Blocks To Assembly
Blocks To Assembly
Blocks To Assembly
Create blocks from single or multiple sketch entities. With blocks, you can quickly develop conceptual
models of mechanisms or linkages. These models ultimately include several parts that pivot, slide, or
rotate.
The benefit of modeling mechanisms with layout sketches is the speed and flexibility with which
designers can experiment with design variations.
Time Tutorial
Four Bar Linkage. Basic blocks lesson with
a rotating motion.
2. Click Line (Sketch toolbar), and coincident with the origin, sketch a horizontal line.
3. Click Smart Dimension (Dimensions/Relations toolbar), and dimension the line to 76.
Although dimensions are not required in this layout sketch, you add one dimension as a reference to
proportion the rest of the sketch. This allows you to insert another compatibly-sized block in the sketch.
Later, when you build the crane, you learn how to scale blocks.
4. Click Line (Sketch toolbar), and using inferences as you sketch, add three non-parallel and
non-perpendicular sketch entities.
5. Press Esc to clear the tool, and click in the graphics area to clear the selection.
Next
Making Blocks
1. Click Make Blocks (Blocks toolbar).
2. Select the horizontal line for Block Entities, and in the PropertyManager click .
The geometry in the graphics area for all blocks is displayed in gray.
Next
Adding Relations
1. Right-click Sketch1 and select Edit Sketch.
2. Select the end point on the right, and drag the Four Bar linkage.
2. Click Line (Sketch toolbar), and coincident with the origin, sketch the figure using inference
as you sketch to create the relations.
3. Click Smart Dimension (Dimensions/Relations toolbar), add dimensions to fully define the
sketch, and then click .
Next
Editing Blocks
Edit the block so new sketch entities are included in the block.
1. In the FeatureManager design tree, right-click Block1-1, and select Edit Block.
In this instance, you can add the points to any of the five blocks.
2. Click Point (Sketch toolbar), sketch and dimension two points, and then click .
3. Click the block confirmation corner to close the block.
5. In the graphics area, choose the bottom left point for Selected Entities.
7. In the graphics area, choose the horizontal base line for Selected Entities, select Horizontal
, and then click .
Next
4. Click to place the block in the graphics area, and then click .
Click once in the graphics area, and then click to insert a single instance of the block.
You can leave the upper arm anywhere in the graphics area, and position it later.
Next
1. In the FeatureManager design tree, right-click Block1-1, select Properties, type Crane Base for
Name, then click OK.
In the FeatureManager design tree, -1 is added to both blocks, to indicate they are the first
instance of each block in Sketch1.
3. With Upper Arm selected, drag the block to approximately the distance shown from Crane
Base.
You can select any sketch entity in a block to drag, rotate, and position an unconstrained
block.
Next
1. In the FeatureManager design tree, right-click Crane Base-1, and select Save Block.
2. In the Save As dialog box, type crane_base (the .sldblk extension is added).
When you select Link to File, changes made to the original file propagate to all instances
of the block or nested block. When linked to file, you cannot edit the block in the current
document.
The -> is added to indicate that the file was modified by adding the link to file.
Next
You can insert blocks and modify the scale, enabling you to use the same block with
multiple models.
4. Click to place the block in the graphics area, and then click .
5. Save the model.
Next
1. Select any sketch entity on Central Arm-1, drag the block adjacent to the left point in the base,
and then click .
2. Click Zoom to Area (View toolbar) and zoom in to the top of the base and the bottom of
the central arm.
4. Select the point on the base, and the center point of the arc for Selected Entities.
If the pointer does not allow you to select the center of arc, use Zoom to Area to
magnify the image.
Next
1. In Edit Sketch mode, select any sketch entity on Upper Arm-1, drag the block close to Central
Arm-1, and then click .
2. Click Zoom to Area (View toolbar), zoom in to the top of Central Arm-1and the point on
Upper Arm-1.
3. Press Esc to clear the view tool, select the point on Upper Arm-1, and drag it until it is
coincident to the center of arc from Central Arm-1.
Next
1. With the model in the Edit Sketch mode and none of the blocks underneath selected, pick an
entity on the upper arm and pivot the crane arms by dragging.
Next
a. Go to <install_dir>\samples\tutorial\blocks
4. Click to place the block in the graphics area, and then click .
If the piston is not displayed at approximately the same angle as the cylinder, under
Parameters, change the angle for Block Rotation , and then click .
Next
To select a sketch entity, you must clear Zoom to Area and some of the other tools on the
View toolbar. To clear a tool, press Esc or Enter, or select another tool in its place.
5. In the PropertyManager, under Add Relations, select Colinear , and then click .
6. Click Zoom to Fit (Dimensions/Relations toolbar), and then click in the graphics area to
clear the selection.
Next
1. In the FeatureManager design tree, press Ctrl and select cylinder-1 and piston-1.
3. Click , and in the FeatureManager design tree, right-click Block2-1 and select Save Block.
4. In the Save As dialog box, type piston_mechanism (the .sldblk extension is added).
6. Right-click Block2-1, select Properties, and type Piston Mechanism for Name.
Next
1. In the FeatureManager design tree, select Piston Mechanism-1, right-click and select Edit Block.
2. In the graphics area, drag the piston mechanism so it is adjacent to the central arm.
Piston Mechanism-1 is too small relative to the rest of the model and needs scaling.
3. In the PropertyManager:
d. Click .
Next
Since Piston Mechanism was linked to file during the scaling edit, the block you insert is sized
correctly.
3. In the graphics area, click to place the block to the right of central arm, then click .
A second instance of the nested block, Piston Mechanism-1, is added to the FeatureManager
design tree.
4. Save the model.
Next
Exploding Blocks
Nested blocks prevent motion between sets of blocks below the top level. Explode dissolves blocks from
any sketch entity. To allow motion between the cylinder and the piston, explode the nested block.
The nested block moves, but the piston does not slide in the cylinder.
2. In the FeatureManager design tree, right-click Piston Mechanism-1 and select Explode Block.
Piston Mechanism-1 > is removed and Piston-1 and Cylinder-1 are displayed.
4. Select a piston and drag to verify it slides in the cylinder and the colinear relation is intact.
You can explode a block before or after you add relations between the blocks that belong to
the nested block.
Next
The piston mechanisms are no longer nested blocks. Each piston and its accompanying cylinder are
separate blocks with a relation.
1. Drag Piston-1 adjacent to Upper Arm-1, and then click in the graphics area to clear selection.
4. Clear the view tool, and then select the centers of the arcs for Selected Entities.
Next
Linking the Piston Mechanisms (continued)
5. In the PropertyManager, under Add Relations, select Coincident , then click .
6. Click Zoom to Fit (View toolbar), clear the view tool, and drag Cylinder-1.
Place the cylinder adjacent to Central_Arm-1, and then click in the graphics area to clear the
selection.
7. Click Zoom to Area (View toolbar) and zoom in to the lower section of the Cylinder-1
and the left side of Central_Arm-1.
Next
2. Drag Piston-2 adjacent to Central_Arm-1, and then click in the graphics area to clear the
selection.
3. Click Zoom to Area (View toolbar) and zoom in to Piston-2.
4. Click Add Relations (Dimensions/Relations toolbar), and select the centers of the arcs for
Selected Entities.
Next
6. Scroll to the bottom of the cylinder, drag the pointer over the bottom of the cylinder, and when a
sketch entity is highlighted, right-click and choose Select Other.
7. Drag the pointer down the list until the center of the arc on the cylinder is highlighted in the
graphics area and click to select it.
8. Select the point on the base, add a Coincident relation, and then click .
9. Click Zoom to Fit (View toolbar), select any sketch entity on the upper arm, and move the
arm up and down and back and forth.
Next
a. Select upper_arm.sldblk
b. Click Open.
The graphics area is blank until you select to edit the block and zoom to fit the document.
a. Expand Sketch1.
5. Click Zoom to Area (View toolbar) and zoom in to the filleted corner.
6. Press Esc and select the arc.
7. In the PropertyManager, under Parameters, type 40 for Radius , and then click .
Next
2. In the PropertyManager under Parameters, type 40 for Radius , and then click .
3. Double-click one of the 20 mm arcs, change the radius to 40 mm, and then click .
b. Click Save and Yes to the prompt to replace the existing block.
You can also edit a block document, return to the layout sketch that includes the block that was
linked to file, and select Link to file after editing the block document.
Next
This creates components for Crane Base-1, Central Arm-1, and Upper Arm-1.
Under Target Component, select Assem1 and rename to Crane Assembly; select
Central Arm:6:00, and rename to Central Arm.
Click OK.
An assembly document is created that includes Crane Base, Upper Arm, and Central Arm
with the appropriate Mates.
Next
2. Select Sketch1, right click Crane Base, and select Open Part [if the graphics area is blank, click
3. In the FeatureManager design tree, select Sketch1, and click Extruded Boss/Base (Features
toolbar).
7. Repeat steps 2-6 for Upper Arm and for Central Arm, but in the PropertyManager, under
Direction 1, set Depth to 60 for each part.