Sim Lab 1
Sim Lab 1
LAB # 1
OBJECTIVE: To create an Arena model using flow chat modules and observe the results of the
simulation run.
THEORY:
Simulation is the imitation of the operation of a real-world process or system over time. The act
of simulating something first requires that a model be developed; this model represents the key
characteristics, behaviors and functions of the selected physical or abstract system or process.
The model represents the system itself, whereas the simulation represents the operation of the
system over time.
Modeling is a way to create a virtual representation of a real-world system that includes
software and hardware.
Computer simulation the use of a computer to represent the dynamic responses of one system
by the behavior of another system modeled after it. A simulation uses a mathematical
description, or model, of a real system in the form of a computer program. This model is
composed of equations that duplicate the functional relationships within the real system. When
the program is run, the resulting mathematical dynamics form an analog of the behavior of the
real system, with the results presented in the form of data. A simulation can also take the form of
a computer-graphics image that represents dynamic processes in an animated sequence.
Examples of simulation
• Automobiles
• Biomechanics
• Communication satellites
• Economics
• Engineering, technology, and processes
• Finance
• Flight
• Marine
• Military
• Project management
• Robotics
• Production
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Arena is a discrete event simulation and automation software developed by Systems Modeling
and acquired by Rockwell Automation in 2000.[1] It uses the SIMAN processor and simulation
language. As of Dec 2016, it is in version 15, providing significant enhancements in
optimization, animation and inclusion of 64bit operation for modeling processes with 'Big Data'.
In Arena, the user builds an experiment model by placing modules (boxes of different shapes)
that represent processes or logic. Connector lines are used to join these modules together and to
specify the flow of entities. While modules have specific actions relative to entities, flow, and
timing, the precise representation of each module and entity relative to real-life objects is subject
to the modeler. Statistical data, such as cycle time and WIP (work in process) levels, can be
recorded and made output as reports.
Arena can be integrated with Microsoft technologies. It includes Visual Basic for Applications so
models can be further automated if specific algorithms are needed. It also supports importing
Microsoft Visio flowcharts, as well as reading from or sending output to Excel spreadsheets and
Access databases. Arena modules
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Create Module:
Description:
This module is intended as the starting point for entities in a simulation model. Entities are
created using a schedule or based on a time between arrivals. Entities then leave the module to
begin processing through the system. The entity type is specified in this module.
PROMPT:
Prompt Description:
Name— Unique module identifier. This name is displayed on the module shape.
Type— Type of arrival stream to be generated. Types include Random (uses an Exponential
distribution, user specifies mean), Schedule (uses an Exponential distribution, mean determined
from the specified Schedule module), Constant (user specifies constant value, e.g., 100), or
Expression (pull down list of various distributions).
Value— Determines the mean of the exponential distribution (if Random is used) or the constant
value (if Constant is used) for the time between arrivals. Applies only when Type is Random or
Constant.
Schedule Name— Identifies the name of the schedule to be used. The schedule defines the
arrival pattern for entities arriving to the system. Applies only when Type is Schedule.
Expression— Any distribution or value specifying the time between arrivals. Applies only when
Type is Expression.
Units— Time units used for interarrival and first creation times. Does not apply when Type is
Schedule.
Entities per Arrival— Number of entities that will enter the system at a given time with each
arrival.
Max Arrivals— Maximum number of arrivals that this module will generate. When this value is
reached, the creation of new arrivals by this module ceases.
First Creation— Starting time for the first entity to arrive at the system. Does not apply when
Type is Schedule.
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EXAMPLE:
Process Module:
Description:
This module is intended as the main processing method in the simulation. Options for seizing
and releasing resource constraints are available. Additionally, there is the option to use a
"submodel" and specify hierarchical user-defined logic. The process time is allocated to the
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entity and may be considered to be value added, non-value added, transfer, wait or other. The
associated cost will be added to the appropriate category.
PROMPT:
Prompt Description:
Type—Method of specifying logic within the module. Standard processing signifies that all
logic will be stored within the Process module and defined by a particular Action. Submodel
indicates that the logic will be hierarchically defined in a "submodel" that can include any
number of logic modules.
Action—Type of processing that will occur within the module. Delay simply indicates that a
process delay will be incurred with no resource constraints. Seize Delay indicates that a
resource(s) will be allocated in this module and a delay will occur, but that resource release will
occur at a later time. Seize Delay Release indicates that a resource(s) will be allocated followed
by a process delay and then the allocated resource(s) will be released. Delay Release indicates
that a resource(s) has previously been allocated and that the entity will simply delay and release
the specified resource(s). Applies only when Type is Standard.
Priority—Priority value of the entity waiting at this module for the specified resource(s). Used
when one or more entities from other modules are waiting for the same resource(s). Does not
apply when Action is Delay or Delay Release, or when Type is Submodel.
Resources—Lists the resources or resource sets used for entity processing. Does not apply when
Action is Delay, or when Type is Submodel.
Resource Name—Name of the resource that will be seized and/or released. Applies only when
Type is Resource.
Set Name—Name of the resource set from which a member will be seized and/or released.
Applies only when Type is Set.
Units to Seize/Release—Number of resource units of a given name or from a given set that will
be seized/released. For sets, this value specifies only the number of a selected resource that will
be seized/released (based on the resource’s capacity), not the number of members of a set to be
seized/released.
Selection Rule—Method of selecting among available resources in a set. Cyclical will cycle
through available members (1st member-2nd member-3rd member-1st member-2nd member-3rd
member). Random will randomly select a member. Preferred Order will always select the first
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available member (1st member if available, then 2nd member if available, then 3rd member).
Specific Member requires an input attribute value to specify which member of the set (previously
saved in the Save Attribute field). Largest Remaining Capacity and Smallest Number Busy are
used for resources with multiple capacity. Applies only when Type is Set.
Save Attribute—Attribute name used to store the index number into the set of the member that
is chosen. This attribute can later be referenced with the Specific Member selection rule. Applies
only when Selection Rule is other than Specific Member. Does not apply when Selection Rule is
Specific Member. If Action is specified as Delay Release, the value specified defines which
member (the index number) of the set to be released. If no attribute is specified, the entity will
release the member of the set that was last seized.
Set Index—The index number into the set of the member requested. Applies only when
Selection Rule is Specific Member. If Action is specified as Delay Release, the value specified
defines which member (the index number) of the set is to be released.
Delay Type—Type of distribution or method of specifying the delay parameters. Constant and
Expression require single values, while Normal, Uniform and Triangular require several
parameters.
Allocation—Determines how the processing time and process costs will be allocated to the
entity. The process may be considered to be value added, non-value added, transfer, wait or other
and the associated cost will be added to the appropriate category for the entity and process.
Minimum—Parameter field for specifying the minimum value for either a Uniform or
Triangular distribution.
Value—Parameter field for specifying the mean for a normal distribution, the value for a
Constant time delay, or the mode for a Triangular distribution.
Maximum—Parameter field for specifying the maximum value for either a Uniform or
Triangular distribution.
Std Dev—Parameter field for specifying the standard deviation for a normal distribution.
Expression—Parameter field for specifying an expression whose value is evaluated and used for
the processing time delay.
Report Statistics— Specifies whether or not statistics will automatically be collected and stored
in the report database for this process.
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Description:
This module is intended as the ending point for entities in a simulation model. Entity statistics
may be recorded before the entity is disposed.
PROMPT:
Prompt Description:
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Record Entity Statistics—Determines whether or not the incoming entity’s statistics will be
recorded. Statistics include value added time, non-value-added time, wait time, transfer time,
other time, total time, value added cost, non-value-added cost, wait cost, transfer cost, other cost,
and total cost.
Model:
Create:
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Process:
Dispose:
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R un ning Model:
Report:
Entity:
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Queue:
Resource:
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Task: Observe the report and fill performance measurement table (PMT)
Task1: Observe the report and fill performance measurement table (PMT)
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Model:
Create:
Process:
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Dispose:
Running Model:
Report:
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Entity:
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Queue:
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Resource:
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