ImagineFX - 14 April 2023
ImagineFX - 14 April 2023
ImagineFX - 14 April 2023
32
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Your art 10 24
10 FXPosé
A round-up of digital art, submitted by you.
32 Artist in Residence:
FXPosé Boost your design skills
Adrian Smith
We sneak past the Goblin on guard to
take a tour of the nocturnal artist’s studio. 40
Features
40 The Art of Colie Wertz
The veteran concept artist talks about his
career working on Star Wars and more.
Regulars
6 Next month The Art of Colie Wertz
8 Subscriptions
22 The Rookies
39 Letters 50 56
48 Recent editions
32
Artist in Residence:
Adrian Smith Sketchbook: Thomas Elliott Sketchbook: Iain Thody
4
Issue 224
64 66
Workshops
60 Secrets of black and white art
Monochrome specialist Acky Bright
shares the approach to his fabled style.
64 Simplicity in shapes
Learn the base foundations that underpin
Richard Anderson’s creative process.
Traditional Artist
84 Traditional FXPosé
Discover this month’s selection of the
finest traditional art, sent in by you!
1 Go to the website
Type this into your browser’s address bar.
https://ifxm.ag/ackybright
First Impressions:
2 Open the Dropbox link
Find your files ready for download.
5
Next month
Editorial
Editor Rob Redman rob.redman@futurenet.com
Art Editor Daniel Vincent
CHARACTER
Production Editor Henry Burridge
Contributors
Tanya Combrinck, Josh Herman, Adrian Smith, Dominic Carter,
Thomas Elliott, Iain Thody, Acky Bright, Richard Anderson,
Nick Ladd, Evan Liu, Isabel Armitage, Toby Hawksley, Adrien
Cantone, Cameron Scott Davis, Jason Mowry, Jacob Walker
DESIGN SKILLS
Advertising
Media packs are available on request
Chief Revenue Officer Zack Sullivan
UK Commercial Sales Director Clare Dove
Advertising Sales Manager Mike Pyatt
michael.pyatt@futurenet.com, 01225 687538
Account Sales Director George Lucas
Circulation
Head of Newstrade Tim Mathers
Production
Head of Production Mark Constance
Senior Production Manager Matt Eglinton
Senior Ad Production Manager Jo Crosby
Digital Editions Controller Jason Hudson
Management
Group Art Director Warren Brown
Content Director Chris George
Managing Director Stuart Williams
Chief Content Officer Angie O’Farrell
Commercial Finance Director Dan Jotcham
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interview vehicle concepts influences from sustainable managed forests, conforming to strict environmental
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THE PLACE TO SHARE YOUR DIGITAL ART
10
Brahim Bensehoul
LOCATION: Germany MEDIA: Clip Studio Paint, Photoshop WEB: https://ibralui.art/
2
1 MONSTER OF WAR
“This image depicts my idea of a
mind-controlled giant that people
2 EMOJI CHALLENGE
“This was a personal challenge to
create a piece of artwork inspired by
use to fight in a war.” three random emojis, namely the
snake, an oni and a chair.”
3 DARKENED BEAUTY
“Another image based on three
random emojis, this time it was a
4 CATWALK TECH
“This piece is based on the idea
of a world that has robotic models
sheep, swords and a violin. I wanted that don’t age. They do, though, have
to portray beauty within darkness.” exchangeable parts, sizes and skins.”
11
2
Gabriel Gomez
LOCATION: Belgium MEDIA: Photoshop WEB: http://gabriel-gomez.com (under construction)
© RodeoFX
3
© 2018 Sergio Pablos Animation Studios S.L. and Atresmedia Cine S.L.U All rights reserved
1 CANARY MINE
“An image for the short movie
Canary made by Rodeo FX, and
2 FACADE
“A personal work. In this one
we can see a lot of my references
3 KLAUS
“This is an image I made
while working on Klaus. It was
4 MOWGLI
“Another personal piece.
One of the elements that I like to
directed by Bénoit Theriault and and inspirations: Wes Anderson from the early days, designing paint and play with is light. This is
Pierre-Hugues Dallaire. The short for the symmetrical composition, the suburbs of the town where a good example of that in an
is currently being presented at and Ken Anderson for the the story happens. The movie is interpretation of an image from
festivals around the world.” stylisation of the architecture.” available on Netflix.” The Jungle Book.”
1 2
1 HELPFUL HANDS
“I love the idea of a
helping hand. I used a limited
colour palette with a bright
accent colour to add a level
of magic to the illustration.”
2 NOON ENCOUNTER
“An illustration of some
friends stopping to chat
during a busy day. I wanted
to capture a quick break in a
cosy, natural spot.”
3 A WISHFUL STAR
“I wanted to create
something that felt both
magical and whimsical with
my favourite colour palette
and an original character of
mine. She is a space-age
magic girl, who is inspired by
my love for astronomy.”
4 RED GLAMOUR
“This illustration started
out as an experiment in
painting in greyscale. My
inspiration was an old
Hollywood glamour shot
with some soft lighting, yet
defined values.”
Eunbi Kang
LOCATION: US MEDIA: Photoshop, Blender WEB: www.eunbikang.com
Eunbi Kang is a Korean visual development artist and illustrator who won
the Independent Environment category at the 2022 Concept Art Awards.
She has a fascination for vibrant colour palettes and fantasy themes.
2
1 VESPA
“One of my reasons to redesign the
film Roman Holiday was the Vespa and
beautiful Roman buildings. Their shape
languages are always intriguing, and
they also allow me to think about
dynamic layouts.”
