UX - Landing Your First UX Job - Handout
UX - Landing Your First UX Job - Handout
UX - Landing Your First UX Job - Handout
Kendell Warner
Amazon Web Services (AWS)
@kendellwarner kendellwarner@gmail.com
Ashton Shechter
Garmin
Liz Hixon
Nukshuk
UX Skills
UX is a very broad field. While it’s probably not be necessary to have a
thorough understanding of every UX skill, it’s always helpful to have a general
knowledge of the basics:
• Research
• Information architecture (hierarchy, organization)
• Flow charts
• Journey maps
• Wireframing
• Interface design
• Prototyping/User testing
• Analytics
Responsibilities
A “UX design” role can look very different from company to company
depending on the size and scope of the team and product. Some roles will
require you to have a general knowledge of UX, while other roles may be
more specific: web, interface design, research, or user testing, etc.
• Generalist: a small company or startup may require many responsibilities
• Specialist: in a large company, UX roles will be much more specific
Cross-Industry Experience
There are many valuable skills from other jobs/industries that transfer to the
UX field. These experiences are useful when transitioning into a UX role.
Examples:
• Developers may have experience with flow charts and analytics
• Web designers likely understand sitemaps or user flows
• Psychologists may have a grasp on user behaviors
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Portfolio
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Networking
Take Initiative
• Reach out to senior designers, managers, etc.
• Invite to meet over coffee
• Ask questions
• Ask to shadow a designer
• Find a professional mentor
• Be persistent, follow up
• Ask hiring managers, senior designers, etc. to review your portfolio and/or
resume or perform a mock interview
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Software Tools
Design
Collaboration
Whiteboarding
Miro FigJam
Prototyping
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Q&A
“Web design” is more specific than broader “UX design,” which can relate to
nearly any aspect of a user’s interaction with a product or company. If you
can focus in on an area of UX that gives you more of a specialty, go for it.
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Q&A
Look at what other companies are doing: Material Design, Lyft Design, IBM
Design. Look at how they’re taking creative models and transferring it to a
screen. If this kind of work resonates with you, the switch to UX is probably
easier than what you may be thinking. UX designers come from all sorts of
backgrounds. If there’s something you’re interested in, go for it!
The way you advocate for how UX is implemented into products and
practices will depend on the scale and investment of the organization.
Tag design changes as what they’re for: usability, accessibility, business goals
and/or risks, etc. This will help teams and companies prioritize changes.
UX isn’t only about the end user; it’s also about your team and your
company. Even if you create the absolute optimal end-user experience,
but your company doesn’t have the manpower, the timeline, or the budget
to implement, it isn’t the ideal solution. You have to take those things into
consideration and work within those constraints. Understand that UX is an
iterative process and may take time.
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Q&A
Even on small teams, or if you’re the only UX designer, you are never a party
of one. You will always need to interact, collaborate, and communicate
with project managers, company leadership, stakeholders, clients/users,
developers, etc.
Since UX is still evolving, and as a new designer, it’s okay to not know exactly
where your place is right off. As you gain experience and grow, you will move
into roles and responsibilities that fit your skills and personality.
In addition, you can even ask for mock interviews to practice and improve
your presentation.
When putting projects in your portfolio, consider how you can tell a story
that says, “I thought about this,” even if the project isn’t UX-specific. Even
if you show a branding project you worked on, demonstrate how you can
transfer it to multi-platform experiences. Show and explain the critical
thinking and process skills that demonstrate the value you bring to the UX
field. Demonstrate that you’re able to assess the end user – the person who
is going to interact with your project.
Come up with your own projects. For example redesign a website or app
you use often. Think about what’s good about it, what can be improved?
“UX” it; design it from scratch, or come up with your own application. Hiring
managers will be really interested in the work you do on your own time as it
demonstrates your initiative and passion for user experience.
Take a look at Behance, Figma Community, etc. to explore content and see
what they’re doing and figure out how you can put your own spin on it.
Realize that hiring managers know that many people aren’t going to have a
UX degree or professional UX experience.
It can be hard to part with projects that we’re attached to, but remember that
your portfolio exists to find you the job you want. If you have projects that
don’t align with that goal, it’s better to archive them.
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Q&A
Also lots of people make their portfolios available in the Figma community.
So you can take a look at them and use those insights to make your portfolio
even better.
It’s a good idea to have a basic understanding of the pros and cons of
different UX software programs. But at the end of day, software is quickly
evolving and there are always new things coming out. So if you’re familiar
with one, it’s pretty simple to transition and there are always online tutorials
you can check out to get more familiar with features.
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Interview Questions
About You
• Tell us about yourself.
• What things do you enjoy doing other than design?
• How did you get into the field? What led you here?
• Where do you see yourself in five years?
UX Comprehension
• How do you define UX and/or UI design?
• What do you think will be the next innovation in UX design?
• Where do you go for inspiration?
• Who are some designers or sources you look up to and follow?
• What’s an app you use often? What is successful about it? What could be improved?
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Interview Questions
Company Specific
• If you’ve seen our product, how would you improve it?
• Why do you want to work for us?
• What value/skill set would you bring to our team?
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Resources
Podcasts
• User Defenders – userdefenders.com
• UX Podcast – uxpodcast.com
• UI breakfast – uibreakfast.com
• Revision Path – revisionpath.com
• 99 Percent Invisible – 99percentinvisible.org
• ShopTalk – shoptalkshow.com
• Wireframe – xd.adobe.com/ideas/perspectives/wireframe-podcast
Books
• Don’t Make Me Think, Steve Krug
• Design of Everyday Things, Don Norman
• Hooked: How to Build Habit-Forming Products, Nir Eyal
• Thinking, Fast and Slow, Daniel Kahneman
• Build Better Products, Laura Klein
• UX Bites – Small bites of information about User Experience Design, Gabriel Kirmaier
Email Subscriptions
• Case Study Club – casestudy.club
• Growth.Design – growth.design
Additional Resources
• Apple Human Interface Guidelines – developer.apple.com/design/human-interface-guidelines
• Material Design – material.io/resources/get-started
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