Beckman, Animating Film Theory Intro
Beckman, Animating Film Theory Intro
Beckman, Animating Film Theory Intro
Film Theory
Karen Beckman, editor
Animating Film Theory begins from the premise that cinema and media
studies in the early twenty-first century needs a better understanding of
the relationship between two of the field’s most unwieldy and unstable
organizing concepts: “animation” and “film theory.”1 As the increas-
ingly digital nature of cinema now forces animation to the forefront
of our conversations, it becomes ever clearer that for film theorists, it
has really never made sense to ignore animation. Tom Gunning has re-
cently described the marginalization of animation as “one of the great
scandals of film theory.”2 Marginalization, of course, is not the same
as total neglect; and in order to respond productively to this apparent
scandal, we need to consider both where and when this marginalization
has happened in the history of film theory, and where and when it hasn’t
happened.
Flipping through the available film theory anthologies, one could
easily assume that film theorists have utterly neglected the topic of ani-
mation.3 Yet as both Suzanne Buchan and Oliver Gaycken point out in
their contributions to this volume, animation has been a sustained if
dispersed area of interest for a surprisingly substantial and prominent
list of authors. Part of the fragmentary nature of film theorists’ engage-
ment with the term may stem from the fact that animation signifies in
so many different ways. At different moments, it becomes synonymous
with a whole range of much more specific terms and concepts, includ-
ing movement, life itself, a quality of liveliness (that doesn’t necessarily
involve movement), spirit, nonwhiteness, frame-by-frame filmmaking pro-
cesses, variable frame filmmaking processes, and digital cinema, as well as
a range of mobilized media that appear within animated films, includ-
ing sculpture, drawing, collage, painting, and puppetry. These divergent
terms do not always sit easily with each other, and though the tensions
among them are important and interesting, they have not been ex-
plored as fully as they might, in part because our critical paradigms may
have foreclosed such lines of inquiry. Film theory and history both fre-
quently rely on a series of binary terms, including continuous versus non-
continuous, narrative versus experimental, indexical versus handmade, and
animated versus live action. Though these oppositions can be useful, they
can lead to inaccurate presumptions in that they do not always accu-
rately reflect the differences contained within any one of these terms,
such as experimental or narrative. This volume aims to unearth and think
through some of these inaccuracies, blind spots, and structural inhibi-
tors to clear some space, pose some questions, and set some priorities
for the future as well as the retroactive work of animating film theory.
It would be close to impossible to organize film theorists’ meandering
thoughts on this sprawling term into any kind of coherent category that
would work as well, for example, as realism, montage, spectatorship, ideol-
ogy, or sound seems to do on a film theory syllabus. Yet, as the examples
demonstrate, by seeking out those places where film theorists have
grappled with animation, we often stumble upon ideas that complicate
those concepts we think we can more easily corral into the straitjacket
of the textbook (this may help us to understand animation’s margin-
alization). No doubt, it would also be difficult to extract and antholo-
gize, for example, writing on animation from the body of work known
as classical film theory because of the way animation seems to wind in and
out of the theorization of other aspects of the experience and materi-
ality of cinema. Animation’s persistent yet elusive presence within film
theory’s key writings makes it both easy to overlook and essential to en-
gage.4 By briefly surveying some of animation’s cameo appearances in
the history of film theory, I hope to encourage readers to frame today’s
theoretical work on the digital’s relation to animation (a synonymous
relationship is too easily presumed) within a longer history of think-
ing about what cinema is and how it works. I also hope to reclaim and
reanimate some of the interesting but underdeveloped questions and
ideas to which earlier and overlooked musings on animation and its re-
lation to broader categories such as “film” or “cinema” gave rise. These
questions cannot be limited to the realm of animation studies as if they
were irrelevant to the broader study of moving images; as Edgar Morin,
one of the important bridge figures between earlier and later film theo-
ries, suggests: “It is obviously the cartoon that completes, expands, ex-
alts the animism implied in the cinema. . . . The cartoon only exaggerates
the normal phenomenon.”5
2 • Karen Beckman
Movement
Paul Wells suggests that abstract animated films always prioritize “ab-
stract forms in motion,” but a close look at experimental film theory
complicates this claim.6 For sure, Norman McLaren’s statement that
“animation is not the art of drawings-that-move, but rather the art
of movements-that-are-drawn” seems to confirm that movement is
always the priority of frame-by-frame processes, but even for McLaren,
things are never that simple. In 1948 McLaren distinguishes between
techniques that lend themselves “more readily to creating visual change
rather than to action (side to side, and to and fro displacement of image
on the screen),” leading us to wonder what the relationship between
visual change and movement is.7 I don’t think that change and move-
ment are the same thing, but the tensions contained within the term
animation provide us with an opportunity to think about what these
two concepts share and how they differ, particularly within the context
of the visual image.8 Similarly, writing about the technical process of
making Blinkety Blank (1954), McLaren explains his need to alternate
between small clusters of discontinuous frames and continuous frames
that allowed for flow and motion. Here he makes clear that motion is
not a given in animation, and that discontinuous and continuous, as
well as single- and multiple-frame, approaches often appear within the
same experimental film:
Sometimes . . . I would engrave two adjacent frames, or a frame-cluster,
(that is, a group of 3, 4 or more frames); sometimes a frame-cluster
would have related and continuous image within it and would thus
solidify some action and movement; at other times the frame-cluster
would consist only of a swarm of disconnected, discontinuous images,
calculated to build up an overall visual “impression.” Here and there,
to provide much needed relief from the staccato action a single-frame
images and frame-clusters, I introduced longer sections of contiguous
frames with a flow of motion in the traditional manner.9
In The Art of the Moving Picture (1915), one of the earliest extended pieces
of writing about film, Vachel Lindsay introduces an observation about
film’s animistic power that persists in the writings of many of his con-
temporaries. In chapter 11, devoted to the topic of architecture in mo-
tion, Lindsay writes: “I have said that it is a quality, not a defect, of
the photoplays that while the actors tend to become types and hiero-
glyphics and dolls, on the other hand, dolls and hieroglyphs and mecha-
nisms tend to become human. By an extension of this principle, non-
human tones, textures, lines, and spaces take on a vitality almost like
4 • Karen Beckman
that of flesh and blood.”13 With impressive economy of style, these two
sentences highlight cinema’s capacity to anthropomorphize inanimate
objects, including humanoid dolls as well as signs and machines; turn
actors (presumably human) into lifeless dolls or signs; and, in what is
perhaps the most conceptually challenging of these claims, imbue ab-
stract tones, lines, and spaces with a sense of life in addition to cor-
poreality.14 While Lindsay does not explicitly mention the term anima-
tion, he identifies early in the medium’s history a few preoccupations
that are pertinent to this volume’s interest in how the discourse of film
theory has engaged animation, and how that engagement could enrich
contemporary film theory. These preoccupations, which often take on a
mystical dimension, repeatedly return to cinema’s capacity to reframe
the relationship between humans and objects; to evoke, through anima-
tion, whether of letter, object, line, or space, attachments and emotional
responses to nonhuman things; to make us think carefully about what
movement is and where it is located—in the object, on the screen, or in
the mind-body of the spectator; and to alter our perception of time and
space through framing, camera movement, and montage, all of which
have the capacity to endow supposedly still objects (animation some-
times makes us question whether true stillness in the world actually
exists) with a sense of liveliness and mobility, or at least potential mo-
bility, even when the object in question is not being animated in the tra-
ditional sense of this term.15
Prefiguring André Bazin’s sense of nature’s on-screen agency, Jean
Epstein declared in 1926 that cinema’s greatest power lies precisely in
this quality of “animism”: “On screen, nature is never inanimate. Ob-
jects take on airs. Trees gesticulate. Mountains, just like Etna, convey
meaning. Every prop becomes a character.”16 Cinema, for him, is an “ani-
