1 Multimedia

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Multimedia Systems Development

Dr. Omar Masmali


Introduction
What is Multimedia?
• There are a quite different, or even opposing, viewpoints.

• A consumer entertainment vendor: interactive TV with hundreds of digital channels available, or a cable

TV-like service delivered over a high-speed Internet connection; a smartphone.

• A Computer Science (CS) student: applications that use multiple modalities, including text, images,

drawings (graphics), animation, video, sound including speech, and interactivity.

• Graphics, visualization, artificial intelligence, computer vision, data compression, graph theory,

networking, database systems all have contributions to make in multimedia.


What is Multimedia?
• Derived from the word “Multi” and “Media”.

• It’s the applications that use multiple modalities, including text, images, drawings

(graphics), animation, video, sound including speech, and interactivity.

• Multimedia means that computer information can be represented through text,

audio, graphics, images, video, and animation in addition to traditional media.


History of Multimedia
• Newspaper: perhaps the first mass communication medium, uses text, graphics,
and images.

• Wireless radio transmission: Guglielmo Marconi, Italy, in 1895.

• Television: the new medium for the 20th century, established video as a
commonly available medium and has since changed the world of mass
communications.
Multimedia in the New World
• 2010 - Netflix migrated its infrastructure to the Amazon’s cloud computing
platform. - Microsoft introduced Kinect, a horizontal bar with full-body 3D motion
capture, facial recognition and voice recognition capabilities, for its game console
Xbox 360.

• 2012 - HTML5 subsumes the previous version, HTML4. it is able to run on low
powered devices such as smartphones and tablets.
Multimedia in the New World
• 2013 - Twitter offered Vine, a mobile app that enables its users to create and post short
video clips. - Sony released its PlayStation 4 a video game console, which is to be
integrated with Gaikai, a cloud-based gaming service that offers streaming video game
content. - 4K resolution TV started to be available in the markets.

• 2015 YouTube launched support for publishing and viewing 360- degree videos, with
playback on its website and its Android mobile apps. - AlphaGo, a computer program that
plays the board game Go, became the first program to beat a human professional player.
Its core technology Deep Learning attracted significant attention and have seen success
in multimedia content understanding and generation.
Multimedia in the New World
• 2018 The world’s first 16K Ultra High Definition (UHD) short video film, Prairie
Wind, was created. 5G cellular systems started deployment, providing enhanced
mobile broadband and ultra low latency access. The WiFi 6 (802.11ax) standard
was released, offering theoretical maximum throughput of 1 Gbps.

• 2020 Due to the outbreak of corona virus (COVID-19) around the world,
work/study from home became a norm in early 2020. Multimedia-empowered
online meeting and teaching tools, e.g., Zoom, Google Class, and Microsoft
Teams, saw booming use during this period.

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