dispensed.
2. Sew off the machine on practice cloth to prevent oil stains on production goods.

Machine Lubrication
Different parts of the machine require different types of lubricants and different lubrication
frequencies. The diagrams and charts on the following pages are a guide for the lubrication
schedule necessary to keep the machine running properly. Refer to the appropriate
diagram/chart for the type of sewing head on your machine.

The machine should always be turned off before it is oiled.


Oiling procedures are based on an 8-hour workday.

Barudan America supplies machine oil and bearing oil with all new machines.
Lithium Grease Spray has to be purchased by the customer.

2-2 X Series Mechanical Guide


Y Type Head
The head cover on a Y head machine has a small removable door that lets you oil many
head components without removing the entire cover.

THE MACHINE SHOULD ALWAYS BE TURNED OFF BEFORE IT IS OILED.


OILING PROCEDURES ARE BASED ON AN 8 HOUR WORKDAY.

F1 B2 D1
C1
B1
D2

A1
E2

E1
D2 E4
E1

F1 D3
D3
B2
E3

B2

B2

B3
A1

X Series Mechanical Guide 2-3


Y TYPE HEAD OILING

PART IDENTIFICATION LUBRICANT FREQUENCY

Rotating Hook A1 Barudan machine oil Every 4 to 6


Clear (mineral) oil for sewing machinery hours

Drive Shaft B1 Barudan machine oil Once a week


Clear (mineral) oil for sewing machinery
Hook Shaft Bushing B2

*Needle Bars/Turret Plate B3


Oil Pad
*Wipe lightly with cotton swab saturated in
oil.

Needle Bar Crank Rod C1 Bearing oil Once a week

Take-up Drive Lever D1 Bearing Oil Once a month

Needle Bar Drive Lever D2

Needle Bar Drive Link D3

Take-Up Lever E1 Lithium grease spray Every 3 months

Take-Up Lever Cam E2

Presser Foot Cam E3

Guide Plate E4

Lower Connecting Gear F1 Wheel bearing grease Every 6 months

H/V Linear Bearing Rails Clean and oil with 30 wt. engine/machine oil Every 3 months
(not shown)

2-4 X Series Mechanical Guide


Z Type Head
THE MACHINE SHOULD ALWAYS BE TURNED OFF BEFORE IT IS
OILED. OILING PROCEDURES ARE BASED ON AN 8 HOUR
WORKDAY.
C1
C2
E1
B1

E2
E1

C3
C5

C3
C5

C4

E3
E3
C4
C4
E4 B3

E4

E4

E4

C2

B2 C1
F1
B2
B2

A1

BEVS/VY Oiling Diagram

X Series Mechanical Guide 2-5


Z TYPE HEAD
Oiling Chart

PART IDENTIFICATION LUBRICANT FREQUENCY

Rotating Hook A1 Barudan machine oil Every 4 to 6


Clear (mineral) oil for sewing machinery hours

Drive Shaft B1 Barudan machine oil Once a week


Clear (mineral) oil for sewing machinery
Hook Shaft Bushings (3) B2

*Needle Bars/Turret Plate B3 Barudan machine oil Once a month


Oil Pad Clear (mineral) oil for sewing machinery
*Wipe lightly with cotton swab saturated in
oil.

Needle Bar Crank Rod C1 Bearing oil Once a week

Take-Up Drive Lever C2

Needle Bar Drive Lever (2) C3

Needle Bar Drive Links (3) C4

Needle Bar Driving Link C5

Needle Bar Driving Block C6 Bearing oil Once a month

Take-Up Lever E1 Lithium grease spray Every 3 months

Take-Up Lever Cam E2


Groove

Presser Foot Cam (2) E3

H/V Linear Bearing Rails E4 Lithium grease spray Every 3 months

Pantograph Guide Shaft


(not pictured, only on 2-8
head models)

Color Change Cam Groove


(not pictured)

Lower Connecting Gear F1 Wheel bearing grease Every 3 months

2-6 X Series Mechanical Guide


Chapter 3 Troubleshooting
Quick Fixes
There are a number of problems that you may encounter while sewing that can be simply
remedied.

