Shrapnel White Paper
Shrapnel White Paper
Shrapnel White Paper
CONTENTS
Introduction 1
Opportunity 2
Game 3
Creation 8
Discovery 9
Community 9
Economy 12
Token 13
Market 21
Roadmap 24
Technology 25
Team 28
Investors & Partners 34
Angel Investors 35
Disclaimer 36
INTRODUCTION
Welcome to SHRAPNEL, the
world’s first blockchain-enabled
first-person shooter (FPS) game,
developed by a BAFTA and Emmy
award–winning team of game
industry veterans at NEON.
SHRAPNEL presents a rich set of
player-creation tools, combining
combat, creation, curation, and
connection into a community
where players own the platform
and decide its future.
INTRODUCTION 1
OPPORTUNITY
Since early 2000, we’ve been thinking about a competitive, multiplayer
FPS that players could mod and make their own. But the technology
necessary to support the transaction volume and attribution complexity
of such a game was out of reach.
OPPORTUNITY 2
GAME
STORY
In the world of SHRAPNEL, a massive
asteroid called 38 Sigma has collided with
the moon, causing lunar meteorites to bombard
a 500-kilometer-wide band around the Earth. The area,
which becomes known as the Sacrifice Zone (The Zone),
is left uninhabitable and walled off from the rest of the world.
GAME 3
GAMEPLAY
In SHRAPNEL, players are tasked with finding and extracting valuable
resources, entering the The Zone as Operators for one of the MEFs. Many
other operators are also vying for these resources in The Zone, resulting in
a tense, high-stakes, competitive environment that encourages risk-taking
and rewards skill.
Players outfit their Operators with gear to fit their desired playstyle before
entering The Zone. Gear (in the form of NFTs) is dropped on death, forcing
players to weigh constantly shifting odds of success in every choice they
make. In addition to the gear dropped by Operators killed in action, players
can also collect the mysterious Compound Sigma. After collecting their
loot, players must fight their way to one of several contested extraction
locations — and survive long enough to escape and claim it as their own.
Successfully extracted loot (NFTs) are then placed in the player’s persistent
inventory, which the player uses to build their loadouts in future sessions.
GAME 4
ASSAULT SURVIVALIST INFOSEC
OPERATOR CLASSES
GAME 5
GEAR AND CRAFTING
SHRAPNEL’s strategic gameplay centers on how players create their
loadout from both the gear they’ve extracted in previous sessions and
the equipment they craft themselves. Equipment ranges from the low-
tech, dependable weaponry of Contract Operators to the devastating but
failure-prone advanced technology of a Corporate MEF. As players get to
know the strengths and weaknesses of each type of equipment, they can
remix gear to customize their loadout.
WEAPONS
CONSUMABLES
TECHNOLOGY
These single-use items, such
Technology — such as
as grenades and med kits,
night-vision goggles and
are not tokenized, so they
information-gathering
are not tradable with other
devices — assist players but
players. This means players
are not consumed on use.
need to think carefully about
Technology expands the
how to prioritize looting and
scope of play by offering
using them.
new ways to interact with
maps and plan fights.
GAME 6
PLAYER-CREATED TOURNAMENTS
Enterprising players can create their own tournaments within
SHRAPNEL, making the rules, defining terms, and promoting their
events. These high-stakes competitions offer both tournament
creators and competitors opportunities to earn rewards.
PLAYER MISSIONS
All players can participate in goal-oriented
missions related to extraction gameplay,
content creation, and marketplace
participation, with the opportunity to
receive SHRAP Token rewards.
GAME 7
CREATION
Player-created content is key to the SHRAPNEL experience. Our professional-
grade creator tools, built using the same Unreal technology we use for the
game, will allow anybody to quickly get started creating their own SHRAPNEL
content. Players can mint that content into non fungible tokens (NFTs), trade
it in the SHRAPNEL Marketplace, and earn rewards based on its popularity.
CREATION FLOW
BASE ASSETS
To make it as easy for anyone to create high-quality and SHRAPNEL-ready vanity
items, we will pre-seed the marketplace with a collection of base assets.
VANITY
Players are able to create their own vanity items and set a price and unique
quantity. Their creations can then be added to and promoted within the
SHRAPNEL Marketplace. Five classified vanity materials will be offered with a
limited total supply. Vanity items made with these rare materials will include
their own unique in-game expressions.
MAPS
Map design and development is fundamental to the SHRAPNEL platform,
economy, and player experience. Players will be able to create their own
maps using both SHRAPNEL-provided base assets and prefabricated
assets that offer novices a jump-start on creating high-quality content.
CREATION 8
DISCOVERY
Using SHRAPNEL ’s creator tools, the community is empowered to build a
library of NFTs to use in-game, share with the community, and trade with
other players. The process of promoting and discovering the best items
and maps in this constantly expanding collection is critical to the
creator ecosystem.
COMMUNITY
Community involvement drives gameplay and
development at every stage in SHRAPNEL.
DISCOVERY / COMMUNITY 9
MEF HEADQUARTERS
Players will be able to join various MEFs, whose
headquarters will be built into the game loops in the
pre-game/post-game lobby. Within the HQ, members will
be able to access MEF collective resources within their game
sessions via an armory, show off their creative skills, and relax
between games. HQs will showcase MEF gameplay achievements and
stats and serve to promote content created by members, both within the
HQ and to players outside of it.
MEF owners benefit from more players joining, and owners can completely
customize the appearance of their HQ, which will be discoverable within the
game to entice new members. MEF owners will have a variety of tools to
allow players to use their resources for the good of the community.
COMMUNITY 10
REPUTATION SYSTEM
As players participate in SHRAPNEL, they will take part in an innovative
reputation system. A player’s overall Reputation Score will be based on three
facets: Play, Creation, and Community.
Players with high scores within these areas earn rewards such as in-game
boosts or new modding capabilities. A higher total Reputation Score will
make a player’s profile and content more discoverable in maps and the
SHRAPNEL Marketplace, which can lead to more opportunities for rewards.
COMMUNITY REPUTATION
Treatment of others in SHRAPNEL and its owned social
channels and contributions to the community.
COMMUNITY 11
ECONOMY
The Shrapnel economy will allow several personas to participate in the ecosystem
through play, creation, ownership, and governance, with incentives v persona.
PLAYERS
CREATORS
CURATORS
LAND OWNERS
ECONOMY 12
TOKEN
Governance
• DAO and sub-DAO votes / platform governance
• Voting on player-created content
Running Validators
• Payment to validators; fees subsidized by the Shrapnel protocol at no cost to end users
Rewards
• Player-created content / gameplay
• Content discovery participation
TOKEN 13
TOKENOMICS
SHRAP will be issued as an ERC-20 token and deployed on Avalanche
shortly afterward. At the token genesis event (TGE), 3 billion SHRAP tokens
will be created as the total token supply, which will never increase. No
other tradable tokens are anticipated to be created or minted. SHRAP
tokens will be distributed and unlocked as follows:
33% 27%
COMMUNITY TEAM AND
REWARDS ADVISORS
TOKEN
DISTRIBUTION
8.5%
ECOSYSTEM
FUND 20%
SEED TOKEN
HOLDERS
7%
3% STRATEGIC
TOKEN HOLDERS
MARKET MAKING 1.5%
AND LIQUIDITY PUBLIC
DISTRIBUTION
TOKEN 14
UNLOCK SCHEDULE AND TIMING
LINEAR UNLOCK TOTAL UNLOCK
UNLOCK UNLOCKED AT CLIFF
AFTER CLIFF FROM TGE
SCHEDULE TGE (MONTHS)
(MONTHS) (MONTHS)
Ecosystem Fund * 0% 6 36 42
Community Rewards * ** ** ** **
*Ecosystem fund and community rewards unlock schedules subject to change. Although community rewards are unlocked,
these rewards will be released to the community based on an asymptotic function to ensure that community rewards
are provided during the long-term operation of the platform. Vesting contract for community rewards will be deployed to
the Avalanche C-Chain and locked until the SHRAPNEL subnet is live, at which point they will be migrated and vested. Any
changes to the public offering allocation will be either be sourced from or returned to the Ecosystem Fund.
**Community Rewards has a fixed emissions schedule relative to features coming online.
100%
PERCENT SUPPLY UNLOCKED
80%
60%
40%
20%
0
1 5 10 15 20 25 30 35 40 45 50 55 60
TOKEN 15
PROMOTING AND REWARDS
SHRAPNEL incentivizes the community to find, curate, and promote the best
player-created vanity items and maps. Anyone can promote on any map or
vanity item to earn promotional rewards based on NFT performance through
a two-tier program:
PROMOTING
PERFORMANCE
Curation / Promotion
Competition Tier
COMPETITION
Content competes with other content
TIER according to its performance. People
who contribute to competition-tier
content by promoting are rewarded
PERFORMANCE based on performance as well as the
amount and timing of their contribution.
PROMOTING
REWARDS
TOKEN 16
MAP REWARDS
SHRAPNEL’s map framework includes two categories of land: The Arena
(curation / promotion land), and The Podium (competition land). The primary
goal of map owners is to get their maps to the center of The Podium.
PODIUM ARENA
+4000
+1.6%
Promoted
+1000
Activity +0.4%
+500
+0.2%
TOKEN 17
MAP PROMOTION / RELEGATION SWAPS
The Podium hosts a popularity-and-performance tournament with a regular
promotion-relegation cycle. High-performing maps move toward the center
and low-performing maps are pushed outwards. Land owners, curators, map
owners, and promoters share in performance-based SHRAP rewards.
1
Top 6 Performing Arena Maps Bottom 6 Performing Podium Maps
2 Are Promoted to the Podium Are Relegated Back to Arena
If Performing Worse Than
3 Top 6 Arena Maps
TOKEN 18
VALUE DRIVERS BY PERSONA
PLAYER FLOW
Market Making
BURN
GEAR MARKET
SHRAP / Gear Market
Burn Gear Fees
(not extracted)
MAP P L AY E R P L AT F O R M
Gear SHRAP Quest Rewards
Won / Lost
Market
Fees
SHRAP / Vanity
VANITY MARKET
CURATOR FLOW
COMMUNITY
PROMOTERS C U R AT O R S P L AT F O R M
Influence Map Creator Rewards
Selection
Commit Commit
SHRAP SHRAP
MAP P L AY E R S
Choose Map
for Play
TOKEN 19
CREATOR FLOW
SHRAP
SHRAP
Revenue
Create for
Player Use Map Mint Fees P L AT F O R M Vanity Mint Fees
Vanity
NFTs
Market
Fees
LAND
P L AT F O R M
OWNERS
Creator Rewards
Provide
Visibility
MAP P L AY E R S
Choose Map for Play
TOKEN 20
MARKET
PC core competitive FPS titles have revitalized the shooter genre,
bringing high engagement, retention, and spending rates. FPS had
the highest monthly active users (MAUs) out of all PC games in
January 2022, according to data from Newzoo. PC shooters also
boasted average daily play time of just over two hours. This strong
engagement translates to revenues, as PC shooters see higher spend
on average when compared to other PC titles. Much of this is driven
by publishers experimenting with hybrid monetization mechanics,
providing new player conversion and monetization avenues, leading
to some of the highest revenue and conversion rates in the space.
Games in the core competitive FPS genre show huge growth potential
in the future, especially on PC and mobile.
MARKET 21
ALL PC PLAYERS VS. PC SHOOTER PLAYERS
PC shooter players tend to belong to higher income brackets, spend
more money, and spend more time in-game weekly than all PC players.
7.77%
32.80% APEX
LEGENDS
COUNTER-STRIKE:
GLOBAL OFFENSIVE
TOP 5 9.45%
PC SHOOTER VALORANT
GAMES
*not to scale
2.22%
2.61% ESCAPE FROM
PUBG: TARKOV
BATTLEGROUNDS
MARKET 22
TOP PC SHOOTER FEATURES
ESCAPE COUNTER-STRIKE:
PUBG: APEX
FEATURES FROM GLOBAL VALORANT SHRAPNEL
BATTLEGROUNDS LEGENDS
TARKOV OFFENSIVE
Persistent
Inventories
RPG Elements
Ballistics Model
Player-Run
Cosmetics Market
Activated Powers
Competitive
Extraction Event
Creator-Driven
Map Pool
MARKET 23
ROADMAP
MISSION ACCOMPLISHED
DONE
COMPLETED MISSIONS
• SOCIAL Comms channels established
• ECHO COMPANY Elite SHRAPNEL
community members
• COMMUNITY Voting and execution begins
• SIGNALTrailer, Gameplay footage, Comic
books,m Short film, Awards
• MPX.1 Gameplay prototype: Multiplayer
Experiment 1
• SHRAP Generated
• OPERATOR ACCESS Community groups,
allow lists, token, platofrm services
• CALLSIGNS Create your unique MEF
Operator Display Name
COMING SOON
MISSIONS UNDERWAY
COMING SOON
• INSIGNIA Create and Own your unique
custom designs
• PORTABILITY of on-chain items
MISSIONS IN PLANNING • MARKETPLACE Buy, sell, promote
• PLAYER PROFILE Customize your public
MORE TO COME facing personas
• PRE-ALPHA Access to Gameplay for • SHRAP REWARDS More opportunities to
Operators Holders obtain
• SKINS Create-to-own cosmetics for egar
and weapons
• GAMEPLAY Early Access release
• COMMUNITY REWARDS for Creators,
Curators, and Reputation
• MAPS Create, Host and Promote
• ITERATE Upgrades and additions to game
services & tools
ROADMAP 24
TECHNOLOGY
GAME TECHNOLOGY
SHRAPNEL’s game technology creates the foundation for an outstanding
player experience, innovative creation opportunities, and vibrant community.
We’ve chosen technology partners that will help us achieve AAA quality,
first-class security, and robust operational support.
UNREAL ENGINE 5
For the past decade, the team at NEON has developed
award-winning AAA titles across multiple generations of
the Unreal Engine. Between our battle-tested expertise
and the rapid community-wide adoption of the engine as
an open-source solution, Unreal is the obvious choice for
building SHRAPNEL. Unreal will also serve as the basis
for the community’s map creator tool, supporting player
created content at every level.
ANYBRAIN
Anybrain detects when players are using mechanisms
to cheat beyond trying to tamper with the game’s code
directly. A classic example is the use of aimbots, which
Anybrain can detect with high confidence, using only
interaction data. SHRAPNEL is partnering with Anybrain to
build new models to detect fraudulent player behavior.
TECHNOLOGY 25
BLOCKCHAIN TECHNOLOGY
Blockchain technology powers SHRAPNEL’s rich token ecosystem that offers
incentives for multiple types of players. Players can take in-game assets
with them across supported public blockchains for true ownership.
AVALANCHE
We decided to develop on an Avalanche subnet due to its
usability, accessibility, and security features. Avalanche
enables SHRAPNEL to provide best-in-class performance
with its unique subnet architecture, innovative Snowman
consensus, and unparalleled safety guarantees.
AMBER GROUP
Hong-Kong-based Amber Group, a global crypto financial
services provider, will provide SHRAPNEL with a suite of
institutional-quality products and services. Amber will
provide Designated Market Making services for SHRAP
after the token launch, helping ensure ample liquidity and
price stability. Amber will assist SHRAPNEL with token
treasury management and in-game market-making to
avoid token price disruptions in the broader markets.
TECHNOLOGY 26
ANNUAL ENERGY
CONSUMPTION
486,311 kWh
1,967,930 kWh
17,300,000,000 kWh
89,780,000,000 kWh
TECHNOLOGY 27
DEVELOPMENT TEAM
Our team has been purpose-built for the success of the SHRAPNEL project.
Collectively, we bring decades of video-game experience, deep fintech and
crypto knowledge, and advice from top experts in transmedia and the military.
LEADERSHIP TEAM
MARK LONG
Chief Executive Officer
DON NORBURY
Head of Studio
AARON NONIS
Chief Operating Officer
TEAM 28
COLIN FORAN
Head of Game
MARC MERCURI
Head of Nexus
MARK YEEND
Head of Marketing and Community
NAOMI LACKAFF
Head of Partnerships
TEAM 29
CALVIN ZHOU
Head of Business Development
JOSHUA DAVIS
Head of Experience
With 20 AAA game credits to his name, Joshua has led experience teams
for Electronic Arts, Irrational Games, 343 Industries, Microsoft, High
Fidelity, and Amazon. He has stewarded franchises such as Madden NFL,
Tiger Woods PGA Golf, EA Sports MMA, Superman, Bioshock, Halo, Harry
Potter, and more. Joshua holds a design patent for Microsoft and a THEA
Award for contributions to The Wizarding World of Harry Potter.
