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Prepared By: Ricky I. Oliveria

This document outlines the modules and competencies for a Level III National Certification in 3D Animation. The certification includes three modules: producing key drawings for animation, creating 3D digital animation, and using an authoring tool to create an interactive sequence. Assessment methods include written and practical exams through observation and interviews. The document then provides definitions and explanations of animation techniques, skills required, and different types of animation including traditional 2D animation, 3D animation using sophisticated software, and various specific animation techniques.

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0% found this document useful (0 votes)
116 views

Prepared By: Ricky I. Oliveria

This document outlines the modules and competencies for a Level III National Certification in 3D Animation. The certification includes three modules: producing key drawings for animation, creating 3D digital animation, and using an authoring tool to create an interactive sequence. Assessment methods include written and practical exams through observation and interviews. The document then provides definitions and explanations of animation techniques, skills required, and different types of animation including traditional 2D animation, 3D animation using sophisticated software, and various specific animation techniques.

Uploaded by

CarlRivera
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Prepared by: Ricky I.

Oliveria

NO. Unit of Competency Module Title Code
1 Produce key drawings for animation Producing key drawings for animation ICT313316
2 Create 3D digital animation Creating 3D digital animation ICT313320
3 Use an authoring tool to create an interactive sequence Using an authoring tool to create an
interactive sequence
ICT313323
3D ANIMATION NATIONAL CERTIFICATION LEVEL III
ASSESSMENT METHOD:
Written exam
Practical exam Observation in
workplace
Interviews/ questioning
A simulation of movement created by displaying a
series of pictures, or frames. Cartoons on television
is one example of animation.
2D & 3D
Note the difference between animation and video.
Whereas video takes continuous motion and breaks
it up into discrete frames, animation starts with
independent pictures and puts them together to
form the illusion of continuous motion.

- every
movement and facial expression is painstakingly
drawn, then transferred onto film or increasingly
onto digital media. Up to 20,000 drawings may be
needed for a 30-minute film.
- made famous
by Aardmans Wallace and Gromit - requiring equally
detailed work to bring the characters to life.
- every
movement and facial expression is painstakingly
drawn, then transferred onto film or increasingly
onto digital media. Up to 20,000 drawings may be
needed for a 30-minute film.
- made famous
by Aardmans Wallace and Gromit - requiring equally
detailed work to bring the characters to life.
using highly sophisticated software for both 2D and
3D animations.

Drawing
Storytelling
A good sense of timing and composition
An understanding of motion, size, ratios and
perspective

Mathematics
Physics
Computer operating systems, (notably Linux/Unix as
well as Windows and Mac OS)
Software-specific computer scripting languages
Digital asset management
Traditional animation (also called animation or hand-
drawn animation) was the process used for most
animated films of the 20th century.

refers to the process of
producing high-quality traditionally animated
films, which regularly use detailed drawings and
plausible movement. (Beauty and the
Beast, Aladdin, Lion King)
involves the use of less
detailed and/or more stylized drawings and
methods of movement.
is a technique, patented by Max
Fleischer in 1917, where animators trace live-
action movement, frame by frame. The source
film can be directly copied from actors' outlines
into animated drawings, as in The Lord of the
Rings
is a technique, when
combining hand-drawn characters into live action
shots. Space Jam (USA, 1996)
is used to describe animation
created by physically manipulating real-world
objects and photographing them one frame of
film at a time to create the illusion of
movement..

Puppet animation - Examples include The
Nightmare Before Christmas (US,
1993), Corpse Bride(US, 2005),
Puppetoon
Clay animation
Cutout animation
Silhouette animation
Model animation
Go motion
Object animation
Graphic animation

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