Aies Unit - 2
Aies Unit - 2
Search algorithms are one of the most important areas of Artificial Intelligence. This topic
will explain all about the search algorithms in AI.
Problem-solving agents:
Optimality: If a solution found for an algorithm is guaranteed to be the best solution (lowest
path cost) among all other solutions, then such a solution for is said to be an optimal solution.
Time Complexity: Time complexity is a measure of time for an algorithm to complete its
task.
Space Complexity: It is the maximum storage space required at any point during the search,
as the complexity of the problem.
Based on the search problems we can classify the search algorithms into uninformed
(Blind search) search and informed search (Heuristic search) algorithms.
Uninformed/Blind Search:
The uninformed search does not contain any domain knowledge such as closeness, the
location of the goal. It operates in a brute-force way as it only includes information about
how to traverse the tree and how to identify leaf and goal nodes. Uninformed search applies a
way in which search tree is searched without any information about the search space like
initial state operators and test for the goal, so it is also called blind search.It examines each
node of the tree until it achieves the goal node.
o Breadth-first search
o Uniform cost search
o Depth-first search
o Iterative deepening depth-first search
o Bidirectional Search
Informed Search
A heuristic is a way which might not always be guaranteed for best solutions but guaranteed
to find a good solution in reasonable time.
Informed search can solve much complex problem which could not be solved in another way.
1. Greedy Search
2. A* Search
1. Breadth-first Search
2. Depth-first Search
3. Depth-limited Search
4. Iterative deepening depth-first search
5. Uniform cost search
6. Bidirectional Search
1. Breadth-first Search:
o Breadth-first search is the most common search strategy for traversing a tree or graph.
This algorithm searches breadthwise in a tree or graph, so it is called breadth-first
search.
o BFS algorithm starts searching from the root node of the tree and expands all
successor node at the current level before moving to nodes of next level.
o The breadth-first search algorithm is an example of a general-graph search algorithm.
o Breadth-first search implemented using FIFO queue data structure.
Advantages:
Disadvantages:
o It requires lots of memory since each level of the tree must be saved into memory to
expand the next level.
o BFS needs lots of time if the solution is far away from the root node.
Example:
In the below tree structure, we have shown the traversing of the tree using BFS algorithm
from the root node S to goal node K. BFS search algorithm traverse in layers, so it will follow
the path which is shown by the dotted arrow, and the traversed path will be:
1. S---> A--->B---->C--->D---->G--->H--->E---->F---->I---->K
Time Complexity: Time Complexity of BFS algorithm can be obtained by the number of
nodes traversed in BFS until the shallowest Node. Where the d= depth of shallowest solution
and b is a node at every state.
Space Complexity: Space complexity of BFS algorithm is given by the Memory size of
frontier which is O(bd).
Completeness: BFS is complete, which means if the shallowest goal node is at some finite
depth, then BFS will find a solution.
Optimality: BFS is optimal if path cost is a non-decreasing function of the depth of the node.
2. Depth-first Search
o Depth-first search isa recursive algorithm for traversing a tree or graph data structure.
o It is called the depth-first search because it starts from the root node and follows each
path to its greatest depth node before moving to the next path.
o DFS uses a stack data structure for its implementation.
o The process of the DFS algorithm is similar to the BFS algorithm.
Advantage:
o DFS requires very less memory as it only needs to store a stack of the nodes on the
path from root node to the current node.
o It takes less time to reach to the goal node than BFS algorithm (if it traverses in the
right path).
Disadvantage:
o There is the possibility that many states keep re-occurring, and there is no guarantee
of finding the solution.
o DFS algorithm goes for deep down searching and sometime it may go to the infinite
loop.
Example:
In the below search tree, we have shown the flow of depth-first search, and it will follow the
order as:
It will start searching from root node S, and traverse A, then B, then D and E, after traversing
E, it will backtrack the tree as E has no other successor and still goal node is not found. After
backtracking it will traverse node C and then G, and here it will terminate as it found goal
node.
Completeness: DFS search algorithm is complete within finite state space as it will expand
every node within a limited search tree.
Time Complexity: Time complexity of DFS will be equivalent to the node traversed by the
algorithm. It is given by:
Where, m= maximum depth of any node and this can be much larger than d (Shallowest
solution depth)
Space Complexity: DFS algorithm needs to store only single path from the root node, hence
space complexity of DFS is equivalent to the size of the fringe set, which is O(bm).
Optimal: DFS search algorithm is non-optimal, as it may generate a large number of steps or
high cost to reach to the goal node.
o Standard failure value: It indicates that problem does not have any solution.
o Cutoff failure value: It defines no solution for the problem within a given depth limit.
Advantages:
Disadvantages:
Example:
Completeness: DLS search algorithm is complete if the solution is above the depth-limit.
Optimal: Depth-limited search can be viewed as a special case of DFS, and it is also not
optimal even if ℓ>d.
Uniform-cost search is a searching algorithm used for traversing a weighted tree or graph.
This algorithm comes into play when a different cost is available for each edge. The primary
goal of the uniform-cost search is to find a path to the goal node which has the lowest
cumulative cost. Uniform-cost search expands nodes according to their path costs form the
root node. It can be used to solve any graph/tree where the optimal cost is in demand. A
uniform-cost search algorithm is implemented by the priority queue. It gives maximum
priority to the lowest cumulative cost. Uniform cost search is equivalent to BFS algorithm if
the path cost of all edges is the same.
Advantages:
o Uniform cost search is optimal because at every state the path with the least cost is
chosen.
Disadvantages:
o It does not care about the number of steps involve in searching and only concerned
about path cost. Due to which this algorithm may be stuck in an infinite loop.
Example:
Completeness:
Uniform-cost search is complete, such as if there is a solution, UCS will find it.
Time Complexity:
Let C* is Cost of the optimal solution, and ε is each step to get closer to the goal node. Then
the number of steps is = C*/ε+1. Here we have taken +1, as we start from state 0 and end to
C*/ε.
Space Complexity:
The same logic is for space complexity so, the worst-case space complexity of Uniform-cost
search is O(b1 + [C*/ε]).
Optimal:
Uniform-cost search is always optimal as it only selects a path with the lowest path cost.
This algorithm performs depth-first search up to a certain "depth limit", and it keeps
increasing the depth limit after each iteration until the goal node is found.
This Search algorithm combines the benefits of Breadth-first search's fast search and depth-
first search's memory efficiency.
The iterative search algorithm is useful uninformed search when search space is large, and
depth of goal node is unknown.
Advantages:
o Itcombines the benefits of BFS and DFS search algorithm in terms of fast search and
memory efficiency.
Disadvantages:
o The main drawback of IDDFS is that it repeats all the work of the previous phase.
Example:
Following tree structure is showing the iterative deepening depth-first search. IDDFS
algorithm performs various iterations until it does not find the goal node. The iteration
performed by the algorithm is given as:
1'st Iteration-----> A
2'nd Iteration----> A, B, C
3'rd Iteration------>A, B, D, E, C, F, G
4'th Iteration------>A, B, D, H, I, E, C, F, K, G
In the fourth iteration, the algorithm will find the goal node.
Completeness:
Time Complexity:
Let's suppose b is the branching factor and depth is d then the worst-case time complexity
is O(bd).
Space Complexity:
Optimal:
IDDFS algorithm is optimal if path cost is a non- decreasing function of the depth of the
node.
Bidirectional search algorithm runs two simultaneous searches, one form initial state
called as forward-search and other from goal node called as backward-search, to find
the goal node. Bidirectional search replaces one single search graph with two small
subgraphs in which one starts the search from an initial vertex and other starts from
goal vertex. The search stops when these two graphs intersect each other.
Bidirectional search can use search techniques such as BFS, DFS, DLS, etc.
Advantages:
Disadvantages:
Example:
In the below search tree, bidirectional search algorithm is applied. This algorithm divides one
graph/tree into two sub-graphs. It starts traversing from node 1 in the forward direction and
starts from goal node 16 in the backward direction.
The informed search algorithm is more useful for large search space. Informed search
algorithm uses the idea of heuristic, so it is also called Heuristic search.
Heuristics function: Heuristic is a function which is used in Informed Search, and it finds
the most promising path. It takes the current state of the agent as its input and produces the
estimation of how close agent is from the goal. The heuristic method, however, might not
always give the best solution, but it guaranteed to find a good solution in reasonable time.
Heuristic function estimates how close a state is to the goal. It is represented by h(n), and it
calculates the cost of an optimal path between the pair of states. The value of the heuristic
function is always positive.
1. h(n) <= h*(n)
Here h(n) is heuristic cost, and h*(n) is the estimated cost. Hence heuristic cost should
be less than or equal to the estimated cost.
Pure heuristic search is the simplest form of heuristic search algorithms. It expands nodes
based on their heuristic value h(n). It maintains two lists, OPEN and CLOSED list. In the
CLOSED list, it places those nodes which have already expanded and in the OPEN list, it
places nodes which have yet not been expanded.
On each iteration, each node n with the lowest heuristic value is expanded and generates all
its successors and n is placed to the closed list. The algorithm continues unit a goal state is
found.
In the informed search we will discuss two main algorithms which are given below:
Greedy best-first search algorithm always selects the path which appears best at that moment.
It is the combination of depth-first search and breadth-first search algorithms. It uses the
heuristic function and search. Best-first search allows us to take the advantages of both
algorithms. With the help of best-first search, at each step, we can choose the most promising
node. In the best first search algorithm, we expand the node which is closest to the goal node
and the closest cost is estimated by heuristic function, i.e.
1. f(n)= g(n).
Advantages:
o Best first search can switch between BFS and DFS by gaining the advantages of both
the algorithms.
o This algorithm is more efficient than BFS and DFS algorithms.
Disadvantages:
Example:
Consider the below search problem, and we will traverse it using greedy best-first search. At
each iteration, each node is expanded using evaluation function f(n)=h(n) , which is given in
the below table.
In this search example, we are using two lists which are OPEN and CLOSED Lists.
Following are the iteration for traversing the above example.
Time Complexity: The worst case time complexity of Greedy best first search is O(b m).
Space Complexity: The worst case space complexity of Greedy best first search is O(b m).
Where, m is the maximum depth of the search space.
Complete: Greedy best-first search is also incomplete, even if the given state space is finite.
A* search is the most commonly known form of best-first search. It uses heuristic function
h(n), and cost to reach the node n from the start state g(n). It has combined features of UCS
and greedy best-first search, by which it solve the problem efficiently. A* search algorithm
finds the shortest path through the search space using the heuristic function. This search
algorithm expands less search tree and provides optimal result faster. A* algorithm is similar
to UCS except that it uses g(n)+h(n) instead of g(n).
In A* search algorithm, we use search heuristic as well as the cost to reach the node. Hence
we can combine both costs as following, and this sum is called as a fitness number.
Algorithm of A* search:
Step1: Place the starting node in the OPEN list.
Step 2: Check if the OPEN list is empty or not, if the list is empty then return failure and
stops.
Step 3: Select the node from the OPEN list which has the smallest value of evaluation
function (g+h), if node n is goal node then return success and stop, otherwise
Step 4: Expand node n and generate all of its successors, and put n into the closed list. For
each successor n', check whether n' is already in the OPEN or CLOSED list, if not then
compute evaluation function for n' and place into Open list.
Step 5: Else if node n' is already in OPEN and CLOSED, then it should be attached to the
back pointer which reflects the lowest g(n') value.
Advantages:
Disadvantages:
o It does not always produce the shortest path as it mostly based on heuristics and
approximation.
o A* search algorithm has some complexity issues.
o The main drawback of A* is memory requirement as it keeps all generated nodes in
the memory, so it is not practical for various large-scale problems.
