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Baldur's Gate 3
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macOS
Release Windows
3 August 2023
PlayStation 5
6 September 2023
macOS
22 September 2023
Genre(s) Role-playing
Baldur's Gate 3 is a 2023 role-playing video game developed and published by Belgian
game studio Larian Studios. The game is the third main installment in the Baldur's
Gate series, based on the tabletop fantasy role-playing system of Dungeons & Dragons.
A partial version of the game was released in early access format
for macOS and Windows in October 2020. It remained in early access until its full
release for Windows in August 2023, with versions for PlayStation 5, macOS, and Xbox
Series X/S releasing later that year.
Baldur's Gate 3 received critical acclaim, with praise for its gameplay, narrative, and
production quality. It won several Game of the Year awards, including from the Golden
Joystick Awards and The Game Awards.
Gameplay
Baldur's Gate 3 is a role-playing video game with single-player and cooperative
multiplayer elements. Players can create one or more characters and form a party along
with a number of pre-generated characters to explore the game's story. Optionally,
players are able to take one of their characters and team up online with other players to
form a party.[1][2]
The game implements a flexible quest system with various approaches to resolving
most quests. Players can eliminate almost any non-player character, regardless of their
importance to the storyline, yet still continue to advance through the game. [3] The game
is divided into three acts, each taking place in a distinct region of the world. Within these
acts, the game adopts an open-world format, permitting players to tackle quests in
virtually any sequence.[3]
Baldur's Gate 3 features turn-based combat
implementing the combat model from 5th edition of the Dungeons & Dragons tabletop
role-playing game.
Unlike previous games in the Baldur's Gate series, Baldur's Gate 3 has turn-based
combat, similar to Larian's earlier games Divinity: Original Sin and Divinity: Original Sin
II; all combat is based on the Dungeons & Dragons 5th Edition rules.[4] Most mechanics
and spells are taken from the tabletop role-playing game version of Dungeons &
Dragons, although few are modified or omitted due to the adaptation of the game into
a role-playing video game format.[5] There are 12 character classes, which are further
subdivided into 46 subclasses. Each class focuses on a different aspect of the combat
system, such as a Wizard who focuses on spell casting a large variety of spells or
a Barbarian who focuses on unarmoured melee combat.[6] The player can also select
more than one class per character, which is referred to as multiclassing, allowing the
player to build their character in many different and unique ways.[7]
The game incorporates a roster of 10 companion characters who are available for
players to enlist in their party. Each of these characters has a personal story and a
narrative that the player can explore further. The player can develop relationships with
companion characters based on plot and dialogue choices made. Some of the
companion characters are only accessible provided that the player makes specific plot
or dialogue choices.[8]
All characters, both major and minor, are fully voice acted and motion captured,
amounting to approximately 1.5 million words of performance capture. [9][10]
The game features a limited free floating camera, allowing the player to play the game
in any camera ranging from fully third-person camera to an isometric top-down
view.[11] The game's user interface has both a mouse and keyboard and a controller
mode. In both modes, the player can use spells and combat actions, manage inventory,
see the map, display player and companion character's statistics and select various
gameplay elements such as allied and enemy characters.[12]
The game has modding support, although not all features and tools are available at
launch, and modding options are expected to expand with subsequent updates. [13] Many
mods are available from the community, allowing the player to change various aspects
of the game.[14]
Plot
Setting
Baldur's Gate 3 takes place in the fictional world of the Forgotten Realms during the
year of 1492 DR, over 120 years after the events of the previous game, Baldur's Gate II:
Shadows of Amn, and months after the events of the playable Dungeons & Dragons 5e
module, Baldur's Gate: Descent into Avernus. The story is set primarily in the Sword
Coast in western Faerûn, encompassing a forested area that includes the Emerald
Grove, a druid grove dedicated to the deity Silvanus; Moonrise Towers and the
Shadow-Cursed Lands, which are covered by an unnatural and sentient darkness that
can only be penetrated through magical means; and Baldur's Gate, the largest and most
affluent city in the region, as well as its outlying suburb of Rivington. Other places the
player will pass through include the Underdark, the Astral Plane and Avernus.[15]
The player character can either be created from scratch by the player, chosen from six
pre-made "origin characters", or a customisable seventh origin character known as
the Dark Urge.[16] All six pre-made origin characters can be recruited as part of the player
character's party. They include Lae'zel, a githyanki fighter; Shadowheart, a half-
elf cleric; Astarion, a high elf vampire rogue; Gale, a human wizard; Wyll, a
human warlock; and Karlach, a tiefling barbarian.[17][18] Four other characters may join the
player's party: Halsin, a wood elf druid; Jaheira, a half-elf druid; Minsc, a
human ranger who carries with him a hamster named Boo; and Minthara, a
drow paladin. Jaheira and Minsc previously appeared in both Baldur's
Gate and Baldur's Gate II: Shadows of Amn.[19]
Story
The protagonist wakes up inside a giant dimension-crossing illithid (mind flayer) flying
ship. They are implanted with an illithid tadpole, a parasite that enthrals and transforms
people into illithids; however, the transformation does not happen, and the ship comes
under attack from githyanki warriors. The protagonist is freed during the fighting and
steers the damaged ship to Faerûn, where it crashes. They encounter other survivors of
the wreck, all likewise implanted with tadpoles.
The party seeks to remove their parasites through numerous avenues, all of which fail
to provide a cure. They are saved from the tadpoles' overwhelming psychic force by a
"Dream Visitor" inside Shadowheart's mysterious prism, a device that is sought after by
the githyanki. The protagonist then becomes involved in the fate of the Emerald Grove,
where local druids and tiefling refugees face off against the goblin horde from the
desecrated Selûnite temple nearby. Once the party either sacks or saves the grove,
they travel through the mountains or the Underdark to reach Moonrise Towers in search
of a new cure.
The protagonist seeks sanctuary from the curse around Moonrise Towers in a tavern
called the Last Light, held by a group of tiefling refugees, Flaming Fist conscripts and
Harpers, led by Jaheira. The party scours the depths of Moonrise in pursuit of the
"Nightsong", revealed to be Dame Aylin, a daughter of Selûne. General Ketheric Thorm,
the reigning lord of Moonrise and Chosen of Myrkul, has imprisoned Aylin and used her
as an engine for his immortality. The player is given the choice to slay or free the
Nightsong. The party ultimately confronts Ketheric, as well as his cohorts — Orin the
Red, the Chosen of Bhaal and Enver Gortash, the Chosen of Bane. Through their
Netherstones and a mysterious crown, the triumvirate collectively controls the Absolute,
revealed to be an Elder Brain, the ultimate form of the illithid race, and seeks to rule the
Sword Coast by manipulating everyone implanted with a tadpole. Orin and Gortash
depart with the Elder Brain for Baldur's Gate, while the protagonist defeats Ketheric and
claims his Netherstone.
The protagonist arrives at Baldur's Gate as Gortash and Orin attempt to pit them against
the other, while the companions find closure for their personal quests. It is revealed that
the "Dream Visitor" is, in fact, a visage taken by a renegade illithid called the Emperor,
who resides within the prism and oversees the imprisonment of a powerful githyanki,
Orpheus. Orpheus is the source of psionic resistance the party possesses against the
Absolute, and the Emperor has been leveraging this in his favour. The protagonist
eventually faces off against Gortash and Orin, assembling the Netherstones to subdue
the Elder Brain. The Elder Brain, having anticipated the triumvirate and the protagonist's
every move, overpowers the party before the Emperor comes to the rescue.
Realising that the Netherstones require an illithid wielder with Orpheus' powers to be
effective, the protagonist either frees Orpheus and allows him to transform, which
causes the Emperor to resign to his fate and join the Absolute, or has either the
Emperor, a transformed Karlach or the player character consume Orpheus in order to
see the mission through. After defeating the Elder Brain, the protagonist can choose to
either kill it and every illithid tadpole with it, ending the threat forever, or betray their
comrades and rule as the Absolute.
In a post-credit scene, Withers, a Wight who has watch over the party throughout the
journey, returns to his tomb but not before taunting over the mural of Bhaal, Bane, and
Myrkul regarding their failures and how they were bested by mortals such as the
protagonist.
Development
See also: List of Dungeons & Dragons video games
Swen Vincke, Baldur's Gate 3 director and Larian
Studios founder
The original Baldur's Gate game was developed by BioWare and Black Isle Studios,
and published by Interplay Entertainment in 1998. The game used a licensed version of
the Dungeons & Dragons (D&D) rule set, specifically in the Forgotten Realms setting.