mistic” language that “attributes a semblance of life to the objects it de-
fines,” and this magical, animating force, along with its impact on the
conceptualization of realism, the role of the actor, and the difference be-
tween humans and objects or abstract lines and shapes on screen, are all
primary preoccupations for early film theorists.17
The German-Hungarian theorist Béla Balázs is no exception. While
Epstein emphasizes the liveliness of objects, Balázs, like Lindsay, seems
at least as interested, and at times more interested, in how film turns
people into objects, and in the role of the cartoon in illuminating the dif-
ference between the film image and other types of images, particularly
where the image’s relationship to reality is concerned.18 Balázs’s most
significant discussion of animation occurs in a chapter titled “The Abso-
Here again we find a direct contrast with Cavell, for whom the impossi-
bility of death is one of the hallmarks of cartoon characters in particu-
lar: “Their bodies are indestructible, one might almost say immortal.”21
Midway through this chapter, Balázs, in order to explain the “abso-
lute image” and the “absolute film,” compares a legend about a Chinese
painting to the world of cartoons created by Pat Sullivan. This extended
passage provides an important precedent to the “cartoon physics” that
Scott Bukatman discusses later in this volume. Balázs begins by illus-
trating the centrality of animation to film theory’s meditations on the
nature of film realism in comparison with realism in other art forms:
“There is an old Chinese legend that tells of an old Chinese painter who
has painted a landscape. A beautiful valley, with mountains in the dis-
tance. The old painter likes the valley so much that he walks into the
painting and disappears into the mountains, never to be seen again.”
Balázs then proceeds to contrast the Chinese painter with Felix the Cat
and Oswald the Lucky Rabbit, arguing that with them, “the matter is
not so simple.”22
6 • Karen Beckman
[Pat Sullivan’s] pictures do not create a natural reality into which the
artist might enter like the old Chinese painter. This world is popu-
lated only by beings sketched with a pencil. Yet their outlines are not
so much representations of the shapes of independent beings; the lines
themselves are those beings’ only substance. Unlike what happened to
the old Chinaman, there is no transformation here of appearance into
reality. . . . Art is not transformed into nature. Instead, there is abso-
lutely no distinction between appearance and reality. . . . There are no
miracles in this world. There are only lines that function in accordance
with the shape they assume.23
The cartoon line, as the thing itself, has for Balázs as much utopian
possibility as it does in Eisenstein’s more frequently cited writing on
“plasmaticness,” a concept taken up in this volume by Esther Leslie and
Gertrud Koch in particular. Balázs suggests, “Lines are lines and where
lines can be drawn, everything is possible.”24 But Balázs also cautions
readers against abstract films in which these lines of possibility become
nothing but “ornaments in motion” without any further purpose or
meaning.25 If film theory has paid little attention to the interest that
Balázs expresses in cinema’s “first innovation” of bringing “movement
into drawn lines,” Andrew R. Johnston explores the possibilities of that
mobile line in this volume in his chapter.26 While Balázs rejected what
he considered to be the purely ornamental animations of the abstract
film, there are nevertheless effects derived from the abstract film that
promise to make possible “directly materialized meaning.”27 He sees this
potential particularly in the realm of animated letters and intertitles,
which are both explored further in this volume by Yuriko Furuhata and
Tess Takahashi, as well as by Mihaela Mihailova and John MacKay, who
expand the existing English-language work on Dziga Vertov’s use of
and writing about animation within the 1920s Soviet context.28 Balázs
thinks about animated letters’ symbolic force and he compares the effect
of movement and directionality with the effect of changes in volume
levels in the context of sound: “Letters that hurl themselves at us, as-
saulting our eyes just as a scream assaults our ears?” He also explores the
affective quality of moving text and variable typefaces: “Living letters
are the graphic traces of an emotional movement. They are not abstract.
They are the direct reflections of an inner state.”29
8 • Karen Beckman
architecture, and the dance,” then “it is not an art.” Dulac distinguishes
between cinema as “a mechanical invention created to capture life’s true
continuous movement” and as “the creator of synthetic movements.”
Furthermore, Dulac here maps an interesting, complex, and perhaps
surprising set of affinities among different types of movement, narra-
tive fiction, and documentary. Soon after the arrival of the Lumières’
train, she suggests, “sympathetic study of mechanical movement was
scorned” (it is worth noting here that it is the loss of the study, not
the recording, of mechanical movement that she bemoans).32 Dulac con-
tinues, “In the hope of attracting an audience, the spiritual movement
of human feelings through the mediation of characters was added.” Dis-
tancing itself from the “actual experience” of movement, cinema be-
comes subordinate to “bad literature,” as “one set about arranging ani-
mated photographs around a performance.” In the course of the essay,
Dulac explores what she considers to be the proper and improper role of
movement or animation by introducing several different forms of move-
ment: the novel’s movement of ideas and situation; theatrical movement
that allows for the “development of moods and events”; the movement
of human feelings; and the “concept of movement in its plain and me-
chanical visual continuity as an end in itself.” She critiques the focus on
characters as the “principal objects of concern when, perhaps, the evo-
lution and transformation of a form, or of a volume, or of a line would
have provided more delight. . . . The meaning of the word ‘movement’
was entirely lost sight of, and in the cinema it (movement) was made
subservient to succinctly recounted stories whose series of images, too
obviously animated, were used to illustrate the subject.”33 Dulac’s obser-
vation that the “composed” films in which movement is subordinate to
narrative offer none of the “psychical and visual sensation” of prenar-
rative cinema provides an interesting early precedent and useful start-
ing point for contemporary theorists exploring cinema’s corporeal and
affective dimensions. This kind of theoretical resonance is particularly
rich in Dulac’s inquiry into the spectator’s emotional response to non-
human and even nonorganic moving forms, as when she wonders: “Can
lines unwinding in profusion according to a rhythm dependent on a sen-
sation or an abstract idea affect one’s emotions by themselves, without
sets, solely through the activity of their development?”34
She extends this passage in a way that opens up interesting ques-
tions about the relationship between variable-speed cinematography
and cinematic “truth,” and also about the relationship between motion
and what she calls “a purely visual emotion”:
10 • Karen Beckman
sessing a soul and being vulnerable to death, a world in which all bodies
are “fed” and not “stoked.”38 For Halberstam, certain kinds of animation,
like Pixar, encourage not so much escapism from the so-called real world
as critiques of the fictions of equality and permanence that undergird
the unchanging reality that Cavell describes. On this question, Hansen
is particularly helpful, for she highlights Mickey Mouse’s affinities with
a contemporary world that resists the clear division of human and non-
human on which Cavell relies:
Benjamin’s Mickey Mouse points toward the general imbrication of
physiological impulses with cybernetic structures that, no longer con-
fined to the domain of cyberfiction, has become standard practice in
science and medicine, architecture and design, and a host of other
areas. This cyborgian quality brings Mickey Mouse into the purview of
Benjamin’s reflections on the body: the problematic of the psychophysio-
logical boundaries supposed not only to contain the subject “within” but
also to distinguish the human species from the rest of creation.39
12 • Karen Beckman
nostalgic for Martin’s era): “How can one love the Cinema so much, to
what end can it serve to see all films, if one is incapable of seeing and
following all Cinemas?”46
Like Joubert-Laurencin, Mihailova and MacKay illuminate a further
terminological conundrum that threatens to trouble the boundary be-
tween live-action and animation film by focusing our attention on the
writing of another important film theorist who has been ignored or
underrecognized within the English-language context, Aleksandr Bush-
kin.47 Bushkin, they point out,
in particular, took issue with the odd application of the term multiplica-
tion to animated film (still today normally called mul’tiplikatsiia in Rus-
sian), noting that it was live-action film that involved the shooting of
“multiple” frames with each turn of the camera’s handle, in contrast to
the frame-by-frame fixing of every constituent part of a movement typi-
cal of animation. In that sense, Bushkin argues, animation would more
precisely be termed “frame shooting” (kadro-s’ëmka), where the basic
units of the film are taken to be frame-sized modules, rather than shots
of unpredictable duration.
14 • Karen Beckman
taneously with the ultimate goal of producing an object that Willème,
in 1860, would patent as photosculpture, an object relying on “discrete
photographic impressions” that are “segmented” not across time, as in
the chronophotographic processes that have received quite substan-
tial attention (particularly in the context of animation’s relation to the
comic strip and serial photography) but rather “in a spindle of space.”
