M4.2-R4 Introduction To Multimedia
M4.2-R4 Introduction To Multimedia
M4.2-R4 Introduction To Multimedia
This course aims to introduce the fundamental elements of multimedia. It will provide an
understanding of the fundamental elements in multimedia. The emphasis will be on learning
the representations, perceptions and applications of multimedia. Software skills and hands
on work on digital media will also be emphasized. On completion of the subject, the
students will understand the technologies behind multimedia applications and master the
skills for developing multimedia projects. After successfully completing the module student
should be able to:
• Summarize the key concepts in current multimedia technology.
• Create quality multimedia software titles.
Outline of Course
Lectures = 60
Practical/tutorials = 60
Total = 120
Detailed Syllabus
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5. Video and Animation 10 Hrs.
Video Basics , How Video Works, Broadcast Video Standards, Analog video, Digital video,
Video Recording and Tape formats, Shooting and Editing Video (Use Adobe Premier for
editing), Video Compression and File Formats. Video compression based on motion
compensation, MPEG-1, MPEG-2, MPEG-4, MPEG-7, MPEG-21, Animation: Cell
Animation, Computer Animation, Morphing.
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RECOMMENDED BOOKS
MAIN READING
SUPPLEMENTARY READING
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M4.2-R4: INTRODUCTION TO MULTIMEDIA
2. PART ONE is to be answered in the TEAR-OFF ANSWER SHEET only, attached to the
question paper, as per the instructions contained therein. PART ONE is NOT to be
answered in the answer book.
3. Maximum time allotted for PART ONE is ONE HOUR. Answer book for PART TWO will
be supplied at the table when the answer sheet for PART ONE is returned. However,
candidates, who complete PART ONE earlier than one hour, can collect the answer
book for PART TWO immediately after handing over the answer sheet for PART ONE.
PART ONE
(Answer ALL Questions; each question carries ONE mark)
1. Each question below gives a multiple choices of answers. Choose the most
appropriate one.
1.1 ____________ refers to any type of application or presentation that involves more
than one type of media, such as text, graphics, video, animation, and sound.
a) An executable file
b) Desktop publishing
c) Multimedia
d) Hypertext
1.2 Which of the following is the advantage of using MIDI over digital audio?
I. Consistency in audio quality
II. Compatibility
III. Processor speed requirements
IV. File size
a) I, II, III
b) I, III, IV
c) II, III, IV
d) I, II, III, IV
1.3 Hypertext is
a) used to link document
b) a search engine
c) includes sound and video
d) requires plug-in to be view by a browser
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b) JPEG
c) either a or b
d) none of the above
a) Arial
b) Courier
c) Times
d) All of the above
1.10 A multimedia project is said to be _______ when users are NOT given navigational
control.
a) Hypertext
b) Linear
c) Nonlinear
d) Plug-in
2. Each statement below is either TRUE or FALSE. Identify and mark them
accordingly in the answer book.
Tweening is the process of animating an object over a line or path that can be
straight, jagged, or curved.
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MIDI (Musical Instrument Digital Interface) is used by the multimedia computer to
produce the music.
Animation is used to create movements on the screen.
On the Internet, only hypertext hyperlinks are hot.
Text can be developed using authoring software
JPEG and MPEG are file compression program standards.
Scrolling text make difficult to incorporate small blocks.
Animation can be used to emphasize the three-dimensional nature of objects.
Most commonly used format for graphics is .BMP or bitmap pictures.
If the sequence and timing of these multimedia elements can be controlled by the
user, then one can name it as Non-Interactive Multimedia.
3. Match words and phrases in column X with the nearest in meaning in column
Y.
X Y
3.1 dots on the screen arranged in rows. Clip Art
3.2 The creation of motion from still pictures ASCII
3.3 Previously drawn images that artists can Authoring Software
legally use in their own work
3.4 Computer-generated worlds that created GUI
the illusion of immersion
3.5 A motion picture compression system. Video Conferencing
3.6 standard character set for text files Pixels
3.7 programs used to create full, multimedia MPEG
productions, such as simulations and
tutorials
3.8 A computer interface using point-and-click Virtual worlds
mouse actions
3.9 transporting real-time voice and video over Animation
telecommunications services
3.10
4. Fill in the blanks in 4.1 to 4.10 below, by choosing appropriate words and phrases
given in the list below:
(a) Non-sequential (b) Morphing (c) digitized (d) lossless (e) RAM
(f) Virtual reality (g) 256 (h) Resolution (i) pixels (j) Burning
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4.8 When a digital image is currently being viewed on a computer screen, it is actively
loaded into ____________.
4.9 A simulated experience generated by computer, like visiting the surface of the sun or
experiencing life inside a human blood cell, is called ____.
4.10 A _______ is a single point in a graphic image.
PART TWO
(Answer ANY FOUR questions)
5.
a. What issues of functionality need to be provided in order to effectively use a wide
variety of media in Multimedia applications? Your answer should briefly address
how such functionality can facilitated in general Multimedia applications.
b. What is meant by the terms Multimedia and Hypermedia? Distinguish between
these two concepts
(9+6)
6.
a. Explain the use of the following hardware components in multimedia.
(i) Scanner (ii) Soundcard
b. Interactivity is among the most important feature in any multimedia applications.
What is interactivity and briefly explain what makes an application interactive?
c. What key issues or problems does a multimedia system have to deal with when
handling multimedia data?
(5+5+5)
7.
a. What is the mechanism of digitized sound? How does the computer reconstruct
sound wave from a sample data?
b. What is the advantage of MIDI over digitized sound?
c. Explain the concept of video on multimedia.
(5+5+5)
8.
a. What causes sound? How is sound recorded digitally?
b. Why is data compression necessary for Multimedia activities? What is the
distinction between lossless and lossy compression? What broad types of
multimedia data are each most suited to?
(5+5+5)
9.
a. What are the 3 characteristics of color? What kind of color does a computer
display.
b. What is animation? Explain the concept of key frames in designing animations.
c. What are the key issues that need to be addressed for designing web based
multimedia applications?
(5+5+5)
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M4.2-R4: INTRODUCTION TO MULTIMEDIA
Assignment 1.
DOEACC Society
The application should allow the user to display information that lets the students to know
about :
a) the various DOEACC courses and the syllabus
b) minimum qualification required
c) contents and duration of courses
d) examinations held.
e) information about new batches
The students should also be able to submit the feedback forms. Provide links to information
pages. The heading should be in a larger font, bold, underline, blue color and set as a
marquee appearance. Apply the following formats to the left frame :
Assignment 2.
Create an application in HTML using forms that lets the users to fill-in their personal
information/resume and submit the same.
Assignment 3.
Create a simple animation (for eg: an animated face showing the movements of eyes and a
smiling face) by using Macromedia Flash. Use the various Flash techniques such as :
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a) drawing tools to represent the facial features
b) motion guides
c) motion and shape tweens to animate the movements of the face
d) button symbols to start and stop animation
e) basic action scripts to handle the events.
Assignment 4.
Using the previous exercise controls, also import a sound file to provide a musical
soundtrack while the movie plays. After testing the movie, publish it for playback by others,
either through a browser or directly with Flash Player.
Assignment 5.
Create a scene to show the effects of morphing by changing a running tiger into the image
of a motor bike. Use different keyframes to show the image of a tiger in the first frame and a
motor bike in the last frame.
Assignment 6.
Create a rolling ball using Photoshop by using the concept of layers. Place some white text
on this layer at the center of the image. Sphererize the text and show the effects.
Assignment 7.
Assignment 8.
A mask is a special type of layer that lets you reveal selected parts of another layer, Create
a mask to show the following features :
Assignment 9.
Assignment 10.
Frames define increments on the Timeline and Keyframes are special frames to define any
change in animation. Create an application to move an object eg : a shape, text or a symbol
along any path created with the Flash drawing tools.
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Assignment 11.
Create different layers to show the effects of morphing by changing a sapling budding into a
tree. Use different keyframes to show the image of a sapling in the first frame and a tree in
the last frame.
Assignment 12.
A Symbol is a graphic, button, or movie clip you create once and can use any number of
times in the application. Any symbol created is automatically placed in a storage area called
the library for current document. Create a symbol as a logo for your company that can be
stored in a library for a Flash document as a reusable object.
Assignment 13.
Illustrate with the help of an application to create text effects with filters.
Assignment 14.
With the help of an application, list the set of actions to import images to the stage as well
as to the library.
Assignment 15.
Create an application illustrating a running animal from one place to another. The image
should fade away as the animal moves away from the location of sight.
a) specify the path of movement of animal
b) set the keyframes for the motion tween.
c) create transitions effects,
d) set the starting position of the object.
e) add multiple effects such as changing size or fading to make the object appear
to grow or fade-in while it enters or fade-out and shrink as it exits.
Assignment 16.
Create an application in Flash using Text tool for creating and setting the type of text.
Create a text “COMPUTER” and also draw two buttons with the functionality to grow and
shrink the created text size as the user clicks the respective buttons.
Assignment 17.
A Timeline is where you control the images and sounds in the Flash documents. The
Timeline is divided into frames. Create an application in Flash to demonstrate the Timeline
effects for changing text, shapes and symbols.
Assignment 18.
Assignment 19.
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Illustrate the effect of growing and shrinking text with the help of two buttons.
Assignment 20.
Create an animated button symbol as a reusable object that can be stored in a library for a
Flash document.
Assignment 21.
Illustrate the series of actions to convert an existing object such as a company picture to a
symbol.
Assignment 22.
Using Shape tween, convert a square to a triangle. Use different keyframes to show the
image of a square and a rectangle.
Assignment 23.
Show the effect of a flying parachute with the help of animation and motion guides.
Assignment 24.
Create an animated graphic symbol eg: an animated rollover button. Add a movie clip to be
played on the button surface. Also add the timeline to show animation effects.
Assignment 25.
Illustrate with a sequence of steps publishing a movie for others to view. Publish a movie
that will display on a web page.
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