Cursed! Rule Cards

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Objective

You've been cursed by a Witch!


You are quickly dying. Everything
you touch turns to ash after just a
few moments. She promises to lift
the curse and let you go if you
capture 8 monster's souls from the
nearby forest for her. Can you
capture them using only the
weapons and items you find in the
forest left behind by unlucky
adventurers?

Your draw pile is also your


remaining life. Run out and its
game over. If you manage to get
8 souls then the witch lifts the
curse and you win! Keep playing
as gaining more than 8 can act as
a high score.
1
Setup
Shuffle the deck of cards. Take
one card and place it item side
up in the items area. This will be
your starting item.

Mid Game Layout


Items
Captured
Souls

#
Monster
#
Draw # Discard
Pile # Pile
(HP) Weapons

2
General Round Flow
A round consist of the following

Draw a card, this will be the monster


you face this round.
Use any items at any point during the
round.
Draw as many weapon cards as you
would like to lessen the damage you
will take against the monster. Drawing
a weapon that takes you over the
monster's power is discarded.
The difference in total power when
you decide to stop pulling weapons is
how much damage you take. Discard
from the draw pile for each damage
taken.
Capture the monster's soul by putting
the captured monster into the
captured souls pile and put any items
and weapons used into the discard
pile.
If the monster guarded an item chest
you gain an item.
With the round over, you start a new
one by pulling a new monster.
3
Detailed Rules
Monsters
The Monsters power is the
number on the top right.
This is the highest amount of
damage you can do to it without
destroying its soul. You can lower
it with weapon attacks.
Some monsters will be
next to a chest, when
you defeat those you
get to loot an item.
(See Items)

Monsters with traits will have


them listed in the text to the left
of them.

Keep these in mind when playing


cards against them.
4
Weapons
A weapons power is the
number to the right.
Your total weapon power subtracts
from the monsters power and the
difference is how much damage you
take.You may draw as many weapons
as you would like to try and close the
power gap and take less damage,
however you cannot deal more
damage than the monster has power
or the soul is lost.

Think blackjack - you want to get as


close to the monsters power without
going over or you take an extra
damage as the card is discarded
instead of used.

If you draw a weapon that would take


you over the monsters power, the
weapon is instead discarded (burning
your health quicker). You can either
draw another and push your luck
further or stop there and take
whatever damage is remaining from
your current weapon draws against
the monster.
5
Weapons Continued
You will capture a monsters soul no
matter how much less your weapon
power is to the monsters power. You
just take the difference in damage,
discarding a card for each damage
from your draw pile. This is where you
either push your luck trying to close
the power gap to take less damage,
play safe, or use an item to mitigate a
bad draw. Play too safe and you will
not reach the 8 souls needed.

The icon to the left of the


weapon shows if it is a melee
or ranged

Daggers can be used to hit


for 1 or 6 but you must lock in
your choice before drawing another
weapon.
The Spear can be used as either
a ranged or melee but you must
lock in your choice before drawing
another weapon.

6
Items
You may play an item at any point
during the game unless the item
specifically says to play it at a
certain time.

If you defeat a monster guarding


a chest you may draw a item card
by giving the discard pile a light
shuffle and taking a random card as
the item reward.

The mimic is treated like a normal


monster and you capture its soul like
one. If you draw it as your starting
item then you face it and play
without a starting item for
that game.

Round End
You capture a monster soul after
defeating the monster and calculating
any sustained damage that round. The
weapons and items played against it
are discarded. You may loot an item
only if the monster guarded a chest.
The next round starts by drawing a
new monster.
7
FAQ and Tips:
Going over a monsters power with a
single weapon attack (even if an item
is used) causes you to still capture the
soul and take no extra damage
Note on final monster: If you take
more damage than you have cards in
the draw pile that monsters soul is not
captured and the game ends. Hope
you have 8!
Be sure to use your items at a time
that you will get maximum value as
they are meant to be powerful and
mitigate bad luck.
Thanks for playing, hope you enjoy!

Game Design: Jacob Haydel.


Art by: Lorenzo Uccheddu.
Additional Art: Chris Thomas.
Special Thanks: Katie, Harrison,
Nash, and Jack.

Visit GoblinHour.com for news on our


latest games and links to video
tutorials.

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