Alternate Barbarian - GM Binder (05-07)
Alternate Barbarian - GM Binder (05-07)
Alternate Barbarian - GM Binder (05-07)
Your ferocity in battle drives you to exploit every weakness of Primal Paths
your foes. Starting at 11th level, when you score a critical hit Choose the Primal Path that best represents the ferocity and
while Raging, you can immediately use one Exploit you know skills of your barbarian: the Path of the Berserker, Path of the
without expending an Exploit Die as part of that attack. Brute, Path of the Champion, or Path of the Totem Warrior.
Relentless Rage Path of the Berserker
The white hot fury of your Rage burns ever brighter. At 11th The savage warriors known as berserkers live for the chaos
level you gain the following benefits while you are Raging: of battle. For these barbarians, their Rage is a manifestation
If you drop to 0 hit points, but you do not die outright, you of their lust for violence and destruction. Often found on the
can choose to end your Rage to drop to 1 hit point instead. front lines of battle, berserkers only feel fully alive when they
When you are forced to make an Intelligence, Wisdom, or are risking life and limb to test their might against their foes.
Charisma saving throw you gain a bonus to your roll equal Berserker Exploits
to your Constitution modifier (minimum of +1). You learn certain Exploits at the barbarian levels noted in
Persistent Rage the table below. These don't count against your number of
Exploits Known and can't be switched upon gaining a level.
You have mastered your Rage, becoming one with the anger Barbarian Level Exploit
within. Starting at 15th level, your Rage lasts for 1 hour and
it only ends if you fall unconscious or you choose to end it. 3rd feral senses, menacing shout
5th bloodthirsty critical, savage rebuke
Indomitable Might
9th roar of triumph
Your physical power and stamina rival the heroes of legend.
Starting at 18th level, if you make a Strength or Constitution Frenzied Rage
check and the result of your roll is lower than your Strength When you choose this Primal Path at 3rd level, can unleash
score, you can use your Strength score in place of result. wild fury. When you Rage, you can enter a Frenzied Rage.
Primal Champion For the duration of a Frenzied Rage you can make a melee
weapon attack as a bonus action on each turn, including the
You embody the raw power of the primal wilderness, and bonus action you used to enter your Frenzied Rage.
have exceeded the physical limits of normal mortals. At 20th You can use this feature once with no negative effects, but
level, both your Strength and Constitution scores increase by for each additional time you do so before you finish a long
4, and your maximum for both of those scores is now 24. rest, you suffer 1 level of exhaustion at the end of the Rage.
Brutish Exploits
You learn certain Exploits at the barbarian levels noted in
the table below. These don't count against your number of
Exploits Known and can't be switched upon gaining a level.
Barbarian Level Exploit
3rd imposing presence, take down
5th concussive blow, greater hurl
9th disorienting blow