120 Dungeon Traps Rooms and Events

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

D20 D6

1 Pit filled with 1 acid


2 nothing
3 sludge
4 spikes
5 venomous creatures
6 water
2 Pressure plate releases 1 a rolling boulder
2 blades
3 crushing walls
4 darts
5 flames
6 poison gas
3 The floor 1 collapses
2 is a creature
3 is frictionless
4 is invisible, but can be walked on
5 is spring-loaded
6 tilts into another room
4 A shelf 1 contains a clue or key
2 holds a cursed book
3 holds a full potion bottle
4 holds a spell scroll
5 holds poisoned food
6 is a secret passage
5 Suddenly 1 a gust of wind blows out the torches
2 the doors all close and lock
3 the room begins filling with sand
4 the statue here animates and attacks
5 you all become very sleepy
6 you sink into the ground like quicksand
6 A locked chest 1 can't be unlocked but has gold inside
2 contains cursed treasure
3 holds a potion bottle
4 holds a spell scroll
5 is actually a mimic
6 unlocks with difficulty but is empty
7 A tripwire 1 made of a vine triggers strangling vines
2 releases the trapped monster
3 drops a cage over you
4 slams the doors shut and locks them
5 triggers a decrepit and ineffective trap
6 sounds an alarm alerting the denizens
8 A one-way portal to 1 a random room (splits the party unless holding hands)
2 a treasure trove
3 death
4 the beginning of the dungeon
5 the stomach of a monster
6 underwater
9 A door 1 leads to this same room, no way out
2 that opens to a solid wall
3 that requires a password
4 trapped with explosives
5 with a large keyhole in the center
6 with a riddle in order to open
10 A peculiar room where 1 gravity is reversed
2 it is utterly dark and all lights are ineffective
3 the walls imprison living monsters
4 time outside does not pass while inside it
5 you all have strange prophetic visions
6 you must walk backwards to go forward
D20 D6
11 In this cavern 1 grow crystals of various sizes and colors
2 grow phosphorescent mushrooms
3 is a clutch of large eggs
4 is a disused mine with an overturned cart
5 lives a monster who is thankfully not home
6 runs a magical or cursed spring of water
12 A treasure 1 guarded by a sleeping monster
2 inside an ooze or gelatinous cube
3 that animates and attacks if touched
4 that is illusory and conceals a pit
5 that there is surprisingly nothing sinister about
6 with a curse that is not immediately apparent
13 A lever that if pulled 1 causes monsters to fall from the ceiling
2 causes the room to begin filling with water
3 changes something elsewhere in the dungeon
4 opens a pit beneath the lever
5 opens a secret door
6 starts a countdown, which resets if pulled again
14 On a pedestal sits a 1 candelabra that if lit reanimates the skeletons on the floor
2 crystal ball that views other parts of the dungeon
3 fountain with magical or cursed water
4 mirror that sees through clothing, closed boxes, etc.
5 summoning altar that makes monsters until destroyed
6 valuable diamond with razor-sharp facets
15 This room is the 1 great hall
2 kitchen and pantry
3 laboratory
4 living quarters
5 storehouse
6 temple of evil
16 A tricky monster that 1 gets worse if attacked (splits into more, gets tougher, etc.)
2 has a weakness removed or an unexpected extra ability
3 is a doppelganger of a PC or familiar NPC
4 is verbally controlled by enemy, but will listen to party as well
5 looks like a tough monster, but is a disguised easy one
6 looks like an easy monster, but is a disguised tough one
17 Someone is here: 1 A lost explorer who has survived by his ability to turn invisible
2 An aged immortal knight who challenges you to a battle of wits
3 Asking for help, but is a decoy and not actually in distress
4 Kidnapped peasants, victims for experimentation or sacrifice
5 The corpses of less fortunate adventurers who came before
6 The designer of the dungeon, imprisoned by his master
18 Temptation: 1 First time is a benefit, all subsequent times are injurious
2 Glass pillar of coins, if broken, party is buried alive in coins
3 Hand in the dark opening is the only way to open the door
4 Rope for swinging across chasm, the rope is sliced to break
5 Tiny door, shrinking potion nearby, shrinking doesn't wear off
6 Whoever labeled the box "Do Not Open" wasn't kidding
19 Combat Complications: 1 Chased back through an area of traps already traversed
2 Fog
3 Marbles on the floor, flying enemies
4 One of the PCs is mind controlled to fight the others
5 Portcullis closes and splits the party
6 Sneezing powder
20 Miscellaneous: 1 Elevator/Staircase
2 Giant spiderwebs
3 Glue on wall/door/item
4 Logic puzzle
5 Trap affects all except the person triggering it
6 You hear a click, but nothing happens

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy