4G Wireless Networks
4G Wireless Networks
4G Wireless Networks
4G Wireless Networks
The creation and design of smart devices capable of performing a wider variety of
compete with releasing devices that vary in terms of processing capability, memory and
display capability, a corresponding need arose to develop networks capable of fully utilizing
these features. Many of the devices currently bears numerous services and applications that
exert more pressure on mobile networks than earlier envisioned (Tekinay, 2001).
In light of this complex situation, the goal of 4g and indeed even 3G networks is to
enable communication between devices, operating in any network, and support a wide range
of users. The existing internet protocols being inappropriate for mobile technology, wireless
network systems have continued to evolve to facilitate this state (Tekinay, 2001). The 4G
wireless network systems attempt to overcome the failures of preceding systems by creating a
modular architecture that will support various services and application requests without
The typical 3G network consists of three layers with the lowest level being the
personal network level (user equipment), the second level being the cellular network (radio
access) and the topmost layer being evolved packet core. The main weakness of the 3G
architecture lies in its inability to provide truly global mobility. This is in part due to the
structure of the network that is heavily reliant on the cellular networks. The addition of a
satellite network in 4G wireless systems is expected to solve this shortcoming thus enabling
The differences in the two networks are based on the network hierarchy. In 4G
networks, vertical handovers are made from the topmost layer, Satellite network level to the
lowest layer, personal network level . The personal network level includes smart devices
communicating with each other, the next level, local network is slightly larger and includes
LAN’s. The second level in the hierarchy consisting of the cellular network based on 2G and
The shortcomings of first and second-generation wireless networks prevent users from
enjoying high data throughput for connectivity and multimedia communication. Due to these
failures, third generation wireless network was designed with a goal of creating a single set of
The 4G networks came into being to overcome two major shortcomings of preceding
wireless network systems such as 3GPP, the main one being data throughput. Whereas 3G
networks were designed to support bandwidth as high as 2mbps, realistically achieving this is
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often impossible in areas with high mobility. As a result the maximum speed is only
attainable in small areas covered by a single base station. Due to this failure, 4G networks
were designed to use alternative switching mechanism that can facilitate speeds as high as
100 Mbps . The 4G networks are based on packet switching technology that utilizes IP
devices continue to evolve rapidly placing much greater burden on existing mobile networks.
For example, in 2007, the inclusion of a GPS receiver was an exceptional inclusion only
available in a few mobile devices such as the Nokia N95 (Sauter, 2013). By 2012, evolution
of mobile devices has advanced such that GPS receivers are typical components of all smart
phones. Some of the first chipsets in these phones were designed with built in GPS receivers
in the main chip eliminating the need of a dedicated GPS chip (Sauter, 2013).
Applications that require support GPS have advanced in location algorithms but still
require data from at least four satellites in addition to information on the exact orbit of the
satellites. This information alone exceeds the capability of 3G wireless network technology.
As users become more accustomed to these applications, the need for improved technology
Owing to the evolution of devices and the increased need for bandwidth wireless
network technology has spawned various techniques aimed at increasing upload and
download speeds to facilitate improved wireless broadband connectivity . The 3GPP LTE
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technology was introduced as the next major advancement in the Universal Mobile
broadband networks. LTE is designed to support scalable bandwidth of between .25 and 20
MHz and Fixed and Time division network sharing mechanisms . It can reach a downlink
designed to support the convergence of mobile and fixed broadband networks using wide
area broadband radio access technology . WiMAX is capable of peak downlink speed of 63
to evolve to 4G wireless technology. This integrated mobile LAN service facilitates LAN
7.6Mbps and maximum downlink of 5.1 Mbps (Cooper, Madden & Lloyd, ).
The two main wireless broadband technologies being commercialized today are LTE
and WiMAX. Both are currently being enhanced to support high peak rates, lower latency,
higher throughput and coverage to create a richer user experience (Ghosh & Ratasuk, 2011).
Because of this several service providers are considering deployment of these technologies on
weaknesses, which have seen it perform poorly in many countries. The WiMAX technology
attacks, which compromise the security of packet data being transmitted on the network. This
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places it at a disadvantage when compared to DSL (Digital Subscriber line) and PON
(Passive Optical network). Due to these weaknesses identity theft, subscriber masquerading,
and data errors are more common in this technology framework . In addition to these issues,
WiMAX offers shared bandwidth that reduces throughput with increased traffic whereas the
LTE was designed to enhance 3GPP that is built to precise specifications for mobile devices
and radio interfaces. For this reason LTE is the most backward compatible of existing 4G
On the other hand WiMAX and WiBRO wireless broadband technology were
designed in Korea. WiBRO is based on the IEEE path and uses the 802.16d standards to
broadband technology. Whereas both are relatively compatible they have evolved along
unconventional paths such as traditional EDGE and HSPDA that are widely used and
backward compatible with Long Term Evolution (LTE) technology (Luo, 2011).
Time division SCDMA is a relatively new system that uses a new antenna, new node
B, enhanced RNC (Radio Network Controller) and GSM, GPRS, UMTS FDD network
infrastructure. Based on this the technology can be integrated with existing networks by
including additional equipment (IEC, 2004). For this reason WiMAX services are not widely
On the other hand, LTE technology is widely available owing to design that adheres
to the principles used in WCDMA wireless technology evolution. This relationship allows
existing systems. The main advantage of HSPDA is not the peak rate but significant increase
in throughput capacity (IEC, 2004). For this reason LTE services are the most widely
available.
competition has become very fierce impending launching of LTE technology across the
majority of network carriers. The reason for the increased competition is the huge market
share that the carriers capable of providing 4G technology are likely to capture. Already
several companies have designed devices for the technology, which was launched in 2001. It
is expected that the $g market will double handset sales from 70 million in 2012 to 150
million in 2013. The increased competition among carriers is beneficial in that it will improve
The above question is best answered by a quote from The Motley Fool stating, “What
other Multi Billion seller of high tech goods can double sales and earnings year after year”.
Following the mad rush to incorporate LTE technology Verizon wireless and Research in
Motion (RIM) formed a formidable alliance in the US market. While other manufacturers
haggled for a place in the market Verizon and RIM had the perfect device using the latest
technology.The American consumers have since established a loyal following and esteemed
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perception towards the Blackberry brand giving both Verizon and RIM huge ever-increasing
list of references
Cooper, R., Madden, G., & Lloyd, A. (2006). The Economics of Online Markets and ICT
Dhalman, E., Parkvall, S., Skold, J., & Beming, P. (2007). 3G Evolution: HSPA and LTE for
Sauter, M. (2013). 3G, 4G and Beyond: Bringing Networks, Devices and the Web Together.
Publishers.