PROFESSIONAL ELECTIVE Vertical 3
PROFESSIONAL ELECTIVE Vertical 3
PROFESSIONAL ELECTIVE Vertical 3
VERTICAL 3
The three I’s of virtual reality-commercial VR technology and the five classic
components of a VR system - Input Devices: (Trackers, Navigation, and Gesture
Interfaces): Three-dimensional position trackers, navigation and manipulation-
interfaces and gesture interfaces-Output Devices: Graphics displays-sound displays &
haptic feedback.
UNIT II VR DEVELOPMENT PROCESS 6
Geometric modeling - kinematics modeling- physical modeling - behaviour modeling -
model Management.
UNIT III CONTENT CREATION CONSIDERATIONS FOR VR 6
Methodology and terminology-user performance studies-VR health and safety issues-
Usability of virtual reality system- cyber sickness -side effects of exposures to virtual
reality environment.
COURSE OBJECTIVES:
To re-iterate and explore the basic concepts emphasized in core multimedia
courses
To provide a holistic view about the core and advanced animation principles
To explore the application avenues for the Multimedia and Animation concepts.
UNIT I INTRODUCTION TO COMPUTERS & NETWORKS 6
Multimedia Hardware - Multimedia Software - Multimedia operating systems-
Multimedia communication systems.
TOTAL: 30 PERIODS
PRACTICAL EXERCISES:
3. Design a poster for 2019 election and show the difference in resolution and
quality for Print and Web
4. Pick any picture of a magazine cover page make changes using selection tool
TOTAL: 30 PERIODS
TOTAL: 60 PERIODS
COURSE OUTCOMES:
REFERENCES:
Ranjan Parekh, Principles of Multimedia, 2nd Edition, McGraw Hill
1.
Education, 2013.
COURSE OBJECTIVES:
To explore all aspects of video production from story idea to camera techniques
to capturing and editing.
Develop editing software to manipulate footage and create transitions and
effects.
To use a variety of hardware and software to capture and edit video and audio
elements to produce a short video.
UNIT I INTRODUCTION 6
Creating a storyboard -Creating an original sequence - Organizing and planning a
sequence -Managing video clips - Identifying audience, purpose, and goals Design skills
- Identifying shot techniques - Identifying lighting techniques - Identifying audio
techniques -Understanding the video workflow - Using music, voiceover, and images to
enhance a story Communication skills -Understanding copyright issues -Communicating
message to the audience Technical skills - Adobe Premiere Pro - Basic understanding of
Adobe Premiere Pro -Importing video and audio files -Using Project panel - Adding,
moving, deleting, and trimming clips - Adding transitions and credits - Adding audio.
Putting clips in motion - Multi-camera editing - Editing and Mixing Audio - Sweeting
Sound - Adding Video Effects - Color correction and Grading - Video editing (Trailer,
Adv. Making etc...)- Effects.
Creating Titles using text and images - Adding Sub-titles - Storytelling with images -
Editing using video effects - 180 degree dialogue shot editing - Editing a Montage.
UNIT V APPLICATIONS 6
Lyric Video Project- My Crazy Day Project- Lip Dub Project- Cribs Project- Reverse
Movie Trailer Project- News Package Elements and Creation.
TOTAL: 30 PERIODS
PRACTICAL EXERCISES:
1. Practice and use Keyboard shortcuts
3. Prepare a log sheet of 3 to 5 minutes of any video footage which you recorded
in Mini DV Tape.
4. Record all the transitions of any news based program during the editing
process and make a separate cd for the same.
5. Shoot a PTC on any news based topic and make a rough and fine cut, then
place here in a CD
6. Place here a video footage in cd with using of chroma keying.
7. Create a package with Montage for news/non-news story (30 sec -1minutes)
and place here with cd
8. Recreate a scene from a movie
TOTAL: 30 PERIODS
TOTAL: 60 PERIODS
COURSE OUTCOMES:
TOTAL: 60 PERIODS
COURSE OUTCOMES:
At the end of this course, the students will be able to:
CO1: Demonstrate and execute delivery guidelines for feature film and television
production pipelines.
CO2: Evaluate key visual effects technologies and how they are used to
create advanced visual effects.
CO3: Compose a shot using multiple render passes created from 3D packages.
CO4: Construct complex visual effects shots incorporating live action, 2D and 3D
generated imagery.
CO5: Compose stereoscopic footage for use in a 3D production.
TEXT BOOKS:
Brinkmann, Ron, “The Art and Science of Digital Compositing: Techniques
1. for Visual Effects, Animation and Motion Graphics”, Second Edition, USA:
Morgan Kaufmann, 2018.
2. Wright, Steve, “Digital Compositing for Film and Video”, USA: Focal, 2020.
REFERENCES:
Lester E, “Visual Communications: Images with Messages”, Thomson
1.
Learning, 2000.
Schildgen T, “ Pocket Guide to color with digital applications”, Thomson
2.
Learning, 1998
Philip Hayward, “Picture this: Media Representation of Visual Arts and
3.
artists”, University of Luton Press, 1998.
Palmer, Frederic, “Visual Elements of Art and Design”, Longman press,
4.
1989,
Adobe Creative Team, “Adobe After Effects CS6 Classroom in a Book” ,
5.
1st Edition, Adobe Press, 2012.
Mark_Christiansen, “Adobe After Effects CS5 Visual”, Adobe Press,
6.
2010.
7. Blackmagic Design, Fusion 7 User Manual, 2014.
Extract a square region of pixels from the centre of the image, the
dimensions ofthis region being half those of the image
6. Create a method that takes two buffered images as arguments and returns
the average of the two buffered images
7. Write a method that takes a buffered image as an argument, convert the
buffered image into grayscale and returns the converted image
8. Display RGB values of the first row of the image starting from column 1 to
10
TOTAL: 30 PERIODS
TOTAL: 60 PERIODS
COURSE OUTCOMES:
At the end of this course, the students will be able to:
CO1: Summarize the basic data compression algorithms and show how they
work on a particular input.
CO2: Demonstrate compression algorithms.
CO3: Compare efficiency in terms of speed and compression ratio.
CO4: Examine models of data.
REFERENCES:
Khalid Sayood : Introduction to Data Compression, Morgan Kauffman
1.
Harcourt India, 2nd Edition, 2020.
David Salomon : Data Compression – The Complete Reference, Springer
2.
Verlag New York Inc., 2nd Edition, 2001.
Yun Q.Shi, Huifang Sun : Image and Video Compression for Multimedia
3.
Engineering - Fundamentals, Algorithms & Standards, CRC press, 2003.
4. Peter Symes : Digital Video Compression, McGraw Hill Pub., 2004.
5. Mark Nelson : Data compression, BPB Publishers, New Delhi, 1998.
Mark S.Drew, Ze-Nian Li : Fundamentals of Multimedia, PHI, 1st
6.
Edition, 2003.
Watkinson,J : Compression in Video and Audio, Focal press, London,
7.
1995.
Jan Vozer : Video Compression for Multimedia, AP Profes, NewYork,
8.
1995