PROFESSIONAL ELECTIVE Vertical 3

Download as doc, pdf, or txt
Download as doc, pdf, or txt
You are on page 1of 13

PROFESSIONAL ELECTIVE

VERTICAL 3

AUGMENTED REALITY/ VIRTUAL


AD22531 L T P C
REALITY
2 0 2 3
COURSE OBJECTIVES:
 To introduce the relevance of this course to the existing technology through
demonstrations, case studies and applications with a futuristic vision along
with socio-economic impact and issues.
 To understand virtual reality, augmented reality and using them to build
Biomedical engineering applications.
 To know the intricacies of these platform to develop PDA applications with
better optimality.
UNIT I INTRODUCTION 6

The three I’s of virtual reality-commercial VR technology and the five classic
components of a VR system - Input Devices: (Trackers, Navigation, and Gesture
Interfaces): Three-dimensional position trackers, navigation and manipulation-
interfaces and gesture interfaces-Output Devices: Graphics displays-sound displays &
haptic feedback.
UNIT II VR DEVELOPMENT PROCESS 6
Geometric modeling - kinematics modeling- physical modeling - behaviour modeling -
model Management.
UNIT III CONTENT CREATION CONSIDERATIONS FOR VR 6
Methodology and terminology-user performance studies-VR health and safety issues-
Usability of virtual reality system- cyber sickness -side effects of exposures to virtual
reality environment.

UNIT IV VR ON THE WEB & VR ON THE MOBILE 6


JS-pros and cons-building blocks (WebVR, WebGL, Three.js, device orientation
events)- frameworks (A-frame, React VR)-Google VR for Android-Scripts, mobile
device configuration, building to android-cameras and interaction-teleporting-spatial
audio-Assessing human parameters-device development and drivers-Design Haptics.
UNIT V 6
APPLICATIONS
Medical -military applications-robotics applications- Advanced Real time Tracking-
other applications- games, movies, simulations, therapy.
TOTAL: 30 PERIODS
PRACTICAL EXERCISES:
1. Study of tools like Unity, Maya, 3DS MAX, AR toolkit, Vuforia
and Blender
2. Download objects from asset store and apply various lighting and shading
effects.
3. Model three dimensional objects using various modelling
techniques and apply textures over them.
4. Create three dimensional realistic scenes and develop simple virtual reality
enabled mobile applications which have limited interactivity.
5. Add audio and text special effects to the developed application
6. Develop VR enabled applications using motion trackers and
sensors incorporating full haptic interactivity.
7. Develop AR enabled applications with interactivity like E
learning environment, Virtual walkthroughs and visualization of
historic places.
8. Develop simple MR enabled gaming applications.
TOTAL: 30 PERIODS
TOTAL: 60 PERIODS
COURSE OUTCOMES:
At the end of this course, the students will be able to:

CO1: Identify problem statements and function as a member of an engineering


design team.
CO2: Utilize technical resources.
CO3: Design a system to meet given specifications with realistic engineering
constraints.
Propose technical documents and oral presentations related to design
CO4:
projects.
TEXT BOOKS:
C. Burdea & Philippe Coiffet, “Virtual Reality Technology”, Second Edition,
1.
Gregory, John Wiley & Sons, Inc.,2018
Jason Jerald. 2020. The VR Book: Human-Centred Design for Virtual Reality.
2. Association for Computing Machinery and Morgan & Claypool, New York, NY,
USA.
REFERENCES:
Dieter Schmalstieg & Tobias Hollerer, “Augmented Reality: Principles and
1. Practice (Usability)”, Pearson Education (US), Addison-Wesley Educational
Publishers Inc., New Jersey, United States, 2016. ISBN: 9780321883575
Steve Aukstakalnis, “Practical Augmented Reality: A Guide to the Technologies,
2. Applications, and Human Factors for AR and VR (Usability)”, Addison-Wesley
Professional; 1 edition, 2016.
Robert Scoble & Shel Israel, “The Fourth Transformation: How Augmented
3. Reality & Artificial Intelligence Will Change Everything”, Patrick Brewster
Press; 1 edition, 2016.
Tony Parisi, “Learning Virtual Reality: Developing Immersive Experiences and
4.
Applications for Desktop, Web, and Mobile”, O’Reilly Media; 1 edition, 2015.
Tony Parisi, “Programming 3D Applications with HTML5 and WebGL: 3D
5.
Animation and Visualization for Web Pages”, O'Reilly Media; 1 edition, 2014.
Jos Dirksen, “Learning Three.js: The JavaScript 3D Library for WebGL” -
6. Second Edition, Packt Publishing - ebooks Account; 2nd Revised ed. Edition
2015.

Soft Skills Knowledge Sharing, Effective Communication, Time


Management.

Hard Skills 3D modelling


AD22532 L T P C
MULTIMEDIA AND ANIMATION
2 0 2 3

COURSE OBJECTIVES:
 To re-iterate and explore the basic concepts emphasized in core multimedia
courses
 To provide a holistic view about the core and advanced animation principles
 To explore the application avenues for the Multimedia and Animation concepts.
UNIT I INTRODUCTION TO COMPUTERS & NETWORKS 6
Multimedia Hardware - Multimedia Software - Multimedia operating systems-
Multimedia communication systems.

UNIT II CONTENT DEVELOPMENT & DISTRIBUTION 6


Desktop publishing (Coral Draw, Photoshop, Page maker) - Multimedia Animation
&Special effects (2D/3D animation, Flash) - Social Networking &Publishing
(Blogging, Facebook, Youtube, Instagram etc.) - Content Distribution Systems
(CD/DVD, Internet, Radio, Television)

UNIT III ART & SCIENCE OF MULTIMEDIA 6


Audio fundamentals (Audio quality, formats and devices) - Understanding Image and
Video (Resolution, Color, Video standards, formats) - Film and Digital photography
(technology, techniques, composition & lighting etc.)- Introduction to Printing
technology

UNIT IV PROGRAMME PRODUCTION TECHNIQUES 6


The Media Industry: Structure and Strategies - Audio-Video programme
production(Concept to Mastering) - Compositing and Audio-Video Editing- Web
Design and Publishing (Web design and development)

UNIT V MEDIA MANAGEMENT & MARKETING 6


Ownership of Media, Media as Business & Media Economics- Income sources of
Different Media - Government Policies for Media Ownership - Career avenues in
multimedia.

TOTAL: 30 PERIODS

PRACTICAL EXERCISES:

1. To study Multimedia Hardware system: a) Input Devices B) Output


Devices C) Communication Devices
2. To study the Multimedia Basic Software Tools

3. Design a poster for 2019 election and show the difference in resolution and
quality for Print and Web
4. Pick any picture of a magazine cover page make changes using selection tool

5. Draw a landscape using multiple Layers

6. Paint a scenery of a park using different tools of Photoshop

7. Take images from different Images Sources show variation in Resolution

8. Use Effective Cropping Techniques to design a collage

TOTAL: 30 PERIODS

TOTAL: 60 PERIODS

COURSE OUTCOMES:

At the end of this course, the students will be able to:


CO1: Define Multimedia and how it works.
Explain multimedia components using various tools and
CO2:
techniques.
CO3: Outline the way of manipulating multimedia systems.
CO4: Summarize the types of media format and their properties.
CO5: Analyze and interpret Multimedia data.
TEXT BOOKS:
Tay Vaughan, “Multimedia: Making it Work” (with CD), 9th Edition,
1. McGraw Hill Education, 2021

REFERENCES:
Ranjan Parekh, Principles of Multimedia, 2nd Edition, McGraw Hill
1.
Education, 2013.

Soft Skills Knowledge Sharing, Effective Communication, Time


Management.

Hard Skills Modeling and animation


AD22631 VIDEO CREATION AND EDITING L T P C
2 0 2 3

COURSE OBJECTIVES:
 To explore all aspects of video production from story idea to camera techniques
to capturing and editing.
 Develop editing software to manipulate footage and create transitions and
effects.
 To use a variety of hardware and software to capture and edit video and audio
elements to produce a short video.
UNIT I INTRODUCTION 6
Creating a storyboard -Creating an original sequence - Organizing and planning a
sequence -Managing video clips - Identifying audience, purpose, and goals Design skills
- Identifying shot techniques - Identifying lighting techniques - Identifying audio
techniques -Understanding the video workflow - Using music, voiceover, and images to
enhance a story Communication skills -Understanding copyright issues -Communicating
message to the audience Technical skills - Adobe Premiere Pro - Basic understanding of
Adobe Premiere Pro -Importing video and audio files -Using Project panel - Adding,
moving, deleting, and trimming clips - Adding transitions and credits - Adding audio.

UNIT II ADVANCED VIDEO EDITING 6

Putting clips in motion - Multi-camera editing - Editing and Mixing Audio - Sweeting
Sound - Adding Video Effects - Color correction and Grading - Video editing (Trailer,
Adv. Making etc...)- Effects.

UNIT III CREATING AND EDITING EFFECTS 6

Creating Titles using text and images - Adding Sub-titles - Storytelling with images -
Editing using video effects - 180 degree dialogue shot editing - Editing a Montage.

UNIT IV DOCUMENTARY EDITING 6


Shooting and Editing a documentary- Shoot/Aquring a footage -Shooting and Editing a
documentary-Rough cuts - Shooting and Editing a documentary-Syncing Audio and
Video - Shooting and Editing a documentary-Final cut and Export to media format.

UNIT V APPLICATIONS 6
Lyric Video Project- My Crazy Day Project- Lip Dub Project- Cribs Project- Reverse
Movie Trailer Project- News Package Elements and Creation.

TOTAL: 30 PERIODS

PRACTICAL EXERCISES:
1. Practice and use Keyboard shortcuts

2. Explore the software and its tools

3. Prepare a log sheet of 3 to 5 minutes of any video footage which you recorded
in Mini DV Tape.
4. Record all the transitions of any news based program during the editing
process and make a separate cd for the same.
5. Shoot a PTC on any news based topic and make a rough and fine cut, then
place here in a CD
6. Place here a video footage in cd with using of chroma keying.

7. Create a package with Montage for news/non-news story (30 sec -1minutes)
and place here with cd
8. Recreate a scene from a movie

TOTAL: 30 PERIODS

TOTAL: 60 PERIODS

COURSE OUTCOMES:

At the end of this course, the students will be able to:


CO1: Demonstrate competency in all aspects of broadcast productions.
CO2: Demonstrate competency in technical aspects of productions.
CO3: Interpret video footage for selective editing (storytelling).
Show videos in a professional manner using digital non-linear editing
CO4:
techniques.
CO5: Make use of light and sound techniques to enhance video productions.
REFERENCES:
Adobe Creative Team ,Adobe Premiere pro CS6 Classroom in a book, Adobe
1.
Press, 2017.
2. Adele Droblas, Adobe Premier Pro CS3 Bible, John Wiley & Son, 2007.

Adobe Creative Team, Adobe Premiere pro CC Classroom in a book, Adobe


3.
Press,2017.

Soft Skills Knowledge Sharing, Effective Communication, Time


Management.

Hard Skills Modeling, animation and video creation


AD22632 VISUAL EFFECTS L T P C
2 0 2 3
COURSE OBJECTIVES:
 To develop advanced compositing skills with a focus on various pipeline
workflows and shot finishing.
 To practice advanced compositing techniques using plates from actual film
projects.
 To learn stereo compositing techniques and workflows.
 Implement the design using specific mobile development frameworks.
NEED FOR AND THE IMPORTANCE OF HUMAN 6
UNIT I
AND VISUAL COMMUNICATION
Communication an expression, skill and process, Understanding
Communication: SMRC-Model. Types of Media – Traditional media, Print
media, Electronic media and any other new media.
UNIT II FUNDAMENTALS OF DESIGN 6
Definition. Approaches to Design, Centrality of Design, Elements/Elements of Design:
Line, Shape, Space, Colour, Texture. Form Etc. Principles of Design: Symmetry.
Rhythm, Contrast, Balance Mass/Scale etc. Design and Designers (Need, role, process,
methodologies etc.)