PROBLEM CAUSE SOLUTION


Fabric Puckering Garment hooped too loosely Rehoop the garment, making sure it is
taut.
No backing Backing helps stabilize most fabrics -
use the appropriate backing for the
application.
Improper use of backing Backing should be hooped along with
the garment. If more stability is
needed, backing or topping should be
bonded to the garment.
Improper tension Adjust the tensions so that only one
third bobbin thread shows on the un-
derside of the embroidery.
Machine Stops, Thread Sewing head is turned off, but thread When heads are not in use, make sure
Not Broken break indicator switch is on the thread break indicator switch is
off.
Improper threading Make sure thread goes through the
eyelet’s directly below the tension
knobs, the take-up lever eyelet and
the take-up spring.
Faulty take-up spring Make sure the take-up spring is
bouncing freely. If the problem con-
tinues, replace it.
Faulty ON/OFF switch Call Technical Support.
Faulty PCB Board (Thread Break In- Call Technical Support.
dicator Board)
Needle Breaks Needle inserted improperly Make sure the needle is inserted all
the way into the needle bar and the
long groove is in the front. Make sure
the needle clamp screw is tight.
Flow of thread is obstructed Check the top tension by pulling the
thread through the eye of the needle.
If it is excessively tight, check all
threading points to make sure thread
is not caught anywhere.
Needle too close to hook Hook needs to be re-timed.
Needle hits hoop Make sure hoop is big enough for
work being done.
Needle is bent Replace needle.

X Series Mechanical Guide 3-1


PROBLEM CAUSE SOLUTION
NOTE: Whenever you break a needle, make sure you find all parts of it before you continue sewing. A
needle point that gets lodged in the hook assembly of the machine can cause the machine to bind up and
stop running, possibly causing serious damage. Also check for burrs on the hook if parts of the needle are
found under the needle plate.
Stitches Are Not Being Bobbin is empty Replace with full bobbin.
Formed Not enough bobbin thread pulled out There should be at least three (3)
of bobbin case inches of thread hanging from the
bobbin case when it is replaced.
Needle inserted improperly Make sure the needle is inserted all
the way into the needle bar and the
long groove is in front. Make sure the
needle clamp crew is tight.
Timing is off Re-time the hook.
Broken hook point Replace the entire hook assembly.
Thread is not threaded through the Check all threading points to make
take-up lever. sure none have been missed.
Thread “Birdnests” Improper threading Check all threading points to make
Under Needle Plate sure none have been missed.
Area Hooped too loosely Fabric must be hooped securely, with
proper backing.
Lack of lubrication in hook assembly. Place one drop of oil in hook assem-
Even if you oil the machine every bly oiling point.
day, this can happen when you run
the machine especially long and hard.
Using a fill stitch on very small areas Change to a satin stitch.
Tension problems Adjust the tension. Remove the bob-
bin case and check the tension.
Faulty take-up spring Replace the take-up spring.
Dull needle Replace the needle.
Needle is too large, making hole in Change to a smaller needle.
fabric
Thread Breaks Flow of top thread is obstructed Check the top tension, if it is too
tight, see if the thread is caught on the
tension disks, thread stand or thread
spool pin and make sure it is not
looped around the take-up spring.