This, Galloway argues, posits an “alternative history of photography
in which point of view has no meaning.” We are dealing here not with
camera movement or the illusory re-creation of it in animated films,
but rather with the construction of a virtual point of view that, at least
for Galloway, constitutes “an anticinematic way of seeing,” a mapping of
space that preempts computer modeling and sidesteps cinema. Without
doubt, this is a contentious claim, but it is one that draws our attention
to the question of whether film theory’s language for describing cam-
era movement, editing, and cinematic space and time is adequate for
the task of describing recent image-making practices that often (and
perhaps unhelpfully) come under the spacious umbrella of “animation.”
Furthermore, Galloway asks us to consider what other media histories,
in addition to film history, need to be included, or excluded, when ani-
mation is the object to be theorized.
Furuhata, Gunning, and Marc Steinberg all raise this same question
about how animation needs to be thought in relation to media beyond
film, even though these authors approach the question in quite distinct
ways. Furuhata explores how for experimental Japanese xerox artists in
the 1960s, graphic design’s material ephemerality was at once countered
by animation through the process of rephotography, a form of archiv-
ing, and translated into a temporal format—the image became newly
ephemeral, not because it was in danger of crumbling or fading away,
but because it was set into motion. Steinberg, drawing on the writing
of two of Japan’s main animation critics, Ōtsuka Eiji and Azuma Hiroki,
suggests that in order for film theorists to understand how realism
functions in anime, it has to be placed within a broader “media ecology”
that includes both manga and the culture of otaku (hard-core fans) of
the intertwined media landscape that includes “books, comics, maga-
zines, and animation programs.” Steinberg pushes film theorists to ex-
pand “the canons of film and animation theory to include writers from
as yet underexplored critical milieus” because “it is in these milieus that
we may find the potential to overturn some of the most naturalized as-
sumptions in the canons of film and animation theory—such as the con-
tinued presumption that realism has to relate to the unmediated ‘real.’ ”
16 • Karen Beckman
of the agents of social domination in the real world, but merely Bugs
Bunny—another fictive character, whose power is tautological in ori-
gin. The film opens up a formal space and not a political one in viewer
consciousness.”53
Vachel Lindsay, writing of ducks on screen, associated the film ver-
sion of this particular animal with “the finality of Arcadian peace” and
insisted that “nothing very terrible can happen with a duck in the fore-
ground.”54 He obviously hadn’t met Donald. For Adorno and Max Hork-
heimer, this duck actively participated in the violent oppression of the
proletariat by the forces of capitalism: “Donald Duck in the cartoons and
the unfortunate victim in real life receive their beatings so that the spec-
tators can accustom themselves to theirs.”55 Ariel Dorfman and Armand
Mattelart agree, as they make clear in their Marxist publication Para leer
al Pato Donald (1971), which was translated into English and republished
as How to Read Donald Duck: Imperialist Ideology in the Disney Comic in
1975 after it had been banned and burned in the wake of the Chilean coup
d’état of 1973. The book’s potent critique of the use of cartoon characters
for the purpose of colonization—a blurb from John Berger on the cover
describes the work as a “handbook of decolonization” and compares it
to the writings of Franz Fanon—highlights the importance of expand-
ing the purview of Third Cinema and ideological film theory’s concerns
to the realm of animation.56 A number of scholars have already done
important work on how animation has been used for propaganda pur-
poses, usually within a frame where the emphasis is more historical than
theoretical. Eric Smoodin’s Animating Culture: Hollywood Cartoons from
the Sound Era (1993) offers an exemplary model of this type of work, and
several chapters in this volume—particularly those of Christopher P.
