Asynchronous Counter Lab Experiment
Asynchronous Counter Lab Experiment
11.1 Aim
To design and verify the timing diagram of 4 bit Ripple Counter.
11.3 Introduction
Circuits for counting events are frequently used in computers and other digital systems. Since a
counter circuit must remember its past states, it has to possess memory. The number of flip flops
used and how they are connected determine the number of states and the sequence of the states that
the counter goes through in each complete cycle. Counters can be classified into two broad
categories according to the way they are clocked:
a. Asynchronous (Ripple) Counters - the first flip-flop is clocked by the external clock pulse,
and then each successive flip -flop is clocked by the Q or Q' output of the previous flip -
flop.
b. Synchronous Counters - all memory elements are simultaneously triggered by the same
clock.
Asynchronous Counter:
If the flip-flops do not receive the same clock signal, then that counter is called as Asynchronous
counter. The output of system clock is applied as clock signal only to first flip-flop. The remaining
flip-flops receive the clock signal from output of its previous stage flip-flop. Hence, the outputs of
all flip-flops do not change affect at the same time.
11.8 Result: