Random Tables - Class Trinkets
Random Tables - Class Trinkets
B ar barian
d12 Trinket
1 A piece of dragon bone with the name of one of your ancestors etched into it.
2 The sunbleached skull of your first pet. Swirling patterns are carved into it.
3 A small totem in the shape of your favorite animal.
4 A cloak made of thick fur that always has a faint, calming smell of lavender.
5 A large wooden tankard with notches in it for every time you passed out drunk.
6 A wetstone that has been given to you by a loved one prior to their death.
7 A small pouch containing earth of the place where you were born.
8 A necklace made of small bones which you harvested from food you ate.
9 A jar of face paint in your favorite color.
10 A large spoon which any other person would consider a bowl.
11 Heavy iron weights which can be fastened around the ankles or wrists for training purposes
12 A simple, but fairly large earthen jar filled with viscous facepaint.
B ard
d12 Trinket
1 A scroll with the first piece of music you ever performed written on it.
2 A poem you admire, written by a rival bard you despise.
3 A mask with a comedic smile.
4 A mask with a tragic frown.
5 A fancy looking quill from an exotic bird.
6 A simple braided bracelet made from broken strings.
7 A small book with the story that inspired you to become a bard.
8 A silver tuning fork.
9 A love letter written by a fan of your work.
10 A scroll on which you keep an ever expanding list of insults.
11 A scroll on which you keep an ever expanding list of pick-up lines
12 A pair of dark velvet dancing shoes.
C leri c
d12 Trinket
1 A silver locket with a depiction of a patron saint.
2 A jewelry mold of your holy symbol.
3 A lock of hair from a martyr.
4 A glass vial filled with hallowed earth.
5 A scroll with the tenets of your belief.
6 A book with a story of how the world was created.
7 The symbol of a cult that attempts to destroy your deity.
8 A wooden carving of your deity, made by a peasant.
9 A cloth banner with the symbol of your deity embroidered on it.
10 A simple ceremonial cloth robe.
11 A bracelet with charms symbolizing the tenets of your faith.
12 A ring set with a precious stone. It belonged to a fellow cleric.
F ighter
d12 Trinket
1 A scroll on which you keep a list of all the creatures you vanquished.
2 A necklace with a silver charm in the shape of your preferred weapon.
3 Poetry about a mythical weapon written on a small scroll.
4 A beautifully illustrated book of warfare tactics.
5 A set of whetstones of various grits.
6 A small kit consisting of bits and pieces to do small repairs on your armor.
7 A metal badge or token signifying your rank, authority or importance.
8 A small wooden practice sword, befit for a child.
9 A golden ring that used to belong to the person who taught you how to fight.
10 A small spade you use to dig graves with.
11 A small glass vial filled with earth from the place where you lost your first fight or battle.
12 A scroll on which you keep a list of your enemies.
M onk
d12 Trinket
1 Linen hand wrappings that were gifted to you by your master.
2 A set of acupuncture needles.
3 A small kit of supplies to make incense with.
4 A vial of tattoo ink in your favorite color.
5 A small brass singing bowl with a wooden mallet.
6 A scroll of martial art poses.
7 A small dark iron teapot.
8 A book of meditative poetry that was given to every monk in the monastery.
9 A porcelain cup that was broken but put back together using gold.
10 A wooden figurine of a man showing pressure points.
11 A scroll with the tenets of your monastery calligraphed on it.
12 A simple wooden meditation stool.
R anger
d12 Trinket
1 An arrowhead made of a deep purple metal.
2 A pouch containing dried herbs and spices.
3 A simple flint knife used to skin animals with.
4 An iron spile for tapping tree sap.
5 A dice set carved from a pale ivory.
6 A green archer's hat with a feather.
7 A small field book of animal tracks you logged yourself.
8 An archer's thumb ring carved from a creature's horn.
9 A faded brown hooded cloak you found in a cave you took shelter in.
10 A leather bracer embossed with a depiction of your favorite animal.
11 A necklace you made from shells and small stones you collected.
12 A compass that does not always seem to point north.
R ogue
d12 Trinket
1 A small collection of not extremely valuable foreign and ancient coins.
2 A threatening letter written in Thieves Cant from an unknown sender.
3 A cloak that has a number of hidden pockets inside of it.
4 A deck of inconspicuously marked cards.
5 A pair of sleek black satin gloves.
6 A hooded cloak in a dark color that matches the environment you grew up in.
7 An ornate mask used for masqueraded balls.
8 A small book about the anatomy and vulnerable points of the humanoid body.
9 A small leather satchel with a separate compartment for each type of coin.
10 A silver signal whistle with a distinct trilling sound.
11 A puzzle box which you have never been able to open.
12 A metal brooch symbolizing your guild membership and rank.
W arloc k
d12 Trinket
1 A symbol of your patron tied to a leather cord you can wear around your neck.
2 An iron coin with a skull on one side and a humanoid face on the other.
3 A scroll with a contract written on it in the language of your patron.
4 A necklace with an amulet resembling a familiar creature.
5 A closed padlock which you are unable to open.
6 Half of a figurine carved from bone resembling your patron.
7 An dark iron circlet with strange sigils on it.
8 A small black crystal, inside you see an eye peering through.
9 A mask reflecting the essence your patron in its design.
10 A scroll with a list of names provided by your patron.
11 A sealed glass vial with colorful swirling smoke inside.
12 A notebook in which you have written ideas on how to break the pact with your patron.
W izard
d12 Trinket
1 An exquisite writing quill from an unknown bird.
2 A small book of arcane sigils and runes you encountered and logged.
3 A fictional book about a teenage wizard saving the world.
4 A small stick which you used to pretend was a wand when you were a kid.
5 A piece of parchment with arcane sigils for a brand new spell you are creating.
6 A pointy hat with a wide rim in your favorite color.
7 A book containing architectural drawings of wizard towers and their required materials.
8 A set of twenty finely crafted wooden bookmarkers.
9 A pair of reading glasses with polished crystal lenses.
10 A pocket encyclopedia about your favorite school of magic.
11 A letter of a master wizard refusing your application for an apprenticeship.
12 A notebook in which you keep up to date shopping lists for material components for spells.