FRANCIS BRANKLIN
Head of Economy
TEAM 30
PROJECT ADVISORS
TEAM 31
Mike Wilson, a luminary in the video-game industry, is the leader of
Devolver Games publishing business, with previous executive roles
at Good Shepherd Entertainment, id Software, Ion Storm, Gathering
of Developers, and Take-Two Interactive. He has also produced
several films.
TEAM 32
Ken Cron is Chairman & CEO of Coin Operated Group, a holding
company that incubates, acquires, and operates companies across
the spectrum of crypto/blockchain markets, including games, NFTs,
DeFi and DAOs. Ken has extensive experience in building and growing
businesses. In the gaming industry, Ken previously served as Chairman
& CEO of Vivendi Universal Games (now Activision Blizzard) during the
release of World of Warcraft, as well as Chairman of Midway Games
(publisher of Mortal Kombat) and Chairman & CEO of Uproar Games.
TEAM 33
INVESTORS & PARTNERS
ANGEL INVESTORS 35
DISCLAIMER
Copyright © 2022 Neon Machine Inc.
All rights reserved. All product and company names are trademarks™ or registered®
trademarks of their respective holders. Use of them does not imply any affiliation with or
endorsement by them. This white paper may contain copyrighted material, the use of which
may not have been specifically authorized by the copyright owner. All images are copyright to
their respective owners and are protected under international copyright laws.
The information set forth below may not be exhaustive and does not imply any elements of
a contractual relationship. Neon Machine Inc. and Argon Asset Ventures Corp (collectively,
the “Companies”) do not guarantee, and accept no legal liability whatsoever arising from or
connected to, the accuracy, reliability, currency, or completeness of any material contained
in this white paper. Participants and potential SHRAP purchasers and NFT holders should
seek appropriate independent professional advice prior to relying on, or entering into any
commitment or transaction based on, material published in this white paper, which material
is purely published for reference purposes alone.
This white paper does not constitute a prospectus or offer document of any sort and is not
intended to constitute an offer of securities or a solicitation for investment in securities in
any jurisdiction. The Companies do not provide any opinion on any advice to purchase, sell, or
otherwise transact with us, and the fact of this white paper shall not form the basis of, or be
relied upon in connection with, any contract or investment decision. No person is bound to
enter into any contract or binding legal commitment in relation to the sale and purchase of
any SHRAP or NFTs, and no cryptocurrency or other form of payment is to be accepted on the
basis of this white paper.
This white paper is for information purposes only. We do not guarantee the accuracy of or the
conclusions reached herein, and this white paper is provided “as is.” The Companies do not
make and expressly disclaim all representations and warranties, express, implied, statutory,
or otherwise, whatsoever, including, but not limited to: (i) warranties of merchantability,
fitness for a particular purpose, suitability, usage, title, or non-infringement; (ii) that the
contents of this white paper are free from error; and (iii) that such contents will not infringe
third-party rights. The Companies and their affiliates shall have no liability for damages of
any kind arising out of the use, reference to, or reliance on this white paper or any of the
content contained herein, even if advised of the possibility of such damages. In no event
will the Companies or their affiliates be liable to any person or entity for any damages,
losses, liabilities, costs, or expenses of any kind, whether direct or indirect, consequential,
compensatory, incidental, actual, exemplary, punitive or special for the use of, reference to,
or reliance on this white paper or any of the content contained herein, including, without
limitation, any loss of business, revenues, profits, data, use, goodwill, or other intangible
losses. The Companies are not bound by any representations to the future performance and
the returns of the items set forth herein. The actual results and the performance of the items
set forth herein may differ materially from those set out in the white paper.