Lehman and Bishnupriya Ghosh—continue to explore the ideological
operations of animation within a historical framework. These two chap-
ters also intersect with and are enlivened by more general theoretical
speculation about animation and film. Ghosh, for example, builds on the
pioneering work on scientific animation and microcinematography by
people such as Scott Curtis, Christopher Kelty, Hannah Landecker, and
Kirsten Ostherr by putting these scholars of the scientific image in con-
versation with theorists of global capital as she explores the interaction
between the individual unit of the cell and the extracellular environ-
ment in her close analysis of the U.S. military’s “malaria films” from 1942
to 1945. Like Ghosh, Lehman finds those moments when live action and
drawn animation combine on screen to be rich sites of ideological work.
18 • Karen Beckman
There was also an enormous amount of material made for that picture.
None of the really good material that was constructed for that film was
ever photographed. . . . On that Oz film, that expensive one, of course,
I had quite a few people working; so that all kinds of special cut-outs
were made that were never photographed. I mean really wonderful ones
were made! One cut-out might take someone two months to make.
They were very elaborate stencils and so forth. All of my later films were
never quite complete. Most of the material was never shot, because the
film dragged on too long.58
No wonder, then, that Smith would ultimately decide: “I don’t think I’ll
make any more animated films. They’re too laborious and bad for the
health.”59
Although the photographic process is essential for the very survival of
certain kinds of ephemeral visual material, as both Smith and Furuhata
make clear, Gunning explains that animation’s symmetrical relationship
with photography goes beyond the recording function. Whether or not
the filmmaker pays attention to the limits of the frame on the strip when
producing the images, these images are, Gunning points out, inevitably
“translated into the discontinuous rhythm of the machine” in the mo-
ment of projection. Developing two distinct but complementary defini-
tions of animation, Gunning uses the difference between these mean-
ings to explore the shared terrain of animation and still photography,
which for him lies in their mutual fascination with the instant. In a key
sentence, he explains: “Animation reveals the dynamic nature of the in-
stant through motion, while photography reveals its potential through
stillness—but considered together these technological processes also
reveal that stillness and movement depend on and transform into each
other in the production of the instant.”
This volume’s call for the animation of film theory is not a question of
special pleading on behalf of marginalized practices or special-interest
groups, although much writing on animation has this activist dimen-
sion to it (and understandably so). Rather, in this volume, the primary
goal is to explore the kinds of theoretical questions that have remained
underexplored because we have allowed ourselves to be constrained by
too narrow a sense of what cinema is. By not exploring our critical terms
within the richest possible context, our analytic language has become
impoverished and stuck. The consequences of this narrowing have be-
come increasingly visible within discussions of the digital turn, and this
is the fertile terrain out of which these chapters spring to life.
1. Suzanne Buchan points out in the opening to Animated “Worlds” that animation
is a term whose precise meaning often eludes us, possibly referring to a style, a
technique, a technology, or a way of experiencing the world (vii).
2. Gunning, “Moving Away from the Index,” 38.
3. I am obviously excluding anthologies that are dedicated to theorizing anima-
tion, such as Alan Cholodenko’s The Illusion of Life and The Illusion of Life 2.
4. Here I will not focus on the volumes dedicated exclusively to the topic of ani-
mation, many of which have emerged out of the context of animation studies,
and which tend to adopt an approach that is more oriented toward history and
practice than theory. There are now, however, a growing number of authors
whose work crosses over between the worlds of cinema studies and animation
studies. Several of them, including the contributors to this volume, as well as
Maureen Furniss, Chris Gehman, Judith Halberstam, Peter Hames, the late
Miriam Hansen, Norman M. Klein, Laura U. Marks, Gerald and Danny Peary,
Steve Reinke, Bella Honess Roe, Robert Russett, Eric Smoodin, Vivian Sob-
chack, Cecile Starr, Paul Ward, and Paul Wells, very actively engage the inter-
section of film theory and animation theory, practice, and history, and this vol-
ume builds on their pioneering work.
5. Morin, The Cinema, or The Imaginary Man, 68. Karl Schoonover offers a useful
summary of Morin’s place in the landscape of film theory in Schoonover, “The
Cinema, or The Imaginary Man and The Stars by Edgar Morin.”
6. Wells, Understanding Animation, 44.
7. Russett and Starr, Experimental Animation, 123; emphasis added.
8. Colin Williamson’s dissertation, “Watching Closely with Turn-of-the-Century
Eyes,” engages this difference in an interesting way by thinking about anima-
tion and trickery in the histories of time lapse, the substitution splice, and cgi.