UNIT III BASICS OF GRAPHIC DESIGN 6


Definition, Elements of GD, Design process-research, a source of concept, the process of
developing ideas-verbal, visual, combination & thematic, visual thinking, associative
techniques, materials, tools (precision instruments etc.) design execution, and
presentation.

UNIT IV INTRODUCTION AND INTERFACE NAVIGATION 6


TO BLACKMAGIC
Design Fusion and Adobe After Effects - Creating a Basic animation using effects and
Pre-sets - Animating text - Working with shape Layers - Animation - Puppet tools -
Color Correction - Building 3D objects - Using 3D features - Camera Tracking - Particle
Effect - 3D compositing - Motion Graphics - Keying - Motion Path.

UNIT V INTRODUCTION TO CHANNELS / NODES OF 6


TRANSFORMATIONS
Chroma keying / animation - Rotoscopy - introduction (image) - Rotoscopy - Techniques
(video) - Rotopaint / animations - Animating text / 3D text - Particles / camera - Tracking
– 2D and 3D camera - Color correction -Match moving – preparing live shoot - Match
moving – technique- application.
TOTAL: 30 PERIODS
PRACTICAL EXERCISES:
1. Comping 3D elements into footage
2. Implementation of creating effect stacks
3. Implementation of Point and Planar tracking
4. Implementation of Creature and gore effects

5. Implementation of Models, explosions and props

6. Implementation of Set building and camera tricks

7. Create robust and customizable shot lists


8. Compose VFX for motion
TOTAL: 30 PERIODS

TOTAL: 60 PERIODS

COURSE OUTCOMES:
At the end of this course, the students will be able to:

CO1: Demonstrate and execute delivery guidelines for feature film and television
production pipelines.
CO2: Evaluate key visual effects technologies and how they are used to
create advanced visual effects.
CO3: Compose a shot using multiple render passes created from 3D packages.
CO4: Construct complex visual effects shots incorporating live action, 2D and 3D
generated imagery.
CO5: Compose stereoscopic footage for use in a 3D production.
TEXT BOOKS:
Brinkmann, Ron, “The Art and Science of Digital Compositing: Techniques
1. for Visual Effects, Animation and Motion Graphics”, Second Edition, USA:
Morgan Kaufmann, 2018.
2. Wright, Steve, “Digital Compositing for Film and Video”, USA: Focal, 2020.
REFERENCES:
Lester E, “Visual Communications: Images with Messages”, Thomson
1.
Learning, 2000.
Schildgen T, “ Pocket Guide to color with digital applications”, Thomson
2.
Learning, 1998
Philip Hayward, “Picture this: Media Representation of Visual Arts and
3.
artists”, University of Luton Press, 1998.
Palmer, Frederic, “Visual Elements of Art and Design”, Longman press,
4.
1989,
Adobe Creative Team, “Adobe After Effects CS6 Classroom in a Book” ,
5.
1st Edition, Adobe Press, 2012.
Mark_Christiansen, “Adobe After Effects CS5 Visual”, Adobe Press,
6.
2010.
7. Blackmagic Design, Fusion 7 User Manual, 2014.

8. EyeonSoftware, Digital Fusion Courseware (Book and Disc).

Soft Skills Knowledge Sharing, Effective Communication, Time


Management.

Hard Skills Video and audio Analytic Skill

MULTIMEDIA DATA COMPRESSION AND


AD22741 L T P C
STORAGE
2 0 2 3
COURSE OBJECTIVES:
To provide in-depth knowledge about
 Data Compression
 Text Compression and Audio Compression
 Image and Video Compression
UNIT I INTRODUCTION 6
Special features of Multimedia – Graphics and Image Data Representations -
Fundamental Concepts in Video and Digital Audio – Storage requirements for
multimedia applications -Need for Compression - Taxonomy of compression
techniques – Overview of source coding, source models, scalar and vector qua
ntization theory – Evaluation techniques – Error analysis and methodologies
UNIT II TEXT COMPRESSION 6
Compaction techniques – Huffmann coding – Adaptive Huffmann Coding –
Arithmatic coding – Shannon-Fano coding – Dictionary techniques – LZW family
algorithms.
UNIT III AUDIO COMPRESSION 6
Audio compression techniques - μ- Law and A- Law companding. Speech
compression- waveform codecs-source codecs- hybrid codecs-Shorten compressor,
Frequency domain and filtering – Basic sub-band coding – Application to speech
coding – G.722 –Application to audio coding – MPEG audio, progressive encoding
for audio – Silence compression, speech compression techniques – Formant and
CELP Vocoders.

UNIT IV IMAGE COMPRESSION 6


Predictive techniques – DM, PCM, DPCM: Optimal Predictors and Optimal
Quantization– Contour based compression – Transform Coding – JPEG Standard –
Sub-band coding algorithms: Design of Filter banks – Wavelet based compression:
Implementation using filters – EZW, SPIHT coders – JPEG 2000 standards – JBIG,
JBIG2 Standards
UNIT V VIDEO COMPRESSION 6
Video compression techniques and standards – MPEG Video Coding I: MPEG – 1
and 2 MPEG Video Coding II: MPEG – 4 and 7 – Motion estimation and
compensation techniques – H.261 Standard – DVI technology – PLV performance –
DVI real time compression – Packet Video.
TOTAL: 30 PERIODS
PRACTICAL EXERCISES:
1. Write a program that loads an external jpeg image into a Buffered Image
bimg
2. Load a true color external image called “myImage.jpg” into a buffered
image

3. Create a method that makes 50% opaque the input image


4. Write an application or applet that

Reads a GIF or JPEG image into an Image object

Extract a square region of pixels from the centre of the image, the
dimensions ofthis region being half those of the image

Create a new Image from the extracted data.

Displays the new image

5. Write a program that reads JPEG-compressed grayscale image data into a


Buffered lmage and then iterates over all pixels in the image to determine
the minimum, maximum and mean grey levels, writing this information to
System.out

6. Create a method that takes two buffered images as arguments and returns
the average of the two buffered images
7. Write a method that takes a buffered image as an argument, convert the
buffered image into grayscale and returns the converted image
8. Display RGB values of the first row of the image starting from column 1 to
10
TOTAL: 30 PERIODS

TOTAL: 60 PERIODS

COURSE OUTCOMES:
At the end of this course, the students will be able to:
CO1: Summarize the basic data compression algorithms and show how they
work on a particular input.
CO2: Demonstrate compression algorithms.
CO3: Compare efficiency in terms of speed and compression ratio.
CO4: Examine models of data.
REFERENCES:
Khalid Sayood : Introduction to Data Compression, Morgan Kauffman
1.
Harcourt India, 2nd Edition, 2020.
David Salomon : Data Compression – The Complete Reference, Springer
2.
Verlag New York Inc., 2nd Edition, 2001.
Yun Q.Shi, Huifang Sun : Image and Video Compression for Multimedia
3.
Engineering - Fundamentals, Algorithms & Standards, CRC press, 2003.
4. Peter Symes : Digital Video Compression, McGraw Hill Pub., 2004.
5. Mark Nelson : Data compression, BPB Publishers, New Delhi, 1998.
Mark S.Drew, Ze-Nian Li : Fundamentals of Multimedia, PHI, 1st
6.
Edition, 2003.
Watkinson,J : Compression in Video and Audio, Focal press, London,
7.
1995.
Jan Vozer : Video Compression for Multimedia, AP Profes, NewYork,
8.
1995

Soft Skills Knowledge Sharing, Effective Communication, Time


Management.

Hard Skills Compression Techniques

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy