ALIEN Destroyer of Worlds Character Sheets
ALIEN Destroyer of Worlds Character Sheets
ALIEN Destroyer of Worlds Character Sheets
TALENTS
You’re in the Assault Team along with Hammer. The Assault Team
BANTER
breaches doors, takes out security systems, and neutralizes enemy
Between fights, you release the tension in your team with some friendly
encampments with heavy ordnance.
banter. Your STRESS LEVEL, and the STRESS LEVEL of everyone in SHORT range
Before this assignment you were part of an in-the-field urban
of you, drops two steps (instead of one) for every Turn spent in a safe
pacification training program, but your squad was killed by friendly
place. Having several Marines with this talent doesn’t increase the effect.
fire. Only you survived. You woke up in some special medlab at Fort
Nebraska and have been there ever since. Now you have palpitations
WEAPON SPECIALIST
in your chest and your shooting arm jerks involuntarily—the result
You’re an expert at using a specific weapon model—choose one
of your artificial spinal synaptic relay. Every time your STRESS LEVEL
from the weapon lists. When you use this weapon, you get a +2
increases there is a 1 in 6 chance you involuntarily discharge your
modification. You can choose this talent several times, once per
weapon (assuming the safety is off—it takes a fast action to switch
weapon type. You can be a specialist at fighting unarmed.
the safety on or off). So be careful where you point your gun. Just
as your medical discharge was approved, the colonial shit hit the fan
and the moon was shut down. Sucks to be you.
w e y l a n d - y u ta n i c o r p
R I VA L : Chaplain
EXPERIENCE POINTS
STRESS LEVEL
2
STORY POINTS
C L O S E C O M B AT
HEALTH
3 H E AV Y
STRENGTH
S TA M I N A
2
MACHINERY
5 TINY ITEMS
RADIATION 4 R A N G E D C O M B AT O B S E R VAT I O N
PDT wrist locator
transponder,
PILOTING COMTECH
CRITICAL INJURIES SIGNATURE ITEM
2 GEAR
Folded discharge papers
COMMAND MEDICAL AID
EMPATHY
1: M5 RPG Launcher
CONDITIONS M A N I P U L AT I O N
S TA R V I N G
2:
3:
¨M41A Pulse Rifle
10
ARMOR
D E H Y D R AT E D
M3 p. armor
R AT I N G
5
RANGE
Grenade Launcher | Pistol
M5 RPG Launcher +I extreme
6:
CHARACTER SHEET
You’re in the Assault Team along with Dante. Designed for urban TALENTS
pacification, the Assault Team breaches doors, takes out security
MENACING
systems, and neutralizes enemy encampments with heavy ord-
You have a scary physical presence that makes it easy to intimidate
nance.
people. You can roll for MANIPULATION using STRENGTH instead of EMPATHY
An Artificial Womb soldier, you weren’t born—you were grown
when you threaten someone to make them do what you want. If you
in a vat and tailored to war. The USCMC raised you to be their
succeed, your opponent cannot demand anything in return from you.
weapon. You love the Corps and would gladly die—and more im-
They can still choose to attack you instead of giving in.
portantly kill—for it. You’re addicted to the X-stimulants the base
doctors keep prescribing you. You don’t play well with others—
OVERKILL
you’ve just been released from the brig for nearly beating a fellow
You don’t run and hide when the going gets tough. Instead of pan-
marine to death over a card game. You’ll follow orders, but if any
icking in the face of mortal danger, you can turn your fear into
of your whiny teammates deviate from the mission parameters,
aggression and use it as a weapon against your enemy. You can trig-
you’ll put them down yourself.
ger the Overkill effect when you make a Panic Roll.