2 ON ROOFTOP
“One of my dreams when I started
out in my art career was to create
scenes that look like paused moments
in animations. I focused on capturing
the mood and colour for this piece.”
3 DEPRESSION
“This is one of the
key scenes for my Roman
Holiday redesign. Since
the original film was in
black and white, it was
interesting to imagine the
scene with colours.”
3 THE ROOM
“This is based on an AI-
generated photo. I used AI
for the first time here to find
out if it could be useful as a
rapid idea generator.”
4 THE CHAPEL
“I really love drawing
small dioramas such as this
one. I found it fun to create
something tightly packed
with a lot of details.”
Ömer has been interested in painting since a young age, and has been
creating digital paintings for 12 years. He often draws on fantasy themes,
such as an ordinary, powerless character fighting a dragon or demon.
2
1 GALADRIEL VS SAURON
“A fan art from the world of The
Lord of the Rings. Even though
2 EXODUS
“Sometimes I start a drawing
randomly and go wherever the line
Galadriel isn’t a warrior, I wanted to takes me. This is an example of one
pit her against Sauron.” of those drawings.”
3 BACK TO HOGWARTS
“The return of three characters I
love to where they belong. But are
4 EVERYONE FALLS ALONE
“What you see is exactly what
you get with this image. We all fall
they here to save Hogwarts or alone in this life, so I thought that I’d
destroy it? Who knows…” capture that feeling.”
Do you want to see your art on these pages? Then email five pieces of your work and a short explanation
about each artwork, along with a photo and a few details about yourself, to fxpose@imaginefx.com
WWW.THEROOKIES.CO
Sun Warrior
YEAR CREATED: 2022
MEDIA: Clip Studio Paint
22
The Rookies
Artist
PROFILE
Sonia Martin
LOCATION: France
Sonia is a 3D animation and game
art student at Brassart, who is
passionate about concept art.
She chose this direction for her
studies to broaden her creative
possibilities in order to keep creating better
concepts. Deeply interested in stylised game
art, she tries to develop her style accordingly.
www.therookies.co/u/MartinSonia
23
ARTIST NEWS, SOFTWARE EVENTS
Boost your
design skills Lauren Brown
suggests modelling
characters on people you
know. “Study people from life,
not just from photos, but their
movement as well.”
Whether you’re looking to give downwards, or select the nose and try
stronger personality to your making it wider.”
characters, or perhaps make your Keep tinkering until you feel you’ve
environments more atmospheric, captured a character’s essence. “This
applying design principles to your has been a great method for me, as it
compositions is a tried and tested helps me see when I haven’t pushed
way to make them stronger. Not only features far enough in my original
that, there are many design-related concept,” says Nika. “I recommend it if
exercises you can try that will hone you’re someone that has trouble being
your skills and train your eye. bold with their original choices.”
When designing characters, the
advice from illustrator and character IN THE MOOD
artist Nika Lemut is to Like many artists, Nika is a strong
identify their defining proponent of the mood board. “It
“You want to reach a point where
features and then helps with creating an overall no brushstroke can be taken away
emphasise them strongly. understanding as opposed to trying to and none needs to be added,”
says Titus Lunter.
“When in doubt, try to simply Frankenstein different
think of it like you’re playing around elements together. I also look for
with the sliders in the character
creator section of a video game,” she
recurring shapes, colours and patterns
that are a common denominator in the
Try to think of it like you’re
says. “Move or resize some features to
see what kind of feeling they evoke.
references. I can then use that kind of
pre-established recognition to add to
playing with the sliders in the
Grab the brows and push them my own designs.” character creator of a game
24
A DAY IN THE NIGHT LIFE YOUR VIEWS,
LIFE OF... IN THE LOFT YOUR ART
D&D art director and Discover the treasure We check out the best
former Marvel Studios trove of miniatures and of your art that caught
artist Josh Herman more that veteran artist our eye on social media.
introduces us to his Adrian Smith keeps in Plus, discover the latest
busy day of meetings his attic studio space to talking points from your
and artwork, with a bit inspire his late-night fellow readers in our
of DIY sprinkled in. painting sessions. latest round of letters.
Page 30 Page 32 Page 39
25
ImagineNation News
27
ImagineNation News
INDUSTRY INSIGHT
LEARN TO ASK
QUESTIONS
Titus Lunter explains why
curiosity builds design skills
28
Artist news, software & events
Being right
doesn't always
© 2022, Amazon.com, Inc. or its affiliates. All right reserved.
mean something
is interesting
achieves what she set out to do. “I
always ask myself questions: ‘Is this
reading how I intended?’; ‘Is this mood
working?’; ‘Does this detail clutter my
composition?’,” she says.
“Sometimes you may need to
sacrifice a detail like for the sake of the
whole piece. Try not to be precious.
depth you can get with these “In the early stages of a within the constraints of a video game I've erased solid hours of work to
design, I'll find ‘motifs’
questions and their answers, the that communicate the does wonders for developing make an entire piece more successful.”
better the design will become.” right theme and creativity and problem solving skills, She also runs through a number of
personality, and they
This principle is closely followed by guide the rest of the so imposing limitations upon yourself technical checks. “I always flip the
process,” says Kiana.
‘The Rule of Cool’. “If there is no is a great exercise for pushing your canvas horizontally, which, as a lot of
practical solution, make it cool,” says abilities on further. artists know, can be a heart-wrenching
Titus. He also notes that sometimes “Blue sky designing can be fun, but process as you see that eye in the
the rule of ‘form follows function’ has in a real video game industry setting wrong position on the face. I check my
to take a back seat if its results are not there are a lot of thematic and values using grey tones, using a Hue/
exciting enough. “Being right doesn't technical limitations that you need to Saturation layer that I keep on the top
always mean that something is be aware of, not to mention the tight of my file. I also zoom very far out or
interesting. Should all your hard work deadlines,” she says. have the Navigator open as a guide.
only lead to a functional design that's “We have to account for things like It's easy to lose sight of your piece
in no way cool, change it.” animation and rigging restrictions, when you're always zoomed into it at
game design mechanics, narrative 300 per cent.”
CREATING WITHIN LIMITS consistency, player perspective, and Lastly, getting a second opinion is
Kiana Hamm is a senior more. This often requires a lot of always valuable. “We artists need to
concept artist currently creative problem solving, which really utilise our communities more
working on New World at pushes you as a designer and can effectively,” says Lauren. “It can be
Amazon Game Studios. sometimes be the most fun part of scary to put your unfinished work up
She finds that designing creating concept art. for critique, but it's always worth it.”
29
ImagineNation News
Josh Herman
created while he served meeting, followed by a meeting with
as chief creative officer production about long-term planning,
at the Gnomon school.
and then our weekly stand-up on the
upcoming project to remove any
blockers teams are having. I checked
Ready to roll Join the D&D studio art director and in with my department manager and
former Marvel Studios artist for a non-stop day then headed home around 4:30pm.
DIY DUTIES
“I wake up at 7am, make my son taking lunch at noon, I met a business I come home around 5pm and hang
breakfast, and get us both ready for lead to let them know how a project out with my family. My wife normally
the day. I drive him to daycare and was going, had three one-on-ones cooks dinner and I’ll make a side or
then get to the office around 9am with my team, and went to an art help, or we all go to a restaurant. Then
after picking up a green tea or department pitch session where I we’ll start the bedtime routine and
protein shake on the way. gave direction on where we should be Concept Art have my son down around 8pm.
I catch up with my team and jump going. I checked more emails, headed Association is an I’m pretty much on Teams or emails
organisation
into emails for an hour. Most of my to lunch for an hour, and then came 24/7, and two or three nights a week,
committed to
meetings are from 10am-4pm. Every back to do paintovers and gave some elevating and my wife and I will go back to work till
day is different depending on the feedback on the team’s work for a raising the profile around 10pm, when I’ll do more art
of concept artists,
priorities and projects. Today, before couple of hours. their art and their
creation and paintovers. We do a lot
involvement in the of DIY projects, so on nights we’re not
© Marvel Studios
© Marvel Studios
Early concept art produced by Josh
for Groot in Guardians of the Galaxy.
31
ImagineNation Artist in Residence
Adrian
Smith
Mind the Goblin Head
up top for an attic studio
tour, but watch out for
the chihuahua on guard
Welcome to my
studio; this is the attic
room where I spend
most of my waking
life. It’s the room I can
sit down and feel safe from that scary
thing people call real life.
Yes, it gets cold in winter and too
hot in summer up here, but when I’m
engrossed in a project, I don’t tend to
notice. Music is usually playing, or
maybe an audio book, and sometimes
I might play a movie on the laptop.
I know that sounds strange and you
may wonder how I can look at what
I’m working on while watching a
movie, but it’s usually just a bit of
company in the early hours. I’m usually
working until at least three in the
32
Artist news, software & events
33
ImagineNation Artist in Residence
My new studio! Pretty much ready to move in my
home studio and merge it with the film studio.
This is where friends, crew and I will work in the
evening. We’re working on a film adaptation of
my first two Chronicles of HATE graphic novels.
35
ImagineNation Artist in Residence
36
Artist news, software & events
The right-hand side of my A rare occasion I’ve done My comfort zone. The place
painting table. It’s not always any Chronicles of HATE to hide. The place to forget
as tidy as this, I must admit. work in colour. One of that I’m supposed to be an
many concepts for the adult. The good place.
CMON game HATE.
37
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38
Letters
Stop the AI
Hello, I’m sure you are aware of the
The Artist in Residence
Artists’ studios section gives great backlash against AI in the art
Hi ImagineFX team. I’m writing to behind-the-scenes insights community. I’ve noticed ImagineFX has
into an artist’s life.
thank you for all of the studio tours that given some coverage to AI art and all I
you do. This is always so inspirational can say is PLEASE STOP!
to me, but also scratches that ‘Through Thanks Britt Berg
the Keyhole’ itch. Claire, via email @zpurplex
It’s fascinating to see what these big
names surround themselves with, or Rob replies Hi Claire, and thanks for
whether they are tidy and clean, or writing in. We have definitely given some
messy and chaotic like me. Keep them coverage to AI tools and how to integrate
coming, please! them into your work over recent months.
Jared, via email While I do see some positive opportunities,
I completely agree that there are some big risks
Rob replies Hi Jared, thanks for writing as well, and every artist should be both
in, and so glad you like the Artist in Residence acknowledged and compensated when their
section. I’m a big fan of that too and totally work is used. On top of that, artists should
agree, it’s a fantastic insight into the working always be asked for permission for their work
lives and styles of different artists. Check out to be used, in any way.
this month’s feature where Adrian Smith ImagineFX is on the side of the artist in
shows us around his studio. this debate and in our next issue we’ll be
looking a bit more closely at this. For now,
Sketchbook spectacular DID YOU MISS check out the campaign that’s been pushed by
Wow! I just picked up the latest issue THE PREVIOUS our friends at Concept Art Association to find Jason Rodriguez
and it’s one of my favourites yet. The PACKED ISSUE? out more about this contentious topic. @jdr_pictures
Don’t worry –
idea of a sketchbook special is so good. I There are definitely going to be ways that
you can get hold
love that section of the regular mag, so of issue 223 AI can benefit artists, but for now the If you’ve created art that you want us to
seeing such a huge array of awesome industry and community needs to be listened shout about simply tag us on Twitter or
at ifxm.ag/ Instagram, and use the hashtag #imaginefx
sketchbooks in one place was great. single-ifx. to and artists’ rights need to be recognised.
39
Interview
PICKUP
“An interplanetary hauler picks
up goods by the sea. I enjoy
designing vehicles with modular
parts that govern some of their
shapes. Pencil and pen sketch
finished in Procreate on iPad.”
Dominic Carter talks to the concept art veteran about his time on
Star Wars, work on Dune and his recent contribution to Bullet Train
40
Colie Wertz
hen you try to Tell us about your background as an I got into modelling, painting,
W
imagine what the artist. How did you get started and animation, and shaders while there.
future looks like, the what has your career been like so far? I went to a lot of movies in
chances are it’s got I was educated as an architect in the Hollywood, and maybe the motion
Colie Wertz’s Southeastern US. I loved doing the picture industry being there fostered
fingerprints all over drawings and practical models in and my interest in the underlying process
it. That’s because for the last 20 years out of school. I had an out-of-left-field and art form of building a film.
he’s been shaping the look and feel of opportunity to train on Photoshop for Industrial Light & Magic (ILM) VFX
some of the biggest science fiction a project in LA early in my career, and supervisor John Knoll noticed my
franchises around. that pulled me away from architecture. work, as we were using similar software
Outer space is a long way from his in the late 90s. He asked me if I’d like
beginnings as an aspiring architect
however, so we caught up with Colie to
[John Knoll] asked me if to help him out at ILM on Star Wars. I
said yes! That led to a nearly 20-year
learn more about the path of his
impressive career as an industry-
I’d like to help him out at ILM VFX run in the San Francisco Bay Area.
I moved into more up-front concept
leading concept artist and modeller. on Star Wars. I said yes! work through my modelling and
41
Interview
sketching skills on 2021’s Dune, Being a modeller helped, as I included LANDING PAD Today, what I’m being asked to do,
alongside George Hull and production clues in all my sketches that I’d need “Working at ILM for on a per-show basis, is understand
many years as a
designer Patrice Vermette. for myself to attack the design as a modeller and texture what will help the production designer
modeller. I used my job as a modeller painter filled my head best communicate an idea to whoever
with a simple-yet-
What originally attracted you to at ILM to improve my sketching and complex shape they’re communicating with. Getting
language to pull
becoming a concept artist? vice versa. I let one inform the other. from. Made using
on the same page, and getting a feel for
I’ve always drawn. It relaxes me. My Procreate on iPad.” who they’re presenting to and when, is
goal as an employee at ILM was to get How has your art developed over the paramount to executing the task at
to a point where I was generating years, and what has been behind hand for me, and determines the
sketches that I could hand off to a those changes? deliverable form of my ‘art’.
production modeller and they could My art over the last five years has
more or less build it off my sketches. changed in a few ways. Primarily, Star Wars has been a huge chapter in
those changes are rooted in ‘what is the your career. How did you come to be
Artist deliverable?’ To explain, working for a involved with it, and what did you
43
Interview
PASTFUTURES
“A spaceport of bygone corporations and
beautiful logos that get a chance to shine again
on a futuristic stage, in a style suggesting 70s
art that influenced me at a young age.”
POST-IT TO PROCREATE
“Blue-line pencil sketches
with black ballpoint pen
and a grey marker. The
Post-it notes help because
I can stick them anywhere
and pick them back
up to finish.”
44
Colie Wertz
SKIMMER: LANDED
“A crew arrive back at their
ship as the squadron takes off.
Developed from exploration
of the images below.”
45
Interview
LADYBUG QUEEN
“Proof that you don’t
need an entire studio
setup, or even a laptop,
to play and practise
your artistic craft.”
MAKING A MECH
Colie reveals how he whipped up this
Ladybug Queen robot on his phone
CATTLE DRIVE
I started this sketch on my phone as pure folly in “In architecture school, I enjoyed making
cultural statements. This group is
Procreate Pocket. I do this organic sketching a lot for heading off to work, again, on the bus,
no reason. As it’s on my phone, it’s not precious. To again. Made with Procreate on my iPad.”
46
Colie Wertz
the next task. Forward momentum.
Being a concept artist requires you to
think up new ideas all the time.
Getting on
the same page as
the production
All images © 2021 Warner Bros. Entertainment Inc. All rights reserved.
designer. Period.
It’s the best
I’ve got a few industrial design
projects I’m involved with. I love
industrial design, as it’s fractal. I
usually learn something about
manufacturing during the design
processes that can spill over into my
vehicle design contributions for shows.
47
Complete your collection!
49
Artist
PROFILE
Thomas Elliott
LOCATION: England
Thomas is a professional
illustrator who is currently
working in-house at
Games Workshop. When
not making epic battle
scenes and book covers at work, he
the
loves to create personal art, drawing
nd steel as
inspiration from a range of subjects.
ix f lesh a
ns
Dark sci-fi, Wild West characters,
m
creature concoctions sk etchb ook creatio
giant robots, mutant tentacle
is
Fascinating es a unique spin to h
monsters, fantasy characters, and
everything in between rub shoulders
iv
illustrator g
in his sketchbooks. Thomas has a
background in classical oil painting
and likes to make use of traditional
INK STUDY and digital mediums in his work.
Robert Eggers’ The Lighthouse. The film is black and white and
has beautifully composed shots, so it was the ideal movie to do
studies from. In this painting, I was focusing on trying to
get depth and subtlety into the darks
of the picture.”
CYBORG
SKULL NINJA
“An ink painting FLOATING
experimenting with
showing different SPACEMEN
“Sometimes when I want to draw but I
colours, textures
and materials.” don’t know exactly what it is I want to do, I
start with a detail and grow the picture out
from there with no planning. This was one of
those pictures. I think I started with the
buckle on his shoulder and went
from there, and this is what
came from it.”
50
Sketchbook Thomas Elliott
CENTIPEDE
CYBORG
“I don’t think this guy wanted to be a
cyborg. I kept adding pipes, limbs and
details until it seemed done, much
like what his creators did to
him, I guess.”
51
BONE MECH
“I love a good mech
design and find it really
interesting seeing just how
many takes on the concept of
a robot are out there. Here I
wanted to put my own
original spin on the idea by
introducing organic
elements to the design.
Humans can be
mutants, but what
about robots?”
52
Sketchbook Thomas Elliott
Small details can
add interesting angles to
pictures with narrative
ALTERNATIVE
MERMAID
“Mermaids always seem incredibly
idealised, but if they were real they would
be very far from our concept of beauty.
Here, I put my own take on the idea
by introducing crustacean
elements to her.”
53
DOOM GOUACHE PAINTING
“I’m a huge fan of Doom, so when I got a set of gouache
paints to play around with, there was no doubt about what I would
be painting first. In this picture, I really wanted to give a
hard, metallic feel to the armour.”
BARON
HARKONNEN
“Dune has been depicted
by generations of artists, each
putting their own interpretation on
how it would look. This is how I’ve
always pictured Baron Harkonnen:
arrogant, gross, and studded
with jewellery and other
augmentations.”
54
Sketchbook Thomas Elliott
ALABAMA
METAL MAN
“I find cryptids and real-life
unsolved mysteries fascinating. This
picture was inspired by the story of a
cop in the 1970s encountering a strange
being in a field when investigating UFO
sightings in the area. The cryptid
became known as the Alabama
Metal Man, and he has yet to
be spotted since.”
55
Artist
PROFILE
Iain Thody
LOCATION: England
gh
hines throu
towards illustration. He then started a
t artist nd thro
The concep s, tech and more fou
loves all things comics, games, movies
and sci-fi fantasy.
h
in the mec
www.artstation.com/iant
FEMALE
CHARACTER IN BLUE SUIT
“One of many characters tooled up in some space tech suit.
This one was female figure practice. A badass action
woman ready to leap off a drop ship.”
CHARACTERS
AND ALIENS
“These doodles are a
familiar go-to theme of
mine; sci-fi and creatures,
ideas for video games I
fancy playing, and goofy
aliens and chunky
soldier characters.”
DIGITAL
SKETCHES PROCREATE
BRUSH PRACTICE
“Warm-ups and whimsical
ideas; cyberpunk stuff and
dieselpunk. A large, clunky- “A Chris Foss-inspired sci-fi
looking sidekick robot is scene. A flying salvage
featured, plus flying future craft in a post-apocalyptic
tech and a hero setting.”
traveller.”
56
Sketchbook Iain Thody
TECH
MECH STUFF
“A return to an ongoing game idea
of fun worldbuilding and anything-
goes combat tech. Flying military
machines in a goofy world
of conflict.”
PENCIL
SKETCH OF MECH
“Early pencil and pen design
from my sketchbook. Part of my
escapism into worldbuilding.
A scavenger mech that
wonders the desert
wastelands.”
GOOD OLD
SKETCHBOOK AND PENCIL
“Game ideas and characters. Being a fan of comics,
my work has a bias to comic style. Here we have
some hero escaping undead creatures and
a Mexican wrestler fighting bugs.”
57
LEARN FROM THE EXPERTS AND
BECOME A BETTER ARTIST TODAY
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something to offer every artist, from improving your doodles and generating
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66
This issue:
60 Secrets of black
and white art
Expert insight from Acky Bright
on his distinctive artistic style.
64 Simplicity in
your shapes
The building blocks that support
Richard Anderson’s artwork.
74 17 tips to develop
new characters
Writer Isabel Armitage on how
she devises coherent backstories.
80 Embrace your
inspirations
Learn how to expand on your
references with Adrien Cantone.
59
Workshops
Procreate
SECRETS OF
BLACK AND
WHITE ART
Go in depth with Acky Bright as he explains
ACKY HITS
THE STORES
Brighten up yo ur collection
with Acky’s artbook
the approach behind his synonymous style debut, available at
pie.co.jp
1 Sketch
First, I sketch a rough shape in blue. I
use blue because I used to sketch analogue
2 Line work
The outer lines should be thicker and
the inner lines thinner, so I draw with that in
3 Grey tones
To further increase the three-
dimensional effect, I pay attention to the
drawings in blue pencil, though sometimes mind while remaining aware of the pressure light source and add shadows in grey.
I’ll use black when I’m in the mood. Since used. The important thing here is to draw Shadows are sometimes created by
this is a piece of cover art, I wanted to draw the lines with confidence. If there are too hatching, but in this case, they are painted
a fearless character, which is expressed by many stray lines, I sometimes delete and in grey as I wanted to emphasise the
her looking straight ahead. redraw all of them. softness of the woman’s skin.
60
In depth Black & white
61
Workshops
Hair, skin and shadow
Readability Paint the hair and shadow areas with
This piece was created using only the binaries of grey tones. The hair is painted solidly
black and white. The complexity and volume of its because the texture is expressed by the
details are made easy to read with only precise usage lines, while the skin is painted with the
of hatching and line intensity. Smudge tool to maintain its soft
appearance as it’s blended in.
Storytelling
The story depicted in black and white artwork comes from
scattering information in the characters’ facial expressions,
the situations they are in, and the background.
Contrast
This artwork uses a lot of
black. You draw with the aim
of carving out white areas
from the silhouette. Done
correctly, it looks sharp. Halftone filter
Her tattoo is a line drawing on a new
layer. I also added the Newspaper effect
found under Adjustments>Halftone.
62
In depth Black & white
Detail
The mechanical part is given realism by drawing it while
also considering its structure. The hair, on the other
hand, is carefully drawn with a soft touch, given its
softness and lightness. This attention to detail makes
the artwork much more believable.
PROCREATE
DEFAULT BRUSH:
TECHNICAL PEN
63
Workshops
SIMPLICITY IN
sketching, my process learned traditionally with brush
comes down to two pens, ballpoints, and markers. I
factors. The first is to moved into digital, with Procreate
64
Tech Focus Creative foundations
Artist
PROFILE
Richard
Anderson
LOCATION: England
65
Workshops
Gesture VR
SHARPEN YOUR
DRAWING SKILLS
Nick Ladd showcases how you can practise figure
drawing in the virtual world using VR technology
66
In depth VR drawing
67
Workshops
68
In depth VR drawing
Colour changes
6 Some artists like to begin with a different colour for
The gesture line
their base sketch. Starting with a light colour before
switching to something darker can help separate the 7 Many artists will start their life drawings with a single, confident line known
rough sketch from the final drawing. To change colours, as a line of action, or a gesture line. It should be done quickly and powerfully, and
tap on any of the palette swatches in the Draw tab. If you should capture the energy and life of the pose, often bending to follow the
long-press any swatch, it brings up a colour picker. You curvature of the spine. This line will be the first building block for your drawing.
can have up to five colours in your palette at once. Don’t be afraid to erase or undo the line until you get it just right!
69
Workshops
10 Darker lines
At this stage, your loose sketch should
be finished, and you can start to work darker
with more confident lines. There are a few
good tools to help with this. One is drawing
Face
with the trigger while hovering your hand
slightly above the page. This will let you 11 At this stage, I like to start working into
control the pressure with the trigger rather the face. This is a tricky process no matter
than physical touch, which gives you better
control over the darks. And for precision, the
what medium you’re using, but it’s especially
tricky in Gesture VR because of the small 12 Shadows
Shadows are a fun way to add realism
lazy brush is useful. Set this tool to a lower scale. You can make it easier by grabbing your and form. To do this, I scale my pen up a bit
value, such as one or two, and then slowly paper and scaling it by using the grip on both and press lightly against the paper. With a
drag out your lines. In real-life drawing, you hands, making the head larger and easier to large pen, you can subtly add large gradients
can get dark lines by pushing hard and work with. The pad has a finite resolution and then use the eraser to carve shapes out of
dragging slowly. Without the physical surface, though, so making the head larger won’t the shadow to give the illusion of light and
the lazy brush can help emulate this feeling. necessarily allow you to draw extremely shadow. If the shadows on the model aren’t
You can add form to your model by using a small details. This process involves trial and suiting your needs, you can always change
combination of thin and thick lines. error, and switching between drawing modes. the lighting again.
70
In depth VR drawing
13 Background
This step is optional, but I like to add a solid
background to really help make the model pop. This is a
good chance for me to clean up my edges one last time, 14 Finishing touches
By now, your drawing should be pretty well finished. Make your final
carefully tracing the model and using the eraser to carve observations and add any last strokes and details to your shadows or lines. It’s also
out the blackness when I go too far. Observing the a good opportunity to take some artistic liberties that will help guide the eye to
silhouette of the real model can inform this stage, and focal points in the scene. Try making areas fall into shadow, even if it doesn’t
switching to the black environment can help. necessarily match the lighting.
71
Workshops
Technique focus
ADD IMPACT TO
YOUR FAN ART
Evan Liu explains how he added dynamic
edge to his God of War Ragnarök tribute
72
Tech Focus Visual impact
Artist
PROFILE
Original concept by Sony/Santa Monica Studio
Evan Liu
LOCATION: China
73
Workshops
Artist insight
17 TIPS TO DEVELOP
YOUR CHARACTERS
Writer Isabel Armitage shares her advice on building coherent
characters for your artwork – Art by Toby Hawksley
Artist I kind of stumbled been lucky enough to collaborate These tips will guide you through
©Robin Clewley
2 MAKE A PLAYLIST.
YOUR CHARACTER LIKES
MUSIC TOO!
I’ve always been a serial playlist
maker and I often like making them
for my friends, tailoring music to how
I perceive them as a person. Almost
all of us have some form of
subscription to a one music sharing
platform or another and, in theory,
1 TRY FREE WRITING effortlessly in a less pressured, less calculated your character might too.
It’s undeniable that the creative industry is a manner. I often develop a character in my head to So why not craft them a playlist of
stressful one. I find the pressures of freelance and the point where my vision becomes far removed their favourite songs? This can be a
working for myself a tough career path from my original idea. Free writing can literally great tool to help you understand
sometimes, and one tip I find extremely useful free up the mind for a moment and allow you to the emotions of your character and
when I’m beginning the character development create more openly. begin revealing their likes, dislikes
process is free writing. You can really experiment here and work in a and guilty pleasures, all of which will
Free writing is when you set a timer for five location that you might not normally work in. I help you layer on a good narrative.
minutes and continuously write on a page like to get set up in coffee shops and natural Not only will this help your art, but it
without a second thought. I find this stream of environments the most. Take it in, write it down, is a fun activity that I find is a great
consciousness an opportunity to write and the best part is that you don’t think. way of breaking up my day.
74
Artist insight Character development
4 RELATIONSHIP two people, with their specifics In Rooney’s case, she thought
MANAGEMENT coming in later. about taking the nerdy girl in
I like looking to literature in By thinking about how two of school and pairing her with one
these situations and Sally your characters interact with of the popular boys, and went
Rooney, author of best-selling each other, I find it becomes from there. Whether it’s a
novel Normal People, certainly much easier to figure out the mother-daughter dynamic or
has a sound understanding of kind of characteristics the the love between a boy and his
character development. She individuals might have, thus pet, developing the relationship
describes her process by first developing that richness we’re first can be a great way for your
creating a relationship between so striving for. character to form later.
75
Workshops
5 DISTINCTIVE MANNERISMS
We all have our unique quirks in life. In 6 USE YOUR OWN RELATIONSHIPS
my case, I like textures and often find A spiders web, our relationships are what define us as humans and your
myself feeling the softness of my jumper characters can be relayed in the same way. Use your relationships to show
between my thumb and index finger to this and use people you know to inspire how a character acts.
calm me. Your character can possess These relationships don’t have to be restricted to close family and friends;
these kinds of unique qualities too, so remember that we build relationships daily, no matter how small. The shop
have an exploration of mannerisms. keeper, the postman, or the doctor all have some form of relationship with
You can achieve this in a multitude of you as an individual, and can be used to inspire the life in your work.
ways. I enjoy various forms of media and
like watching a film I know well to try to
figure out what unique mannerisms each
character possesses, and use them in my
work. Absorbing as much information as
possible from the world we live in can
help within your art by making it seem
more authentic. Most of my journalistic
ideas come from experiencing life, the
news, films, art; anything with substance.
77
Workshops
78
Artist insight Character development
17 ASK AROUND
One of my most important tips is to
ask around. Your friendships are
invaluable research to understanding
16 BE HONEST Admitting that a feature isn’t how others interact with your
One of the hardest parts to any quite right is difficult, but a good character and whether or not it’s the
form of creative outlet is to be way to get over this is practising reaction you want.
honest with yourself about how drawing a multitude of eyes, for Spend a day researching with your
the artwork is going. Self criticism example, to see which one works friends – artists or not – to see how
is an art in itself and takes years to best. Even if you do ultimately they react to a set of characters. Ask
master, but openly engaging in return to your original drawing, them their favourites, their problems,
your own flaws and recognising there’s nothing wrong with you could even do this in a cafe with
that something isn’t working out experimentation. Just don’t get strangers. Being bold and fearless of
is a tough but necessary part of too attached, as the separation your artwork is an essential element
character development. will hurt too much. to developing a good character. You
need to back your work.
79
Workshops
Technique focus
EXPAND ON YOUR
“This piece is based on
a character design by
concept artist Soanja
80
Tech Focus References
Artist
PROFILE
Adrien
Cantone
LOCATION: France
Adrien is a 25-year-old
freelance concept artist.
He earned a master’s
degree in illustration in
2021 and has since
worked with studios
such as Sony Pictures
Animation, Amopix and
Classics F5.
https://bit.ly/3iz2asR
81
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Traditional Artist
Inspiration and advice from the best pro artists
88 84
94 96
This issue:
84 Traditional FXPosé
Discover this month’s selection
of the finest traditional art,
which has been sent in by you!
88 Workshop: Draw an
ethereal fantasy character
Cameron Scott Davis keeps the
traditional vibes in his artwork.
96 First Impressions:
Jacob Walker
Learn how a trip to Gen Con
kickstarted the artist’s career.
83
Traditional Artist FXPosé
Sean D. Price
LOCATION: US MEDIA: Coloured Pencil WEB: www.artofprice.com
1 2
1 P.L.A.Y.E.R. 2
“Based on my sister and I
when we were kids playing video
2 THE BROWN BEACON
“One of my personal
favourite pieces. It has a lot of
3 A PLACE FOR ME
“This is my interpretation of
a lovely childhood memory that I
4 YOU SHOULD THANK
THE PLACES YOU KEEP
BURIED DEEP...
games. She always beat me, but I Easter eggs that reference my hold very near and dear.” “This piece represents a feeling
still love her just the same.” earlier work. I plan to do more of spiteful anger being used both
pieces like this in the future.” with you and against you.”
Ashleigh developed her style from a love of fantasy themes, combined with
an interest in all things macabre. Her work focuses on female figures that
are frequently based on mythology and legends from other cultures.
3 4 1 BLACK WIDOWS
“An illustration that
symbolises the nature of
death, which I made during
my tattoo apprenticeship.”
2 TRANQUILITY
“This is a sister piece to
Ignorance. It shows a demon
that is sleeping peacefully,
representing the truth
setting someone free.”
3 BLOOD
“I like leaving my original
pieces a little messy and a
little sketchy. I think it evokes
more emotion that way.”
4 IGNORANCE
“This piece depicts an
angel covering skulls with
gold. This concept is a visual
representation of the saying
‘ignorance is bliss’.”
88
In depth Draw a fantasy character
Pencil Photoshop
DRAW AN ETHEREAL
FANTASY CHARACTER
CAMERON SCOTT DAVIS shows how to maintain a traditional feel when
transferring your drawings to digital software for finishing touches
T
hat feel of traditional MATERIALS lines, before putting away the to illustrate a character named Luci
media is something I’ve reference and going in with darker from my original IP Sleep Walker,
PENCILS
always loved, but is Col-erase animation
lines when everything feels right. about lucid dreamers who possess
challenging to maintain pencils The final line-art is spray fixed the ability to physically travel
in the digital world. In Mars Staedtler before being scanned and cleaned up between worlds through dreams.
this tutorial I’ll take you through my Lumograph 4H further with Photoshop. From there, Luci is trapped in a lighthouse in a
step-by-step process for creating an Pentel .05 it’s a game of pushing and pulling world known as Hypnogogia,
illustration coloured with the speed mechanical pencil values and hues beneath the line somewhere between the Dream
and freedom of digital, while Artist’s Loft black layer, and defining forms until all Universe and the Waking World.
keeping the classic traditional vibe. watercolour pencil feels balanced and lit naturally. Then Isolated in a world void of time, the
I’ll demonstrate how starting loose OTHER I’ll be painting over the top in certain only indication of her true age is the
and messy will free you up creatively, Kneaded eraser areas I want to draw the eye and length of her once ginger hair. She’s
as well as make it easier to compose 12-inch ruler focus of the viewer. an old soul and going straight in
Photoshop
accurately. From here, I’ll sketch with A digital painting is never ‘done’, with digital didn’t seem like the right
different coloured animation pencils so I may go in and add another level fit for conveying her personality.
and build the image up using of detail at a later stage. Though it Cameron has worked in
multiple layers and passes, focusing should be mentioned that over- entertainment for 15 years,
on angles and proportions observed rendering an image can squash the and served as a character
from a reference photo. I’ll slowly life and human touch from it. designer on the Guitar Hero
sneak up on the major shapes, Story, for me, is the most vital franchise and Tony Hawk’s games. See
smudging with fingers and erasing aspect of image creation. I’ve chosen more of his work at bit.ly/3EMqM8C.
89
Traditional Artist Workshop
Keep on sketching
2 I want to keep it loose to avoid getting too
precious early on and allow for happy accidents to
present themselves. Here, I’m focusing on proportion
Rough layout
1 I start loosely working from reference using a Col-erase animation pencil,
and angles of the anatomy, and making sure the
character feels like they’re in a natural position. The
holding it with an overhand grip so as to not get too tight too quickly. This stage is reference is then put away so I’m not tied to it and am
a purposeful mess. I’m exploring, working out angles, composition, and so on. more open for imagination and play.
Define details
3 Next I’ll make another pass with a different
coloured animation pencil, typically something darker
than the initial sketch. Here I’ll begin to pull out details
Clean up
using a tighter grip on the pencil and define edges and
different materials. What makes these Col-erase
4 For this, I’ll use a kneaded eraser. I can press it over the entire image, pulling
animation pencils special, or different, from Prismacolor up excess pencil, or shape it with my fingers to create a sharper edge and pull out
is their ability to be erased, hence the name! highlights, and completely get rid of the pencil lines.
90
In depth Draw a fantasy character
Smudging
5 Spray fixing
Through the sketching process, I’m often rubbing
and smudging the rough layout lines with my greasy little
6 Once I’ve laid in a series of passes that I’m happy with and cleaned up some
fingers. This will start to create value as well as a nice, of the lines, I’ll spray down the drawing using a Workable Fixatif from Krylon. Make
traditional texture that will be useful in preserving that sure to do this outside or in a well-ventilated space. I assume this stuff is pretty
traditional feel when it has gone digital. nasty for your health if inhaled!
91
Traditional Artist Workshop
92
In depth Draw a fantasy character
93
Traditional Artist Workshop
Technique focus
TENDING TO A
FLORAL VISION
JASON MOWRY talks us through the evolution that
bloomed in his botanically inspired artwork
T
he early seed for this painting I made several simple gestural
started as a garden of symbolic studies and worked with a model for
ciphers. The floral forms speak reference. Arriving at the final pose
to the central figure and are collected for the central, emotionally charged
around the character. figure was a confluence of study and
Many shapes have origins in serendipity. A solid line drawing was
botanical forms, but I wanted to helpful when starting the painting,
avoid recognisable representations or but I left room for the garden to
studies, so I let the flowered forms bloom spontaneously.
evolve. Some started as ghost flowers Jason has exhibited globally
and bloomed big, wet eyes. Many of in fine art galleries including
the flowers are nods to Hieronymus Arcadia Gallery and Outré,
Bosch and his painting The Garden and in 2019 and 2021
of Earthly Delights, with soft and illustrated Thomas Harris’s Red Dragon
spiny elements making their way and Hannibal books. His third solo show
into the final artwork. for Haven Gallery opened in January.
94
Tech focus Floral visions
95
Traditional Artist Interview
First Impressions
Jacob Walker
The fantasy artist
introduces his
favourite work and
early influences
Where did you grow
up and how has this
influenced your art?
I grew up in rural
Indiana, in the US
Midwest. I spent much of my time
outside in the woods and have a
love of nature. Many of my early art
influences had great representations
of nature in their work, such as
Maxfield Parrish, Roger Dean and
Alphonse Mucha.
96
Jacob Walker
LINK VS GOHMA FAN ART
Sometimes I get private commissions
that make me wonder, ‘Why didn’t I
paint that sooner?’
97
Traditional Artist Interview
CALL OF CTHULHU
When the pandemic hit and we were in lockdown, I
channeled madness into it for three months.
98
9000 9021