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Super Mario Escape

The document contains a multi-part puzzle for students to solve to "escape" a Super Mario themed virtual escape room. In Puzzle 1, students match quadratic equations to their solutions. Their answers spell out a code for the first lock. In Puzzle 2, students factor quadratic equations and use the solutions and a decoder to find a code word. Puzzle 3 has students factor equations, add the solutions, and match the sums to shapes. Finally, in Puzzle 4 students use the quadratic formula to solve equations and pick the best power up to defeat Bowser, which is "fireflower".

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Lindsey Whitmore
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0% found this document useful (0 votes)
325 views

Super Mario Escape

The document contains a multi-part puzzle for students to solve to "escape" a Super Mario themed virtual escape room. In Puzzle 1, students match quadratic equations to their solutions. Their answers spell out a code for the first lock. In Puzzle 2, students factor quadratic equations and use the solutions and a decoder to find a code word. Puzzle 3 has students factor equations, add the solutions, and match the sums to shapes. Finally, in Puzzle 4 students use the quadratic formula to solve equations and pick the best power up to defeat Bowser, which is "fireflower".

Uploaded by

Lindsey Whitmore
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
You are on page 1/ 8

PUZZLE 1:

MATCH UP
Directions:
Match the equations to the solutions below. Spell out the letters in order of correct
answers to spell out the code for LOCK #1 on the Google Form. Round to the nearest
TENTH

1. x2-32x+60=0 A.) x= -6, 6

2. x2+5=6 B.) x= -0.2, -1.4

3. 3x2+5x+1=0 C.) x= 2, 30

4. x2-28=8 D.) x= -13, 13

5. 9x2+9x+2=0 E.) x= -1, 1

6. 5x2-3x-2=0 F.) x= -8, 8

7. x2-169=0 G.) x= -⅓, -⅔

8. x2-8x+16=0 H.) x= 1, 4

9. x2-5x+4=0 I.) x= 4

10. x2-64=0 J.) x= -⅖, 1

_____ _____ _____ _____ _____ _____ _____ _____ _____ _____
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
PUZZLE 2:
Code WorD
Directions:
Oh no! In the process of defeating Chain Chomp, you fell into a pipe and you now find
yourself in the home of the Piranha Plants. Factor the following equations and use the
decoder to find the code word to escape. (> = larger answer, < = smaller answer)
Decoder:

A=21 B=22 C=23 D=24 E=25


F=26 G=1 H=2 I=3 J=4
K=5 L=6 M=7 N=8 O=9
P=10 Q=11 R=12 S=13 T=14
U=15 V=16 W=17 X=18 Y=19
Z=20

1. x2-13x+30=0

2. x2-33x+252=0

3. x2-10x+16=0

4. x2-31x+210=0

5. x2-27x+126=0

6. x2-22x+112=0

____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

>1 < 1 <2 >2 >3 <3 >4 <4 <5 >5 <6 >6
PUZZLE 3:
shape escape
Directions:
Phew! You were able to escape the angry Piranha Plants and found your way to a
pipe. But just your luck… you now found yourself in King Boo’s Cemetery. Factor the
equations below. Add up the sum of your solutions to match it to the corresponding
shape.

-12 9 -8 0 -3/2

1) x2-50=14
2) x2-9x+14=0
3) 2x2+3x=2
4) x2+12x+13=-14
5) 2x2+16x+30

__________ __________ __________ __________ __________


Star Circle Square Triangle Trapezoid
PUZZLE 4:
Bowser Brawl
Directions:
You have finally made it out of King Boo’s Cemetery and into Bowser’s Castle. You are
one step away from saving Princess Peach! You see Bowser across the room. Quickly,
you need to think of the right power up to use to defeat him. For this final task, you are
going to need to use your knowledge of the quadratic formula to solve for the best
suited power up to save Princess Peach.

Answer: mushroom

X=-3.85, 2.43

Answer: fireflower

X=-2.36, 0.11

Answer: iceflower

X= -0.43, 3,11

Answer: superacorn

X=-8.03, 8.03

Answer: superstar

X=-236, 11

Answer: megamushroom

X=-43, 31.1
SUPER MARIO ESCAPE
Solutions
Puzzle 1:

1. x2-32x+60=0 A.) x= -6, 6

2. x2+5=6 B.) x= -0.2, -1.4

3. 3x2+5x+1=0 C.) x= 2, 30

4. x2-28=8 D.) x= -13, 13

5. 9x2+9x+2=0 E.) x= -1, 1

6. 5x2-3x-2=0 F.) x= -8, 8

7. x2-169=0 G.) x= -⅓, -⅔

8. x2-8x+16=0 H.) x= 1, 4

9. x2-5x+4=0 I.) x= 4

10. x2-64=0 J.) x= -⅖, 1

Answer in the Google Forms:


cebagjdihf (all lowercase)
SUPER MARIO ESCAPE
Solutions
Puzzle 2:
Decoder:

A=21 B=22 C=23 D=24 E=25


F=26 G=1 H=2 I=3 J=4
K=5 L=6 M=7 N=8 O=9
P=10 Q=11 R=12 S=13 T=14
U=15 V=16 W=17 X=18 Y=19
Z=20

1. x2-13x+30=0 (x=10,3 {(x-10)(x-3)} PI)

2. x2-33x+252=0 (x=12, 21 {(x-12)(x-21)} RA )

3. x2-10x+16=0 (x=8,2 {(x-8)(x-2)} NH)

4. x2-31x+210=0 (x=21,10 {(x-21)(x-10)} AP)

5. x2-27x+126=0 (x=6,21 {(x-6)(x-21)} LA)

6. x2-22x+112=0 (x=8,14 {(x-8)(x-14)} NT)

P I R A N H A P L A N T

>1 < 1 <2 >2 >3 <3 >4 <4 <5 >5 <6 >6
SUPER MARIO ESCAPE
Solutions
Puzzle 3:

-12 9 -8 0 -3/2

1) x2-50=14 (x=-8,8; sum=0)


2) x2-9x+14=0 (x=2,7; sum=9)
3) 2x2+3x=2 (x= ½, -2; sum= -3/2)
4) x2+12x+13=-14 (x=-9,-3; sum=-12)
5) 2x2+16x+30 (x=-3,-5; sum=-8)

4 5 3 2 1
__________ __________ __________ __________ __________
Star Circle Square Triangle Trapezoid
SUPER MARIO ESCAPE
Solutions
Puzzle 4:

For this puzzle, students will have to use the quadratic formula to solve for the two x’s.

Students should find that x= -2.36, 0.11. This will match up with the power up

“fireflower” and that will be their code would to complete the escape room

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