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forbiddenLandsQuickStart 26

1) The document discusses using different colored dice (base, skill, gear) to determine rolls in a game. 2) An example is provided of a character, Nirmena, who must make a jump across a chasm using her base dice since she has no skill in Move. 3) Failure in rolls is described as an opportunity for the game master to further the story, and there should still be a way forward even if a roll is failed.

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Tal Shabi
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0% found this document useful (0 votes)
133 views1 page

forbiddenLandsQuickStart 26

1) The document discusses using different colored dice (base, skill, gear) to determine rolls in a game. 2) An example is provided of a character, Nirmena, who must make a jump across a chasm using her base dice since she has no skill in Move. 3) Failure in rolls is described as an opportunity for the game master to further the story, and there should still be a way forward even if a roll is failed.

Uploaded by

Tal Shabi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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DIFFERENT COLORS front of her.

She decides to leap across the


Whether a certain die you have rolled origi- chasm. Nirmena has Agility 3 but no skill
nates from your attribute, your skill, or your level in MOVE. She gets to roll only the Base
gear, may be important. For that reason, you Dice to make the jump.
should use dice of three different colors. The
dice from attributes are called Base Dice, the
dice from skills are called Skill Dice, and the THE ART OF FAILURE
dice from gear are called Gear Dice or Weapon If you roll no x something goes wrong. For
Dice (specifically for weapons). some reason, you failed to achieve your goal.
Feel free to elaborate on why with the help of
the GM. She might even let a failed roll have
CUSTOM DICE further consequences to move the story for-
There is a set of beautifully engraved custom ward in a dramatic way.
dice available for Forbidden Lands, sold sepa- Failure must not stop the story complete-
rately. The symbol x is engraved directly onto ly. Even when you fail, there must be a way
these dice. Every dice set contains nine D6s, four
of which are Base Dice (white), three Skill Dice
(maroon), and two Weapon Dice (black), as well
as one D8, one D10, and one D12 (more on how
these are used later in this chapter). You can play THE 16 SKILLS
the game with one of these sets, but it might be Might (STRENGTH)
easier if you have two sets or even three. Endurance (STRENGTH)
Melee (STRENGTH)
Crafting (STRENGTH)
ROLLS WITHOUT SKILL Stealth (AGILITY)
If you don’t have the skill required for the par- Sleight of Hand (AGILITY)
ticular action you want to perform, you can Move (AGILITY)
roll anyway – simply roll your Base Dice and Marksmanship (AGILITY)
any applicable Gear Dice. Scouting (WITS)
Lore (WITS)
EXAMPLE Survival (WITS)
Josie’s Sorcerer Nirmena is exploring a Insight (WITS)
ruined castle along with her fellow adven- Manipulation (EMPATHY)
turers. Suddenly, an undead ghoul comes Performance (EMPATHY)
out of the shadows and lifts its rusty sword Healing (EMPATHY)
to strike Nirmena. She turns and runs to- Animal Handling (EMPATHY)
ward a tower to find safety there, but stops
in her tracks as the floor has collapsed in

25

skills

Tal Shabi (Order #38122428)

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