The game's success led to a sequel, Baldur's Gate II: Shadows of Amn, and its
expansion pack, as well as the Icewind Dale series and Planescape: Torment. After the
success of the spinoff Baldur's Gate: Dark Alliance by Snowblind Studios, Interplay
announced plans to produce further sequels to the Baldur's Gate series.[20] A planned
sequel developed by Black Isle Studios, Baldur's Gate III: The Black Hound, was
cancelled in 2003. Black Isle Studios would develop Baldur's Gate: Dark Alliance
II before being shut down by Interplay in December 2003.[21] Further development on the
series was halted due to a lawsuit between Interplay and Snowblind over the rights to
the Dark Alliance trademark, and the Baldur's Gate trademark would revert to Atari.[22]
Larian Studios were interested in making a sequel in the Baldur's Gate series for some
time, having first approached Wizards of the Coast after their release of Divinity:
Original Sin around 2014. At this time, Wizards of the Coast felt the studio was still too
new to the industry to be trusted with the Baldur's Gate license. Larian then
developed Divinity: Original Sin II, which was released in September 2017. Pre-release
materials related to the game impressed Wizards of the Coast, so they contacted Larian
to ask if they still had interest in Baldur's Gate 3. Larian accepted, and while working to
wrap up the release stage of development for Divinity: Original Sin II, a small group
gathered to develop the design document to present to Wizards of the Coast with their
ideas for the new Baldur's Gate.[26]
Larian Studios teased Baldur's Gate 3 in the week prior to E3 2019.[27] They formally
revealed it during Google's presentation on the Stadia platform just ahead of E3,
confirming its release for both Windows and Stadia.[28] The tabletop adventure Baldur's
Gate: Descent Into Avernus was published by Wizards of the Coast in September 2019,
and has been described as a "prequel" to Baldur's Gate 3. The Descent into
Avernus adventure takes place roughly 100 years after the events of Baldur's Gate II,
and the story of Baldur's Gate 3 takes place immediately following the events of
the Descent into Avernus tabletop module.[29] On 5 October 2020, Larian Studios
announced the game would be released for macOS in addition to Windows and
Stadia.[30]
Release
Baldur's Gate III was originally set to be released in early access on 30 September 2020
before being delayed a week to 6 October.[31][32] The early access version contained only
the first act, amounting to approximately 25 hours of content. [33] Additional features and
content, including multiplayer functionality and more classes, were added throughout
early access.[34]
The version for Stadia was cancelled following the closure of the platform in January
2023.[35] In February 2023, it was announced that Baldur's Gate 3 would be released for
Windows, macOS, and PlayStation 5 on 31 August 2023.[36] The PlayStation 5 and
macOS versions would be delayed to 6 September and 22 September. [37][38] Spike
Chunsoft published the PlayStation 5 version in Japan.[39] A Xbox Series X and Series
S version was released on 7 December 2023, delayed due to performance issues on
the Xbox Series S with splitscreen co-op, which was cut from the Series S version.[40]
Gameplay features like the Magic Mirror, allowing users to change their character's
appearance, were added with patches after release.[41] A patch in December 2023 added
two new difficulty modes, quality of life enhancements, and a new playable epilogue
containing over 3,500 new dialogue lines.[42] A physical release is planned for early
2024.[43]
Reception
Reception
Aggregate scores
Aggregator Score
[44]
(PC) 96/100
Metacritic
(PS5) 96/100[45]
OpenCritic 99%[46]
Review scores
Publication Score
[47]
Destructoid 10/10
[48]
Digital Trends
[49]
Eurogamer
Game Informer 9.5/10[50]
GameSpot 10/10[3]
[51]
GamesRadar+
GameStar 95/100[52]
Hardcore Gamer 5/5[53]
HobbyConsolas 96/100[54]
IGN 10/10[55]
Jeuxvideo.com 19/20[56]
MeriStation 10/10[57]
[58]
NME
PC Gamer (US) 97%[59]
PC Games (DE) 10/10[60]
PCGamesN 9/10[61]
PCMag 5/5[62]
Polygon Recommended[63]
Push Square 10/10[64]
[65]
TechRadar
The Games Machine (Italy) 9.9/10[66]
[67]
The Guardian
VideoGamer.com 10/10[68]
Fraser Brown of PC Gamer called the game "the new pinnacle of the [CRPG]
genre",[59] while IGN Portugal called it a "must-play masterpiece that sets a new bar in
the RPG universe".[69]
Alex Battaglia of Eurogamer praised the game's performance on PC, and added that
"Baldur's Gate 3 launches in a polished state with no game-breaking issues, shaming
the technical quality of other big AAA releases".[73]
Sales
Baldur's Gate 3 became the best-selling game on both Steam and GOG.com on the day
of its early access launch.[74] On Steam, the game had about 537,000 concurrent players
on release day and peaked at 875,000 two weeks after release.[75][76][77] Baldur's Gate
3 sold more than 2.5 million copies during its early access phase.[78] Sales surpassed
Larian's expectations,[79] as well as those of Microsoft when considering the Xbox
release.[80]
Awards
Date Award Category Recipient(s) Result Ref.
12th Hollywood Music Original Song — Borislav Slavov (for "I [82]
2021 Nominated
in Media Awards Video Game Want to Live")
[83][84]
2023 Golden Joystick Awards Best Storytelling Baldur's Gate 3 Won
Date Award Category Recipient(s) Result Ref.
Best Game
Won
Community
[87]
3DJuegos Awards
Best Soundtrack Nominated
Baldur's Gate 3
[88]
Brazil Game Awards Game of the Year Won
Date Award Category Recipient(s) Result Ref.
Best Community
Won
Support
Baldur's Gate 3
Best Multiplayer
Won
Game
External links
Official website
Portals:
Speculative fiction
Video games
show
Baldur's Gate
show
Larian Studios
show
show
Game of the Year awards
Categories:
2023 video games
Baldur's Gate video games
Cancelled Stadia games
Early access video games
Golden Joystick Award for Game of the Year winners
Larian Studios games
MacOS games
Multiplayer and single-player video games
PlayStation 5 games
Role-playing video games
The Game Award for Game of the Year winners
Video game sequels
Video games developed in Belgium
Video games with customizable avatars
Video games with gender-selectable protagonists
Windows games
Wizards of the Coast games
Xbox Series X and Series S games
This page was last edited on 14 December 2023, at 03:00 (UTC).
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