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Paper Code: BV (VFA) - 605 Paper: Compositing With Nuke - Advance

The document contains questions related to compositing in Nuke across three sets. Set 1 Section A asks about keying process, tools for dilate and erode, using world position passes to create 3D objects, setting up a Nuke 3D scene, and properties of the camera tracker node. Section B asks about building a camera projection scene, creating a 2D composite in 3D, customization levels in Nuke, and building a gizmo tree. Set 2 Section A continues questions about keying, explaining the Keylight node, using world position passes, importing cameras, what the camera tracker extracts, and its working stages. Section B asks about building a camera projection scene, using spherical transforms
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0% found this document useful (0 votes)
89 views2 pages

Paper Code: BV (VFA) - 605 Paper: Compositing With Nuke - Advance

The document contains questions related to compositing in Nuke across three sets. Set 1 Section A asks about keying process, tools for dilate and erode, using world position passes to create 3D objects, setting up a Nuke 3D scene, and properties of the camera tracker node. Section B asks about building a camera projection scene, creating a 2D composite in 3D, customization levels in Nuke, and building a gizmo tree. Set 2 Section A continues questions about keying, explaining the Keylight node, using world position passes, importing cameras, what the camera tracker extracts, and its working stages. Section B asks about building a camera projection scene, using spherical transforms
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Paper Code: BV (VFA)-605 Paper: Compositing with Nuke –

Advance

Set-1

SECTION – A

1. Explain the process of Keying.


2. What’s the use of Dilate and Erode? Explain three tools used for the purpose.
3. How world position pass is used to create a 3D object?
4. Write in points the process to setup a Nuke 3D scene.
5. In camera tracker node explain following properties
a. Camera Motion
b. Lens Distortion
c. Focal Length
d. Film Back size
6. What is the process to align the 3D Scene in Nuke?

SECTION – B

1 Explaining the camera projection technique, write steps to build a camera projection
scene in Nuke.
2 Write steps to create a 2D compositing in 3D scene.
3 Nuke offers several levels of customization, explain 2 of them.
4 How to build a Gizmo tree in Nuke?

Set-2

SECTION – A

1. What is keying and explain basic types of keying technique?


2. Explain each of the following in Keylight node.
a. Source
b. Bg
c. InM
d. OutM
3. How world position pass is used to create a 3D object?
4. What is the process of importing a camera in Nuke?
5. Explain how and what does camera tracker nodes enables Nuke to extract?
6. Explain stages in which Nuke’s camera tracker works.

SECTION – B
7. Explaining the camera projection technique, write steps to build a camera
projection scene in Nuke.
8. How to use spherical transform to replace sky?
9. How to manipulate Nuke Script in text editor?
10. Write the process of turning a group into gizmo.

Set-3

SECTION – A

1. Explain any of the five nodes available in Nuke.


2. Explain how Image Based Keyer works?
3. Write about the four main elements out of which a 3D scene is built in Nuke.
4. Is it possible to import 3D maya camera in Nuke? Explain
5. Explain how and what does camera tracker nodes enables Nuke to extract?
6. After the Camera Tracker solves the camera and point cloud, why the scene need to
be aligned?

SECTION – B

7. How to tweak the texture in Nuke?


8. How a 3D scene is created from Photoshop Layers in Nuke
9. How to manipulate Nuke Script in text editor?
10. How to use Switch node to choose branches?

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