Example:
In this example, we will traverse the given graph using the A* algorithm. The heuristic value
of all states is given in the below table so we will calculate the f(n) of each state using the
formula f(n)= g(n) + h(n), where g(n) is the cost to reach any node from start state.
Here we will use OPEN and CLOSED list.
Solution:
Iteration3: {(S--> A-->C--->G, 6), (S--> A-->C--->D, 11), (S--> A-->B, 7), (S-->G, 10)}
Iteration 4 will give the final result, as S--->A--->C--->G it provides the optimal path with
cost 6.
Points to remember:
o A* algorithm returns the path which occurred first, and it does not search for all
remaining paths.
o The efficiency of A* algorithm depends on the quality of heuristic.
o A* algorithm expands all nodes which satisfy the condition f(n)<="" li="">
o Admissible: the first condition requires for optimality is that h(n) should be an
admissible heuristic for A* tree search. An admissible heuristic is optimistic in nature.
o Consistency: Second required condition is consistency for only A* graph-search.
If the heuristic function is admissible, then A* tree search will always find the least cost path.
Local search algorithms use a very little or constant amount of memory as they
operate only on a single path.
Most often, they find a reasonable solution in large or infinite state spaces where the
classical or systematic algorithms do not work.
The local search algorithm explores the above landscape by finding the following two points:
Global Minimum: If the elevation corresponds to the cost, then the task is to find the
lowest valley, which is known as Global Minimum.
Global Maxima: If the elevation corresponds to an objective function, then it finds
the highest peak which is called as Global Maxima. It is the highest point in the
valley.
We will understand the working of these points better in Hill-climbing search.
Below are some different types of local searches:
Hill-climbing Search
Simulated Annealing
Local Beam Search
Hill Climbing Algorithm: Hill climbing search is a local search problem. The purpose of the
hill climbing search is to climb a hill and reach the topmost peak/ point of that hill. It is based
on the heuristic search technique where the person who is climbing up on the hill estimates
the direction which will lead him to the highest peak.
State-space Landscape of Hill climbing algorithm
To understand the concept of hill climbing algorithm, consider the below landscape
representing the goal state/peak and the current state of the climber. The topographical
regions shown in the figure can be defined as:
Global Maximum: It is the highest point on the hill, which is the goal state.
Local Maximum: It is the peak higher than all other peaks but lower than the global
maximum.
Flat local maximum: It is the flat area over the hill where it has no uphill or
downhill. It is a saturated point of the hill.
Shoulder: It is also a flat area where the summit is possible.
Current state: It is the current position of the person.
Local Maxima: It is that peak of the mountain which is highest than all its
neighboring states but lower than the global maxima. It is not the goal peak because
there is another peak higher than it.
Plateau: It is a flat surface area where no uphill exists. It becomes difficult for the
climber to decide that in which direction he should move to reach the goal point.
Sometimes, the person gets lost in the flat area.
Ridges: It is a challenging problem where the person finds two or more local maxima
of the same height commonly. It becomes difficult for the person to navigate the right
point and stuck to that point itself.
Simulated Annealing
Simulated annealing is similar to the hill climbing algorithm. It works on the current
situation. It picks a random move instead of picking the best move. If the move leads to the
improvement of the current situation, it is always accepted as a step towards the solution
state, else it accepts the move having a probability less than 1. This search technique was
first used in 1980 to solve VLSI layout problems. It is also applied for factory scheduling
and other large optimization tasks.
Local Beam Search
Local beam search is quite different from random-restart search. It keeps track of k states
instead of just one. It selects k randomly generated states, and expand them at each step. If
any state is a goal state, the search stops with success. Else it selects the best k successors
from the complete list and repeats the same process. In random-restart search where each
search process runs independently, but in local beam search, the necessary information is
shared between the parallel search processes.
Disadvantages of Local Beam search
This search can suffer from a lack of diversity among the k states.
It is an expensive version of hill climbing search.
search with non-deterministic actions
The states are defined by n variables (defined by an n-dimensional vector of variables x.)
Gradient of the objective function ▽f