DISCLAIMER 36
No shares or other securities of the Companies are being offered in any jurisdiction pursuant
to this white paper. The white paper does not constitute an offer or invitation to any person
to subscribe for or purchase shares, rights, or any other securities in the Companies. The
shares of the Companies are not being presently offered to be registered under a Securities
Act of any country, or under any securities laws of any state. The SHRAP and NFTs referred
to in this white paper have not been registered, approved, or disapproved by the U.S.
Securities and Exchange Commission, any state securities commission in the United States
of America, or any other regulatory authority, nor has any authority examined or approved
the characteristics or the economic realities of this SHRAP sale or any referenced NFT sale
or the accuracy or the adequacy of the information contained in this white paper under the
U.S. Securities Act of 1933 as amended, or under the securities laws of any state of the U.S.
or any other jurisdiction. Purchasers of the SHRAP or NFTs referred to in this white paper
should be aware that they bear any risks involved in the acquisition of SHRAP or referenced
Companies NFTs, if any, for an indefinite period of time.
No regulatory authority has examined or approved of any of the information set out in
this white paper. Thus, no action has been or will be taken under the laws, regulatory
requirements, or rules of any jurisdiction. The publication, distribution, or dissemination of
this white paper does not imply that the applicable laws, regulatory requirements, or rules
have been complied with.
This white paper contains forward-looking statements. All statements contained in this white
paper other than statements of historical fact, including statements regarding our future
operating results and financial position, our business strategy and plans, market growth, and
our objectives for future operations, are forward-looking statements. The words “believe,”
“may,” “will,” “estimate,” “potential,” “continue,” “anticipate,” “intend,” “expect,” “could,” “would,”
“project,” “plan,” “target,” and similar expressions are intended to identify forward-looking
statements.
Forward-looking statements contained in this white paper include, but are not limited to,
statements about:
• Our business plan and our ability to effectively manage our growth;
DISCLAIMER 37
• Our ability to further penetrate our existing customer base and maintain
and expand our customer base;
• Our ability to develop new products and services and grow our business in
response to changing technologies, customer demand, and competitive
pressures;
• Our ability to stay in compliance with laws and regulations that currently
apply or become applicable to our business both in the U.S. and
internationally;
We have based these forward-looking statements largely on our current expectations and
projections about future events and trends that we believe may affect our operating results,
financial condition, business strategy, short-term and long-term business operations and
objectives, and financial needs. These forward-looking statements are subject to a number
of risks, uncertainties, and assumptions. Moreover, we operate in a very competitive and
rapidly changing environment. New risks emerge from time to time. It is not possible for our
management to predict all risks, nor can we assess the impact of all factors on our business
DISCLAIMER 38
or the extent to which any factor, or combination of factors, may cause actual results to
differ materially from those contained in any forward-looking statements we may make. In
light of these risks, uncertainties, and assumptions, the future events and trends discussed
in this white paper may not occur and actual results could differ materially and adversely
from those anticipated or implied in the forward-looking statements.
You should not rely upon forward-looking statements as predictions of future events.
The events and circumstances reflected in the forward-looking statements may not be
achieved or occur. Although we believe that the expectations reflected in the forward-
looking statements are reasonable, we cannot guarantee future results, performance,
or achievements. We undertake no obligation to update any of these forward-looking
statements for any reason after the date of this white paper or to conform these statements
to actual results or revised expectations, except as required by law.
Unless otherwise indicated, information contained in this white paper concerning our
industry and the markets in which we operate, including our general expectations, market
position, market opportunity, and market size, is based on information from various third-
party industry and research sources, as well as assumptions that we have made that are
based on those data and other similar sources, and on our knowledge of the markets for our
products and services. This information involves a number of assumptions and limitations,
and you are cautioned not to give undue weight to such estimates. While we believe the
market position, market opportunity, and market size information included in this white paper
are generally reliable, information of this sort is inherently imprecise. In addition, projections,
assumptions, and estimates of our future performance and the future performance of the
industry in which we operate are necessarily subject to a high degree of uncertainty and risk
due to a variety of factors. These and other factors could cause results to differ materially
from those expressed in the estimates made by the independent parties and by us.
This white paper contains statistical data, estimates, and forecasts that are based on
industry publications or reports generated by third-party providers, or other publicly available
information, as well as other information based on internal estimates.
—//
DISCLAIMER 39
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