Rise of The Wich King
Rise of The Wich King
Rise of The Wich King
When fighting under the Angmar faction, build a few Mills. Then, build a Hall Of The Lord of
Kings Men. Train a two to four Dark Rangers. Build the Armory and upgrade it to
level 2. Then, research the Ice Arrows for an extra boost in damage. The rangers will the
kill your enemies very quickly. Beware of Cavalry units. Train some Thrall Masters RRISE
with the Spearmen and use them to defend the rangers until you can build up a large GFGOF
enough army and defeat your enemy THE
Also, a few misc. options :
Locate the ini.big file in the game directory and open it with a text editor such as
Notepad. Search for the following string:
GoodCommandPointLimit = 300
EvilCommandPointLimit = 600
And ajust the amount to what you want. It is a good idea to look below that string for
more values to adjust, such as:
GoodCommandPointsBonus = 20;
bonuses for every territory captures in living world
EvilCommandPointsBonus = 50
and add about 30 or so to each value, depending on how high you set your
command limit, as it will not be possible to reach 999 command in campaign when
you only get 20 or 50 bonuses per terrain.
Before returning your men to the well build more battlions of your choice. (You must
take down the command points low enough to build more troops). Build back up to
the command limit. Once the command limit has been reached send the wounded
battalions to the well.
The well will replace the missing troops and therefore build you above the command
limit. Usually you can build one or two battalions above the command point limit. You
must keep at least one unit alive from a battalion in order to replace the units from
the battalion so be careful
WICRRRRRRRRRRRRRRRRRRRRRH KINGR
ings: Battle for Middle Earth II - Rise Of The Witch King [cheats]