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J my | Fi a cv > Ae Atlas allesINTRODUCTION THE OPPORTUNITY FARCANA BRINGS The GameFi Problem Farcana’s solution FARCANA'S STORY The Forcana Tournaments Spectre Champions Social Sentiment Symbolism Factions Technology ECONOMY SFAR Token Play-to-Hash ++ Tournament Rewards Spending (Revenue) in Stablecoins In-game purchases ++ Bottle pass ++ NFT Loot boxes Marketplace Farcana Web-Based Marketplace In-game Marketplace Integration with other popular NFT marketplaces Creators'/P2P economy uo 5 15 5 15 15 15 16 16 COMMUNITY GOVERNANCE Points of governance Proposals INTEGRATING TECHNOLOGY AND INNOVATION ROAD MAP. TEAM RISK AND DISCLAIMERSNOTICE IMPORTANT NOTICE This document (the ‘Whitepaper’) has been prepared by Forcana Lid. This notice is intended for all readers who view or access the Whitepaper, regardless of the communication channel or platform. The Whitepaper is strictly for information purposes only and shall not, under any circumstances, be treated as an offer of securities or an invitation to participate in any regulated investment scheme, how so ever defined in any jurisdiction around the ion, none of the information intended to form the basis of any advice or inducement to engage in any investment activity. In addition, this document is intended to portray the ‘vision’ of Farcana. It describes the various aspects of the network, but it is not intended to be a comprehensive or final design. Where porameters are specified, they are likely to change in response to Community ideas and feedback. It is also envisioned that the core description of this protocol will be used as a starting point for a series of proof-of-concept, after which improvements will be made. You are strongly encouraged to read the entire Whitepaper, particularly the section entitled “Risks and Disclaimers," and familiarize yourself with all the information set out below. Please seek independent advice from your professional advisors, including lawyers, financial advisors, and tox accountants, if you have any issues, uncertainties, or doubts about any of the matters presented in the Whitepaper. iCFAR INTRODUCTION Farcana is a shooting championship for heroes who compete in teams to eam Bitcoin, Battles are in exciting tournaments with state-of-the-art weapons. A unique attribute of the Farcana Gaming ‘Metaverse is the interweaving of the Play- to-Hash (P2H) model as an integral part of the in-game economy. The P2H model is designed to use Bitcoin mining rewards to ensure a consistent reward stream. Additionally, Farcana offers Play-to-Own component! This feature means players who spend time leveling up their in-game (NFT) assets can have the potential to increase their asset value. Players can be recognized for their contributions: time, effort, and money. In return, players can ‘own, earn, and win in the Farcana Gaming Metaverse. Learning from gaming powerhouses, Farcana invested in creating an immersive world built on the foundation of the latest technology and smooth gameplay. Farcana labs’ innovation backs Farcana (game); the scientific and engineering arm Of Farcana focuses on offering Al solutions and wearaibles to the broad gaming industry. Much of the Farcana game leverages Farcanc labs’ research and gamers’ database. INTRODUCTION, THE OPPORTUNITY THE OPPORTUNITY FARCANA BRINGS The year 2021 may go down os the year of Gamefi within the cryptocurrency space. Play-to-earn (P2E) projects like Axle Infinity exploded in popularity, generating over $1 billion in total sales. The project inspired countless GameF projects, with blockchain networks like Polygon, Solana, and Polkadot pushing for their game- related initiatives. In December 2021, Bloomberg reported that nearly 50% of all active cryptocurrency wallets connected to decentralized finance platforms in November were for gaming. The industry proved so popular that DappRadar reported an average of $480.7 billion generated by GameFi projects in 2021 alone. It’s impossible to argue against the value of GameFi, as it provides new ways for players to engage with their favorite medium while profiting from their time and effort. This success also opened up a world of problems within Gamefi, especially regarding the long-term sustainability of many related projects. )-(THE OPPORTUNITY FARCANA BRINGS THE GAMEFI PROBLEM Existing P2E games exhibit some fundamental flaws in the current P2E models. The limitations can be summarized as such: + tedious and grinding in-game loops, ++ unaffordable game entries, the presence of bots, + perhaps the most crucial of all, a constant need for new entrants to sustain the in-game economy and native token price. However, incoming new entrants plateau with time, hinting at a decline in the rate of demand for the native token. Additionally, unsustainable high reward rates almost always dilute the value of the native token; eventually, the reward distrioutions need to be curbed. Such factors dissuade participants from holding and encourage selling the tokens on the exchanges. An increase in players selling the native token results in what is known as a ‘death spiral,’ where the token price, P2E incentives, liquidity, ond NFT prices quickly fall, dragging each other down irretrievably. FARCANA’S SOLUTION Learning from past models, Forcana soves this problem by focusing on 1) quality gameplay and 2) utilizing Bitcoin as a sustainable reward to ensure that players can own, eam and win when om Farcana, Farcana avoids existing GomeFi pital by adopting @ quoranteed prize fund. Farcana’s prize fund is backed by Bitcoin mining hash rate, where we introduce a new Benchmark for the Gamefi sector through an innovative, patented, Play-to- Hash (P2H) model. P2H means that players engage with Farcana while Forcana utilizes mining power to mine real Bitcoin that is sent to the game’s prize pool. Tournament rewards are pulled from this prize pool, ensuring a sustainable incentive for players regardless of the market condition. Players can view the game's mining pool on Forcanals website and the in-game interface. They can view how much Bitcoin is stored in the pool contracts, and there is complete transparency in Farcana’s distribution of game rewards. Ww 5FAR STORY THE FARCANA STORY In 2035, the first humans land on Mors as part of ‘an exploratory expedition. An international program sponsors the mission and is widely supported by Mankind. The primary outcome of the expedition is that the humans discovered the substance ‘Infilium’ on Mars and brought it back to Earth to study. Three years have passed, and the first permanent expedition of 2000 people arrives on Mars in 2039. The mission's objective is to establish a permanent facility for the extraction and study of Infilium. The research ‘organization studying Infilium is named "Forsythe' ‘and comprises the best scientists from Earth. Far forward o 2060, "Forsythe" begins researching the impact of inflium on the human body. The research is carried out secretly, but it is participated in by volunteers from the corporation who wish to donate their bodies to science. It turns out thot Inflium gives incredible physical cbities, but the person starts losing their mind very quickly. To secure the research, artificial inteligence is developed to build o research model Soon, information about the research leaks to the media, and a scandal erupts. Although everything is in order according fo the documents ond all subjects were volunteers, Forsythe must reconsider its research ‘approach. This is how the idea of Farcana - an open way of studying Infllum - orises. Preparation begins; the Alis responsiole for miscaleulating the events organization. Finally, Forsythe establishes a memorial for the test subjects. 2079 — the first Forcana tournament is announced, ‘The tournament is broadcast on all screens on Mars cond Earth. Ratings skyrocket. The public received Forsythe’ experiment as a sport, However, it a "bloody ero’ of Farcana. The technology of teleporting «second before death has not yet been developed, so there are many victims. ‘And in 2093, the technology of stasis (characterized by ‘Mucdal) was invented, allowing for preserving the lives of the participants in the Forcona. However, the fist experiments were unsuccessful. Muaddl accidentally copies herself, her evil copy gels rid of her, and the git! goes to nomadic engineers. In the years that followed, The IOth Forcana tournament became a symbol of hope for Mars and Earth during this difficult ime. Farcana participants become stars of the show and, simultaneously, the saviors of human civilization, The stasis technology is perfected and introduced in Farcana via a clone of Muadai. The era of safe Farcana begins. The I5th Forcana tournament symbolized hope for Mars and Earth during this challenging time. Farcana porticigants become stors of the show and, simultaneously, the saviors of human Civilization. However, large number of participants in the Forcana lead to a lot of accidents.FAR A technology for pre-screening for suitability is introduced; if someone foils the screening, they can't participate. From this year on, to participate in the Farcana, one must pass the selection, and the games are limited to 15 years old onward. Finally, in 2100, a total physical blockage of all spaceports occurs without Earths given order. The only way to get to the planet is to participate in the Farcana tournament, Mars prohibits landing by any ships from Earth. Mars continues to submit to Earth's government formally, but the tension is growing, Talks about a Martian government begin, but there has yet to be a consensus. Next year, a copy of Muaddi competes in a demonstration tournament and merges with Muadci, The prize for participating in the Farcana tournament is announced as tokens for a newly terraformed territory. Minerva participates in the tournament to calm the people. SPECTRE A media system has been built around Farcana, a festival supported by media fever where all attention is on the championship. The event is broadcasted on Mars and around its Orbital colonies. Before the start of the show, the participants are injected with a strong dose of Infilium, and they have new abilities — fundamental reaction improvement, increased regeneration, ete. Tournament participants and an Al avatar tailored to their character reveal the participants strengths. The Al programs the Inflium within the participant's body to moximize their combat strengths. THE FARCANA STORY THE FARCANA TOURNAMENTS Both Martians and Earthlings can actively participate in the tournaments. Anyone can participate in the tournament, but with the advent of teleportation, there were so many applicants that a preliminary selection was organized Applicants are injected with Infilium, and their reaction is studied. Many failed to withstand the substances powers, becoming sick or crazy. The All selects the most promising participants for the study, and they become the heroes of Farcana. CHAMPIONS Champions are adored and celebrated. They are the main stars that everyone is talking about. Their popularity drives unofficial wagering and the demand for applicants. Winners get a place in the Hall of Fame and join the “Triumph' club, while losers are sent to the orbit colonies. They are given a place on the Flagship as honored guests. The Flagship uses former Farcana participants for political purposes. weFAR / SOCIAL SENTIMENT What can we expect from the Farcana tournaments? World Cup — Everyone around is talking about Forcana. They bet on their favorite heroes; fans take it to the streets. The victory of your favorite team becomes a holiday. People from all walks of life come together on this day. Gladiator fights — Farcana is designed to entertain and distract people from the underlying social problems — what Juvenal would describe as "Bread and Circuses." Farcana is the much-anticipated show for the people. Political arena — Farcana is a place of political struggle for expressing positions Political discussions are held, and deals are made. We can expect apart of the arena to be luxurious and expensive. Wrestling — We can witness inflating personal relationships in the arena, and all interactions are broadcasted in the media. The Hunger Games — 'Roll out tr cartiages to the roar of the crow shows pathos. THE FARCANA STORY SYMBOLISM The Forsythe Corporation created Farcana study the effects of the substance inflium’ on humans. Al has developed the conditions necessary for a symbiosis between man and matter. Therefore, the Farcana tournament serves as good entertainment for the tired expectation of a new home and the hardships of the public, and the prizes have become a hope that many people need The first tournaments were much more dangerous, and many participants died But then Mucdai, a Forsyth scientist, invented teleport technology. As such, the Forcana game had a "bloody era," which, fortunately for everyone, endedFAR THE FARCANA STORY ae FACTIONS In Farcana, there are nine distinct factions: six originated from Mars, while the remaining three hailed from the surrounding orbital colonies. Anthill (Mars) They are a group of scientists, blockchoin engineers, and freelancers advocating the free development of ‘Mars without corporate control. They also believe in decentralized science where the study of Inflium should be public and open. clues: Pioneering spirit, intelligence, and open research. Red Lighthouse (Mars) ‘A corporation that is engaged in the terraformation of new territories. They determine to whom, in what quantity, and, most importantly, for what money to populate new territories. slues: A factory of the future, where everyone strives 0 do their job efficiently because they are cll motivated by the realization that the lives of people in orbit depend on them, The corporation tries to ensure that every hour of work of a person or machine is spent optimally. Forsythe (Mars) A corpaxation of scientists gothered from all over the Earth to study Mars. They discovered the substance ‘Inflium and began to study t, for which they organized Forcana.’ -lues: Everything is for the benefit of science - everyone thinks about the benefits of science development at the forefront. Superhumans. Some may say that they are cold and distant, cynical and) arrogant. But in fact, they develop the endurance to moke decisions based on logic, not feelings. Adventurer (Mars) ‘A closed club of the golden youth on Mars, who are: fed up with everything that happens on Mars. They crove cheap thrill. They are said to use small doses of Infilum ke © drug, slues: Live in the moment; lifes a gome, and adrenaline rush. Punks (Mars) This group rebels against the system of corporations ‘and governments. Typically, they are those who did not get a good life on Mars and had to be content with leftovers. But at the some time, they retoined their pride. These are not just outcasts but artists with a sense of digrity. s: They take pride in their honesty and staying true to their hearts. They despise elitism and detest the ‘current system. This group preached the need to think beyond the basics of Masiow’s hierarchy of Needs — to think of a collective future on Mars. Club Triumph (Mars) As stated in the name, this closed circle includes Farcana participants who have won their recognition, s: General experiance and social influence through combat training Flagship (Orbital Colonies) This is the main ship that migrated from Earth. Onboard this craft is the government of Earth and the elites from the Orbital colonies. Here everything is equipped for a hundred years of sustainable living. ‘They consider themselves the full owners of Mars but do not leave the orbit; they do not wish to anger those who have not yet received a place on Mars clues: Government without a country Reputation in the political arena Power The Banks (Orbital Colonies) ‘Small boats with low levels of scfety and quality of life. People who live there are impoverished and dream of getting to Mars. Most people are from Earth, waiting for the opportunity to be rehomed on Mars. (clues: Dreaming for a future on mars, They ore hopetul to be the Chosen Ones as they remain powerless while living in limbo. The Invisible (Orbital Colonies) Several experimental ships with high power and. ‘advanced equipment. They can land on and take off from Mors invisibly. They deliver the necessary resources to Eorthings in the orbital colonies becouse they believe that they are the future of humanity and rot the Mortians. (clues: Helping one's neighbor in stealth. ee 2 >TECHNOLOGY Infilium ‘A substance that was discovered on Mars during the first scientific expedition, Since then, it has been’ studied and applied in various scientific fields. Inilum made it possible to improve the quality and speed of tetraformation on Mars. It also enables the creation of @ quontum teleport, “Stasis” Infiium also influences the human body ~ its infusion enhances one's reaction, regeneration, and land life expectancy. But it brings adverse outcomes; the human psyche and body eventually deteriorate, Infiium is «1 programmable substance, milions of smart nonoparticies that can be programmed for different tasks. Some call it ‘lean cade’ because the substance contains only the function of maintaining its state but lends itself to the introduction of any commands. Such "code' is written either with the help of Al or by interacting with complex objects, Thus, Inflium can be transformed, and new properties can be obtained in the following cases: the loborctory, with the help of Al, tin contact with both the human brcin and, to @ lesser extent, the brain of an animal, end ++ in contoct with complex mechanisms containing informaton Itis said that small doses of Infilum can stimulate the: brain and work like o drug, Atmospheric Devices The first colony on Mars used the old concept of domes, under which the cimosphere for life was created. With the discovery of the Inifium, it became possible to create installations that generate an atmospheric pressure of vast territories (a city or a part of a terraformed zone). These installations were created and implemented by Forsyth Corporation. These are substantial cosmic orbital mirrors that run on the energy of the Inflium. They are visible from the surface of Mars. They heat the surface and create a Greenhouse Effect. THE FARCANA STORY Portable Devices preserving the atmosphere Anthill created @ portable device that uses magnetic installations to create habitable spaces that can be transported, The machine must enter the airspace, collect the necessary gosses, and store them over time. Anthill olso created portable bracelets that replace protective suits, providing the wearer with the needed atmospheric condition. However, they only last a few hours. Quantum teleport “Stasis” Quantum teleportation was invented by the Forsyth Corporation, specifically under Muad: She called her invention ‘Stasis The technology intially showed varying results, so the project was ruled to be shut down. Then, however, ‘Muaddi decided to use herself os 0 test subject in an experiment However, a copy of her succeeded, but a split did net So Mucdidi cloned herself as.a double — one who was cruel and cynical. And Muadis cione killed her. But the Anthils adopted and cared for Muadd. The clone, who now has a position as part of the corporation, brought this technology up to speed ond was introduced to Forcana. This device works with the help of Al, which controls the process of copying (bioldata (spitting a person in one place and reassembling in another). The technology only works for those who ‘ake Inflium, Transportation Interplanetary transport Terraformation [More details to come sor] ( 0 )FAR ECONOMY ECONOMY To achieve a sustainable token economy that is interactive and rewarding for players and ecosystem participants, Farcana has conceptualized in-game and out-of- game components of its economy. Such a perception stems from our acknowledgment of the different ecosystem participants — from gamers to token investors. In the broad market, we recognize the need for token holders to benefit from the Farcana game economy and ecosystem growth. We also aspire to have geo-based clusters of audiences who manage to benefit from the holding of our token. Within the Farcana game economy, the $FAR token, at the base level, enables participation in Farcana’s eSport tournaments. Furthermore, it is a medium of exchange where gamers are able to purchase in-game assets, and lastly, the token facilitates Peer-to-Peer (P2P) trades and transactions. OUT-OF-GAME REGIONAL IN-GAME Lee lye poe ae CHARACTERS torr unlock weapon ITEMS —fomscndcomnanchies ESPORT conan are — W )ECONOMY FRR conn $FAR TOKEN Players and market participants can acquire them in mony ways. The most common way will be to purchase SFAR tokens from the market. Players have the following stoking utilities for SFAR tokens + Choose to stake $FAR tokens, which, in turn, gives them the ability to quicker in-game level progression, + Chance of receiving « loot box drop at the end of each game, + Participate in the game governance. Players can also choose to spend SFAR token to acquire unique skins for their PLAY-TO-HASH Play-to-Hash (P2H) is a mechanic Farcana introduced to the gaming world to expand the traditional Play-to-Eam game market where players were only limited to earning the project's native token. However, P2H means that players can expect consistent game rewards. Upon winning a tournament, mined Bitcoin is automatically moved to the winner's wallet via a smart contract. This enhances the transparency over game rewards issuance where players can expect the number of rewards available in Tournament pool(s). By issuing out the in-game rewards in Bitcoin, Farcana is able to mitigate the selling pressure of its native token (SFAR iat As such, is it arguable that the SFAR token, therefore, inherits the intrinsic value generated within Farcana's in-game avatars, unlock loot boxes that containa economy. voriety of NFT accessories, or to re-roll their current NFTs with the chance of upgrading their skin. INVESTORS AMOUNT TOE UNLOCK CLIFF LOCKUP. VESTING -—_‘TOKENAAT GE DURATION set sovete an 9 Sots oon) 20 sree awe a a = =a LAUNCH ECONOMICS VESTING DETAILS ALLOCATIONS AMOUNT TOE TOKEN CUFF VESTING ~—-VESTING “OF sUPa=LY UNiockx ArTGE peice, | Wer ANTE so sesmateomn set rmnone me Se Schr te ty oe ‘ten saomotone 06 om rem 8 emmy 0x = secre 2200) mn re * seat stare Tarim oot ‘000 ee ne 2 vet on xe ssecoor) =m caFAR ECONOMY Cae eee TOURNAMENT REWARDS By allocating mining power, Farcana manages the Bitcoin allocation process for the players. Instead of players focusing on mining, they need to play the game and earn BIC from the prize pool to win. Farcano’s tournaments exist in three distinct segments 1. Entry 2. Pro, and 3. Championship. Each segment advertises different Bitcoin allocations as their prize pool. For the Entry league, there is no barrier to access, and it is free for all players to participate. Additionally, there will be local/regional events. However, these tournaments only occur quarterly. To access the monthly Pro league, players are required to purchase a Battle Pass to participate. And in the ultimate stand-off, the Farcana Championship takes place quarterly throughout the year. For this exciting event, an invitation or special pass is required for players to participate. OUT-OF-GAME Competition for Bitcoin prize powered by Play to Hosh BC prize poo! vere } aa prize poo ENTRY LEAGUE eneenr nos PRO LEAGUE ieee layers CHAMPIONSHIP ‘Approx 500 ployers 20% ployers Approx 10 0 ployers 79% No population iitFAR ECONOMY a e SPENDING (REVENUE) IN STABLECOINS Farcana's revenue model utilizes multiple sources of revenue streams to sustain the game ‘over time. A sustainable and stable revenue flow is vital for game development to ensure that proper updates and maintenance can be provided. IN-GAME PURCHASES Players can purchase items with SFAR tokens or stablecoins. EXPERIENCE CHANGERS COSMETICS FOr a7 3 Choracters ‘Skins Voice, Poses, Graf, Avators Tiles evelling, battle poss levelling, bottle poss, battle pass, We achievements, achievements, eats micro-transaction micro-transaction cechieverents rmicro-transaction Por levelling, battle poss, ‘achievements, micro-transaction lobby decoration levelling, battle poss, ‘achievements, rmicro-transactionFAR ECONOMY ee Farcana has three broad categories of characters ‘and in-game assets created to serve three distinct purposes within the game: |. Experience changers, 2. Cosmetics, and 3. Added value. Depending on the items purchased, the digital asset can enhance the gameplay experience by influencing leveling or achievements within the game. Some in-game items can only be purchased using the SFAR tokens. NFT LOOT BOXES In Farcono, loot boxes may be obtained by playing ‘game rounds for users who own a battle pass or stake 2 certain amount of SFAR tokens. Loot boxes will also be avoilable for purchase on the secondary market, and they can only be unlocked sing $FAR tokens. [More details on Loot boxes are to be released soon] MARKETPLACE ‘Marketplace has been designed to be the backbone of Farcana’s economy, It wll allow players to customize their character's visuals and purchase other in-game assets previously mentioned. ‘We chose to develop three types of marketplaces to enhance the shopping experience and create & method that allows Web2 consumers to integrate themselves into Web3 through a simplified process. BATTLE PASS Farcana adopts on established video game industry concept — Battle-poss, Battle passes provide players vith vorious collectibles as @ reward for participating in the game and completing challenges, They also act as another progression measure and a source of immediate revenue for Farcana. Battle passes will be cbtainable with stablecoin, IN-GAME MARKETPLACE We expect the in-game marketplace to be the most popular option since it will act as © bridge between Web? and Web3. Players can purchase items using credit cards or other payment options. Once a purchase has been made, the item will be delivered to players! inventories. They will be met with on option to bring it on-chain, where they con trade it on the secondary market. Honever, players can keep their item os « collectible piece off-chain ond play with it in- gome. FARCANA WEB-BASED MARKETPLACE For more advanced Web3 traders or collectors, we will build a web-based marketplace with different purchasing options ranging from stable tokens to SFAR tokens (details of what con be purchased with each cutiined above under in-game purchases). We expect to equip this marketplace with many features similar to Opensea, Magic Eden, Biur & other popular marketplaces fo achieve the best possible user experience. Web-based marketplace will also hove a special content creator category where we will feature skins created by Community creators through workshops cond voted for by Farcanas governance system. JCFAR ECONOMY INTEGRATION WITH CREATORS’/P2P OTHER POPULAR NFT ECONOMY MARKETPLACES [Details 1o be released soon, stay tuned] To reach maximum interoperability, Forcana wil collaborate with other popular NFT marketplaces ond try to integrate our NFT assets onto their platforms ‘which should crive additional volume and bring Farcana to the attention of new players.FAR COMMUNITY, GOVERNANCE, INNOVATION COMMUNITY Every gamer has heard the phra: listening.” Forcona: addresses this issue through an interactive cand collaborative governance mechanism where SFAR token holders can vote on certain aspecis of the Forcana game. Details of how our Community can portcioate willbe released soon. : “Devs aren't ‘We actively invite our Community to participate in the game’ development as we will shore our progress ‘openly on social media channels such as our Website, Discord, Twitter, and other relevant sources. GOVERNANCE SPAR governance model requires users to stake their SFAR fokens. In retur, they will accumulate governance power during every (weekly) epoch ato rate of 1/26 per SFAR token, which maxes out ct | per staked SFAR token. In other words, stakes will receive & maximum power in 6 months per each staked token Users con freely withdrow their staked $FAR token ot any time. However, withcrawing any amount of staked tokens will reset their accumulated governance power back to zero, Users can stake additional tokens, which wil result in mote gained governance power in the next epoch and will not lead to the reset of thelr governance power, 100% Tengerm Soke (Gavemancs Power Govemonce Power 0% PROPOSALS Any governance participant meeting a minimum requirement of governance power can create and cast a proposal At the beginning stages, these proposals will be evaluated by the Farcana team ‘to ensure that they do not collide in any way with the progression of the designated road map and development of the game. As time passes, more and more decentralization will be added to the game to the point where the governance Community will have free will to decide how the game should pan out in the long term. The team will only step in should an inappropriate feature be voted in. POINTS OF GOVERNANCE [Details to be released soon, stay tuned] INTEGRATING TECHNOLOGY AND INNOVATION @ Unreal Engine 5 is the latest Unreal Engine version. The Unreal Engine iso. game engine created and maintained by Epic Games. It is a powerful engine with many inéustriol uses and a solid support network. Itis especially popular for making real-time 3D games. EasyAntiCheat is an onti-cheat developed by Epic Games (creators of the Unreal Engine). EosyAntiCheat is currently the number one anti-cheat within the industry, hoving to remove the highest number of hackers from the supported games, making it the prime choice for Fareana, Despite Farcana’s adoption of advanced technology, ‘we Gre aware once monetization is involved, the likelihood of cheating wil increase. To address this issue, Forcana will add another security layer on top of the existing anti-cheat named “Fog of War, limiting the ‘amount of information given to a player. Fog of Wer, at the start, scans all of the available buildings ond terrain in the Farcana mops. Based on those scans, the system then determines what the ployer should see Gnd limits information given cheod of time. With this, “X-Ray” systems have limited information, Thus, they are unable to show players through the walls Nee 7FAR TEAM TEAM Anchoring on players’ experience, Farcana has leading talents designing its gameplay from Wargaming, Fortnite, EA, Call of Duty: BlackOps 4, Holo, Ubisoft, Firefall, Doom, Spiderman, Batman, Battlefront 2, Fallout, Leftadead, Skyrim, Final Fantasy XV, the Last of Us, Gameloft and more. Ss @: @: liman Shazhaev Avbi Tularov CED & Founder Chiof Technical Officer For the ast five yeors, man ‘Arbihas substantial has launched a series of ‘experienceingame startups related toT. Gaming ‘development He holds a Biocichain and Heath Tech. ‘Master's Degree in Computer liman iso Tech Entrepreneur Science from the Harbin witha scientific background. Institute of Technoiogy, China, Withover seven years of ‘where he built a solid ‘experienceinIT management, ‘bockground in neural network R&D, DeepTech Aland development During this time, Biockchain lmonis the author heexposed himself togame ‘of 30 ecientfic papers and development os a passion. ‘owns 10 registered patents. Having been involved in ‘severaldifferent academic ‘and passion projects he ult ‘aunique management philosophy that allows him to effectively coordinate ‘collaborations with people from Wargaming, The Noon, The World of Tanks, EA ‘Sports.and Yandex. Islam Shazhaev CChiot Business Development Office Iclom has co-founded several startups leveraging Al and Blockchain technology since 2077 With strong fenginoaring background and crypto mining expertise, slam has over five years of ‘experience in EPC contracting ‘and 360° management of dota centers JC} FAR TEAM Qeseu09O Imam Idrisov Chiet of Biccin Mining Spection Imam comes froma management background, in particular, the public sector. Hehas extensive experience building business ‘ecosystems, specifiy for IT.and the micro-mobilty ‘sector In recent years, he has, ledithe setting up of adata ‘center in Russiacand has been ‘octivein the blockchain space ‘since 2016. man has previously supervised Bitcoln "mining operations in the North ‘Americanregions. Yorr Rash For 15 years, Yarr hos led the teams betindlocal and international companies tke Kanobu, Rambler, EA Sports, Wargaming, Seream Schoo), fond Stovoto, Yarr is true veteran thin the gaming industry, where he ‘accumulates his expertise in Product management and product marketing within this Industry. What fs unique about his methodology is his abilty tounderstand the soctal and cultural components essential oa game's } Dr Dimitry Mihaylov Chit Scant Ofc & H Associate professor atthe ‘National University of Singapore, Dimitry also delivers contracts forthe United Notions. He sa visiting lecturer tonotable Universities in the USA, China. ‘and South Korba. Dimitry has cover ten years of experience inDeepTech Hels the author (f 27 patents, more than 200 Scientific artes, and ten books dedicated to Al ‘technologies, informational systems, and big data. Adam Zaitov lead of Blockchain Architecture ‘Adams skiled in Cryptocurrency, Al Architecture, Team Leading, ‘Web Development, Information Security, High Joad systems, Linux Android Development ete. Hehas @ vastexperience 18 yeors.of within the T sector He participated in projects ike ‘Smart Donation Coin, CryptoCoins, Forecast BitOnyx Al crypto trading plctform, andan Electronic ‘ayment system named “Topp Africa Alex Minkin Being one of Eastern Europe's top game designers, Alex has worked inthis industry for over 20 years and created 120 ties Conall piatforms.Inrecent years, ‘Alaxhas focusedon serious ‘games at Wargaming Yandex, PocketSized Games, ond The Noon Alexis also a professor Cf the game design school at HSE University ond an author of ‘noniine educationalprogram ‘on high-quaity serious games. ‘Abdulla Shafeeg arcane Labs Researcher ‘Abdulla is «qualified robotics engineer with experience in research designing ‘simulations of robotic, ‘systems, ond building ‘mechanical devices ond robotics systems. He holds a ‘Master's from the Harbin Inctitute of Technology, China. Ww ® =FAR TEAM @€¢e Aleksander Petek GemeFi Manager Aleksander Petekchas over 8 years of biockchain expertise with a background in ‘computer engineering and finance, He is responsible for the GameFi Management and TTokanomics Design Alexhas cossistad with many mut milion fundraised blockchain- based projects, suchas ‘Spool, Unido, SpiderD AO, and Gamestor + Hahelped develop their economies and ossistedin getting them to market Philipp Dmitrov Development Director Philip Dmitrovis Development Director. The first notable project was a software for fiscal data ‘operat it wos an entry gateway {romretall to tox servioa if we are sspecking about the tech side of, itis ahigh load gateway and storage which getsinformation frommulions of POSes. Further, during 3-yearsof ‘cooperation hehas created an ‘adoraible team with about 20 Stephen Iddon Heed! of Community ‘Stephen has over 9 years ‘experience in senior roles for ‘some ofthe biggest ‘worldwide barks such as Barctays and Virgin Money. Alter following his passion Into blockchain technology, ‘Stephen but one of the most ‘successful communities at Biockasset leveraging over 6 ‘years experience nthe ryptocurrency & NET Industry beforeoining Farcona. Viktor Kupchenko aod Urea Engine Devlope For the last 5 years, Viktor has been ‘working as asoftwvare engineer ‘whore he created games and ‘applications for companies ike IDAO, TimeSteel.and JoyWay. He was also alecturer at Moscow's Higher School of Economics where the spearheaded a course on Unreal Engine development for game designers. Viktor is one of the fow ‘authorizedinstructors recognized bby Unreal. He hos previously ‘oontributed to several open lectures
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