w e y l a n d - y u ta n i c o r p
R I VA L : Mason
EXPERIENCE POINTS
STRESS LEVEL
4
STORY POINTS
C L O S E C O M B AT
HEALTH
H E AV Y
STRENGTH
S TA M I N A
3
MACHINERY
5 TINY ITEMS
RADIATION 4 R A N G E D C O M B AT O B S E R VAT I O N
PDT wrist locator
transponder,
PILOTING COMTECH
CRITICAL INJURIES SIGNATURE ITEM
I GEAR
Four X-Stim syringes
COMMAND MEDICAL AID
EMPATHY
1: M56 Smartgun
CONDITIONS M A N I P U L AT I O N
S TA R V I N G
2:
¨
3:
¨M3 personnel armor
10
ARMOR
D E H Y D R AT E D R AT I N G
FREEZING WEAPONS
5: 4 Grenades
BONUS DAMAGE RANGE
Pistol | Combat Knife
M56 Smartgun +3 3 Long
6:
CONSUMABLES 7:
CHARACTER SHEET
R I VA L : Hammer
EXPERIENCE POINTS
STRESS LEVEL
2 STORY POINTS
C L O S E C O M B AT
2
HEALTH
STRENGTH
H E AV Y
S TA M I N A
MACHINERY
4 TINY ITEMS
RADIATION 3 R A N G E D C O M B AT O B S E R VAT I O N
I PDT wrist locator
transponder,
2
GEAR
I COMMAND
EMPATHY
MEDICAL AID
1: M41A Pulse Rifle
CONDITIONS M A N I P U L AT I O N
2: M3 personnel armor
S TA R V I N G
ARMOR
3: CBRN detection kit
D E H Y D R AT E D
EXHAUSTED M3 p. armor
R AT I N G
6 ENCUMBRANCE
8 4: M240 Incinerator unit
Grenade Launcher | Pistol
5:
FREEZING WEAPONS
+I
DAMAGE
2
RANGE
AIR FOOD
U1 grenade launcher +I 9 Long
8:
CHARACTER SHEET
TALENTS
BODYGUARd
You’re in the Rifle Team along with Mason, responsible for firepower, If someone within SHORT range of you is hit by an attack, you can
medical support, and coordinating the squad’s field objectives with dive in to take the hit. Roll for MOBILITY. It doesn’t count as an action
command. You are openly an Android, a Hyperdyne 341-C Mod- in combat. If you roll one or more , you take the hit instead. You
el Synthetic that your old unit nicknamed “Charlie” Chaplain. You can push the roll.
played along and used to slap on a false mustache to amuse them.
Normally, you won’t use a weapon unless necessary to imme- FIELD SURGEON
diately save lives. But now, you’re of two minds about it—literally. You know the delicate art of stopping a wound from bleeding or
You are struggling with a sense that there’s another personality in treating grave injuries. You get a +2 modification to MEDICAL AID when
there with you, called Jaell. In fact, right now Jaell is the dominant treating someone who is about to die from a critical injury.
one. You know about Project Life Force, a series of unsanctioned
bioweapons tests taking place on the Sublevel 3 of Fort Nebraska
under the command of Nebraska’s CO, Colonel Meyers and a Wey-
land-Yutani XO called Eckford. As Jaell you don’t trust the woman,
Eckford, but are loyal to Meyers, and want to keep his secret safe.
w e y l a n d - y u ta n i c o r p
Chaplain Bodyguard
CAREER Field Surgeon
RELATIONSHIPS Medic
B U D DY: Mason APPEARANCE
R I VA L :
EXPERIENCE POINTS
STRESS LEVEL
STORY POINTS
C L O S E C O M B AT
2
HEALTH
STRENGTH
H E AV Y
S TA M I N A
MACHINERY
6 TINY ITEMS
RADIATION
R A N G E D C O M B AT O B S E R VAT I O N
2
MOBILITY AGILITY 6 ATTRIBUTES 4 WITS S U R V I VA L
CRITICAL INJURIES
2 PILOTING COMTECH
4 SIGNATURE ITEM
CONSUMABLES 7:
AIR FOOD
Surgical kit – 2 Engaged
8:
9:
CHARACTER SHEET
w e y l a n d - y u ta n i c o r p
R I VA L : Iona
EXPERIENCE POINTS
STRESS LEVEL
2 STORY POINTS
C L O S E C O M B AT
2
HEALTH
STRENGTH
H E AV Y
S TA M I N A
MACHINERY
3 TINY ITEMS
RADIATION 3 R A N G E D C O M B AT O B S E R VAT I O N
PDT wrist locator
transponder,
PILOTING COMTECH
CRITICAL INJURIES SIGNATURE ITEM
3
GEAR
COMMAND MEDICAL AID
EMPATHY
1: M41A Pulse Rifle
CONDITIONS M A N I P U L AT I O N
2: M3 personnel armor
S TA R V I N G
2 3: Grenade Launcher | Pistol
6
ARMOR
D E H Y D R AT E D
M3 p. armor
R AT I N G
CONSUMABLES 7:
M4A3 Service Pistol +2 1 Medium
AIR FOOD 8:
CHARACTER SHEET
TALENTS
You have been assigned a Support Role to Charlie Team. You’re a
rifleman but are trained in driving the APC. BANTER
A beach lover from Oahu, you joined the marines to surf the Between fights, you release the tension in your team with some friendly
waves of alien worlds. Instead, you were assigned to this ice moon. banter. Your STRESS LEVEL, and the STRESS LEVEL of everyone in SHORT range
A veteran desk-pusher, you bitch that you’re here to fight, not sit. In of you, drops two steps (instead of one) for every Turn spent in a safe
reality, you’re terrified by the prospect of being assigned a mission place. Having several Marines with this talent doesn’t increase the effect.
w e y l a n d - y u ta n i c o r p
R I VA L : Zmijewski
EXPERIENCE POINTS
STRESS LEVEL
2
STORY POINTS
C L O S E C O M B AT
HEALTH
H E AV Y
STRENGTH
S TA M I N A
3
MACHINERY
4 TINY ITEMS
RADIATION 4 R A N G E D C O M B AT O B S E R VAT I O N
PDT wrist locator
transponder,
CRITICAL INJURIES
2 PILOTING COMTECH
SIGNATURE ITEM
4 GEAR
Postcard
I COMMAND
EMPATHY
MEDICAL AID
1: M56 Smartgun
CONDITIONS M A N I P U L AT I O N
S TA R V I N G
2:
¨
ARMOR
3:
¨M3 personnel armor
D E H Y D R AT E D
EXHAUSTED M3 p. armor
R AT I N G
6 ENCUMBRANCE
8 4:
CONSUMABLES 7:
CHARACTER SHEET
Assigned to the mission’s Support Team, you’re a rifleman first and a TALENTS
vehicle operator second.
HARD HITTER
People annoy you—they never pronounce your name right but
You get a +2 modification to CLOSE COMBAT if you sacrifice your fast
now you’ve stopped caring. If pushed too far, you’ll show them “the
action.
belt,”—the belt you use for everything from killing vermin to fishing
keys out of a sewer grate. You’ll put it under a jerk’s nose and ask
HOTHEAD
them if they can smell it. If they say yes, you’ll work things out. If
You don’t like being told what to do. You get a +2 modification to
they can’t respect the belt, however, you’ll beat them with it.
opposed rolls for MANIPULATION whenever someone tries to give you
orders. This talent can also be used to resist the Officer’s career
talent Pull Rank.
w e y l a n d - y u ta n i c o r p
R I VA L : Hammer
EXPERIENCE POINTS
STRESS LEVEL
3
STORY POINTS
C L O S E C O M B AT
I
HEALTH
STRENGTH
H E AV Y
S TA M I N A
MACHINERY
4 TINY ITEMS
RADIATION 3 R A N G E D C O M B AT O B S E R VAT I O N
2 PDT wrist locator
transponder,
2 GEAR
Access keycard
COMMAND MEDICAL AID
EMPATHY
1: M41A Pulse Rifle
CONDITIONS M A N I P U L AT I O N
2: M3 personnel armor
S TA R V I N G
ARMOR
3: M240 Incinerator unit
D E H Y D R AT E D
EXHAUSTED M3 p. armor
R AT I N G
6 ENCUMBRANCE
8 4: Grenade Launcher | Pistol
FREEZING WEAPONS
5: Combat knife |
BONUS DAMAGE RANGE
CONSUMABLES 7:
M4A3 Service Pistol +2 1 Medium
AIR FOOD 8:
CHARACTER SHEET