This document describes 20 random encounter tables with 6 options each that could be used to randomly generate encounters, traps, puzzles, and other complications in a fantasy dungeon crawl. Rolling on these tables could provide unexpected challenges, dangers, mysteries, and temptations for adventurers exploring the dungeon.
This document describes 20 random encounter tables with 6 options each that could be used to randomly generate encounters, traps, puzzles, and other complications in a fantasy dungeon crawl. Rolling on these tables could provide unexpected challenges, dangers, mysteries, and temptations for adventurers exploring the dungeon.
This document describes 20 random encounter tables with 6 options each that could be used to randomly generate encounters, traps, puzzles, and other complications in a fantasy dungeon crawl. Rolling on these tables could provide unexpected challenges, dangers, mysteries, and temptations for adventurers exploring the dungeon.
This document describes 20 random encounter tables with 6 options each that could be used to randomly generate encounters, traps, puzzles, and other complications in a fantasy dungeon crawl. Rolling on these tables could provide unexpected challenges, dangers, mysteries, and temptations for adventurers exploring the dungeon.
2 nothing 3 sludge 4 spikes 5 venomous creatures 6 water 2 Pressure plate releases 1 a rolling boulder 2 blades 3 crushing walls 4 darts 5 flames 6 poison gas 3 The floor 1 collapses 2 is a creature 3 is frictionless 4 is invisible, but can be walked on 5 is spring-loaded 6 tilts into another room 4 A shelf 1 contains a clue or key 2 holds a cursed book 3 holds a full potion bottle 4 holds a spell scroll 5 holds poisoned food 6 is a secret passage 5 Suddenly 1 a gust of wind blows out the torches 2 the doors all close and lock 3 the room begins filling with sand 4 the statue here animates and attacks 5 you all become very sleepy 6 you sink into the ground like quicksand 6 A locked chest 1 can't be unlocked but has gold inside 2 contains cursed treasure 3 holds a potion bottle 4 holds a spell scroll 5 is actually a mimic 6 unlocks with difficulty but is empty 7 A tripwire 1 made of a vine triggers strangling vines 2 releases the trapped monster 3 drops a cage over you 4 slams the doors shut and locks them 5 triggers a decrepit and ineffective trap 6 sounds an alarm alerting the denizens 8 A one-way portal to 1 a random room (splits the party unless holding hands) 2 a treasure trove 3 death 4 the beginning of the dungeon 5 the stomach of a monster 6 underwater 9 A door 1 leads to this same room, no way out 2 that opens to a solid wall 3 that requires a password 4 trapped with explosives 5 with a large keyhole in the center 6 with a riddle in order to open 10 A peculiar room where 1 gravity is reversed 2 it is utterly dark and all lights are ineffective 3 the walls imprison living monsters 4 time outside does not pass while inside it 5 you all have strange prophetic visions 6 you must walk backwards to go forward D20 D6 11 In this cavern 1 grow crystals of various sizes and colors 2 grow phosphorescent mushrooms 3 is a clutch of large eggs 4 is a disused mine with an overturned cart 5 lives a monster who is thankfully not home 6 runs a magical or cursed spring of water 12 A treasure 1 guarded by a sleeping monster 2 inside an ooze or gelatinous cube 3 that animates and attacks if touched 4 that is illusory and conceals a pit 5 that there is surprisingly nothing sinister about 6 with a curse that is not immediately apparent 13 A lever that if pulled 1 causes monsters to fall from the ceiling 2 causes the room to begin filling with water 3 changes something elsewhere in the dungeon 4 opens a pit beneath the lever 5 opens a secret door 6 starts a countdown, which resets if pulled again 14 On a pedestal sits a 1 candelabra that if lit reanimates the skeletons on the floor 2 crystal ball that views other parts of the dungeon 3 fountain with magical or cursed water 4 mirror that sees through clothing, closed boxes, etc. 5 summoning altar that makes monsters until destroyed 6 valuable diamond with razor-sharp facets 15 This room is the 1 great hall 2 kitchen and pantry 3 laboratory 4 living quarters 5 storehouse 6 temple of evil 16 A tricky monster that 1 gets worse if attacked (splits into more, gets tougher, etc.) 2 has a weakness removed or an unexpected extra ability 3 is a doppelganger of a PC or familiar NPC 4 is verbally controlled by enemy, but will listen to party as well 5 looks like a tough monster, but is a disguised easy one 6 looks like an easy monster, but is a disguised tough one 17 Someone is here: 1 A lost explorer who has survived by his ability to turn invisible 2 An aged immortal knight who challenges you to a battle of wits 3 Asking for help, but is a decoy and not actually in distress 4 Kidnapped peasants, victims for experimentation or sacrifice 5 The corpses of less fortunate adventurers who came before 6 The designer of the dungeon, imprisoned by his master 18 Temptation: 1 First time is a benefit, all subsequent times are injurious 2 Glass pillar of coins, if broken, party is buried alive in coins 3 Hand in the dark opening is the only way to open the door 4 Rope for swinging across chasm, the rope is sliced to break 5 Tiny door, shrinking potion nearby, shrinking doesn't wear off 6 Whoever labeled the box "Do Not Open" wasn't kidding 19 Combat Complications: 1 Chased back through an area of traps already traversed 2 Fog 3 Marbles on the floor, flying enemies 4 One of the PCs is mind controlled to fight the others 5 Portcullis closes and splits the party 6 Sneezing powder 20 Miscellaneous: 1 Elevator/Staircase 2 Giant spiderwebs 3 Glue on wall/door/item 4 Logic puzzle 5 Trap affects all except the person triggering it 6 You hear a click, but nothing happens