Call To Adventure - Coop-Solo Rules

Download as pdf or txt
Download as pdf or txt
You are on page 1of 10

IMPROVED SOLO/COOP RULES

The following improved solo/coop rules for Call to Adventure is based on the work done by
@freedfromthematrix2 at Board Game Geek (https://www.boardgamegeek.com/thread/2515488/taking-what-
works-stormlight-archives-and-creating)
Setup
1. Remove all Adversary cards from the Act II and Act III cards. Adversaries have the
word Adversary printed next to the difficulty rating.
2. Select, or randomly draw, one Adversary that you will face during the game.
3. Find and remove all Antihero cards with the skull icon at the bottom. Shuffle these
and place them in their own pile next to the Adversary. These cards are called the
Adversary Deck (see the back of the document for clarified rules about the Adversary
Deck). If you have the Stormlight Archive expansion, add the following extra cards to
the Adversary Deck:
• The Everstorm x2
• Ravages of War x1
• Unmade Influence x1
• Embrace the Thrill x1

4. Look up the Adversary Scenario below that matches the selected Adversary.
5. Place on the Adversary, plus for each player beyond the first.
• 1 player (solo):
• 2 players (coop): +
• 3 players (coop): +
• 4 players (coop): +

6. Continue with regular setup.


Basic Adversary Rules
1. The Adversary’s difficulty is 9.
2. Whenever a player fails a challenge, the Adversary gains .
3. If the Adversary ever has XP equal to double the amount of starting XP, the Adversary wins
and the players lose the game.
• 1 player (solo): x10
• 2 players (coop): x14
• 3 players (coop): x18
• 4 players (coop): x22
4. During Act III, when a player begins their turn with a total of 8 story cards in their tableau,
they must face the Adversary. This initiates the Adversary Challenge (see below).
5. When resolving a card from the Adversary Deck, consult the table at the end of the
document for a more clarified and improved version of the card’s effect.

Adversary Challenge
The Adversary Challenge starts when a player begins their turn with 8 story cards in their tableau.
That player begins the Adversary Challenge, though all players will have one chance.
1. Select two Abilities.
2. Cast your runes for the chosen Ability. You may not pay to cast Dark runes during an
Adversary Challenge, unless otherwise stated in the Adversary Scenario rules.
3. If the number of successes exceeds the Adversary’s difficulty, that player contributes one
Win. Remove XP from the Adversary equal to the number of successes above the Adversary’s
difficulty (e.g. 11 successes vs. difficulty 9 = -2 ).
4. If the Adversary has no remaining , the players win.

Once all players have had their turn (and remains on the Adversary): if the number of contributed
Wins equals the number of players, then the players have won. Otherwise, the Adversary has won.
Adversary Scenarios
Scenario Adversary
A World in Ruins Any
Betrayal Any
Chancellor’s Disfavor The Chancellor
Crime Wave The Crime Lord
Crushing Debt The Moneylender
Dark Pact Any
Demon’s Curse The Demon
Doomsday Cult The Mad Cultist
High Priest’s Inquisition The High Priest
Hunted by the Rider The Dark Rider
Inescapable Tragedy Any
Lordling’s Ire The Lordling
Madness of the Sorceress The Sorceress
Night of the Wolf The Wolf
Tyrant’s Reign The Tyrant
War for the Throne The Warlord
Warlock’s Blight The Warlock

A World in Ruins (based on The True Desolation from Stormlight Archive expansion)
Adversary: Any

Rules

• Whenever a player gains 🌙, the Adversary gains .


• Whenever a player gains 🌣, the Adversary loses .
• When attempting the Adversary Challenge, the Adversary’s difficulty increases by 1 for
each player with any 🌙.
• The Adversary card also has an effect.

Betrayal (based on Honor is Dead from the Stormlight Archive expansion)


Adversary: Any

Rules

• Whenever a player plays a Hero card during another player’s turn, the Adversary loses
.
• The Adversary card also has an effect.
Chancellor’s Disfavor
Adversary: The Chancellor

Rules

• To attempt an Arcana path, a player must first pay (does not include the Adversary).
• When the Adversary Challenge is initiated and at least one player has two or more Allies,
the Adversary immediately loses .
• When attempting the Adversary Challenge, players with no Arcana story icons in their
tableau gains +1 to their attempt.

Crime Wave
Adversary: The Crime Lord

Rules

• Whenever a player gains a Villainy story icon, the Adversary gains .


• Whenever a player gains a Justice story icon, the Adversary loses .
• When attempting the Adversary Challenge, a player gains +1 to their attempt if they have
at least one 🌙.

Crushing Debt
Adversary: The Moneylender

Rules

• Whenever a player pays to activate a card ability, the Adversary gains .


• Once per turn, a player may discard one Hero card and one Antihero card to make the
Adversary lose .
• Once per turn, a player may pay to draw an Antihero card.
Dark Pact (based on Contest of Champions from the Stormlight Archive expansion)
Adversary: Any

Rules

• Whenever a player casts one or more Dark runes, the Adversary gains .
• Whenever a player gains 🌣, the Adversary loses .
• At the start of Act III, any player may pledge loyalty to the Adversary. Each player that
pledges their loyalty gains from the Adversary.
• Only players whom have not pledged loyalty to the Adversary may attempt the
Adversary Challenge. If the Adversary wins, the loyalists also win.
• The Adversary card also has an effect.

Demon’s Curse
Adversary: The Demon

Rules

• Whenever a player fails an Intelligence challenge, the Adversary gains .


• Whenever a player gains a Hero card, the Adversary loses .
• When the Adversary Challenge is initiated and at least one player has 3 Antihero cards in
their hand, the Adversary loses .
• When attempting the Adversary Challenge, players cannot play Hero and Antihero cards.

Doomsday Cult
Adversary: The Mad Cultist

Rules

• Whenever a player fails a Wisdom challenge, the Adversary gains an additional .


• Whenever a player gains a Divinity story icon, the Adversary loses .
• When attempting the Adversary Challenge, a player may discard a Hero card to gain +1
to their attempt.
High Priest’s Inquisition
Adversary: The High Priest

Rules

• Villainy challenges have +1 difficulty (does not include the Adversary).


• When the Adversary Challenge is initiated and at least one player has 🌙 🌙 🌙, the
Adversary gains .
• When the Adversary Challenge is initiated and at least one player has earned 3 Divinity
story icons, the Adversary immediately loses .
• When attempting the Adversary Challenge, players with at least 🌙 🌙 have +1 difficulty.

Hunted by the Rider


Adversary: The Dark Rider

Rules

• Whenever a player spends one or more to cast a Dark Rune, the Adversary gains .
• Whenever a player gains a Dexterity, the Adversary loses .
• When attempting the Adversary Challenge, a player may spend to gain +1 to their
attempt.

Inescapable Tragedy
Adversary: Any

Rules

• Every path a player attempts has +1 difficulty.


• Whenever a player gains 🌙, the Adversary gains .
• Whenever a player gains Dexterity, the Adversary loses .
• The Adversary card also has an effect.
Lordling’s Ire
Adversary: The Lordling

Rules

• Whenever a player fails a Royalty or Justice challenge, the Adversary gains an additional
.
• Whenever a player gains Charisma, the Adversary loses .
• When failing the Adversary Challenge, a player may pay to try again, with -2 to their
attempt.

Madness of the Sorceress


Adversary: The Sorceress

Rules

• Arcana challenges have +1 difficulty (does not include the Adversary).


• Whenever a player gains an Antihero card, the Adversary gains .
• Once per turn, a player may discard two Hero cards to make the Adversary lose .
• Once per turn, a player may pay to draw an Antihero card (see above).

Night of the Wolf


Adversary: The Wolf

Rules

• Whenever a player fails a Constitution challenge, the adversary gains an additional .


• Whenever a player gains 🌣, the Adversary loses .
• The player who deals the killing blow to the Adversary gains 🌣.
Tyrant’s Reign
Adversary: The Tyrant

Rules

• Whenever a player sacrifices an Ally or fails a Charisma challenge, the Adversary gains
.
• When the Adversary Challenge is initiated and at least one player has earned 3 Justice
story icons, the Adversary immediately loses .
• Whenever a player takes a path, that player gains 🌙.

War for the Throne


Adversary: The Warlord

Rules

• Royalty challenges have +1 difficulty (does not include the Adversary).


• Whenever a player fails a Strength challenge, the Adversary gains an additional .
• Whenever a player gains an Ally, the Adversary loses .
• When attempting the Adversary Challenge, the Adversary’s difficulty increases by 1 for
players who does not have any Ally cards in their tableau.

Warlock’s Blight
Adversary: The Warlock

Rules

• Whenever a player gains a Nature story icon, the Adversary gains .


• Once per turn, a player may discard two Antihero cards to make the Adversary lose .
• When attempting the Adversary Challenge, a player may discard an Antihero card to gain
+1 to their attempt.
Adversary Deck
Name Effect

Cruel Betrayal Immediately discard an Ally from any hero (this is considered a
sacrifice). That hero gains 🌙 and the Adversary gains .

Cruel Taunt If the player cast at least one Charisma rune during the attempt,
remove the Charisma rune with the most successes. If no Charisma
runes were cast, the Adversary gains .

Dark Lord’s Champion The player must attempt the challenge again, with a +1 difficulty
increase.

Embrace the Thrill Immediately cast a Dark rune and resolve the result as normal.

Harsh Lesson If the attempted challenge failed, the Adversary gains an additional .
Otherwise, draw another card from the Adversary deck and resolve it.

Instill Fear The player immediately fails the challenge (the Adversary gains as
normal). The player must then choose another challenge or Trait. If no
valid challenge or Trait exists, the Adversary gains an additional .

Poisoned Chalice If the player cast at least one Dexterity rune during the attempt, remove
the Dexterity rune with the most successes. If no Dexterity runes were
cast, the Adversary gains .

Ravages of War The player must sacrifice an Ally, unless they pay .

Sabotage The player must attempt the challenge again.

Tap into Darkness Choose one of the cast runes with the most successes and remove it
from the attempt.

The Everstorm The attempted challenge’s difficulty increases by 1.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy