Lesson Plan P.E

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Tanauan Institute Inc.

Tanauan City College Department 1st Semester


Sy 2021-2022
A DETAILED LESSON PLAN IN PHYSICAL EDUCATION

I. OBJECTIVES
At the end of the lesson, the PE3 students should be able to:
1. Enumerate the Types of shots in Table Tennis,
2. Determine the Types of shots in playing Table Tennis and
3. Define clearly about those types of shots in Table Tennis

II. SUBJECT MATTER


Topic: Types of shots in Table Tennis
Individual/Dual Sports: Basic Skills in Playing Table Tennis
References: Tops Table Tennis.pdf
Materials: Table Tennis-Table, racket, Ball and Hand-outs, Powerpoint presentation,
and Laptop.

III. INSTRUCTIONAL PROCEDURE

A. LEARNING ACTIVITIES
TEACHER’S ACTIVITY STUDENT’S ACTIVITY

A. Preliminary Activities

Stand up everyone and let us pray together. (Learner comes in front and leads the
prayer)

Good morning class! Before we start please


put the piece of paper on the side of your
chair and arrange your chair quietly.
Good morning Ms. Erika!
Is anyone absent here from the class?

Okay that’s good


No one is absent, Ms Erika.
B. Developmental Activities
1. REVIEW
What did we discuss yesterday?anyone here
from the class?
Yes you boy in the back?
(Pupil answer)
Very good!
2. MOTIVATION
Before we start to our new discussion for
today, I have here some pictures that you need to
identify what is it.

(Pupils participate)

I have here some clues that can help you to


identify it, so who wants to answer?anyone?

Okay! Very goods, let’s have give her around


of clap. Ms. Erika, can I? ahm I think it’s Types
of shots
And now I’m going to discuss what are those
types of shots in table tennis.

C. Lesson Proper

Do you have any idea what are those types of


shots?
In table tennis, the strokes break down into
generally offensive (producing topspin) and
defensive (producing backspin). Spin exceptions
are the smash, block, and lob. The types of strokes
include Backhand Drive and Forehand Drive
DRIVE
In table tennis, it is not similar to strokes from
other racket sports like tennis. The racket is
primarily perpendicular to the direction of the
stroke, and most of the energy applied to the ball
results in speed rather than spin, creating a shot that
does not arc much, but is so fast that it can be
difficult to return.

- Drive is often the bread-and-butter stroke of a


player's arsenal, used mostly for keeping the ball in
play, applying pressure on the opponent and
potentially opening up an opportunity for a more
powerful attack.

LOOP

It is essentially the Extension of the Drive. The


racket is much more parallel to the direction of the
stroke and the racket thus grazes the ball, resulting
in a large amount of topspin.

- A good Loop will arc quite a bit, and once


striking the opponent's side of the table will jump
forward, much like a kick serve in tennis. Loop is
dangerous because of its topspin — while not as
difficult to return as a Drive, it is more likely to
rebound off the opponent's racket at a very high
angle, setting up an easy smash on the follow up.
As the Loop requires a lot of topspin, players
generally use their entire body to generate the
movement required.

So, there are variations in spin and speed adds to


effectiveness of this shot. Chinese players
categorized Loop in 3 variations based on
trajectories:

1. The "Spin Loop" (or is called the "ultra-


topspin") Produces a more pronounced loopy arc,
with a higher trajectory and extreme topspin, but is
typically slower.

2. The "Speed Loop" Produces a flatter trajectory


than a typical "Spin Loop" but carries much
stronger topspin than a regular Loop.

- It can be as fast as a Loop, particularly when


executed by the European players who typically
replace Speed Loop with it. The ball seems to
"rush" forward and downward upon hitting the
table, and hence the nickname. (Compared to the
"kicking" or "jumping" actions resulted from the
high-arc "Loop")

3. The "Hook Loop" Similar to a regular Loop, but


carries a tilted topspin, it bounces sideway and
downward upon hitting the table. Similar but
stronger than the defensive shot.

-Counter loop, It is usually a counter attack


against loop (usually loop that go pretty high). You
have to close the racket and stay close to the ball.
You have to hit the ball off the bounce (before it
reaches the highest point), with a pretty short
movement in a way that the ball goes faster to the
other side. A well-timed, accurate counter loop can
be as effective as a smash.

(FOREHAND LOOP)

FLIP

- When a player tries to attack a ball that has


not bounced beyond the edge of the table, he/she
does not have the room to wind up in a backswing.
The ball may still be attacked, however, and the
resulting shot is called flip because the backswing
is compressed into a quick wrist action.

A flip is not a single stroke and can resemble


either a drive or a loop in its characteristics. What
identifies the stroke is instead whether the
backswing is compressed into a short wrist flick.
Also known as 払い "harai" in Japanese.

(FOREHAND FLIPPING)

SMASH

The offensive trump card in table tennis. A


player will typically execute a smash when his or
her opponent has returned a ball that bounces too
high and/or too close to the net. Smashing is
essentially self-explanatory — large backswing and
rapid acceleration imparting as much speed on the
ball as possible.

-The goal of a smash is to get the ball to move


so quickly that the opponent simply cannot return
it. Because the ball speed is the main aim of this
shot, often the spin on the ball is something other
than topspin. Sidespin can be used effectively with
a smash to alter the ball's trajectory significantly,
although most intermediate players will smash the
ball with little or no spin.

An offensive table-tennis player will think of a


rally as a build-up to a winning smash; only a
calculated series of smashes can guarantee a point
against a good opponent. However, most players
will be able to return at most one or two smashes
consistently.

-Provided that the opponent is not too close to


the table or too far away from the ball, a smash can
be lobbed, chopped, blocked or even counter-
looped, albeit with some difficulty. A player who
smashes generally works out a series of smashes
(and possibly drop-shots) to rush the opponent out
of position, put him off balance, or both. Smashers
who fail to do this find it difficult to win a point
against an excellent defense.

( FOREHAND SMASH)

SLICE
The slice or push is analogous to the speed
drive in some respects — it is very simple, usually
used for keeping the point alive and creating
offensive opportunities.

-A slice resembles a tennis slice: the racket cuts


underneath the ball, imparting backspin and
causing the ball to float slowly to the other side of
the table. While not obvious, a slice can be difficult
to attack because the backspin on the ball causes it
to drop toward the table upon striking the
opponent's racket – in order to attack a slice, a
player must lift the ball back over the net.

Often, the best option is to simply slice the ball


back again, which repeats and results in slicing
rallies.

Otherwise, another option is to flip or drive the


ball, only when it is far enough away from the net.
Slicing can have its advantages, but it's a shot
worth avoiding.

-Players should only slice when their opponent


makes easy mistakes. Offensive players should
only slice for variation and not for general rallies.
A slice can easily be counter-looped into the
opposite corner, if it doesn't drop short enough on
the table. The goal of most player's slice is to make
it too short to be attacked upon, rather than
attempting to over-spin the opponent.

CHOP

A chop or cut is the defensive shot, backspin


counterpart to the offensive loop. A chop is
essentially a bigger, heavier slice, taken well back
from the table. The racket face points primarily
horizontally, perhaps a little bit upward, and the
direction of the stroke is straight down.

- The object of a defensive chop is to match the


topspin of the opponent's shot with your own racket
speed. A good chop will float nearly horizontally
back to the table, in some cases having so much
backspin that the ball actually rises.

A chop such as this can be extremely difficult


to return due to the enormous amount of backspin.
Sometimes a defensive player can impart no spin
on the ball during a chop, or frequently add right-
or left-hand spin to the ball. This may further
confuse his/her opponent.

-Chops are difficult to execute, but are


devastating when completed properly because it
takes a tremendous amount of topspin on a loop
drive to return the ball back over the net.

(BACKHAND CHOP)
(FOREHAND CHOP)

BLOCK

The block or short is a simple shot, barely


worthy of being called a "stroke," but nonetheless
can be devastating against an attacking opponent.

- A block is executed by simply putting the


racket in front of the ball — the ball rebounds back
toward the opponent with nearly as much energy as
it came in with. This is not as easy as it sounds,
because the ball's spin, speed, and location all
influence the correct angle of a block. Disregarding
the difficulty of a block, it is very possible for an
opponent to execute a perfect loop, drive, or smash,
only to have the blocked shot come back at him
just as fast.

Due to the power involved in offensive strokes,


often an opponent simply cannot recover quickly
enough, and will be unable to return his own shot
blocked back to him/her.

- Blocks almost always produce the same spin as


was received, which is nearly always topspin.

PUSH-BLOCK

High level players may use what is called push


block or active block, adding speed to the ball
(with a small topspin movement).

-When playing in the Penhold Grip, many


players use push blocks when being pressured on
the backhand. Chinese pen-hold players refer it as
push-block as they literally "push" their backhand
forward, instead of simply blocking it.

SIDE LOOP

This spin is alternately used as a defensive and


offensive maneuver. The premise of this move is to
put a spin on the ball either to the right or the left of
the paddle. The execution of this move is similar to
a slice, but to the right or left instead of down.
- This spin will result in the ball curving to the
side but bouncing in the opposite direction when
the opponent returns it. Do not attempt a right-side
spin (moving your arm to the right when hitting the
ball) when too close to the left side of the table, and
vice versa. To return, simply execute the same
sided spin as your opponent just gave you.

LOB

-The defensive lob is possibly the most


visually-impressive shot in the sport of table tennis,
and it is deceptive in its simplicity.

To execute a lob, a defensive player first backs


off the table 8-10 feet (2.5 to 3 m, advanced players
sometimes go 20 feet or 6 m or more); then, the
stroke itself consists of simply lifting the ball to an
enormous height before it falls back to the
opponent's side of the table.

-A lob is inherently a creative shot, and can


have nearly any kind of spin you can imagine.
Talented players use this fact to their advantage in
order to control the point.

For instance, though the opponent may smash


the ball hard and fast, a good defensive lob could
quite possibly be even harder to return due to the
unpredictability (and heavy amounts) of the spin on
the ball.

- Thus, though backed off the table by tens of


feet and apparently running and leaping just to
reach the ball, a good defensive player can still win
the point using good lobs.

(Lob Against Smash)


STOP

Stop (or short push) is a high level stroke, used


as another variation for close-to-table strokes. You
have to position the body close to the ball and just
let the ball touch the racket (without any hand
movement) in a way that the ball stays close to the
net with almost no speed and spin and touches the
other side of the table more than twice if the
opponent doesn't reach it.

-This stroke should be used when opponents are


far from the table and not prepared to get close to
the table. This technique is most usually done by Drive, Loop, Flip, Smash. Slice, Chop,
pen-holders and players who use long pimples or Block, Push-block, Side Loop,Lob and
short pimples. A very deceiving technique, this
Stop.
could result in the opponent failing to reach the ball
after misjudging the distance of the ball. A
perfectly executed stroke after a topspin sequence
can win a point.

Is that clear? Did everyone understand what are


those types of shots?

D. Generalization

So, now let’s have a review,what are those


types of shots again? Anyone?

Who wants to answer?

Okay? That’s great.

E. Activity

And now I’ll give you an activity that based on what


we discussed earlier.

Direction: Make a reflection paper that based on


what we discussed this earlier, that what are those
types of shots in Table Tennis based on your
understanding . (30pts)
F. Evaluation
In a whole sheet of paper answer the following;
1. What are those Types of shots in Table Tennis ?
2. Explain each type of shots.
3. Why knowing and understanding those types of shots is important?

G. Assisgnment
Make a short video about those types of shots in table tennis with using pingpong racket and
ping pong balls.50pts

PREPARED BY;
Matira, Erika Lyn Abdon

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