Text English
Text English
Text English
The animals or monsters that you see can be played by actors in action, but
these use motion capture suits, that is, they use suits with movement sensors
connected to a computer that stores that movement information, with a
camera, and that way you just put the pre-created image of the creature under
the movement program and the image will do what the actor did. Another way
is to use a kind of green screen, but as a costume that, again, stands out from
the rest and is easily identified. In both techniques also the face has make-up
which the computer assumes with being to modify. In yet another technique,
the oldest, the actor simply disguises himself from the creature.
2D Animations
They can eventually design +2000000 drawings, each slightly different from the
previous one. When all of the drawings are finished, a camera is used to
capture the quick transition between the previously sequenced images.
A more current method involves designing characters, graphic elements,
motions, etc. on computers using specialized software, adding more color, life,
and effects that weren't previously possible.
3D Animations
Use specialized software to create the perspective, forms, and animation
elements, such as the movement of walking or grabbing something, to create
the characters, scenes, and objects with more significance. Complex elements
are created, and everything is organized so that a story may be told.
Other, less common ways to create these animations include using real actors
to portray the characters while they are outfitted with motion detectors or
green-screen technology, or creating real-world 3D and photo-in-photo models
and moving the models' positions.
Any type of animation can have a fairly high number of frames per second,
with 24 frames per second (FPS) being the most common.