1) Problem-based and project-based learning are forms of experiential learning that involve hands-on learning, problem-solving, and interaction. They draw on constructivist and cognitivist learning theories.
2) Kolb's experiential learning theory describes a cycle of concrete experience, reflective observation, abstract conceptualization, and active experimentation. Learners may enter at any point in the cycle.
3) Technology tools can support problem-based and project-based learning by enabling learner-centered approaches and facilitating collaboration. Tools include online surveys, polls, and collaborative platforms.
1) Problem-based and project-based learning are forms of experiential learning that involve hands-on learning, problem-solving, and interaction. They draw on constructivist and cognitivist learning theories.
2) Kolb's experiential learning theory describes a cycle of concrete experience, reflective observation, abstract conceptualization, and active experimentation. Learners may enter at any point in the cycle.
3) Technology tools can support problem-based and project-based learning by enabling learner-centered approaches and facilitating collaboration. Tools include online surveys, polls, and collaborative platforms.
1) Problem-based and project-based learning are forms of experiential learning that involve hands-on learning, problem-solving, and interaction. They draw on constructivist and cognitivist learning theories.
2) Kolb's experiential learning theory describes a cycle of concrete experience, reflective observation, abstract conceptualization, and active experimentation. Learners may enter at any point in the cycle.
3) Technology tools can support problem-based and project-based learning by enabling learner-centered approaches and facilitating collaboration. Tools include online surveys, polls, and collaborative platforms.
1) Problem-based and project-based learning are forms of experiential learning that involve hands-on learning, problem-solving, and interaction. They draw on constructivist and cognitivist learning theories.
2) Kolb's experiential learning theory describes a cycle of concrete experience, reflective observation, abstract conceptualization, and active experimentation. Learners may enter at any point in the cycle.
3) Technology tools can support problem-based and project-based learning by enabling learner-centered approaches and facilitating collaboration. Tools include online surveys, polls, and collaborative platforms.
Developing Problem-Based and Project-Based Instructional Plans
Dr. Gary Ken N. Robles
Faculty Nature of Problem-Based and Project-Based Approaches
Some teachers find it difficult to understand
Problem-based and Project-based learning because they didn’t realize that they should first explore Experiential Learning. Experiential learning is commonly misused and misunderstood by some. Here are some MYTHS about experiential learning: 1) “Experiential learning gives faculty a break”. Basically, the students are teaching themselves” – the teacher carefully plans and facilitates learning by preparing learner-centered and integrative activities which can allow the learner to seek out skills in working with problems independently.
2) “Experiential learning involves only experiences”. –
Experience without critical reflection does not integrate knowledge or facilitate new understanding. Students must be allowed to determine what they could apply to new situations from their experience
3) “Experiential learning must happen outside the classroom”.
- Role-playing, games, and simulations are some examples of opportunities for students to integrate knowledge, develop new skills, and learn more about themselves which can happen inside the classroom. Experiential learning is a blend of both actual experiences and directed learning to allow the student to attain new concepts and values
Characteristics of Experiential Learning
These are the characteristics of experiential learning from Wurdinger and Carlson(2010) ✓ hands-on learning ✓ problem-solving process ✓ real-world problems ✓ learners' interaction with each other and the subject matter ✓ concrete experiences It’s NOT experiential if: ✓ students don’t solve problems. ✓ student learning outcomes are not clearly defined ✓ there is no interaction with other students. ✓ there is no concrete experience. ✓ there is no guided reflection built-in. Problem – based and Project-based Learning
Both problem-based learning and project-based
learning are forms of experiential learning.
Problem-Based Learning (PBL) uses real-world
problems to promote student learning of concepts and principles instead of a direct presentation of facts and concepts (Duch et al, 2001).
On the other hand, Project-Based Learning is a
comprehensive instructional approach to engage students in investigation. The learning activities are organized around a question that is both authentic and meaningful. (Blumenfeld et al. 1991). While Project-Based Learning and Problem-Based Learning are usually interchanged, they are two different approaches to learning.
In Project-Based Learning, students have control
of the work or project which may or may not address a specific problem.
In Problem-Based Learning, a selected problem is
specified by the teacher. Students work individually or in teams over time to develop solutions to this problem. Problem-based and Project-Based approaches can be used in various learning opportunities. It is vital that as teachers we should know when to use it. Below are some examples of cases where Problem-based and Project-based learning are used Examples of Problem-based Learning Activities
1) Show a video clip where an athlete gets injured
and ask questions related to the force, direction, what ligaments would be involved.
2) Use simple objects to create levers; present
various problems using common objects; give students a scenario where a huge piece of equipment shall be transferred from one room to another with only one friend to help…how can you do this? Examples of Project-based Learning Activities
1) Shrinking potato chip bags in the microwave.
Hands-on activities are used to learn about polymers by using a number of simple objects, like shoes and sporting equipment. As an activity, they can put a wrapper from their favorite chips or candy bar into the microwave to learn how heat returns to its natural state.
2) Design app. Ask students to create their own
App to address a given phenomenon like global warming, depletion of natural resources, transportation and etc Theories on Problem-Based/Project-Based Learning Review of some Learning Theories
A Learning theory aims to describe how an individual
absorbs, retains, and process information during learning.
First, let's try to recall some learning theories in the
context of Problem-based and Project-based learning. There are multiple theories of learning that guide educators in planning, implementing, and assessing learning, but in this lesson, we will only include the basic types of learning theories 1. Behaviorism – in this learning theory, learning is viewed as a response to external stimuli. Imagine doing a task for your most unlike subject, you were not thrilled to hear the instructions of your teacher. It all changes when your teacher announces the possible rewards and consequences you may get for thetas. In behaviorism positive and negative reinforcement act as tools of learning and behavior modification, it also includes the use of punishment and reward systems. 2. Constructivism – in this learning theory, the learners are seen as the ones responsible for their learning. They use what they previously learned from their past experiences and use them to construct their meaning. For example, you want your learners to create a video presentation about current political issues in our country. You need first to provide opportunities for them to utilize their knowledge about politics through discussion and by asking questions. 3. Cognitivism - in this learning theory there are an emphasis on facts and recall of knowledge. If you are going to ask your students to create a projector to solve a problem, you need to give them time and allow them to gather the knowledge and facts that they need. Imagine being asked to cook a meal without knowing its ingredients. Discussions and explanations are still needed in using problem-based and project-based approaches.
The following are only a few of the multiple theories of
learning that guide educators in the teaching and learning process. There is no such single learning theory that could explain how learning takes place. Now let's try to understand better Problem-based and Project-based learning by digging deeper into learning theories that support experiential learning Experiential Learning Theory
David Kolb is an American psychologist and educational
theorist who earned his Ph.D. in Social Psychology from Harvard University. He is best known for his contributions to Experiential learning theory, Kolb's Learning Styles, and earning style inventory.
His work on experiential learning tries to explain learning as
a process where knowledge becomes a product of various combinations of grasping and transforming experiences.
Experiential Learning theory emphasizes that concrete
experience provides information that serves as a basis for reflection. From these reflections, we assimilate knowledge and form abstract concepts. Kolb identifies two different ways of grasping experience: 1) Concrete Experience; 2) Abstract Conceptualization
He also identified two ways of transforming
experience: 1) Reflective Observation; 2) Active Experimentation The Experiential Learning Cycle Kolb's experiential learning style theory is like a baseball field where the learner 'touches all the bases
In this theory, learning occurs
if there is a mutually supportive process that integrates all the stages. The learner could enter the cycle at any stage and then follow its sequence logically. It is assumed that learning only takes place when the learner successfully executes all stages. For example, let's imagine that you ask your students to learn how to use a microscope.
Some students might choose to start learning by observing
the teacher or a classmate as they use the microscope and then reflect from it. Another student might prefer to read and analyze a book or manual on how to use a microscope. Yet another student might decide to just try and explore how to use the microscope directly.
Diversity in the classroom plays a vital role, and the
preferences of our students are important. Some may prefer to be "watchers" who benefit from reflective observation while others may want to be "doers" and are more probably involved in active experimentations and as a teacher, we must recognize the needs of our learners Technology Tools for Problem-based and Project-based Learning
For Problem-based and Project-based learning to be
successful, there should be a focus on the use of technology together with appropriate methods and strategies to reach maximum learning. To allow the attainment of lesson objectives, your technology tools/platform should be properly implemented. It is a known fact that both teachers and students struggle in utilizing technology tools for Problem-based and Project- based Learning. Here, we will explore some tools that may help us in implementing Problem-based and Project- based learning in the future Considerations and applications for technology in PBL Technology plays a significant role in supporting learning in PBL. Below are some characteristics of Problem-based and Project-based learning in the 21st-century teaching, learning and learning environment, and how technology can be best utilized. 1. Learner-centered – the abilities and processes of the learner are the utmost priority of PBL. Educators must put in mind that the knowledge, skills, and attitude of the learners should always be considered. Strategies must also revolve on students' prior knowledge, motivation, interests, and skill-level in a PBL environment. Teachers could use tools like online surveys, polls, and collaborative online workspaces to assist them in checking student progress and to better understand the learners. 2. Collaborative – a well-selected technology tool should promote a community of learners that encourages productivity. Collaboration helps in engaging learners and develops positive well-being. Technology tools should help in producing new knowledge by exploring real-world problems or cases. Access to external resources and resource persons is now easier with the emergence and re-conceptualization of online systems that support collaboration between teachers and learners.
3. Real-life applications - “Learning is stronger when it matters”
(Brown et al.,2014, p.11). Authentic learning environments are created when students are capable of making connections between new material and the real world. With communication tools like Facebook messenger used to connect via video chat across the world and other tools such as virtual reality, online forums, blogs, and discussions learners should apply new skills and build a sense of community. 4. Engages critical thinking – Students are encouraged to explore a subject beyond the limits of a given material in Virtual Environments and with these students become self-reliant. There is an influx of information available thus questions that allow students to investigate rather than complete a simple search are required. Specific technological tools could be used to close gaps in the problem-solving process Choosing the appropriate Tool in your area of Specialization
Even with the range of technological tools available, it
is still challenging for educators to identify exactly which tools best promote PBL. Here are some questions that we can use in selecting the appropriate tool for PBL: 1. Does the tool encourage a learner-centered environment? 2. Will the tool allow for collaboration among students? 3. Does the tool promote real-world applications? 4. Can the tool be used to facilitate the investigation, problem-solving and inquire Model of Constructive Alignment in Writing a Problem-Based and Project-Based Learning Plan What is Constructive Alignment?
As a teacher, it is our role to ensure that we achieve the
desired learning outcomes by creating a learning environment that supports the learning activities. Constructive Alignment is the coherence between assessment, teaching strategies, and intended learning outcomes in an educational program. (McMahon & Thakore 2006). We want our learners to construct their learning through relevant learning activities. We do our best to make sure that there is proper alignment in all components of the teaching system, which includes the curriculum and its intended outcomes, the teaching methods used, and the assessment tasks. Bigg’s Model of Constructive Alignment
John Biggs is an Australian educational
psychologist and novelist who obtained his Ph.D. from the University of London. He held Chairs and has been employed in various positions across different countries. He developed the model of constructive alignment for designing teaching and assessment Biggs suggests that it is important that activities should be designed to enable students to learn how to demonstrate achievement at the highest level as described by the outcomes; therefore, learning activities are designed before the assessment. He also emphasized that “students tend to learn what they think they will be tested on”, then it is important that the assessment regime needs to be presented before the teaching and learning activities, and teachers should be focusing on the verbs within the outcomes that express "the very best understanding that could reasonably be expected”
Model of an Aligned Curriculum
He added that surface learning is a result of a poorly aligned system where the test does not reflect the objectives. Students will always predict the assessment task and then learn what they thought will meet those requirements and there is no problem as long as those assessment requirements reflect the curriculum. Constructive alignment is like criterion-referenced assessment which aligns assessment to the objectives, but there is more to that CA is (a) not taking so much about the matching of the objectives to assessment but expressing the objectives in terms of intended learning outcomes (ILOs), that will later define the assessment task; and
(b) it aligns the teaching methods,
to the intended outcomes as well as the assessment tasks Constructive Alignment in PBL
In the previous lessons, we learned that both
Problem-based and Project-based learning are creating opportunities for students to construct knowledge through effective interactions and collaborative inquiry and not only infusing problems into the class. In ensuring that there’s constructive alignment in Problem/Project-based learning, the Cooperative Problem-Based Learning (CPBL) Model proposed three (3)phases as follows: Phase 1: Problem Restatement and Identification
This phase aims to prevent students from jumping
into conclusions by training them to think and focus when faced with a problem. With this, the students are guided in understanding and analyzing the problem, defining the existing knowledge as well as the gap. This is usually done by asking students to restate and identify the problem to check their understanding before coming to class. This will allow instructors to define a problem, as required in constructive alignment as well as assess students ‘ability to understand. Phase 2: Peer Teaching, Synthesis, and Solution Formulation
Phase 2 elaborates on the essence of self-directed
learning where students search and acquire new knowledge driven by the need to use or apply the knowledge. This aims to train students to fill in the gap in their knowledge that they have identified in Phase 1 before trying to find a solution to the problem. After this phase, the learners are expected to develop self-directed learning skills to fill their knowledge gaps, synthesize, and apply them to formulate the solution. Phase 3: Generalization, Closure, and Internalization
Finally, at this phase, the learners are expected to
critically determine the best solution for the problem and use metacognitive skills to internalize and generalize the concepts and skills learned. This will allow learners to invoke critical evaluation of solutions, develop metacognitive abilities in reflecting and improving themselves and summarize as well as connect concepts.
Constructive Alignment in Problem/Project-based learning plans is vital in
ensuring that the learners are getting the appropriate learning experiences before they are being assessed, and ensuring that assessments are done reflect the curriculum Writing a Problem-based learning Plan Citing Issues within the Subject Area The Problem-Centered Design
Problem-based and Project-based learning (PBL) is
both an approach and a teaching method to the curriculum. It draws on the needs, interests, abilities, and social problems of learners and cut across subject boundaries. It challenges students by carefully designing problems that allow them to use problem-solving techniques, self-directed learning strategies, team participation skills, and disciplinary knowledge. There are two major problem-centered curriculum designs. 1. Life-Situations Design - in these designs students are allowed to see directly the relevance of what they are studying. The content is organized around persistent life situations to encourage students to become directly involved in the improvement of the community. 2. Core Problem Design - The problems are based on common human activities and it typically centers on general education. The Core design includes the common needs, problems, and concerns, of the learners as its focus Steps in Designing, Implementing and Assessing PBL
Twenty-first-century skills require the use of instructional
approaches that let students to apply content, own their learning, utilize technology efficiently, and work with others. Here are the steps in Problem/Project-Based Learning:
Step 1: Identify Outcomes/Assessments. First, you need
to determine if your course has learning outcomes that suit with PBL, then develop formative and summative assessments to measure student learning. PBL fits best with process-oriented course outcomes such as research and problem-solving which requires collaboration. Step 2: Design the Scenario. Next, think of a real, complex issue related to the course content you design, a scenario with an embedded problem that will emerge through student brainstorming. It’s usually easy to identify lots of problems in our fields; the secret is writing a scenario for our students that will encourage different types of thinking, discussion, research, and learning. Remember that scenario should be motivating, interesting, and generate good discussion and should take place to meet the learning outcomes.
Step 3: Introduce PBL. Some students are new to PBL; you
could always start with easier scenarios like the long line in the canteen. With this, students could familiarize themselves with the process. You can also allow groups to have their way of dealing with problems and share them with the class. Step 4: Research. PBL research begins with small-group discussions where students define the problem and determine their background knowledge, what topics to research, and where they need to look to find data. The problem should be written as a statement or research question. Students should assign roles and responsibilities and develop an initial hypothesis to “test” as they research a solution. Remember: research questions and hypotheses can change.
Step 5: Product Performance. The students create products
and presentations which will synthesize their research, solutions, and learning. The format of the summative assessment is completely up to you. Students find resources to develop background knowledge that informs their understanding and then they collaboratively present their findings. Step 6: Assessment. The groups’ products and performances are evaluated in this step. The use of rubrics and reflections to determine whether students have met the outcomes and to decide whether all group members participated meaningfully is advised. Thank You!