Chapter 4 Coordinate Systems and Transformations

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Chapter 4

COORDINATE SYSTEMS
AND TRANSFORMATIONS
4.1 Introduction

➢ In general, the physical quantities that most


engineering problems deal with are functions of
space and time.
➢ In order to describe the spatial variations of the
quantities, we must be able to define all points
uniquely in space in a suitable manner.
4.1 Introduction

➢ A point or vector can be represented in any


curvilinear coordinate system, which may be
orthogonal or nonorthogonal.
➢ An orthogonal system is one in which the
coordinates are mutually perpendicular
➢ Nonorthogonal systems are hard to work with and
they are of little or no practical use.
4.1 Introduction

➢ A considerable amount of work and time may be


saved by choosing a coordinate system that best
fits a given problem
➢ A hard problem in one coordinate system may
turn out to be easy in another system.
➢ We will restrict ourselves to the three best-known
coordinate systems: the Cartesian, the circular
cylindrical, and the spherical.
Examples of Orthogonal Coordinate
4.2 Systems

Cartesian (or rectangular)

Figure 4.1 3-D Cartesian Coordinate System


Examples of Orthogonal Coordinate
4.2 Systems

Circular Cylindrical

Figure 4.2 3-D Circular Cylindrical System


Examples of Orthogonal Coordinate
4.2 Systems

Spherical

Figure 4.3 3-D Spherical System


4.3 Cartesian Coordinate System (x, y, z)

➢ As mentioned earlier, a point P can be represented


as (x, y, z). The ranges of the coordinate variables
x, y, z are
4.3 Cartesian Coordinate System (x, y, z)

➢ A vector A in Cartesian (or rectangular)


coordinates can be written as
(Ax , Ay , Az) or Axax + Ay ay + Azaz
where ax, ay, and az are unit vectors along the
x-, y-, and z- directions.
4.4
4.4
➢ The ranges of the variables are

Figure 4.4 Point P and unit vectors in the cylindrical coordinate system.
4.4
4.4
4.4

Note that
4.4

➢ The relationships between the variables (x, y, z)


of the Cartesian coordinate system:
4.4

Figure 4.5 Point P and unit vectors in the cylindrical coordinate system.
4.4

Figure 4.6 Unit vector transformation: (a) cylindrical components of ax


4.4

Figure 4.6 Unit vector transformation: (b) cylindrical components ay


4.4
4.4

➢ In Matrix Form

4.2

➢ The inverse transformation is obtained as

4.3
4.4

➢ Or directly from

4.4

➢ An alternative way is using the dot product:

4.5
4.5
4.5 Spherical Coordinate System (r, , 𝝓)

Figure 4.7 Point P and unit vectors in spherical coordinates


4.5
4.5 Spherical Coordinate System (r, , 𝝓)
4.5 Spherical Coordinate System (r, , 𝝓)

➢ The unit vectors ar, a , and a𝝓 are mutually orthogonal;


and
4.5 Spherical Coordinate System (r, , 𝝓)

➢ The space variables (x, y, z) in Cartesian coordinates can


be related to variables (r, , 𝝓) of a spherical
coordinate system ;

➢ 4.6

4.7
4.5 Spherical Coordinate System (r, , 𝝓)

➢ The unit vectors are related as follows:

4.8

4.9
4.5 Spherical Coordinate System (r, , 𝝓)

Figure 4.8 Relationships between space variables (x, y, z), (r, , 𝝓), and
(𝝆, 𝝓, z)
4.5 Spherical Coordinate System (r, , 𝝓)

➢ The components of vector A = (Ax, Ay, Az) and A = (Ar, A, A𝝓)
are related by:

4.10
➢ From this, we obtain

4.11
4.5 Spherical Coordinate System (r, , 𝝓)

➢ The components of vector A = (Ax, Ay, Az) and


A = (Ar, A, A𝝓) are related by:

4.10
➢ In matrix form, the vector transformation can be performed:

4.11
4.5 Spherical Coordinate System (r, , 𝝓)

➢ The inverse transformation is similarly obtained:

4.10

➢ Alternatively,

4.11
4.6 Distance Between Two Points
4.6 Distance Between Two Points

Figure 4.8 Unit vector transformations for cylindrical and spherical


coordinates
Thank You

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