Hartley 2015
Hartley 2015
Hartley 2015
Abstract Many colleges and universities rely upon online programs to support distance delivery of personnel preparation programs in special
education and related services. These distance education programs enable individuals who live or work in rural communities to access training
programs to earn teaching certification and assist rural schools in providing much-needed professional development opportunities for preservice and
inservice person- nel. Instructors have begun to use real-time online formats, such as voice chat, teleconferencing, and virtual reality applications, to
increase learner participation in online courses and promote a sense of community across individuals at multiple sites. This article describes promising
practices for creating and implementing learning activities in Second Life®, a virtual world, in a teacher education program that serves prospective and
practicing teachers in many rural communities. The authors present a rationale for using this virtual reality application, explain how it has been
implemented in a distance education program, and outline future directions for using it with other emerging technologies.
Keywords: virtual reality, virtual environments, Second Life®, online learning, distance
education
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(3D) space and manipulate objects in simulated settings, and fective for distance education since they heighten the sense of
communicate and engage with other users in real time immediacy and social presence that students experience in an
(Steinkueller, 2008). MUVEs provide authentic contexts for online environment (Annetta, Folta, & Klesak, 2010; Dawley
situated learning (Whitton & Hollins, 2008) and op- & Dede, 2014). Second Life® (SL) is a virtual world that is
portunities for active learning through movement, action on ideal for educational use because it is free to users and easily
objects, and interaction with others (Pantelidis, 2009). They installed on a personal computer, has many public spaces, and
also allow learners to experience environments and engage in can be accessed on multiple platforms. SL contains the most
activities without the practical and ethical issues that the real criti- cal components for successful virtual learning: an
immersive
Rural Special Education Quarterly + Volume 34, No. 3—pages 21-25 + © 2015 American Council on Rural Special
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undergraduate and graduate levels, and across a variety of world. Although only 3 students participated in the SL session,
disciplines as well as in profes- sional preparation programs init was evident that distance students could access SL
counseling, nursing, and edu- cation (Wang & Burton, 2013). independently using the written instructions with minimal
Clearly, SL has potential for use as a platform that can be usedcoaching from the instructor. Faculty concluded that SL could
in teacher preparation pro- grams in special education, be used as the educational platform for online graduate
College’s computer lab. All students learned to use the the summer session. Instructor and students access SL for
technology in a reasonable amount of time and became fluent synchronous and asynchronous online learning experiences.
in using it for learning activities designed by the instructor. Here is some information about how faculty members use SL
Encouraged by the success of this initial pilot, faculty for teaching and learning in this online program. Virtual
members began to explore use of SL for online courses in a learning spaces. The WVU College of Educa- tion and
second pilot study also conducted in Spring 2011. Students Human Services leases a private island space in SL for $1000
attending graduate online courses were invited to participate in per year (plus a $300 maintenance fee). The island
the pilot study for extra credit by attending a session in SL, administrator (a special education faculty member with no
following written instructions for how to download the SL programming experience) has designed and constructed a
virtual campus that resembles the physical campus, adapting agenda and housekeeping; (b) each student completes the
objects created by others and available for little or no cost or activator (an activity requir- ing students to connect class
using the SL scripting language to construct or modify origi- topics with prior knowledge), submitting a notecard with the
nal objects. The virtual campus includes a variety of learning response; (c) the class reviews the activator responses; (d) the
spaces for large and small group activities, as well as individ- instructor provides 10-15 min of interactive mini-lecture (see
ual workspaces, with some spaces designed to accommodate Figure 1); (e) students complete an individual activity
the activities associated with specific courses. Initial submitting a notecard with the response; (f) the instructor
exposure to SL. The instructor and students meet in the provides another 10-15 min of interactive lecture; and (g) the
University’s online conferencing system, Blackboard students complete a group activity submitting one notecard
Collaborate, for the first session of the semester. During the with the group response. The notecards serve the purpose of a
initial session, everyone introduces him/herself, the instruc- permanent record of content understanding, participation, and
tor reviews the course syllabus and assignments, and students attendance at the time of the activity. When students are
are given time to begin creating their avatar and download- ingcompleting individual activities, they submit a notecard to the
the program. After this initial session, students are given instructor as a perma- nent product demonstrating mastery.
approximately 2 weeks to become familiar with using SL. When students work in groups, only one student prepares and
Students complete assignments created in advance by the in- submits the notecard for the group. When it is time for group
structor to scaffold their ability to use skills needed to access work, students re- trieve the assignment from a box in the
course content during class sessions. Prior to the first class main classroom, read the directions, and, if there are not any
session in the virtual learning environment, students submit questions, they walk or fly their avatars to the assigned group
the first two SL assignments. Class organization. After the building to begin working with their own group members.
