BEXS Instruction Manual en
BEXS Instruction Manual en
Instruction Manual
Table of Contents
Chapter 1 Safety Instructions ............................................. 1‐ 1
1.Specification ................................................................................. 2‐ 2
2.Features ....................................................................................... 2‐ 3
3.Trimmer ....................................................................................... 4‐ 5
5.Appliqué ....................................................................................... 4‐ 8
3.Speed ............................................................................................ 8‐ 4
4.Trace ............................................................................................ 8‐ 5
5.Float ............................................................................................. 8‐ 7
1‐1
1. Important Safety Instructions
■ Before using the machine, make sure to read this manual thoroughly and follow all
instructions.
■ The icons in the manual show the importance of the contents.
Acknowledge the following descriptions beforehand.
Icons
1‐2
! Caution
◆ This machine is made for an industrial use.
◆ Read the instruction manual thoroughly and acknowledge the operation before running the
machine.
◆ Only those that know how to operate the machine should run the machine. Do not let other
personnel operate the machine.
◆ Operate the machine from the front. Do not load work to the machine from the backside.
◆ Keep hands and face away from needles, take-up lever, trimmer, shafts, pulley, belts, gears,
etc. Do not operate the machine without the protect covers for the shaft, pulley belt and fear
in place.
◆ Keep long hair, necklaces, and bracelets away from the machine while operating.
◆ Only one person should operate the machine. Having a multiple operators for one machine
may be dangerous as one operator may start t the machine while another is working on it.
◆ Before starting the machine, be sure nobody is near the machine.
◆ Keep children away from the machine while operating.
◆ Follow the electrical specifications instructed.
◆ Do not use the machine in the humid area. It can cause a fire or electrical shock.
◆ Do not damage, modify, pull or twist the power cable. Heating or heavy load to the cable
damages the cable and it can cause fire or electrical shock.
! Warning
◆ Keep water or chemical substances away from the controller.
In case it happened, disconnect the power from the machine and call a service technician.
◆ Keep any metal items such as clips, safety pins scissors etc away from the controller to avoid
a short to the circuit, fire or electrical shock.
◆ Keep vases, flowerpots, cups, cosmetics, medicine, and chemical substances away from the
controller. They could cause fire or electric shocks.
◆ Disconnect the power to the machine and call a service technician if any foreign objects go
into the controller.
1‐3
! Caution Adjustment of the machine
◆ Stop the machine before threading the machine or checking the embroidery in process.
◆ Disconnect the power to the machine before turning any shafts by hand.
◆ Disconnect the power to the machine or turn OFF the machine power before opening the
controller.
! Caution
◆ Avoid direct sunlight, heaters, boilers or any sources of the heat from the machine.
◆ Unplug the power cable before servicing to the controller. Residual power may cause electric
shock. Wait for more than 4 minutes before opening the cover.
Some parts in the controller can be very hot. Be sure not to burn your hands.
◆ Use only attachment and parts recommended by Barudan.
◆ Turn off all power switches and unplug the power cable after use.
1‐4
2. Grounding instructions
1. Apply grounding to the machine.
Grounding avoids electric shocks.
Power cable on the machine has plug with a grounding terminal. Use appropriate plugs or
outlet which conform to the requirements of the power company or the law.
Danger! : Not grounding the machine may cause electrical shock.
2. Ask for a service call if the power connection is not clearly understood.
4. Ask for a service from the power company to check the connection from the ground to the
power outlet.
*Check the voltage and capacity of the power source before plugging the power cable.
1‐5
3. Warning labels
1‐6
Warning Labels Contents
1‐7
Chapter 2 Introduction
1. Specifications
2. Features
2‐1
1. Specification
12. Option Cap frames (For Cylinder machines), Sequin device, Automatic
Lubrication system, Twin Sequin device, Light Curtain,
Automatic Presser Foot Height Adjuster, Barcode, Laser Marker,
Borer
2‐2
2. Features
1. Easy Operation
The XS Automat is specially designed for Barudan embroidery machines. Linux is used for the
OS, which allows high quality display and operation system. Graphic User Interface uses icons
that are easily recognized for quicker learning of operations.
2. USB
X Series Automat has USB ports. This enables the use of USB memory stick devices and the
following optional devices.
6. Quiet Drive
Inverter driven main motor allows powerful and quiet drive.
It also allows accurate speed control and stop positioning.
AC Servo Motor or 5 Phase Pulse Motor drives the pantograph at high speed and at the same
time, quietly.
8. Design Information
Design information such as total stitch, quantity produced, size, and thumbnail of the design
can be seen on the screen.
2‐3
9. Head Selection System
Sewing Head switches can be turned On/Off individually depending on Design data.
They can also be switched On/Off by programming on the Automat.
12. Socks
Automatic design conversion for socks.
15. Trace
The controller can show the area to be sewn on the screen and by a four-point trace and outline
trace.
2‐4
Chapter 3 Before Use
3‐1
1. Appearance and Components
① ⑩
②
③
⑦ ⑧ ⑨
3‐2
⑪ ⑫ ⑬ ⑭ ⑮
3‐3
1. LCD Display
Shows machine status, icons, and design information.
3. Page key
Switches display screens. *Refer to 9. Switching Screens.
4. Shift Key
Switches screen for more function options
5. Origin LED
When lit, the pantograph is located at the origin.
Blinks when the Jog Keys are assigned to other functions.
6. Origin key
Moves the Pantograph to the origin.
When the pantograph is located at origin, it moves the pantograph to the previous position, the
position of the last stitch while the machine was in Drive mode.
7. Jog Keys
Moves the Pantograph. Single stroke gives 0.1mm movement. Holding the button gives
continuous movement and the speed of the pantograph gradually increases. It is also used to
move the cursor for selecting items from a list.
8. Panel Keys
All operations start from selecting one of the Panel Keys.
When entering a number, these keys become a numeric key pad.
*Refer to 2. Panel Switches for more details.
3‐4
10. USB (Port 1)
This is for a USB connection. It is used for uploading and downloading design data and also for
updating the System software.
12. LAN
This is for a LAN connection, for connecting the machine to a machine network. Optional
Networking software is required to use this connection.
13. COM
This is for a COM connection for downloading designs from a PC to the machine. This operation
requires PC software that can transfer designs by COM connection.
14. DRIVER
Connector to connect the Automat to the X-Series Driver Unit.
15. AC100V
Power inlet for AC100V
3‐5
2. Panel Switches
Float Key
Moves the pantograph without stitching (standard and high speed modes)
Numeric Key: 5
Network Key
Reads Design data from the server, along with other network options.
Numeric Key: ± (plus or minus)
Speed Key
Varies the machine speed.
Numeric Key: 6
Trimming Key
Manually trims the thread.
Numeric Key: 8
Preference Key
Used for preference settings for the Automat.
Numeric Key: 9
3‐6
Manual Key
Shows manual operation and parameter setting functions.
Numeric Key: 0
Drive Key
Switches to and from stand-by and drive state modes.
3‐7
3. Powering the Machine On / Off
Powering On
1. Turn the POWER SOURCE switch on the Driver box to the ON position.
2. Press the ON button on the Automat. The machine beeps loudly indicating it was
powered on and the Origin Set screen will display.
Powering OFF
1. Press the OFF button on the Automat.
2. Turn the POWER SOURCE switch on the Driver box to the Off position.
CAUTION! It is best to unplug the machine when the machine is shut down at the end
of the day to avoid the possibility of electrical surges.
3‐8
4. Origin Set
After powering the machine on, you will need to set the origin.
1. Turn the POWER SOURCE switch on the Driver box to the ON position.
3. Press G below the icon, the machine will seek its origin.
3‐9
5. Screen Structure
Here is the basic screen structure of the XS Automat.
Machine information
Main Screen
Function keys
Main screen.
Date and time are shown at the bottom right corner.
Start Screen is blank after first turning on the machine.
Visual display
Shows the selected design.
Function keys
All the Icon functions for the A to G key that apply will be shown here.
3‐10
6. Information Screen
6-1. Design Information screen
Shows the information of the design selected.
Design name
Design condition
Design memory No.
Design name
Shows the name of the design.
Design condition
Shows one of the icons shown below to indicate special conditions of the design.
:This is shown when MC #3 is changed. *1
:These are shown when MC #6 is changed. *1
:These are shown when MC #13 is changed. *1
:This is shown when the design was downloaded from the network. *2
:This is shown when the design was edited by DSP. *3
3‐11
6-2. Machine Information screen
Shows the condition of the machine.
A D
B
E
C
A :Shows TOP when the main shaft is at the correct stop position.
3‐12
7. Design List Display Settings
Settings for the Design list display.
*Memory design list and USB design list are individual settings.
1. Press either one of the Design Memory key , Design Edit key , or Design
Loading/Downloading key .
3. Press the A-key, to switch the Design list display to Design name list display.
3‐13
4. Press the B-key, to show or hide the information screen.
Press either one of the Design Memory key , Design Edit key , or Design
3‐14
8. Stand-By and Drive Mode
The XS Automat has 2 different modes, Stand-By mode and Drive mode.
1. Stand-By Mode: The machine is turned on and idle but NOT in Drive mode.
This is the mode where sewing preparation takes place.
In this mode, design data can be selected and loaded.
Stand-By Mode screen
3‐15
9. Switching Screens
9-1. Switching
By pressing the Page key during the Drive mode, the display changes to the extension
screens, 1 and 2 as shown below. *Refer to Chapter 8. 2. Drive Mode.
Basic screen
Extension screen
3‐16
9-2. Extension screens
1. Press the Page key once and it will switch from the basic screen to the following
Extension screen.
3‐17
10. Numeric Entry Dialogue Box
When changing values, the Numeric Entry Dialogue Box displays.
By using the panel keys on the Automat as Numeric keys, you can enter a new value.
The Upper box with the value 300 is the current value in the system.
The Lower box with the value 700 is the value that is being entered.
*The screen above is the Speed setting screen.
4. Press the D-key, to close the Numeric Entry Dialogue Box without saving a new
value.
3‐18
11. Character Entry Dialogue Box
When changing design names or needing to type words, press .
4. Press C, to close the Character Entry Dialogue Box without saving the name.
3‐19
12. Confirmation Message
When changing each settings, or before initializing something, the following confirmation
message displays to confirm if you are really willing to proceed.
2. Press the B-key, to cancel changes and go back to the Start screen.
3‐20
13. Error Messages
When errors occur during Machine or Automat operations, an error message will display.
In the Error message box, the Error number and Icon are shown.
*Refer to Chapter 13. 3. Error Messages for more details on the error numbers.
3‐21
Chapter 4 Manual Operations
4‐1
1. Color Change
1-1. Manual Color Change
Instructions for changing a color (needle) manually
1. Press the Needle Change Key , and the following Color Change screen will
display.
Press the Needle Change Key again to go back to the Start screen.
Note: When the machine is first powered on, the machine must be oriented to the
correct stop position to make a needle change. In this case, after following the steps
above, the D14 message will display, prompting you to press the start switch to execute
the needle change.
4‐2
1-2. Direct Needle
Instructions for selecting a specific needle
1. Press the Needle Change Key and the following Color Change screen will
display.
2. The needle number in the box shown in parenthesis, is the new needle number you
want to change to directly.
3. The needle number can be changed by using the Numeric Entry Dialogue.
Note: When the machine is first powered on, the machine must be oriented to the
correct stop position to make a needle change. In this case, after following the steps
above, the D14 message will display, prompting you to press the start switch to execute
the needle change.
4‐3
2. Presser Foot Height Adjustment (Optional Device)
This feature is only for machines, which have the Presser Foot Height Adjustment option.
1. Press the Needle Change key and the Color Change screen will display.
2. Press the G-key below the icon and the screen for adjusting the Presser Foot
4‐4
3. Trimmer
3-1. Trimming the Top Thread and Bobbin Thread
Instructions for trimming the top thread and bobbin thread manually
To cancel trimming and go back to the Start screen, press the Trimming Key .
*The On/Off switch on each tension assembly (Head Switch) can also activate the trimming.
Turn the Head Switch Off then On and the Green LED on the Tension Assembly will blink.
Push the Start switch to execute the trimmer.
(The Green LED on the tension assembly must be blinking, when you push start)
4‐5
3-2. Bobbin Thread Trimming
Instructions for trimming the bobbin thread manually
1. Press the Trimming Key and the D14 Start Switch message appears.
2. Press the A-key below the icon to trim the Bobbin thread.
*While Automending or stitch back without trimming, the bobbin thread may break.
In order to avoid this, we suggest Bobbin thread trimming before automending or
stitching back.
*There are some models that do not have the trimmer cleaning mode.
For those models that do, we strongly recommend cleaning the trimmer regularly using
the cleaning mode.
4‐6
4. Thread Clamp
Instructions for releasing the thread clamp for easy threading
3. Press the A-key below the icon to open or close the clamp
4‐7
5. Appliqué
Appliqué rotates the main motor so the presser foot can be pressed down manually, to
accurately position the frame or appliqué.
1. Press the Manual Key and open the Manual operation screen.
2. Press the B-key below the icon and the following screen displays, indicating to
Press the B-key below the icon again to cancel and go back to the Manual
operation screen.
4‐8
6. Change Frame
Change frame moves the pantograph forward to allow framing or positioning of an appliqué.
This movement, called frame offset, is automatically set at the pattern height. A different frame
offset distance can be set for each pattern in the Program Parameters.
3. The following D14 message appears, indicating to use the Start switch to execute.
Push the Start Switch and the pantograph will move forward, by the height of the
pattern, unless a different value was set in the program options.
Press the C-key below the icon to cancel and go back to the Manual operation
screen.
4. Once the frame has been changed or the appliqué fabric placed, press the Start Switch
to return the pantograph to its original position.
4‐9
7. Bobbin Counter
The Bobbin Counter stops the machine and trims the bobbins, when a preset number
of stitches are sewn.
By setting the number of stitches where a particular design normally runs out of bobbin,
the bobbins can be replaced, avoiding missed stitches in the final sew out piece.
When the machine stops for the bobbin counter, it shows the Bobbin counter message
below and the Green LED on the Tension assembly is lit. By pushing the Start Switch,
the counter is automatically reset.
Set the counter to 0 to cancel the Bobbin Counter feature.
*Bobbin Counter setting can only be done by 100 stitches.
(For example, if you set a value 250, the counter stops at 300 stitches.)
4‐10
4. Set the default value using the keys below.
Referring the Chapter 3 10. Numeric Entry Dialogue Box and enter
the value..
5. Press the G-key, to enter and apply the value you chose.
4‐11
8. Main Motor Brake
This feature is only for the machines, which have a main motor brake.
The main shaft of the machine cannot be rotated while the brake is active. The following
instructions explain how to release or activate the brake on the motor for maintenance reasons.
3. Press the D-key below the icon to release or activate the brake.
4‐12
9. Lubrication (Machine Maintenance)
NOTE! It is important to clean the machine before oiling. Keep all areas of the machine clean of
built–up lint and dust. (Lubrication is required on the hook assembly and sewing head.)
Different parts of the machine requires different types of lubricants and different lubrication
frequencies and it is very important to follow these instructions in order to keep the machine
running properly.
*It is best to oil at the end of the day, when the machine will be idle so any excess oil can
drip off the assembly.
4‐13
9-1. Lubrication Menu
3. Press the B-key below the icon and the Lubrication Menu displays.
Count value
Default value
4‐14
9-2. Manual Lubrication (Optional Lubrication Device installed)
3. Press the B-key below the icon and the Lubrication Menu displays.
4. To lubricate the sewing heads and hook assemblies, press and hold the A-key below the
To lubricate just the hook assemblies, press the B-key below the icon until the
4‐15
9-3. Automatic Lubrication (Optional Lubrication Device installed)
Instructions for setting the frequency of the automatic lubrication
The frequency can be set by time and stitch count. When either the time or stitch counter,
counts down to 0, this starts the lubrication and then resets the counter automatically.
When the lubrication starts both the time and stitch counter are reset.
When the value in the cycle column is 0, the automatic lubrication is turned Off.
3. Press the B-key below the icon and the Lubrication Menu displays.
4. To change a value,
5. Press the E-key below the icon to save the new value.
4‐16
9-4. Lubrication Alert
A Lubrication Alert can be set to notify when the machine needs to be oiled manually.
When the machine reaches the time or stitch count set, the machine automatically stops
and the Automat displays a lubrication alert message.
3. Press the B-key below the icon for the Lubrication Menu displays.
5. Press the E-key below the icon to enter the new value.
4‐17
9-5. Lubrication Setting Column
M.Time 1-100
The time before the lubrication 5
(Machine running time) Hours
Stitch 1-100 15
The stitch count before the lubrication
(Stitch count) 10000 stitches 10000 stitches
When a manual lubrication is executed, the time and stitch counters are reset.
*After the manual feature is executed, the time, stitch counter, and cycle are reset.
*After the manual feature is executed, the time and stitch counter are reset.
4‐18
10. Holding the Needle at the Dead Bottom Center
This feature is only available for the Roll-to-Roll machines.
1. Press the Manual Key and open the Manual operation screen.
3. The following D14 Start Switch message appears. Push the Start Switch to execute the
needle down function.
4‐19
11. Manual Roll-to-Roll Feature
This feature is only available for the Roll-to-Roll machines.
4‐20
D
Rear A
C Front
4‐21
12. Laser Pointer
This function is only available on the machines with a laser pointer.
Laser pointer irradiates the needle drop point.
4‐22
Chapter 5 Loading / Saving Designs
5‐1
1. Before Loading / Downloading Designs
These instructions explain how to use the Design Loading Key and are not necessarily repeated
over and over again in the following chapters of Loading /Download Designs. So please refer to
these instructions for details using this key.
2. Press the B-key and select the device to load or download designs from the Design
Loading / Downloading screen.
USB ABC COM USB
*The icon shown above the B-key is the icon for the device that will be selected when
you press the B-key. The device that is currently selected is shown on the left side of
the information window.
3. When the USB icon is selected, press the D-Key to cycle through the 3 USB Ports
available on the Automat.
* If no USB device is installed on the selected port, an A38 message displays. In this
5‐2
1-2. Pause / Cancel
The Pause / Cancel function shows up in the following chapters of loading and saving
designs. This function if not specifically called out in these chapters, so please refer to
these instructions for using this feature.
*If the design being downloaded via a USB port has less than 50,000 stitches, the
“Pause” to stop or “Abort” while downloading, is not available. Downloading is too
quick for pausing.
5‐3
2. Before Using a USB Flash Drive
1. Outline
The USB Flash Drive can be used for not only saving data but also for the following:
3. Editing
The design files in the USB Flash Drive can be edited on computers.
*Designs in PRJ format can be edited using LEM Server software.
*1. PRJ format consists of a design file, Program parameters and a Bitmap Image file.
*2. The Automat cannot save the TFD format file to the USB Flash Drive. Use a computer
to save TFD format files on the USB Flash Drive.
5‐4
2. USB Flash Drive Basics
The USB Flash Drive needs to have specific folders to store files.
・ ・ ・
FDR Folder
・ ・ ・
* Inactive
・ ・ ・
PRJ Folder
・ ・ ・
XSB Folder
・ ・ ・
TFD Folder
・ ・ ・
* Folders within folders are Inactive. You maybe able to see these folders on a PC, but
they will be unavailable and not shown on the machine Automat.
5‐5
Folders are divided into the following 4 types.
1) FDR Folder
2) PRJ Folder
3) XSB Folder
4) TFD Folder
*When you make a folder on a USB Flash Drive, make sure the folder has one of the
following format file extensions:
Example) ABC.fdr (FDR folder)
ABC.prj (PRJ folder)
ABC.xsb (XSB folder)
ABC.tfd (TFD folder)
*NOTE: Do not edit the “System” folder in the USB Flash Drive. It may damage the system
software.
5‐6
3. Loading Designs from a USB Flash Drive
Instructions for loading a design from a USB Flash Drive to the XS Automat.
2. Check that the USB Flash Drive is selected. Press the D-key is to access the other USB
ports if necessary (There are 3 USB ports available).
*Refer to 1. Before Loading/Downloading Designs.
4. Select the folder that has the design you want to load to the Automat.
5. Press the Origin key, or the F-key, to display the designs in the folder selected.
A Shows the design information of the selected design on the USB device.
B Shows the design information and data capacity of the selected memory location.
5‐7
6. Use the Jog Keys to select the design you want to load.
*If you want to select several designs for downloading, see the following procedure:
1. Select a design and press ORIGIN key. After that an (*) is shown beside the design to
indicate it’s been chosen.
2. Choose more designs and press the ORIGIN key to mark them.
3. If you want to cancel a chosen design with an (*), select the design again and press
the ORIGIN key to remove it.
7. You can save the selected design into a specific memory location. If you do not need to,
the next empty memory location will be automatically selected for you. In this case
please jump to item 10.
*If you need to get back to the Design Folder List, press the E-key again.
9. Use the Jog keys to select a memory file location to load the design into.
*If several designs have been selected using the ORIGIN key, you cannot assign
specific pattern locations to load into. In this case, the designs will be automatically
saved into the next available empty memory locations.
10. Press the G-key, to load the Design(s) into memory. The display will go back to
5‐8
3-2. Adding a Design
2. Use the Jog keys and select the folder that has the design you want to load.
3. Press the Origin key or the F-key, to display the list of designs in the folder.
4. Use the Jog keys and select the Design you want to load.
6. Use the Jog keys and select the design you want add to.
*The design information shown is the same as what shows for Memory designs. Refer
to Chapter 6 2. Design Information for more details.
7. If you’ve selected a memory location with a design already in it, the icon will be
8. Press the D-key, to confirm adding the new design to the design in memory.
5‐9
3-3. Loading a Back-up Design Folder
This function restores all the designs as they were, when the XSB memory backup folder
was saved.
Important Notice:
When this function is executed, all designs (in the memory) will be overwritten by the
backup memory.
2. Use the Jog keys and select the XSB Back-up folder that you want to restore.
Press the B-key or the G-key to cancel the loading and go back to the
5‐10
3-4. Displaying Design Information
2. Use the Jog keys and select the folder that has the design you want to show the design
information.
3. Press the Origin key or the F-key, to show the list of designs in the folder.
4. Use the Jog keys and select the design you want to show the design information.
Press the B-key, again to go back to the USB Design Administration screen.
5‐11
4. Saving Designs to a USB Flash Drive
Instructions for storing designs from a BEXS Automat to an USB Flash Drive
2. Press the A-key, to display the Memory to USB Flash Drive downloading
screen.
3. Use the Jog keys and select a folder on the USB Flash Drive you want to save to.
Press the Origin key or the F-key, to display the designs in the folder.
5‐12
5. Use the Jog keys and select a design in memory to download to the USB Flash Drive.
*If you want to select several designs for downloading, see the following procedure:
1. Select a design and press ORIGIN key. After that an (*) is shown beside the design to
indicate it’s been chosen.
2. Choose more designs and press the ORIGIN key to mark them.
3. If you want to cancel a chosen design with an (*), select the design again and press
the ORIGIN key to remove it
5‐13
4-2. Back-up the designs in memory
Backs up all the designs in memory.
2. Press the A-key, to display the Memory to USB Flash Drive downloading
screen.
3. Use the Jog keys and select an empty XSB folder you want use for a Back-up.
*If there is no XSB folder, create one. See chapter 5.5-1 Creating a folder.
Press the B-key or the G-key to cancel the Back-up and go back to the
5‐14
5. USB Administration
2. Press the C-key below the icon and the USB Administration screen displays.
3. Select the folder type that you want to create from the folders icons circled A.
4. Press the A-key, and the Character Entry Dialogue box will appear.
5‐15
5-2. Deleting Folders
Instructions for deleting folders on the USB Flash Drive
2. Use the Jog keys and select the folder that you want to delete.
3. Press the C-key, to view the USB Flash Drive Administration screen.
4. Press the B-key, and the following confirmation screen will appear.
6. Press the B-key, or the G-key to cancel the deletion and go back to the
5‐16
5-3. Deleting designs on a USB Flash Drive
Instructions for deleting designs in design folders on a USB Flash Drive
4. Press the C-key, and the USB Design Administration screen will appear.
5‐17
6. Press the A-key, and the following confirmation dialogue box will appear.
Press the E-key and the F-key, to delete all the designs in the folder.
Press the A-key, or the G-key, to cancel deleting and go back to the USB
5‐18
5-4. Changing a Folder Name
2. Use the Jog keys and select the folder that you want to change the name.
3. Press the C-key, and the USB Administration screen will display.
Refer to Chapter 3 11. Character Entry Dialogue and enter the folder name.
5‐19
6. ABC Drive
ABC Drive is a function to automatically load a design into memory using the COM port.
A memory location is selected for ABC mode and it’s the only memory location to be sewn
in this mode. After sewing this design in this memory, you take the machine out of Drive
mode. This action automatically downloads the next design from the COM port and
overwrites the design in memory with the new one. Please refer to 7. Design Loading from
COM port for more info on COM settings.
*ABC Drive function setting cannot be changed while the machine is in Drive mode. You
have to get out of Drive mode, to cancel ABC Drive and return back to regular operation.
2. ABC Mode. Press the B-key to change the machine to ABC Drive Mode.
*Refer to 1. Before Using Design Loading / Downloading.
4. Use the Jog keys to select a memory location to use for ABC mode.
*If you select a memory location that already has a design in it, the design will be overwritten.
*While in ABC Drive mode, no other sewing operations or memory locations are available for use.
6. When the Automat is taken out of Drive mode, it will receive the next ABC drive design
from the COM port, and overwrite the current design in memory.
*ABC Drive can only be used with U-code designs. The design name read into memory will show
“ABC_data”.
5‐20
7. Loading through the COM port
A COM connector is located on the back of the BEXS Automat. Designs can be loaded from
a device connected to the COM port. Devices using RS-232C can be connected and used.
*Note: Please use a (null modem) crossover cable for the connection.
2. COM Mode. Press the B-key to change the machine to COM Mode, if not already
selected *Refer to 1. Before Loading/Downloading Designs.
3. The Memory design list will display.
*If you select a Memory location that already has a design, the Enter key, will not appear.
The Code changes each time you press the F-key, from U→F→EL→U.
6. Changing loading speed (BAUD rate), if needed. Press and hold the E-key, and
5‐21
9. Prepare the device or software program that has the design you want to download, and
send the design.
*The following Loading speeds (BAUD rates) can be set.
Number Speed(bps)
0 9600
1 19200
2 38400
3 57600
4 115200
5‐22
7-2. Adding a Design through the COM port.
2. Use the Jog keys and select a design in Memory to add the design to.
3. If the selected Memory location has a design loaded in it, the icon will show
5‐23
8. Saving a Design through the COM port.
A COM connector is located on the back of the BEXS Automat. Designs can be loaded from
a device connected to the COM port. Devices using RS-232C can be connected and used.
*Note: Please use a (null modem) crossover cable for the connection.
3. Use the Jog keys to select a design in memory you want to upload.
6. Press the G-key, to start uploading the design to the connected device.
5‐24
Chapter 6 Memory Designs
1. Selecting a Design
2. Design Information
3. Changing Design Names
4. Production Counts
5. Deleting Designs from Memory
6. Changing Color Codes of a Design
7. Outline Stitching
8. Thread Consumption
6‐1
1. Selecting a Design
Instructions for selecting a design to embroider from Machine Design Memory
* Designs cannot be edited while in Drive mode.
6‐2
2. Design Information
Instructions for viewing design information
2. Select a design to view and press the B-key below the icon.
6‐3
The design information screen has the following contents.
4. Press the A-key below the icon to show the Needle drop points of the selected
design.
Press the A-key below the icon again to go back to the previous display.
5. Press the C-key below the icon to show the design overview of before and after
6. Press the G-key below the icon to change the design color.
6‐4
3. Changing Design Names
Instructions for changing design names
2. Select the design to change the name and press the C-key below the icon.
6‐5
4. Production Counts
Instructions for displaying Production counts for the design selected
2. To view the production counts of all the designs press the D-key below the icon.
3. Design No, Design name, Stitch count, and Production quantities are shown in the list.
Press the D-key below the icon to go back to the Memory design list.
4. Press the F-key below the icon to reset the stitch and piece counts for the
selected design. The screen below will appear to confirm if it is okay to reset.
6‐6
5. To reset the stitch counts of all designs, press the G-key below the icon.
Press the B-key below the icon or G-key below the icon to cancel.
6‐7
5. Deleting Designs from Memory
Instructions on how to delete a design from Memory
2. Select a design to delete with the Jog keys and press the A-key below the icon.
3. Press the F-key below the icon to delete the selected design.
Press the E-key below the icon and F-key below the icon to delete the all
design.
Press the G-key below the icon or A-key below the icon to cancel and go
6‐8
6. Changing Color Codes of a Design
Instructions on how to change color codes
2. Select the design that you want to see the Color codes and press the C-key below the
icon.
3. The list of the Color change function codes will appear as shown below.
The list displays the total color change functions.
6‐9
5. Press the A-key below the icon or B-key below the icon to change the
Color change function code. The new Changed code will be shown in black.
Press C-key below the icon and Sub-function is now available to change.
Use A-key below the icon or B-key below the icon to change the code.
6. Press the E-key below the icon to preview the Before and After changes.
Press the E-key below the icon again to go back to the Color change function
list.
7. Press the G-key below the icon to start initializing the Color change function
codes.
Press the Design Edit key again to go back to the Start screen.
*When there are any changes made, a confirmation screen displays to confirm the
changes. *Refer to Chapter 3. 12. Confirmation Message for more details.
6‐10
6-2. List display and making changes
Batch changing for Color Change Functions
2. Select the design that you want to see the Color codes and press the C-key below the
3. Press the D-key below the icon to show the Batch changing screen of Color
change functions.
Press the E-key below the icon to preview the Before and After changes.
4. Use the Jog keys to select a function code in the list to change.
5. Press the A-key below the icon or B-key below the icon to change the
After function code. Note: All Before Codes in design will be changed to the After codes
when finished.
6‐11
6. Press D-key below the icon or E-key below the icon to go back to the
Press F-key below the icon to show the design preview of both before and after
7. Press the A-key below the icon or B-key below the icon to change the
6‐12
7. Outline Stitching
Instructions for creating outline stitching data for designs
This feature has 2 useful purposes.
• When used with a boring needle for sewing, the outline stitch can be used to cut a hole in a
piece of stable hooped material. Afterwards, a garment can be held to the hooped material
by adhesive, and sewn thru the hole.
• The outline stitch can also be used as guideline for cutting out the embroidery with scissors
after it’s been sewn, such as sewing patches or appliqués.
3. Press the B-key below the icon and the Outline Stitching setting screen will
appear.
6‐13
Memory :Sets the Memory location where the outline stitching design is saved
Space :Sets the space around the design to the outline
Pitch :Set the stitch length for the running stitches used in the design
Start color :Sets the needle number for sewing.
Style :Sets the form of the outline
6. Press the G-key below the icon to create an outline stitching design.
6‐14
8. Thread Consumption
Instructions for thread consumption simulation
2. Press the E-key below the icon and the Thread consumption screen appears.
Press the E-key below the icon to go back to the Memory design data list.
3. Press the A-key below the icon to change the result shown in meters or inches.
4. Press the C-key below the icon and the Thread consumption settings display.
Press the C-key below the icon to go back to the Thread consumption screen.
6‐15
5. Select the item that you want to change the value.
6‐16
Chapter 7 Programs
7‐1
1. Changing Program Settings
Instructions for changing Program settings for a selected design
*Program settings cannot be changed while in Drive mode.
4. Select the item you want to change with the Jog keys.
Note: Press the D-key below the icon to change values using the Numeric Entry
Note: To initialize Program settings, press the G-key below the icon.
7‐2
6. Press the C-key below the icon to show the design preview of before and after
changes.
Press the C-key below the again to go back to the Program list.
Press the Design Edit Key, again to go back to the Start screen.
7‐3
2. Program List
Default
No. & Icon Parameter Function Range of Values
Value
V scale
1
Width Scale
Scales the pattern size between 50%
100 50% ~200%
and 200% of its original size.
H scale
2
Height Scale
7‐4
Default
No. & Icon Parameter Function Range of Values
Value
Moves the pantograph forward for
easy placement of appliqué fabric.
The default movement is 1-1/2 times 0: On
7 Appliqué 0
the height of the pattern. A new 1: Off
value can be programmed in the A.
Offset parameter.
11 F H Offset
Sets the amount of distance in the H
and V direction that the pantograph -3000mm
moves when Frame is on. If set at 0, 0
the pantograph moves forward by the ~3000mm
height of the pattern.
12 F V Offset
0: Off
Sets the machine up for Cap frame
embroidery, by slowing down the 1: Cap Frame
13 Cap Frame 0
maximum sewing speed and speed 2: Option 1
table settings.
3: Option 2
7‐5
Default
No. & Icon Parameter Function Range of Values
Value
Sets the number of times a pattern
will be repeated. Set at 201, the 1 ~201
15 Repeat 1
pattern will sew an infinite number (201: infinite)
of repeats.
17 V Repeat
When using Matrix, the number of 1 ~400
patterns in the V and H directions.
1 Total of repetition
Maximum number of patterns (V and
H repeat) in a Matrix is 400. (V+H) =400
18 H Repeat
4 5 6 7
7‐6
3. Setting the Sub-Soft Limit
The machine software allows 3 embroidery areas to be programmed to limit the movement of
the Pantograph. This feature is called the Sub-Soft Limit.
Program the lower left corner (P1) and the upper right corner (P2) for each area.
The pantograph movement will be limited to the rectangular area created by these 2 corners.
*Programming the 2 corners is done by moving the pantograph using the Jog keys.
*The area for the Sub-Soft Limit cannot be larger than the Soft Limit Area set in the Machine
Condition Parameters (MC).
1. Press the Design Edit Key, and select a design and press the B-key below the
icon.
Bold Underline
5. Program 1. Use the Jog keys and move the Pantograph to find the lower left corner of
the area. *When the P1 (V, H display) value is selected, it will have a Bold Underline
under it as shown above.
If P1 is not selected, press to change it to P1. Press this key to toggle back and
7‐7
6. Press the G-key below the icon to enter the position as P1.
The screen automatically toggles to the P2 setting for you to program it.
*P2 (V, H display) should have a Bold Underline under it.
7. Program 2.
Move the Pantograph to find the upper right corner of the area (P2).
9. Press the B-key below the icon to trace the area to see if the settings are correct.
7‐8
4. Matrix Embroidery Set Up (Design Repeats)
This feature automatically repeats the design in the Embroidery area. The layout is
calculated from the distance between the centers of the pattern and the quantity entered.
*This setting resets the Program setting #06: Socks and #15: Repeat.
6. Press the E-key below the icon and the Matrix embroidery Design Repeats Set up
screen displays.
7‐9
Press the E-key below the icon when finished to go back to the Program list.
7. Use the up and down Jog keys to select the item you want to change.
*The distance is measured from the center of the patterns (start point).
* The distance is measured from the center of the patterns (start point).
Note: Press the D-key below the icon to change values using the Numeric Entry
9. Press the C-key below the icon to set the border shape. (Square or circle)
10. Press the F-key below the icon to set the new values and view the changes made.
Note: The following Program parameters are automatically set with this feature.
#17: V repeat
#18: H repeat
#19: V space
#20: H space
7‐10
5. Automatic Matrix Embroidery Set Up
The feature automatically lays out the maximum number of patterns in the embroidery area.
*This setting resets Program settings #06: Socks and #15: Repeat.
6. Press the F-key below the icon to view the Automatic Matrix Embroidery Setup
screen.
Press the F-key below the icon when finished to go back to the Program list.
7. Use the up and down Jog keys to select the item to change.
7‐11
:Sets the distance between designs in the H(Y) direction in millimeters.
:Sets the inside margin of the frame in the V(X) direction in millimeters.
:Sets the inside margin of the frame in the H(Y) direction in millimeters.
Note: Press the D-key below the to change values using the Numeric Entry Menu.
Note: To initialize embroidery area to MC default settings, Press the C-key below the
Press the G-key below the icon or C-key below the icon to cancel.
Note: The following Program parameters are automatically set with this feature.
#17: V repeat
#18: H repeat
#19: V space
#20: H space.
7‐12
Chapter 8 Embroidery
1. Start Point
2. Drive Mode
3. Speed
4. Trace
5. Float
6. High Speed Float (By Stitch Count)
7. High Speed Float (By Color Change)
8. Color Change Code (Teaching)
9. Function Codes
10. Stitch Back
11. Automending
12. Stand-By Mode (Resume)
8‐1
1. Start Point
Instructions on registering the design start point.
Each design can have its own start point.
1. Select a design from the Memory. Use the Jog keys and move the pantograph to the
location where you want to start the design.
2. Press the Drive key to the put the machine in Drive mode. The start point is now
registered for the design. Refer to 2. Drive Mode in this chapter for more information.
*Designs just loaded into memory do not have Start Points, until entered in to Drive.
3. Press the Origin Key to move the Pantograph to the Start Point already registered.
*In the Stand-By state, the Pantograph can move to the Start Point of any selected
design in memory, by pressing the Origin Key.
*If a design has just been loaded, and never entered into Drive mode, the Pantograph
moves to the machine’s origin when the Origin Key is pressed.
8‐2
2. Drive Mode
Instructions for putting the machine in Drive mode
The machine can only sew when the machine is in Drive mode.
2. The following Drive mode screen appears. *The screen color changes.
5. Press the A-key below the icon to put the machine in Stand-By mode.
Press the B-key below the icon to cancel and leave in Drive Mode.
8‐3
3. Speed
Instructions on changing the machine speed
The sewing speed can also be changed while the machine is sewing.
3. Press the A-key below the icon to reduce the speed by 10 rpm.
Press the B-key below the icon to increase the speed by 10 rpm.
If you press and hold the C-key below the icon and then press the A or B key,
Note: Press the D-key below the icon to change the speed using the Numeric
Entry Menu. *Refer to Chapter 3 10. Numeric Entry Dialogue Box and enter the
speed.
*The display will automatically go back to the Start Menu if no keys are touched for
several seconds.
8‐4
4. Trace
4-1. Perimeter trace
*Be sure the Frame Limit parameters in the MC (Machine Condition) are correctly set
before using this feature.
*The 4-corner trace takes into consideration any of the Program parameters that may have
been altered.
The Pantograph make a 4 corner trace of the design to ensure proper placement of the
Pantograph. This feature is only available in Drive mode and SHOULD be done before
sewing.
1. Press the Drive Key and open the Drive Mode Screen.
Press the A-key below the icon again to go back to the Drive Mode screen.
4. The design moves as the Pantograph moves with the Jog keys.
The borderline is normally shown in Blue. However, as the design gets closer to the line,
it turns to yellow, then red.
5. Press the F-key below the icon to start the Perimeter trace.
8‐5
*If the design interferes with the border, the machine makes a beep sound and stops the
trace in that direction. Relocate or resize the design so it fits in the border.
The Pantograph traces the outline of the design to be sewn to see if the machine is sewing at
the right position and right size. This feature is only available in Drive mode and BEFORE
sewing begins. *The outline reflects the Program parameters that have been changed.
1. Press the Drive Key and open the Drive Mode Screen.
3. Press the G-key below the icon to start the Outline trace.
*If the design does not fit within the border, the machine makes a beep sound and stops
the trace in that direction
8‐6
5. Float
Float moves the Pantograph through the design without sewing.
*This function is only available in Drive Mode.
3. To end the Float, stop the machine with the Stop switch and then press the Float key,
8‐7
6. High Speed Float (By Stitch Count)
Instructions on floating to a specific stitch count
*This function is only available when operating Float in Drive mode.
2. Press the A-key below the icon for a smaller stitch number.
Press the B-key below the icon for a larger stitch number.
*If you press and hold the (A or B) keys, the stitch number decreases/increases by 20
stitches.
*If you press and hold the C-key below the icon and then press the (A or B)-key,
3. Press the G-key below the icon and the Pantograph will go to the position of the
8‐8
7. High Speed Float (By Color Change)
Instructions on floating to a specific color change in the design data
*This function is only available when operating Float in Drive mode.
2. Press the D-key below the icon to find the previous color changes.
Press the E-key below the icon to find the following color changes.
3. Press the G-key below the icon to move the Pantograph to the chosen color
change position.
8‐9
8. Color Code Change (Teaching)
Instructions on changing the color sequence while sewing
1. Press the Drive Key and the Drive mode screen appears.
4. The sewing stops at the stitch count where the Color Codes or the Stop Codes are set in
the pattern.
6. Press the A-key below the icon, or B-key below the to change the Color
code.
Press the C-key below the icon to convert the code to a Stop code.
7. Push the Start switch to resume sewing with the new code.
8. Stop the machine and press the Color Change key to exit the teaching mode.
8‐10
9. Function Codes
Instructions on changing all function codes while the machine is sewing
Use this feature with the High Speed Float (By Stitch Count) to change the Function code of
the desired stitch. *Refer to Chapter 13 1. Function Codes for the details of the Function
codes.
1. Press the Drive Key and the Drive mode screen appears.
2. Float to the desired stitch number you want to insert or change a function code on.
3. Press and hold the Color Change key for 2 short beeps.
5. Press the A-key below the icon or B-key below the icon to change the
Function code.
6. Press the G-key below the icon to update the Memory with the new Function
Code.
8‐11
10. Stitch Back
Instructions on backing up the machine to repair a missed stitch
2. Push and hold the Stop switch to start the stitch back.
3. If you Stitch back past 30 stitches, the machine will continue to stitch back if you
release the Stop switch. Use the Start switch in this case, to stop the Stitch back.
4. After stitching back to the desired position, push the Start switch to sew over the
backed up stitches.
8‐12
11. Automending
Automending is the Stitch back feature for one or more appointed sewing heads. In other words,
not all the sewing heads, like the Stitch back feature.
Press and hold the Automending switch on the Tension Box for the appointed head, while the
machine is stopped. The Pantograph will back up stitch by stitch, until the Automending
button is released. The appointed sewing head or heads that have the Automending feature
active, will have the Red LED on the Tension Box lit.
Use the Start switch to sew over the backed up stitching on the appointed sewing head(s) only.
2. Press and hold the Automending switch on the Tension Box on the sewing head or heads
that need stitches repaired and sewn over. Release the Automending switch as the
Pantograph reaches the desired stitch position.
3. Push the start switch to start sewing automend stitches on the appointed head(s).
The Auto start option determines whether the machine stops after Automending or not.
When it stops: The machine stops where the Automending ends and Stitches back
automatically as set by the Overlap parameter.
When it continues: The machine continues sewing and engages all of the sewing heads at
the end of Automending.
* To Automend back on many stitches or to Automend on more than one head, press the
Automend button on the appointed head(s) so the Red LED is lit on that head. Then
press and hold the Stop switch to back up stitch by stitch. Backing up past 30 stitches
will continue to back up when the stop switch is released. Press the start switch to stop
backing up.
8‐13
12. Stand-By Mode (Resume)
When the power to the machine is cut while in Drive mode, the machine can resume sewing in
the position where it had left off. This is called Stand-By.
8‐14
Chapter 9 Network
9‐1
1. Before Using the Network System
This feature is only available for the machine with the LAN Board.
*Refer to LEM Server Instruction Manual for the Server side operation.
1. Introduction
- The server can send designs to designated machine.
- Operators can download designs from the server.
- The machine can update the designs to the server.
- The Network system automatically recovers the connections between the server and
your machines.
2. Operations
The network has 2 major functions.
Logging machine status
[Barudan Options]
- Barudan LEM Server software
*1: A PRJ file contains the design data file, Program parameters and a bitmap image of the design.
*2: The LAN cable may vary up to the connection schematic.
*3: A HUB will be required when connecting more than 2 machines to a server PC.
9‐2
Example 1: One server PC and one Barudan XS series embroidery machine
(Using a Cross LAN cable.)
Server PC XS Automat
Server PC XS Automat
9‐3
2. Registering the Operator Code
Instructions for registering the operator code with the Automat
*Refer to the LEM –Server Instruction manuals for its operation.
Press the B-key below the icon again to go back to the Network screen.
5. Press the G-key below the icon to send the operator code to the Server.
9‐4
2-2. Entering a new Operator Code
Instructions on entering a new operator code or changing one with the Automat
1. Press the Network key . When the Network screen displays, press to
2. Use the Jog keys and select the operator code to register or change.
9‐5
3. Break Call
Instructions on how an operator reports that they are on break and that the machine is not
sewing. *Refer to LEM-Server Instruction Manual for its operation.
2. Press the C-key below the icon to start Break. Break message appears.
9‐6
4. Operator Call
Instructions on placing a call to the server
*Refer to the LEM-Server Instruction Manuals for its operations.
9‐7
5. Time-Out
Instructions on reporting that the machine is not in production
*Refer to the LEM-Server Instruction Manuals for its operation.
3. Press the A-key below the icon to report the Time-Out. The screen color changes.
*While in Time Out mode, you have to press and hold the Start switch on the machine
if you want to sew something in this mode.
9‐8
6. Downloading Designs (Direct Downloading)
Instructions on downloading designs that are saved on the server
Designs that will be downloaded need to be stored in the correct folders before downloading.
Set the Network server application to Direct Download Mode beforehand.
*Refer to the LEM-Server Instruction Manuals for its operation.
Press the A-key below the icon again to go back to the Network screen.
*Refer to Chapter 3 11. Character Entry Dialogue Box for entering the design name to
be downloaded.
9‐9
5. Press the G-key below the icon to start downloading.
Pass Distance between the start and end points, shown as horizontal and
vertical values, measured in tenths of millimeters.
P1 Distance between the start point and bottom left corner of the pattern,
P1 :measured in tenths of millimeters.
P2 Distance between the start point and top right corner of the pattern, P
1 : measured in tenths of millimeters.
6. When the download finishes, the screen will go back to the Start screen with the design
selected on the screen.
9‐10
6-2. Downloading from the Download History
5. Use the Jog keys and select the design to download from the history list in the Main
menu.
6. Press the G-key below the icon to go back to the Direct downloading screen with
9‐11
7. Downloading Designs (Schedule Downloading)
Instructions on downloading scheduled designs registered on the server.
Set the Network server application to Scheduled Download Mode beforehand.
*Refer to the LEM-Server Instruction Manuals for its operation.
2. Press the A-key below the icon. Schedule Downloading screen displays.
3. Use the Jog keys and select the design, then press the C-key below the icon to show
the design data information of the selected design. Refer to 6-1. Searching a Design by its
Name and Download for details.
4. Press the C-key below the icon to go back to the Schedule download screen.
*You can only download the first design in the list. You cannot download the other numbered
designs in the list.
6. When the downloading finishes, the screen goes back to the Start Menu but the downloaded
design still remains selected.
9‐12
Chapter 10 Editing Memory Designs
10‐1
1. Color Change Function Codes
Instructions for searching and changing a color change function of the memory design selected.
This operation is not available in Drive mode, and it only applies to Color Change function codes.
*Please refer to Chapter 13 1. Function Codes for information on color change function codes.
3. Press the A-key below the icon or B-key below the icon to change the
4. Press the G-key below the icon to save the change and go to the next color
Press the Color Change key again to go back to the Start Menu.
10‐2
2. All Function Codes
Instructions for searching and changing All function codes in the memory design selected. This
operation is not available in Drive mode. *Please refer to Chapter 13 1. Function Codes for
information on function codes.
2. The function code change screen appears for the selected Memory design.
3. Press the A-key below the icon or B-key below the icon to change the
function code.
4. Press the G-key below the icon to save the change and search for the next
Press the Color Change key again to go back to the Start Menu.
10‐3
3. Running Stitch Additions
Instructions for adding running stitches in a design
This function is not available during Drive mode.
2. Press the A-key below the icon to open the Running stitch addition menu.
3. Press the C-key to change the mode of adding Jumps or Needle drops.
You can see what mode you are in by looking at the Icon in the top left corner of the
display. The screen above shows the mode to add needle drops.
4. Use the Jog keys to move the cursor to the point where you want to make an addition.
5. Press the G-key below the icon to save the added data to the Memory design
data.
Press the Design Edit key again to go back to the Start Menu.
10‐4
3-2. Design Additions
Instructions for combining 2 designs together into one memory location. Both
designs must be in memory, and you import one of the designs into the other
design location.
1. Press the Design Edit key and then, press the A-key below the icon to
2. Press the B-key below the icon to import another design into the selected
design.
*There needs to be more than 1 design saved in Memory to use this function.
Press the B-key below the icon to go back to the Design Addition Menu.
3. Use the Jog keys to select another design that you want to add to the selected design.
4. Press the G-key below the icon to start importing the design.
*If the importing design had been resized or rotated, it will import the data with these
changes.
*Stitch addition and Design addition will be saved into memory after the last stitch in the
selected design.
10‐5
4. DSP (Design Stitch Processor)
4-1. Changing DSP
Instructions for making the selected design larger or smaller without changing the density of
the design. Also, the Maximum stitch length, Satin and Tatami spacing, and Running stitch
length can be changed.
3. Press the A-key below the icon and the DSP design list displays.
4. Use the Jog keys and select the item that you want to change values.
Note: Press the C-key below the icon to change values using the Numeric Entry
5. Press the D-key below the icon to see the Memory design list.
6. Use the Jog Keys and choose a memory location to create the new DSP design in.
*If the memory location you chose already has a design in it, the old design will be
overwritten.
10‐6
7. After changing the values, press the G-key below the icon to save the new
design.
8. If you want to pause saving, press the B-key below the icon.
*If the saving process was cancelled in the middle of saving, the incomplete
design will be saved in Memory.
Press the Design Edit Key again to go back to the Start screen.
10‐7
4-2. Stitch Processor List
No. (Icon) Item Function Range Default
TATAMI space
10‐8
Chapter 11 Preference
11‐1
1. Changing Machine Conditions (MC)
Instructions on how to change the Machine Condition
3. Press the A-key below the icon. The Machine conditions displays MC set up
screen.
4. Use the Jog keys and select the parameter to change from MC setting list.
11‐2
Press the E-key below the icon. Numeric Entry dialogue box appears.
Refer to Chapter 3 10. Numeric Entry Dialogue Box and enter the value.
11‐3
2. MC List
Range Of Default
Icons Parameter Function/Action
Values Value
1
Switches off the thread break detector of a needle
Borer 1 fitted with a boring device. Enter the number of 0 – 15
0
the needle that has the borer. Set to 0 if a boring [Needles]
device is not in use.
5
Controls the machine speed at the start of sewing to 180
Slow up Count
RPM for these specified amount of stitches, then ramps up
to the normal sewing speed. 3 – 15
3
[Stitches]
11‐4
Range Of Default
Icon Parameter Function/Action
Value Value
6 0 = Trimmers OFF
Trim Type 1 = Pantograph moves 0.4 mm to the left before
needle penetrates and thread is trimmed.
2 = Pantograph moves backwards, then needle
penetrates and the thread is trimmed.
3 = Same as 1, but slider pulls thread before 0 – 11 1
trimming.
11 = The remnant of the upper thread under the
fabric (at the start sewing/after trimming)
will be shorter than normal length. Setting
11 opens the Thread clamps after the trim
cycle to release the top thread tension on the
check springs.
10
Selects maximum stitch length that the m/c sews
Jump Divide in a single head revolution. A stitch longer than
the programmed values is divided into two
stitches. E.g. if set at 80 (8mm), when the m/c
encounters a stitch 10mm long, it will divide it
into two stitches.
11‐5
Range Of Default
Icon Parameter Function/Action
Value Value
11 Controls number of stitches m/c will
automatically back up at a thread break. If the
Stitch Back function is off, m/c will not back up at a thread
break. Otherwise, m/c backs up the number of
stitches entered in this parameter. E.g., set at 4, 0–7
the m/c automatically backs up four stitches after 4
a thread break. [stitch]
11‐6
Range Of Default
Icon Parameter Function/Action
Value Value
14 The distance in tenths of millimeters that is added
or subtracted from the length of a stitch. This
Swing
added or subtracted length is only applied to
stitches that have a change in direction from the
previous stitch. Therefore, this parameter has the
effect of increasing/decreasing the width of a satin
stitch, like typical lettering. This parameter has
also effects the width of a tatami stitch.
11‐7
Range Of Default
Icon Parameter Function/Action
Value Value
18 Sets pressure foot height when the Appliqué
command is executed. Parameter is set in degrees,
Appliqué
referring to the pressure foot height as shown on 60 – 120
the degree wheel. 80
*This method may be used for verification of start [degree]
position.
*If the m/c does not stop even though a thread 1–9
break occurs, changing the value to 2 may correct 3
[stitch]
the problem.
11‐8
Range Of Default
Icon Parameter Function/Action
Value Value
22 Sets right soft limit – allowable distance
pantograph can move to the right of the
Right Limit 0 – 3200
mechanical origin.
500
[mm]
26
LCD Mode Not Used
------- -----
27
LCD Bright Sets the color mode of the LCD screen. 1: dark
2: normal 2
3: bright
11‐9
Range Of Default
Icon Parameter Function/Action
Value Value
29
Sets WS System Active.
WS System
0 : OFF
1 : ON
0-1 0
30
Clamp Frame Not Used
------- -----
31
Warm Up Not Used
Speed ------- -----
32
Warm Up End Not Used
------- -----
34
Sets the Sequin Size Change on Left side
Sequin size
L1 0-50 0
11‐10
Range Of Default
Icon Parameter Function/Action
Value Value
35
Sets the Sequin Size Change on Right side
Sequin size
R1 0-50 0
36
Network Type Not Used
------- -----
38
Switches off the thread break detector of a needle
Borer 2 fitted with a boring device. Enter the number of 0 – 15
0
the needle that has the borer. Set to 0 if a boring [Needles]
device is not in use.
39
Switches off the thread break detector of a needle
Borer 3 fitted with a boring device. Enter the number of 0 – 15
0
the needle that has the borer. Set to 0 if a boring [Needles]
device is not in use.
40
Sets the Sequin Size Change on Left side
Sequin size
L2 0-50 0
41
Sets the Sequin Size Change on Right side
Sequin size
R2 0-50 0
11‐11
43 Rotary sequin control
Rotary Sequin 0: The last number of needle is available for the
sequin device
1: All needles are available for the sequin device. 0-1 0
44
This is used to change the Parameters of SMC,
Special MC
SMSU ------- -----
(For Chenille machine only)
11‐12
3. Sequin Adjusting Mode
Instructions on the Sequin devices and adjusting mode operations
1. Press the Preference key . Preferences setting screen below displays with
various options. Press the A-key below the icon. The Machine conditions
2. Go to MC setting list and select either 34: Sequin size L1 or 35: Sequin size R1, then
press the Origin key to have the machine on the Sequin Adjusting mode.
(This function cannot be selected when Sequin device is not connected.)
3. Press the C-key below the icon to feed a Sequin on all heads.
4. Press the D-key below the icon to feed back a Sequin on all heads.
11‐13
4. Setting the Screen Color
Instructions on setting the screen color
1. Press the Preference key, . Preference setting screen below displays with
various options.
2. Press the C-key below the Main icon of . Following screen color changing
3. Set the colors by moving the color scroll bars on the color lines with numbers.
Here, you can create an original color by mixing these 3 colors.
11‐14
4. Use the Jog keys and select the item that you want to change the color.
5. Press the A-key below the Main icon of , or the Origin key. Following dialogue
box appears.
Press the A-key below the Main icon of to cancel the changes and close the
dialogue box.
6. Use the Jog keys and enter the value that you want to change to from RGB.
Press the B-key below the Main icon of for smaller value.
Press the C-key below the Main icon of for larger value.
Press the D-key below the Main icon of to reduce all RGB value together.
Press the E-key below the Main icon of to increase all RGB value together.
7. Press the G-key below the Main icon of to save the changes.
8. Press the F-key below the Main icon of to change the all colors to default.
11‐15
4-2. Easy Settings
Instructions on selecting a design color from the color list
1. Press the Preference key, . Preference setting screen below displays with
various options.
2. Press the C-key below the Main icon of to view the Screen Color setting screen.
3. Use the Jog keys and choose the number to change the color.
4. Press the B-key below the Main icon of . Following dialogue appears.
Press the B-key below the Main icon of to close the dialogue without saving
changes.
6. Press the G-key below the Main icon of . It shows the design color.
11‐16
5. Setting the Design Color
5-1. Instructions on setting the design color by the value
Colors can be changed by changing the value of R (red), G (green) and B (blue).
1. Press the Preference key, . Preference setting screen below displays with
various options.
2. Press the D-key below the Main icon of . Design color setting screen will
display.
3. Use the Jog keys and select the number that you want to change the color.
4. Press the A-key below the Main icon of or the Origin key. Following dialogue
box appears.
11‐17
Press the A-key below the Main icon of to cancel the changes and close the
dialogue box.
5. Use the Jog keys and enter the value that you want to change to from RGB.
Press the B-key below the Main icon of for smaller value.
Press the C-key below the Main icon of for larger value.
Press the D-key below the Main icon of to reduce all RGB value together.
Press the E-key below the Main icon of to increase all RGB value together.
6. Press the G-key below the Main icon of to save the changes.
7. Press and hold the F-key below the Main icon of to change the all colors to
default.
11‐18
5-2. Easy Settings
Instructions on selecting a design color from the color list
1. Press the Preference key, . Preference setting screen below displays with
various options.
2. Press the D-key below the Main icon of to view the Design Color setting
screen.
3. Use the Jog keys and choose the number to change the color.
4. Press the B-key below the Main icon of . Following dialogue appears.
Press the B-key below the Main icon of to close the dialogue without saving
changes.
6. Press the G-key below the Main icon of . It shows the design color.
11‐19
6. Network
Instructions on setting Network configurations
2. Press the E-key below the Main icon of to display the Network Menu.
3. Select the item that you want to change from the Network setting item list.
Network :Input the “1”
ID :Set up desired automat ID name
IP Address :Set up IP address of the machine
Subnet mask :Leave as it – standard fixed value
Host IP :Set up IP address of the server
Host Port :Input the Port of the server
11‐20
5. When changing IP Address, following dialogue appears.
-Use the left and right Jog keys to select the item to change the value.
-Use the top and bottom Jog keys to change the value.
Press the C-key below the Main icon of again to cancel the changes and go
6. Press the G-key below the Main icon of to save the new value.
Refer to Chapter 3 10. Numeric Entry Dialogue Box and Chapter 3 11. Character
Entry Dialogue Box.
11‐21
7. Date Setting
Instructions on setting the Automat date and time
2. Press the F-key below the Main icon of . Date setting menu appears.
Press the A-key below the Main icon of , or B-key below , to change the
value.
Press the G-key below the Main icon of to save the changes.
11‐22
8. Software Version
Instructions on seeing BEXS software version
1. Press the Preference key, . Preferences setting screen below displays with
various options.
3. Press the A-key below the Main icon of . Following screen that shows the
Press the A-key below the Main icon of to go back to the Preference setting
screen.
11‐23
Chapter 12 System
1. System Structuring
2. Updating System software
3. Initializing Memory
12‐1
1. System Structuring
To check the software version loaded on the machine, see the Version information screen.
*Refer to Chapter 11 8. Software Version.
Save each system file in the appropriate folder in your USB as follows.
NK.XSS
USB
SYSTEM
mcb_IPL.SYS
12‐2
2. System Software Update
2. Insert the USB Flash Drive that contains the Software update.
3. While the machine is Off, press and hold the Origin key.
4. Press and hold the ORIGIN key until it makes an intermittent beeping sound.
12‐3
6. Press the B-key below the icon to display the Control System Update screen.
7. Press the A-key below the icon to display the Operation System Update screen.
8. Use the D-key below the icon and the E-key below the icon and select
9. Select the System software that you want to update, and press and hold the G-key,
10. When the process is complete, turn Off the power and restart.
12‐4
3. Initializing Memory
2. Press and hold the Origin key and Jog Up key and turn ON the machine.
7. Turn off the power after confirming Origin LED blinked, and turn on the power again.
12‐5
Chapter 13. Appendix
1. Function Codes
2. Sub-Function Codes
3. Error Messages
13‐1
1. Function Codes
13‐2
2. Sub-Function Codes
Height adjustment(P)
70 PR Presser foot height “---”
“--”,1~10
Width(S)
79 LZ Zigzag movement “---”
“--”,1~15
Pattern(P)
80 HSP Head Selection Pattern “---”
“--”,1~50
13‐3
3. Error Messages
Message
Description Trouble shooting
(Code)
A01 No or Low Battery Voltage If machine has been powered off for a long period
Error time, or a replacement CPU board was installed,
battery maybe low and need recharged. Leave
machine on for 24 hours to recharge battery. If
battery doesn’t recharge, call tech support for info
on replacement.
A05 Wrong Tape Code or BAUD 1. When sending a design via cable from a PC to the
Rate Error machine, the tape code setting on the PC must
match the setting set on the machine in “IN COM”
mode, otherwise you’ll get this error.
Barudan = U code
Tajima = EL code
ZSK = F code
Make sure the PC transfer machine setting
matches the Machine “In COM” tape setting.
2. Also check that the BAUD rate setting on the
machine matches the BAUD output from the PC
software program. They must match or you’ll get
this error. Call tech or software support to help
diagnose.
A08 Memory is Full or Design 1. Check to see if the memory is full first. Delete
Memory Read Error some designs if full.
2. This could also be a problem reading a design
into memory. Try renaming the problem design,
or try reading another design that’s verified
good.
3. If no designs will read into memory, may need to
reformat the internal CF memory card. Call
tech support.
A11 No PC or Peripheral Device This error occurs when sending a design to the
machine from a PC with a COM/Serial cable, and
Connected Error
the cable is disconnected or broken. Check the cable
connections first. Next try rebooting the computer
and the machine and try again.
If the COM connection has never worked before and
you’re setting this up for the first time, then the PC
program settings or cable connections are suspect.
Call tech or software support to help diagnose.
13‐4
Message
Description Trouble shooting
(Code)
A20 Memory Slot Empty This is not an error. It’s a message that the memory
slot you’ve selected is empty and you cannot make
any changes to it.
A21 All Memory Slots are This is not an error. It’s a message indicating that all
the memory locations are empty. Load at least one
Empty
design into memory to make this message go away
A24 No More Color Change This message occurs when teaching colors in a
design, and you’ve reached the last color change in
Codes Found
the design, and no more color changes are found.
A26 Sock Frame Origin Not Set The sock frame parameter in “Program” menu,
requires that you set the first sock frame origin
while the machine is out of Drive mode. Then set the
machine in Drive mode, and move the pantograph to
origin of the second sock frame. If you do not move
the panto to the second sock frame after putting into
Drive, you’ll get this error.
A28 Calculating Please wait This is a message that the machine is busy. Wait till
the message disappears before pressing any buttons.
A29 Memory is Full This is a message that all the memory locations are
full. Delete some designs in order to load more in.
A34 Too Many Color Changes in The maximum amount of color changes is 400. The
401st and more will be deleted from the design.
Design
13‐5
Message
Description Trouble shooting
(Code)
A35 Spectacle Frame Error Spectacle Frame is a special parameter in MC
parameters. When Spectacle Frame is turned On,
some machine operations are prohibited to protect
the machine. This is the error message given when
an operation is prohibited. If a spectacle frame is not
being used, turn this feature Off.
A37 USB Memory Device is Delete some designs off of the USB Memory Device.
Full
A38 No USB Memory Device 1. Check that the USB Memory Device is inserted
correctly. If inserted OK and still getting error,
Inserted
check Automat connector and/or try another
USB memory device.
2. If still a problem, check the internal CF memory
card and/or connection board. Make sure they
are not damaged or came loose.
A39 USB Read/Write Error Retry using the USB memory or try another USB
memory device.
A40 Network Error This error occurs when using Barudan’s DFS
(Design File Server) or LEM Networking Software to
connect to the machine. It means the machine is
disconnected from the network. Check that the cable
from the PC to this machine is connected properly
and not damaged. If OK, close the DFS or LEM
software and reopen and retry. If still a problem.
Reboot the computer and the machine to see if it
corrects the network error. If the problem is
intermittent, try re-routing the cable away from
other electrical power cables or try a shorter cable.
A41 Design Data Reading This error occurs when reading design data that is
made with a format problem or with wrong design
Error
information header. Try reformatting the bad design
with digitizing/editing software or read another good
design.
13‐6
Message
Description Trouble shooting
(Code)
D01 Needle Bar Not Locked Color Change Lock sensor is not engaged or not
working properly. Manually rotate the Color change
assembly so the sensor plate engages the Lock
sensor and retry. If still a problem look to see if the
Sensor LED is working. If the Color Change
assembly is in a bind or jammed, do not force. See
Error D05 for possible binds.
D03 Color Change Lock Error Color Change Lock sensor is not engaged or not
working properly. Manually rotate the Color change
assembly so the sensor plate engages the Lock
sensor and retry. If still a problem look to see if the
Sensor LED is working. If the Color Change
assembly is in a bind or jammed, do not force. See
Error D05 for possible binds.
D04 Color Change Needle Needle Select Board in Color Change Assembly has a
sensor for each needle. One sensor at a time should
Sensor Error
always be engaged and On. First manually rotate
the Color change assembly to see if it clears up the
problem. Do not force if color change is in a bind. See
Error D05 for possible binds. If no binds and still
getting this error, check the Needle select board to
see if the sensor plate is bent or if any of the sensors
are broken. Replace the Needle select board.
D05 Color Change Error Machine had an error trying to make a color change.
Manually rotate the color change assembly to see if
there are any binds in the color change movement.
Possible Binds.
1. One or more of the thread keep solenoids is stuck
or out of position causing it to jam a head from
moving.
2. One or more of the Jump solenoids is not
engaging
3. One or more take up levers are broken.
4. Sewing head side cover is interfering with head
movement.
5. The Degree wheel is the wrong position.
13‐7
Message
Description Trouble shooting
(Code)
D06 Main Motor Trip Error Try to restart the machine. If still getting error, turn
Off and try rotating sewing head by hand and check
for binds (To rotate the sewing head, remove the
main drive pulley cover to get to the degree wheel
and turn the degree wheel). See D07 trouble
shooting for possible binds.
D07 Main Motor Overload Turn Off machine and rotate sewing head by hand
and check for bind (To rotate the sewing head,
Error
remove the main drive pulley cover to get to the
degree wheel and turn the degree wheel). If binding,
take off the throat plate and check for thread
wrapped around back of the sewing hook or sewing
hook area.
Try oiling the machine to see if it’s easier to rotate. If
you cannot find bind, call tech support for help.
D08 Frame Limit Error Message that the pantograph is beyond one of the
soft limits as set in the MC parameters. Re-center
the origin of design so it traces inside the limits
without getting this error. Call tech support if soft
limits need to be reset or changed in MC parameters.
D09 Start/Stop Switch Error This error means there is a problem with either the
start or stop switch being stuck on. Check switches
and wiring.
D11 Rotary Encoder Error Problem with encoder. Call tech support.
D12 Trimmer Slider Error Trimmer slider is stuck in down position or caught
on un-trimmed thread. If caught on un-trimmed
thread, break thread by hand and pull about 2
inches (50mm) of thread before letting the trimmer
slider pull thread up into the thread catch. If
machine continues to have D12 errors because it’s
not trimming, check and adjust the trimmers.
Replace blades and wave washer if necessary.
If D12 is happening because slider is sticking, check
slider operation by hand and clean or repair as
necessary for smooth operation.
13‐8
Message
Description Trouble shooting
(Code)
D13 No further Stitch Back or Message that machine cannot stitch back or
Automending due to 1600 automend any further due to 1600 Stitch limit. If
stitch limit needing to stitch back/automend further, use float
operation, and float back where needed. See
operation manual for Float instructions.
D14 Push Start Button Message that start button needs to be pushed to
continue operation.
D19 Stopped for Stop Code Message that machine stopped due to stop code in
design.
D21 Stopped by Stop Switch Message that machine was stopped by the stop
switch
D22 Trimmer Motor Error Trimmer motor is jammed or not stopping in the
correct position.
You must turn machine Off to reset this error.
Check the trimmer blade adjustment.
Birdnesting of thread will knock trimmers out of
adjustment when trying to trim. Remove any excess
thread from under throat plate and reset trimmer
blade if needed.
D23 Stopped for Appliqué Message that machine stopped due to stop code in
design and Appliqué program feature is turned On.
13‐9
Message
Description Trouble shooting
(Code)
D25 Stopped for Thread Break Message that machine stopped due to thread break.
Fix thread break and continue. If thread is not broke
(false thread break) check that thread is wrapped
around the thread detect wheel on the tension
assembly.
If false thread breaks occur on small stitches try
increasing MC parameter #19, T-Break to a higher
value.
D26 Pulse Motor Circuit Message that the machine stopped because the pulse
motor drive (pantograph) circuitry has over heated.
Overheat
Power off the machine to let it cool down.
Check and clean the fan and fan opening to make
sure lint or other debris is not blocking them.
Afterwards, power back On, and check that the fan
is working. If fan works and still getting D26 error,
call tech support.
D27 Stopped for Temporary Message that a temporary stop code was inserted in
the design on the last run.
Repair Stop
D28 No further Stitch Back or This is a message saying you cannot back up any
further unless you do a manual trim. Do a manual
Automending due to Color
trim.
Change
D29 Servo Driver Error Something jammed the pantograph while sewing, or
there is a problem with the Servo electronics. Power
off machine and make sure pantograph is not
jammed by trying to move by hand. Remove any
binds before powering on again. If no binds, power
back On and see if it’s OK. If still a problem, call tech
support.
D30 Head/Duct Board Switch More than 2 switches on the Head/Duct board are
ON. Please check and make sure switches are set
Error
properly. Check ribbon cable from head switch
boards to head duct boards. An unplugged or
damaged cable from one board will cause this error.
D31 Driver Box/Board Problem with Automat recognizing that the Driver
board is connected. Check cables from Automat to
Communication Error
Driver board. Call tech support.
13‐10
Message
Description Trouble shooting
(Code)
D32 Stopped for Sub End Code Message that Roll to Roll feature is turned On, and
machine stopped due to Sub End code in design data.
D33 Power Interrupt Error A power interruption to the machine has occurred.
Power down the machine, then back On to re-set. If
you continue to get this error, check for electrical
power problems to machine. Try another known good
power outlet, or another circuit that’s not being used
by other equipment.
D36 Stopped for Bobbin When Bobbin counter feature is activated, machine
Counter stops, trims the bobbin and gives this message to let
you know why it stopped. Change your bobbin, and
start machine to reset.
D37 Sequin Device Error Check that Sequin Driver box is turned on. Call
tech support
D38 Chenille Driver Error Turn off the machine and reboot. Make sure the
Chenille Driver box is turned On. If the same error
message displays again, check the wiring to the
Needle Bar rotation motor. Otherwise motor may be
faulty or jammed. Call Tech support.
D39 Looper Motor Error Turn off the machine and reboot. If still a problem,
turn the Looper motor shaft manually until the (top)
shaft sensor turns On and retry. Call Tech support
for more help.
D40 Chenille Thread Clamp Turn off the machine and reboot. If still a problem,
Motor Error turn the tension release motor shaft manually until
the shaft sensor turns On and retry. Call Tech
support for more help.
13‐11
Message
Description Trouble shooting
(Code)
D41 Chenille Needle Height This error occurs when the needle bar height or
Error cancel position is wrong. Turn off the machine and
reboot. If still a problem, turn off the machine. Then
manually rotate the (needle bar) leveling shaft on
the problem head and see if the needle bar drive
levers inside move smoothly and freely and not in a
bind. Fix and correct any binds in the levers before
turning the machine on again. Then, rotate the shaft
to the lower position and see if the LED for Needle
height origin sensor lights when engaged. Call
Tech support for further help.
D42 Chenille Error This Chenille error occurs when there's a problem
other than D38 to D41.
Its’ most likely a stepper driver board problem in the
Chenille Drive box.
Call tech support for help.
13‐12
Embroidery Machine
BEXR
BEXS
BEXY
series
Mechanical Guide
Table of Contents
i
Needles/Backing Chart . . . . . . . . . . . . . . . . . . . . . . . 1-30
• Leveling Bolts
Arm type machine: four (4) leveling feet, ten/twelve (10/12) leveling bolts
for the twelve and fifteen head machines.
Bridge type machine: five (5) leveling pads.
• Light Fixture Already assembled above the sewing area. The 110V
machines have a separate power cord for the Lamp Assembly. Therefore,
they need to be plugged into a separate outlet. Do not plug into the outlet
on the front of the Driver Box.
• Felt Pads (one per needle per sewing head) If necessary, place a Felt Pad
on each of the Spool Pins located on the Thread Stand before threading.
Leveling
Bolts/Plates
Mounting
Leveling Feet
Danger
To reduce the risk of electric shock:
220V 3 Phase
This product is for use on a circuit having a nominal rating more than 120V and is
factory-equipped with a specific electric cord and plug. No adapter should be used with this
product. If the product must be reconnected for use on a different type of electric circuit, the
reconnection should be made by qualified service personnel; and after the reconnection, the
product should comply with all local codes and ordinances.
Fig. 1
Fig. 1
Stitch Theory
To fix problems that may occur during sewing, it is important to understand how stitches are
formed. Timing is the relationship between the rotary hook assembly and sewing needle. The
hook and the needle must be in perfect synchronization to have properly formed stitches.
Tension Adjustments
Top Thread Tensions
Tension is the tautness of the thread as stitches are formed. There are two tensions to be
considered when making adjustments. The top thread, is controlled by the top tension (small
pretensioner, large top tensioner); and the bobbin thread, located in the bobbin case, is
controlled by the bobbin tension. These tensions determine the quality of the embroidery.
Factors such as the type of material you are using, the tightness of the fabric in the hoop, the
backing used, the size and style of lettering, and the type of thread being used will all play a
part in setting the proper tensions.
The top tension and bobbin tension work together to form stitches, but they are adjusted
separately. Tension should be set to allow 33% bobbin thread to show on the reverse side of
the embroidery. For example, if the bobbin thread is white and the top thread is blue, the
underside view of the stitch will be white in the center, representing one third of the total
stitching, and the outside edges will be blue, representing two thirds of the total stitching.
Turn the sample over and look at the back of the stitching. Proper tension would show two
thirds top thread color and one third bobbin thread. Barudan supplies several sew test designs
on a CF card for new machines.
You may find it necessary to adjust the top tension to compensate for variances in material or
thread. Generally when you are using a thicker material (e.g., heavy jackets) or thicker thread,
the upper tension should be set more loosely.
Fabric You may find it necessary to adjust the tension take-up spring when
Change you switch to very thin or very thick fabric. To sew on thinner
fabric, lighten the tension on the take-up spring. To sew on thicker
fabric, tighten the tension. Follow the steps listed below for
adjusting the take-up spring tension.
False Thread There may be a time when you notice that the machine is constantly
Break Detection detecting thread breaks. The machine keeps stopping, but the thread
is not broken. When this occurs, the tension take-up spring is too
tight.
Sewing Preparation
Using the proper size hoop when embroidering finished goods ensures the best results. Before
hooping, use Float, the H and V values or Perimeter Trace to determine the pattern size and
choose a hoop slightly larger than the pattern. It is recommended to leave at least a 1/2"
clearance around the pattern. The garment must be hooped straight and tight so the
embroidery appears straight. It is best to use a framing board system which holds the hoop
stationary so you can use both hands when straightening and smoothing the fabric.
Positioning the Design on the Garment
The placement of a design on a garment is subject to many variables, such as customer
preference, size and style of the garment, size and style of the design and the degree of
difficulty in working with the garment. We have assembled some guidelines for placing
designs on some popular garments. These measurements are approximate and refer to the
center point of the entire design.
NOTE: Monograms and names should be placed on the left front unless
otherwise specified. For children’s clothing, these measurements should be
scaled down.
FRACTIONAL MILLIMETER
INCH EQUIVALENT
1/16 1.5875
1/8 3.175
3/16 4.7625
1/4 6.3500
5/16 7.9375
3/8 9.525
1/2 12.700
5/8 15.875
3/4 19.050
7/8 22.2250
1 25.400
Backing Materials
The use of backing materials and/or toppings will enhance your embroidery. The type of
backing needed is determined by the fabric being embroidered. In most cases, backing will be
needed to prevent stitches from pulling and distorting the garment. Backing materials give
strength to unstable fabrics (knits) and a better appearance on woven fabrics (less puckering
and pulling).
Backing Guidelines
A loose knit fabric can be embroidered, but without selecting proper stitch density and
backing, the garment can be stretched and possibly cut. The operator’s concern is to keep
fabrics from stretching, puckering, or popping through the stitches during sewing. In general ,
thinner garments, need more stable backing.
Backings range from very light-weight tearaway to heavy-weight cutaway, from iron-on to
non-adhesive. All serve different purposes. The most universal backings are medium-weight
tearaway or cutaway types.
Backing should be cut to completely fit in the hoop, not just as a strip to fit across the center
of the hoop. When dealing with an open weave fabric that you don’t want to move or gather,
using spray adhesive on the backing will help keep the two together, adding stability.
Softouch
Softouch is a woven backing material made of 100% non-shrinkable polyester. Softouch
backing is used with many knits and stretch fabrics. These materials cannot be pulled tightly
in a hoop by themselves because they will stretch out of shape. Softouch is used to add
stability to the garment while it is being sewn. Without Softouch backing, knits will not hold
the stitching and can even be forced down into the hole in the throat plate.
To use Softouch backing, cut a piece slightly larger than the hoop you are using and place it
underneath the area of the garment that is going to be monogrammed. Hoop the garment as
usual, using the backing material as though it were part of the garment. Make sure that the
garment is as smooth and snug as possible in the hoop. You may wish to use a dissipating
bonding adhesive spray to bond the backing to the garment for better stability.
Cut away the excess backing after embroidering, leaving a small margin around the
embroidery. Do not cut the backing between letters and designs. Leaving it in place gives
added stability to the embroidery after laundering.
Softouch can also be used with thinner woven fabrics to give better clarity and detail to
intricately embroidered designs.
Tearaway
Tearaway is a non-woven material that provides some of the stability of Softouch, but can be
torn away like paper. It is used with non-stretch fabrics. It is hooped in the same manner as
Softouch, but it is not strong enough for heavier knits or stretchy materials. Tearaway gives
body to thin materials and is well suited for nylon jackets, blouses, sheets, etc. It will help
reduce puckering and pulling on these fabrics.
Cutaway
Cutaway backings include a large assortment of fabrics: heavy nonwovens, woven cotton
buckram; and woven nylon polyester. A cutaway backing is a fuller product and provides
more support than tearaway backing. Cutaway backings are generally more expensive but are
more popular with experienced operators.
Backing Paper
Backing paper is used beneath fabrics with a looped or rough texture, e.g., towels or canvas,
and with garments that have a rubber lining, e.g., rain slickers or waterproof bags. This allows
the hooped garment to move smoothly while sewing, decreasing the chance of dragging. The
backing paper is not put in the hoop with the material, but is placed under the hoop, between
the garment and the sewing surface. When the embroidery is finished the paper can be pulled
away.
Normal Normal point needles pierce, or split, the threads of the fabric
Point without cutting them. Using normal point needles results in the
cleanest possible stitch.
Needle Insertion
When you receive the machine, all needles should already be in place. However, you will,
from time to time, need to change a needle.
Replacing a Needle
1. Turn off the main power to the machine.
2. Loosen the needle clamp screw, located on the bottom of the needle bar and
remove the needle. Use the small, yellow handled flat blade screwdriver provided
in the accessory tool box.
3. Insert the new needle as far up as possible. Make sure the groove on the needle is
facing the front of the sewing head. An improperly inserted needle will not only
not sew, but can damage the hook assembly.
4. Tighten the needle clamp screw while holding the needle in place to secure the
needle.
NEEDLES/BACKING CHART
NEEDLE
FABRIC BACKING TOPPING COMMENTS
SIZE/TYPE
Canvas 80/12SP or NP 1T No Hoop tightly to keep canvas from slipping
in hoop.
Coated/ 80/12 SP, BP, 1T No Heavyweight fabrics may not require any
Waterproof Teflon backing.
Fabric
Corduroy 80/12SP or NP 1T Yes A higher stitch density, as well as topping,
may be necessary to prevent stitches from
sinking into the wale.
Cotton 70/10 to 1T No High density or very detailed patterns may
Sheeting 80/12SP or NP require more backing.
Denim 80/12SP or NP 1T Optional Reduce speed if needle begins to heat up or
if thread breaks occur.
Dress Shirt 70/10 to 1T Optional Topping recommended for highly detailed
(Woven) 80/12BP patterns or pique knits.
Golf Shirt 70/10 to 1C Optional Topping recommended for highly detailed
(Cotton/ 80/12BP patterns or pique knits.
Poly Knit)
Golf Shirt 70/10 to 2C or 3T Optional Topping recommended for highly detailed
(100% Cot- 80/12BP patterns or pique knits.
ton)
Leather 70/10 to 1T No Reduce sewing speed. Use the smallest
80/12SP needle possible for the weight of the
leather to avoid the formation of large
holes that could cause the embroidery to
tear out of the garment. Lightweight leath-
ers may require more backing.
Lingerie or 70/10 BP or NP 2T Yes Reduce sewing speed. Use a thinner thread
Silk (#50 or #60) and decrease the needle size
to 60/8 for very fine fabrics. Because fab-
ric tears easily, increase column width on
letters, without increasing the letter size, to
avoid close needle penetrations. Use cau-
tion when removing excess tearaway and
topping.
• You should have both soft-bristle and stiff-bristle brushes and a shop vac
available for routine cleaning.
• An air compressor is useful for cleaning hard to reach areas.
• A mild spray cleaner can be used on the table top to clean up excess oil
that may splatter when the machine is oiled.
• Periodically vacuum the vents of the driver box. Do not use compressed
air to blow the vents clean, as this will force debris into the driver box.
A maintenance log, attached to the machine, is recommended. Keep a chart of the
maintenance/oiling schedule, performed on the machine.
Bobbin Case Maintenance
In a normal production setting, the bobbin case should be cleaned every 4 - 6 hours. Brush
lint and dust out of the bobbin case. Failure to keep the bobbin case clean can cause tension
problems. If tension is adjusted without first removing dust and lint, the tension spring on the
bobbin case can be bent too far and the case will need to be replaced.
Machine Lubrication
Different parts of the machine require different types of lubricants and different lubrication
frequencies. The diagrams and charts on the following pages are a guide for the lubrication
schedule necessary to keep the machine running properly. Refer to the appropriate
diagram/chart for the type of sewing head on your machine.
Barudan America supplies machine oil and bearing oil with all new machines.
Lithium Grease Spray has to be purchased by the customer.
F1 B2 D1
C1
B1
D2
A1
E2
E1
D2 E4
E1
F1 D3
D3
B2
E3
B2
B2
B3
A1
Guide Plate E4
H/V Linear Bearing Rails Clean and oil with 30 wt. engine/machine oil Every 3 months
(not shown)
E2
E1
C3
C5
C3
C5
C4
E3
E3
C4
C4
E4 B3
E4
E4
E4
C2
B2 C1
F1
B2
B2
A1
Hook Timing
Hook timing is probablythemostmisunderstoodaspectof embroiderymachinemechanics.It
has nothingto do with thetypeof fabric, tensionor synchronizationof theheadson a
multiheadmachine.
Sometimes the Position Finger moves out of adjustment. When correct, the Position Finger
notch, the protruding part, lines up centered with the hook assembly shaft.
1mm G ap
B as ket
P os ition
P os ition F inger F inger Nos e
13‐1