3-2 X Series Mechanical Guide


PROBLEM CAUSE SOLUTION
Thread Breaks cont’d Machine running too fast for the par- Reduce speed.
ticular application
Burr on bobbin case Buff burr with emery and crocus
cloth (available at hardware stores) or
replace bobbin case.
Burr or excessive wear on hook Hooks are not always repairable and
buffing the hook may alter the timing.
Replace the entire hook assembly.
Scratches, needle marks or burrs on Polish flat surfaces with fine emery,
needle plate top, hole, and underside then crocus cloth. Polish hole with
emery or crocus cord.
Burr on front edge of hook Polish with emery or crocus cloth.
Clean after polishing and re-oil it.
Undetected Thread Sensors are not detecting thread The machine may be set for a boring
Breaks breaks. device in MC Parameter 1. Check to
make sure that the Borer parameter is
at Ø.
False Thread Break Sensor wheels are not spinning. Make sure that the thread is wrapped
around the sensor wheel. If so, try
more tension on top tensioner, ¼ to ½
turn.
Thread Break Is Burr on eye of needle Replace the needle.
Frayed Eye of needle becomes worn (espe- Replace the needle. Try an oversized
cially when using metallic thread) needle with metallic thread.
Thread guides are worn or burred (es- Polish guides lightly with crocus cord
pecially when using metallic thread) or replace if badly worn. For a tempo-
rary solution, apply clear nail polish
over the worn spot.
Eye of needle too small Change to a larger needle. When sew-
ing with 40 weight rayon thread, it is
recommended you use a 11/75 or
10/70 size needle.
Thread Frays and Weak spot or knots in thread (this This will show up as an infrequent
Breaks will show up as either a fray or a break, if so, replace the thread.
clean break)
Thread Looping The take-up spring adjustment is in- Increase the take-up spring tension
correct. slightly to eliminate looping on the
top of embroidery.

X Series Mechanical Guide 3-3


T ake-Up Spr ing R eplacement
A fter repeated adjustments, the take-up spring may begin to +
-

show wear. Y ou may notice that adjusting the take-up spring no


longer corrects tension problems. In this case, you need to
C omplete Tens ion As s embly
replace the take-up spring.
Outer Tens ion K nob
R eplacing the T ake-Up Spr ing
1. R emove the outer tension knob, turning it counter clockwise until it +
-

comes off the tension assembly.

2. R emove the ratchet washer from the tension assembly post.

R atchet Was her


3. R emove the T ension Spring Cover, including the tension spring that
rests inside it.
4. R emove the outer white felt disk, then the R otary Disk wheel.
5. R emove the inner white felt disk.
Tens ion S pring C over
with S pring
6. R emove the green felt disk.
7. R emove the white plastic isolation plate. Y ou may need to carefully pull
up on it from behind with the blade of a flat screwdriver.
Notice the position of the take-up spring in reference to the assembly
post. T here is a groove in bottom of the post where the spring locks in
place. White P las tic
Is olation P late

8. R emove the worn take-up spring.


9. Insert the new spring, placing it in the same position as the old one.
Make sure the new spring rests against the take-up spring bracket.
10. R eplace the white plastic isolation plate with the flat side facing you.
Take-Up S pring
Make sure it is firmly seated on top of the T ake-Up Spring B racket (it
will partially cover the post) so the take-up spring cannot go around the post. T he
white plastic Isolation Plate traps the spring in place.
11. R eplace the green felt disc.
12. R eplace the inner white felt disk.
13. R eplace the R otary Disk Wheel, then the outer white felt disk.
G reen F elt Dis c
14. R eplace the T ension Spring Cover, including the T ension spring inside
it.

X Series Mechanical Guide 3-4


15. Replace theRatchet Washer.
Take-Up S pring Bracket
16. Replace theTension knob, turningit
clockwise until it is ½ way turneddownonto
thetensionassemblypost.
17. Adjust thenew Take-Up Spring as instructed
on page1-24 of theMechanical Guide.
Tension Assembly Post

Hook Timing
Hook timing is probablythemostmisunderstoodaspectof embroiderymachinemechanics.It
has nothingto do with thetypeof fabric, tensionor synchronizationof theheadson a
multiheadmachine.

Hook timing is theproperpositionof thehook assemblyin relationto the


needlein orderto form a stitch. The hook is directly attachedto thedrive shaft, eliminating
theneedto routinely re-time it. Re-timing of thehook only becomesnecessarydueto external
factors.

Somethinggetscaughtin thehook assembly.


The size of theneedleis changedby morethanonesize.
An accumulationof threadbehindthehook pushesthehook outof line.
The mostcommonindicationthatthehook timing needsadjustmentis whenthemachinefails
to form andcompletea stitch.

Checking the Hook Timing


1. Leave theneedleandbobbinthreadedandremovetheneedleplate.
2. For easier access to timing, set themachineto thelast needle.
3. Locate theMain Drive Pulley with degreeindicator.
NOTE: The main drive pulley on an arm type machine is driven by the
main motor drive belt. Remove the cover to access it.
The main drive pulley on a bridge machine is located on the side of the
machine opposite the automat under a metal cover.
Always rotate the main drive pulley in the direction that rotates the hook
counterclockwise.

3-5 X Series Mechanical Guide


4. Rotate theMain Drive Pulley to wheretheindicatorpointto 24 degrees(Arm type
heads)25 degrees(Bridge typeheads). The pointof thehook shouldbe directly
behindthescarf of theneedleandabovetheneedleeye.
5. Check thehook-to-needleclearance.There should Adjustment Screws
be approximately½ of a needles-widthclearance (third screw not shown)
betweenthehook pointandtheback of theneedle.
Improperadjustmentwould causethehook pointto Hook
Point
miss thesmall loop andcreatea skippedstitch.
6. Replace thecovers.

Adjusting the Hook Timing


1. Clean any threaddebris or lint from thehook area Basket
with compressedair.
2. Loosen thethreescrews at therear baseof thehook. Hook Assembly
This will allow you to advanceor retardthehook.
3. Locate themain drive pulley with degreeindicator.

4. Rotate themain drive pulley to wherethe


indicatorpointsto thenecessarydegree.The Hook
Point
pointof thehook shouldbe directly behind
thescarf of theneedleandabovetheneedle
eye.
5. Check thehook-to-needleclearance.There
Scarf
shouldbe approximately ½ a needles-width
clearancebetweenthehook pointandthe
back of theneedle.Improperadjustmentwould causethehook pointto miss the
small loop andcreatea skippedstitch.
6. When thecorrectpositionhas beenattained,tightenthethreescrews on thehook.
7. Adjust thePosition Finger Bracket (see thenext page).
• An H or I testis an excellentmannerof testingthehook timing
adjustments.Sew outtheseletters(one for eachneedle)andcheck for any
irregularities in thesewing andstitch quality. Thread breaks, needle
breaks or skippedstitchescan occur whenthehook is notproperlytimed.

X Series Mechanical Guide 3-6


Position F inger B r acket A djustment
T he adjustable Position Finger is mounted in front of the hook assembly to secure the hook
basket in place and balance the bobbin thread down the center of the embroidery. T he
Position Finger is adjustable in two directions, left to right, and front to back. A djustment of
the Position Finger is required if the bobbin thread is running left or right of center, or if the
Position Finger was removed during the replacement of the hook assembly.

Sometimes the Position Finger moves out of adjustment. When correct, the Position Finger
notch, the protruding part, lines up centered with the hook assembly shaft.

A djusting the Position F inger B r acket


1. A fter adjusting the hook timing, leave the Needle Plate off.
2. R otate the Main Drive Pulley 0 degrees.
3. L oosen the set screw slightly, taking care to use the correct size screwdriver since
the screw is very flat and easily stripped. Y ou can also use a hex wrench for newer
models.
4. Carefully move the position finger, centering the notch to the needle. T o make
sure you are looking at the needle straight on, use the lubrication hole, behind the
Needle Plate, as a reference. V isually line up the needle with this hole, then adjust
the position finger. A llow enough clearance between the basket opening and the
notch of the Position Finger.
5. Carefully retighten the screw.

1mm G ap

B as ket
P os ition
P os ition F inger F inger Nos e

3-7 X Series Mechanical Guide


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