9. Russett and Starr, Experimental Animation, 127.
10. Kubelka, “The Theory of Metrical Film,” 140. Kubelka’s contribution to P. Adams
Sitney’s The Avant-Garde Film is not a single essay but a compilation extracted
from recorded and transcribed lectures given at New York University in 1974–
75, combined with statements he made in preparation for a 1966 interview with
Jonas Mekas. The passages cited here are both taken from the 1966 statements.
11. Several years earlier, at the 1961 Vancouver Film Festival, Norman McLaren
uttered what is probably the most frequently cited statements about anima-
tion, which Kubelka both forgets and, through echoing, recalls: “What is the
essence of animation? It is what happens between each frame of film—this is
what is all-important.” Quoted in “The Craft of Norman McLaren: Notes on
a Lecture Given at the 1961 Vancouver Film Festival,” Film Quarterly 16, no. 2
(Winter 1962–63): 17.
12. Kubelka, “The Theory of Metrical Film,” 141.
13. Lindsay, The Art of the Moving Picture, 133.
14. Linsday’s statement resonates in interesting ways with McLaren’s later experi-
20 • Karen Beckman
ments with pixilation, which Maureen Furniss defines as “animation that is
created by moving a live human or animal figure incrementally.” Furniss, The
Animation Bible, 265. When shooting Neighbours, McLaren explains that he had
to use animators as the actors because “they knew exactly how to move them-
selves, for instead of making a series of drawings they made a series of pos-
tures.” Quoted in Furniss, The Animation Bible, 270.
15. Furniss writes the following about “stillness” in relation to realism within the
context of animation: “In real life, living beings are never completely still be-
cause bodily functions such as breathing and heartbeats cause at least minute
amounts of movement at all times. Seeing an animated figure that is com-
pletely still—that is, to see a single image that is photographed for more than,
say, half a second—might strike the viewer as being unrealistic. Most anima-
tion contains constant motion, even if only at the level of blinking eyes and
moving lips, or a camera movement across a still background. . . . Absolute still-
ness can work against one of the central attractions of animation, the illusion
that inanimate objects have been ‘endowed with life’; it could be said that, when
an image within an animated production becomes still, its lifelessness is readily
apparent.” Furniss, Art in Motion (2007), 79.
And Paul Wells, for example, opens his useful book Understanding Anima-
tion with the following working definition of animation in practice, even as he is
aware of the definition’s insufficiencies: “A film made by hand, frame-by-frame,
providing an illusion of movement which has not been directly recorded in the
photographic sense.” Wells, Understanding Animation, 10.
16. Epstein, “The Cinema Seen from Etna,” 289.
17. Epstein, “The Cinema Seen from Etna,” 295.
18. Alan Cholodenko’s work here and elsewhere explores the dialectical tension be-
tween film’s uncanny capacity to turn both the object and the live being into
“the living dead.” See, for example, Cholondenko, “The Crypt, the Haunted
House, of Cinema.” Will Schmenner’s dissertation in progress (University of
Pennsylvania) also addresses this issue in interesting ways, and I am grateful to
him for being a wonderful interlocutor.
19. Balázs, The Spirit of Film, 172; and Cavell, The World Viewed, 170.
20. Balázs, The Spirit of Film, 172.
21. Cavell, The World Viewed, 170.
22. Balázs, The Spirit of Film, 173.
23. Balázs, The Spirit of Film, 173–74.
24. Balázs, The Spirit of Film, 174.
25. Balázs, The Spirit of Film, 175.
26. Balázs, The Spirit of Film, 174.
27. Balázs, The Spirit of Film, 175.
28. “Drawings in motion. Blueprints in motion. Plans for the future. The theory
of relativity on the screen. WE greet the ordered fantasy of movement,” Dziga
Vertov declares in his 1922 text, “WE: Variant of a Manifesto.” Vertov, Kino-
Eye, 9. For earlier discussions of Soviet animation in English, see, for example:
22 • Karen Beckman