Ghost Manor Walkthrough
Ghost Manor Walkthrough
Ghost Manor Walkthrough
CHAPTER 1
Note: Ghost Manor is complex when it comes to routes (similar to Gotham Memoirs). We
recommend completing one route at a time after 2-4 when paths start to become
convoluted.
(I might not be able to fulfill their wishes, but it seems like the only way to get rid of
them. Should I agree?)
● Yes – Helen ↑
● No
1-5 Manor Residents [1]
To unlock: Look around outside in 1-2
No choices
(In the past three centuries, numerous people lived in this manor. The five ghosts I've
seen can't be the only ones here, right?)
● Ask if they're the only ghosts
● Ask where the other ghosts have gone
(But Francine may flip out on the spot if I don't agree. What should I do?)
● Agree → Ending: Golden Broom Award [1]
● Disagree [1]
↳ (Any progress on the sale of the manor?)
○ It's smooth sailing
○ It's not going well – Finn ↑
1-11 Complications [1]
No choices
No choices
CHAPTER 2
2-1 Beach Chat [1]
Hidden choices (click on the chat box to reveal choices and tap send to continue):
1. No!
2. Sorry! I’ll respond ASAP!
This is your first time welcoming guests to the manor as its owner. How do you feel?
● Nervous
● Accomplished
Go ahead.
● Where did the Crete family go?
● What happened to Cynthia Planack?
Should I leave him be? Or should I invite Cynthia's great-grandson to the manor in the
hopes of fulfilling his wish?
● Respect Jim's choice [1*]
● Invite Cynthia's great-grandson
↳ Should I cover his expenses so he can come?
○ Yes [1]
○ No [1*]
Hidden choices (click on the chat box to reveal choices and tap send to continue):
1. What happened?
a. Exhaustion?
i. What, right now? Do you know what time it is? What have you been
working on, anyway?
The lights in the hall glow softly in the night. Finn and I are alone together. What should I
say?
● Invite him to go for a stroll – Finn ↑ [1]
● Ask him to go home and rest [1]
Hidden choices (click on the chat box to reveal choices and tap send to continue):
1. Let’s move the mtg to the afternoon
2. Not going to the office before 12
i. No!
ii. U totally r… whatever, c u later
I realize how hungry I am. Neither of us has eaten. What should I do about dinner?
● Cook something – Finn ↑ [1]
● Order delivery [1]
2-7 Mr. Taylor [1]
Do you really believe that, or was it just marketing to promote your app?
● It's the truth
● It was marketing
❖ Play a VR game with Finn and hold hands for the first time
➢ Option 1: Invite him to go for a stroll in 2-5 and play 2-7
➢ Option 2: Cook something in 2-6 and play 2-7
❖ Thank Finn for his help
➢ Option 1: Ask him to go home and rest in 2-5 and play 2-7
➢ Option 2: Order delivery in 2-6 and play 2-7
❖ Invite Cynthia’s descendant to the manor → Follow steps to unlock 2-8 [1]
❖ Don’t invite Cynthia’s descendant to the manor → Follow steps to unlock 3-1
(Option 1 & Option 2 only) [1]
Got it.
● Ask him to drop the formalities
● Let him say "Miss Hofmann" all he wants – Ryan ↑
If you selected Invite him to go for a stroll in 2-5 and play 2-7 OR Cook
something in 2-6 and play 2-7 → (Invite Finn to act as the groom)
If you selected Ask him to go home and rest in 2-5 and play 2-7 OR Order
delivery in 2-6 and play 2-7 → (Get professional hosts to act as the bride and
groom— top path)
*Hidden choice (click on the chat box to reveal choices and tap send to continue):
1. You and me
*Hidden choice (click on the chat box to reveal choices and tap send to continue):
1. Yes. Is it pretty around the maor today?
2. Haven’t looked yet, I just got back from…
i. K!
ii. Wish I could see it now
3-5 Heart to Heart [2]
To unlock:
Option 1: Respect Jim's choice in 2-4, and play 2-7 & 3-1
Option 2: Invite Cynthia's great-grandson and No in 2-4, and play 2-7 & 3-1
If you selected Yes in 2-3 and play 2-5, 3-1 and 3-5:
But if something’s gone, it’s wiser to let it go. What do you think?
● Agree – Finn ↑
● Disagree
If you selected Respect Jim's choice in 2–4, and play 2-7 & 3-1:
I’m using everything I saw and heard tonight to plan the fashion event. The hosts will
play the newlyweds, and I’ve chosen:
● *Me and Finn (Play the bride and groom with Finn) [1]
● Professionals (Hire professionals as the hosts) [1]
I have to get up early tomorrow. I’ll be busy for the whole day, so I’m feeling a little
hesitant. How should I answer Ryan?
● Agree – Ryan ↑
● Refuse
Wow, those are some serious questions. Are you really that big of a tech nerd?
● Lie
● Be honest
I’m caught off guard. I was expecting Finn to ask about something else… The truth is, I’ve
decided to…
● Cancel the sale
a. If you selected these options → Ending: New Owner of the Manor [1]
■ Aunt Susan’s apartment in 1-13 and play 1-16
■ Invite Cynthia's great-grandson and Yes in 2-4
■ Cynthia should dissipate in 3-3
c. Another ending will trigger if the combinations from above are not made
→ Ending: Surrounded by Friends [1]
Tip: Pretend the object Cynthia is attached to has been destroyed in 3-3 is
the easiest way to trigger it
I see that you’ve formed a strong bond with the ghosts. Are you sure you want to sell
the manor?
● Abandon the agreement
a. If you selected Invite him to go for a stroll in 2-5 & play 2-7 OR Cook
something in 2-6 & play 2-7 → Ending: Lifelong Friendship [1]
b. If you selected Ask him to go home and rest in 2-5 & play 2-7 OR Order
Delivery in 2-6 & play 2-7 → Ending: Just a Dream [1]
● No
↳ Are you really sure that you want to say goodbye to everyone forever?
○ No → Ending: New Chapter in History [1]
○ Yes → Ending: Everlasting Friendship [1]
Option 2: Respect Jim's choice in 2-4, play 2-7 & 3-1, Professionals in 3-8, play 3-13 &
3-14.
● Yes
a) If you selected Respect Jim's choice OR Invite Cynthia's great-grandson
and No in 2-4 → Ending: Back to the Beginning [1]
b) If you selected Invite Cynthia's great-grandson and Yes in 2-4 → Ending:
Always on my mind [1]
Album Art
5. New Owner of the Manor 3-15: Ending [New Owner of the Manor] or [Happily Ever
After]
Surrounded by Friends Note: This ending will trigger if the combinations for either New
Owner of the Manor or Happily Ever After are not made. The easiest
way to trigger it is:
3-3: Pretend the object Cynthia is attached to has been
destroyed
3-15: Cancel the sale
Lifelong Friendship 2-5: Invite him to go for a stroll OR 2-6: Cook something
Play 2-7
3-8: Me and Finn
3-10: Don’t tell Finn about the clue
Play 3-14
3-16: Abandon the agreement
Just a Dream 2-5: Ask him to go home and rest OR 2-6: Order Delivery
Play 2-7
3-8: Me and Finn
3-10: Don’t tell Finn about the clue
Play 3-14
3-16: Abandon the agreement
No Omelet Without 2-5: Invite him to go for a stroll OR 2-6: Cook something
Breaking Eggs Play 2-7
3-8: Me and Finn
3-10: Don’t tell Finn about the clue
Play 3-14
3-16: Continue the sale
Down to Nothing 2-5: Ask him to go home and rest OR 2-6: Order Delivery
Play 2-7
3-8: Me and Finn
3-10: Don’t tell Finn about the clue
Play 3-14
3-16: Continue the sale
New Chapter in History 3-2: Tell Finn the truth → You and me
3-12: Yes
Play 3-14
3-17: No → No