0% found this document useful (0 votes)
25 views

Freewild Supers v0.60

The document provides information on the concept of freewild supers, including their name, origin, and key characteristics like intelligence, health, strength, and perception.

Uploaded by

nYLA aYSU
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
25 views

Freewild Supers v0.60

The document provides information on the concept of freewild supers, including their name, origin, and key characteristics like intelligence, health, strength, and perception.

Uploaded by

nYLA aYSU
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

FREEWILD SUPERS V0.

60

NAME ORIGIN CONCEPT

TE
LLEC ILIT Y S I QU S E NC T U I T I ON
N AG HY RE N

P
T

I
I

ALE

• W IL L
AC C U R AC Y

P E R S UA S I
E A LT H
K N OW LE D

TI O N
IG E N C E

STRENG

ANCE

RTNE
I DA
ST

HT
UR
LL

SS
TH

IG

D
TE

TI
G

N

S
B


E

• • P

N
IN E I IN
IN AL EE TO
• DE • ER
G E N U IT Y • ANC
E•S
P UGH
NESS C E PTIO N C E PTIO N •

HEALTH

PHY
SIQUE D Y2
(BL A IE DIVIDED B
CK OUT THE REST)

DESCRIPTION NOTES POWERS

AVERAGE HEROIC SUPERHUMAN

1- 3 = MISS • 4- 6 = 1 SUCCESS • 7- 9 = 2 SUCCESSES • 10 - 12 = 3 SUCCESSES • 13 - 16 = 4 SUCCESSES • 17+ = 5 SUCCESSES


D4 • D6 D8 • D10 • D12 D20

Freewild Supers is a free-form tabletop will tell you how many “successes” you must Attacking. To attack with a close weapon, such
roleplaying game (TTRPG) of comic book super score to succeed. (See the die roll results table at as a sword or your fists, roll your Physique die. To
hero action for up to 6 players and a Game the bottom of on your character sheet.) More difficult attack with a ranged weapon, such as a ray gun
Master (GM). tasks will require more successes to accomplish. or throwing knife, roll your Agility die. Your GM
Players need a set of polyhedral dice consisting For example, bashing in a wooden door might need will tell you how many successes you need to hit
of a 4-sided die (d4), a 6-sided die (d6), an 8-sided only 1 success, but a reinforced steel door might need your opponent.
die (d8), a 10-sided die (d10), a 12-sided (d12), and a as many as 5 successes to punch through! Defending. To defend yourself from an attack,
20-sided die (d20); plus a pencil and eraser. roll either your Agility die to dodge out of the
Rolling 3 or less – a “miss” – means you have
YOUR HERO failed to accomplish the task. way or your Physique die to withstand the blow,
whichever makes the most sense for your hero.
Decide what kind of super hero you want to be. YOUR POWERS If your defence roll scores fewer “successes”
A mythical demi-god wielding a legendary Your hero has three powers, which you can than the GM declares are needed to avoid the
weapon? A super-fast speedster who zips past select from the list provided. Each power is attack, you lose 1 Health point.
enemies? A techno-ninja armed with swords and related to one of your five ability spheres.
pistols? Use your imagination to come up with Moving. You cover as much distance as seems
your hero. Using a power is much like trying to perform an reasonable, depending on what you’re doing on
Action, but with an extra twist: to use a power, your turn, as per the GM’s ruling.
ABILITIES roll the related ability die and your d20 and use HEALTH
Your physical and mental abilities are the higher result to determine the number of
represented by five ability spheres - Intellect, successes scored. When you describe how Your Health points are a measure of your injury
Agility, Physique, Presence, and Intuition. Assign you’re using your power, the GM will tell you threshold. Your maximum Health points are
one die (from your pool of d4, d6, d8, d10, and how many “successes” you need to succeed. equal to your Physique die size divided by 2. For
d12) to each of your ability spheres. The size of example, if your Physique is a d10, you have 5
For example, a hero with Super Strength can deal Health points.
the die you assign reflects your strength in that
massive damage with a melee attack. Suppose his
ability sphere. Defeat. If you lose all your Health points, you’ve
Physique die is a d10. He rolls that along with his
Your d20 is for your super abilities. Actions for which d20, getting a 6 (1 success) on his d10 and a 15 (4 been defeated. You fall unconscious until you
you roll a d20 create truly extraordinary effects. successes) on his d20. He uses the higher result, heal at least 1 Health point.

ACTIONS scoring 4 successes against his opponent! Healing. Generally, you restore 1 Health point for
COMBAT every hour of rest, however your GM may rule
To perform a challenging action, roll the die that you heal faster or slower, depending on
associated with the relevant ability sphere. For When combat breaks out, the GM declares which how you were defeated or whether special
example, to break down a door, you would roll side – heroes or adversaries – attack first. Once healing resources are available to you.
your Physique die; to sneak past a guard, you all combatants of one side have acted, it is the
would roll your Agility die. other side's turn. On the heroes' turn, the players
When you attempt a challenging action, the GM decide among themselves in what order each acts.

J O E . N I T T O L Y . C A • G A M I N G G E E K . C A Copyright © 2023 Joe Nittoly.


ORIGINS CLAIRVOYANCE (INTUITION) POSSESSION (PRESENCE)
You can perceive things remotely, perhaps by You can possess the mind of another sentient
If you need help coming up with your hero, the
projecting your consciousness, deplyong nanobots, creature, gaining outright control over their body.
following origins might give you some ideas.
or by some other method.
REGENERATION (PHYSIQUE)
ALIEN
COMBAT MASTERY (AGILITY) You can heal quickly from wounds by making a
Are you an alien being whose natural abilities are
Your close weapon, ranged weapon and unarmed Physique roll (plus your d20) and restoring 1 hit for
superior to humans? Where did you come from? How
strikes hit with deadly precision. You make all such each success scored.
and why did you come to earth? How do humans
attacks with Agility instead of Physique.
react to your alien nature? SHAPESHIFTING (PHYSIQUE/AGILITY)
CONTROL ANIMALS (PRESENCE) You can assume the form of any non-sentient
ARTIFICIAL
You can coerce animals, insects, and other creature. Transforming into large creatures (e.g.
Are you a normal human whose super powers are
non-sentient creatures to do your bidding. elephant, gorilla) affects your Physique.
granted by a special suit or an object you wield?
Transforming into small creatures (e.g hawk, mouse)
What is it and how did you acquire it? Did you find it? CONTROL PLANTS (PRESENCE)
affects your Agility.
Did you invent it? Was it given to you? Is it magical or
At your command, nearby trees, vines and other
technological? Can anyone use it or only you? SHRINKING (AGILITY)
vegetation come to life to carry out your wishes.
CYBERNETIC You can shrink to a tiny size, making you much
DANGER SENSE (INTUITION)
harder to notice or hit.
Are you cybernetically enhanced with synthetic
You have an uncanny ability to sense when danger
parts, a fusion of flesh and technology? Why were SUPER SENSES (INTUITION)
threatens. This includes being able to roll your
you augmented? Have your artificial parts been
Intuition die (plus your d20) to avoid being hit. You have enhanced vision, hearing, touch, taste
disguised to look human or are they obviously
and/or smell, able to detect things hidden from
cybernetic? DUPLICATION (PHYSIQUE)
normal senses.
MYTHICAL You can create duplicates of yourself (one for each
success) that act independantly or in concert with SUPER SPEED (AGILITY)
Are you a celestial (or infernal) being from a mythical
you. For every hit you lose, one duplicate disappears. You move faster than the human eye can see.
realm with god-like abilities? Why did you come to
the mortal plane? Do you flaunt your divine (or ENERGY BLAST (PHYSIQUE) SUPER STRENGTH (PHYSIQUE)
demonic) nature or keep it hidden? You fire an energy blast of some form, such as a You are incredibly strong, able to hurl dump trucks
MYSTICAL spout of flame, ionized particles, or a freeze ray, and catch planes. You don’t need a weapon to make
towards your targets. melee attacks.
Can you alter the fabric of reality through magic?
What is the souce of your sorcerous power? Was it EXTRA LIMBS (AGILITY) SUPER TOUGHNESS (PHYSIQUE)
granted to you by an otherworldly being? Did you You have additional exremities such as extra arms, You can withstand massive amounts of damage,
stumble upon a powerful ancient artifact? Does it run legs, tentacles, or a prehensile tail. perhaps because you are made of something other
in your family? than flesh and blood, wear high-tech armour, or are
FLEXIBILITY/STRETCHABILITY (AGILITY)
SYNTHETIC just naturally durable.
You can bend and stretch your body like living
Are you an artificially intelligent being, a self-aware plasticine. TECHNOPATHY (INTELLECT)
machine? Who or what made you? Were you You can invent, modify, take over, and disable
designed to look identical to humans or are you FLIGHT (AGILITY)
high-tech devices and complex machines.
obviously synthetic? Are you even humanoid or do You can fly, able to perform challenging aerobatic
you have some other form? maneuvers such as catching missiles or overtaking TELEKINESIS (INTELLECT)
TRANSFORMED fighter jets. The power of your mind allows you to affect the
physical world, such as by hurling cars or restraining
Were you a normal human who was transformed? GROWTH (PHYSIQUE)
opponents.
How did your transformation happen? Was it an You can grow to enormous size, granting you
accident or intentional - or were you just born this increased strength and toughness. TELEPORTATION (INTUITION)
way? How do you feel about being "different"? You can disappear from one spot and instantly
ILLUSIONS (PRESENCE)
reappear in another.
You can create convincing illusory images (magical or
POWERS hollographic). WALL-CRAWLING (AGILITY)
When you choose your hero’s powers, think about You can climb up sheer surfaces and across cielings
INVISIBILITY (AGILITY)
how your origin would explain their function. For without risk of falling.
example, an Artificial origin might involve the use of You can turn invisible, making you nearly impossible
to detect. WEATHER CONTROL (INTUITION)
powered armour to gain Super Strength, whereas a
Mythical being might have Super Strength naturally. You can conjuring storms, gale force winds,
MIMICRY (PRESENCE)
lightning, and other weather out of nowhere.
If you have a power in mind that isn’t listed here, talk You can morph your body to look and sound like any
to your GM about it. sentient being. UNCANNY STEALTH (AGILITY)
You move like a living shadow, leaving no trace,
CAMOUFLAGE (AGILITY) MIND CONTROL (PRESENCE)
making no sound, and avoiding watchful gazes.
You can dynamically blend into your surroundings, You can mentally coerce other sentient creatures to
making you very hard to spot. act according to your will.

EXAMPLE HEROES
GADGETEER VALKYRIE TECHNO-KNIGHT ANDROMEDA
Gadgeteer is a super genius who invents Valkyrie is a demi-god descended from Techno-Knight is a billionaire vigilante Andromeda is an alien humanoid from
technological wonders. His hand-held Yggdrasil to smite evil on the mortal who wears high-tech powered armour to another galaxy (Alien) whose people
multi-scanner can disable or plane (Mythical). She wields a gleaming fight crime (Artificial). His suit is equiped have the natural ability to assume other
commandeer other high-tech devices sword and shield with god-like might with thrusters (Flight), forearm mounted forms (Mimicry), fly unaided (Flight), and
(Technopathy). He wields a freeze ray to (Super Strength) atop her celestial puplse cannons (Energy Blast), and communicate telepathically with other
stop villains cold (Energy Blast), and winged steed (Flight) and is impervious protects him from most harm (Super sentient creatures (Telepathy).
deploys a swarm of nanobots to spy on to most mortal weapons (Super Toughness).
the enemy (Clairvoyance). Toughness).

J O E . N I T T O L Y . C A • G A M I N G G E E K . C A Copyright © 2023 Joe Nittoly.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy