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Ranger 2 haventenz

CLASS & LEVEL PLAYER NAME


Faerieth Shialisconin
High Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+3 Constitution +2 12 22 --
+3 +0 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
17
+1 Charisma
Total 2d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +0

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 P +5 Athletics STR Dice Set, Vehicles (Land)
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
+0 History INT Common, Elvish, Quori
INTELLIGENCE
P +2 Insight WIS
30 ft. (Walking)
+0 P +3 Intimidation CHA
+0 Investigation INT
10 +0 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+1 Performance CHA === ACTIONS ===
+0 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX
CHARISMA P +2 Survival WIS

+1
12

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 4 Bludgeoning

12 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 2 haventenz
CLASS & LEVEL PLAYER NAME
Faerieth Shialisconin
High Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === | Two-Weapon Fighting • PHB You can speak, read, and write one extra language of
When you engage in two-weapon fighting, you can add your choice.
* Hit Points • PHB 90 your ability modifier to the damage of the second
attack.
* Proficiencies • PHB 90
* Spellcasting • PHB 91
* Favored Enemy • PHB 91 You can cast known ranger spells using WIS as your
You have advantage on Survival checks to track your spellcasting modifier (Spell DC 10, Spell Attack +2).
favored enemies, as well as on INT checks to recall
information about them. You also learn one language
of your choice that is spoken by your favored enemies, === HIGH ELF RACIAL TRAITS ===
if they speak one at all.
* Darkvision • BR 23
| Undead • PHB You can see in darkness (shades of gray) up to 60 ft.
Undead are once-living creatures brought to a
horrifying state of undeath through the practice of * Keen Senses • BR 23
necromantic magic or some unholy curse. You have proficiency in the Perception skill.

* Natural Explorer • PHB 91 * Fey Ancestry • BR 23


You have a favored terrain type. Your proficiency You have advantage on saves against being charmed,
bonus is doubled for proficient skills when you make and magic can’t put you to sleep.
an INT or WIS check related to it. While traveling for
an hour or more in your chosen terrain, difficult terrain * Trance • BR 23
doesn’t slow your group’s travel, your group can’t You don't need to sleep, but meditate semiconsciously
become lost except by magical means, you remain for 4 hours a day. While meditating, you can dream
alert to danger even when you are engaged in another after a fashion; such dreams are actually mental
activity, you can move stealthily at a normal pace exercises that have become reflexive through years of
(while alone), you find twice as much food while practice. After resting in this way, you gain the same
foraging, and while tracking creatures, you learn the benefit that a human does from 8 hours of sleep.
exact number, sizes, and how long ago they passed
through the area. * Ability Score Increase • BR 23

| Arctic • PHB * Elf Weapon Training • BR 23


You are particularly familiar with one type of natural You have proficiency with the longsword, shortsword,
environment and are adept at traveling and surviving in shortbow, and longbow.
such regions.
* Cantrip • BR 24
* Fighting Style • PHB 91 You know one cantrip of your choice from the wizard
You adopt a particular style of fighting as your spell list. INT is your spellcasting ability for it.
specialty.
* Extra Language • BR 24

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

255 lb.
PUSH/DRAG/LIFT

510 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Faerieth Shialisconin
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 10 +2
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Message Cantrip -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

=== 1st LEVEL === 2 Slots OO

O Beast Bond <C> Ranger -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Speak with Animals Ranger -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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