Learning Activities in the Second Life® Virtual
initial session in Black- board Collaborate, students typically
Environment Instructors have implemented many
meet live in real time for eight or more additional sessions
different types of learning activities in SL. Examples of some
throughout the semester. A typical class session is conducted
of the most
by the following schedule: (a) Class begins with reviewing the
Team, Station, or Alternative), create 1-hr lessons and deliver 10 min of a lesson for the whole class. They create
their own materials for the lessons and use boxes prepared in advance by the instructor for distributing the
materials to oth- ers during class. Role-plays. Students also create role-plays in groups of four and facilitate the
role-play for their classmates. Each group creates their materials and practices how to facilitate a role-play. Each
group chooses a member to introduce the group members and the topic, a member to disseminate ma- terials, a
member to review the directions and answer ques- tions, and a member to debrief the class following the role- play
practice. While participating in the role-plays, students are instructed to use the content from the course to find a
solution to the problem. During the role-plays, the member chosen as a facilitator for each group manages the
group’s time and communicates with the other group facilitators to determine progress and the time to return to the
main class- room for the debriefing. Figure 2. Professional development. Students also collaboratively design a
6-hr professional development session that reflects Interacting with student bots in K-12 classroom. the
course content, with all materials required to deliver the full session in real life. Then, they prepare to deliver a 15-
min segment to the class in break-out rooms; several students pres- ent their segments at the same time while the
rest select a seg- ment to attend on a topic that reflects personal interests and professional goals. Lessons
Learned in Second Life®: Problems and Solutions Although SL offers many unique learning
opportunities for teacher preparation, implementing any new technology is never done without encountering some
challenges. Here
Rural Special Education Quarterly 2015 Volume 34, Number 3 23
are some problems commonly encountered when using SL for courses and the solutions faculty have
implemented to ad- dress them. Resistance to new technology. While today’s students have grown up using many
different technologies in daily life as well as in school, most have little prior experience with virtual worlds so they
may be apprehensive about learning how to use SL. In addition, older non-traditional students and those from
more rural areas often have less technol- ogy experience overall and may be somewhat fearful of what seems to be
a complex set of skills. Finally, many students become frustrated when learning new technology skills, espe- cially
when there are technical difficulties. Instructors need to provide adequate explanation and demonstration of skills
in or out of class or by referring students to the many helpful online resources available online through the SL
Community at https://community.secondlife.com or the video tutorials posted on YouTube at
https://www.youtube.com/user/Sec- ondlife. They also should be patient but firm in both encour- aging and
requiring students to master the basic skills needed for learning activities in this online world. Loss of class time
to teach technology skills. Initially, faculty used class time to assist students in learning how to use SL; however,
this practice limited the time available to students for learning course content and engaging in learning activi- ties.
To address this concern, the instructor with the most SL experience and skill created a handbook that contains
explicit instructions with screen shots with all necessary information and resources needed by students for using
SL. The handbook allows students to learn SL skills independently and with less investment of their time, even for
the more complicated tasks, such as building boxes to disseminate materials. The hand- book is available at
Instructors also face logistical issues in using SL as the educational platform for a distance education course,
including (a) transitions between activities, (b) dissemi- nation of materials, (c) social norms and rules, and (d)
student accountability and participation. These logistical issues, how- ever, can be avoided with some advance
planning and prepara- tion for class sessions. Transitions. One issue instructors face is managing transi- tions
practice. Instructors may find that the use of display boards is activities. Student accountability and participation. Finally,
preferable to show- ing a slide presentation within SL since the instructor faces issues in holding students accountable for
there is less learner engagement when the avatars are passivelylearning the technology and participating in classes in SL. In
sitting and watching a slide show and more learner face-to-face classes, instructors often rely on facial
participation when they physi- cally move the avatars to view expressions
to determine students’ understanding of content, while, in
the individual slides positioned around the room. Social
online classes, instructors can use conferencing tools, such as
norms and rules. Another issue instructors face is helping
response indicators and polls, for this purpose. To determine
students understand the norms and rules for interact- ing with
accountability for learning SL technology, instructors may cre-
other people. In face-to-face courses, there are behav- ioral
ate activities that require students to demonstrate they have
expectations or course policies that govern interactions with
acquired skills for using SL to avoid wasting class time while
the instructor and other students, and most students typically
figuring out what to do or claiming the instructor’s attention to
enter the course socialized to comply with them, such as
resolve problems. To assess participation during SL classes,
paying attention to the speaker or raising a hand to be called
instructors may create activities that require students to docu-
upon. Even in live online class sessions, students can use a
ment they have been engaged in learning activities and have
tool to raise a hand or type text to respond. Interacting with
understood and can apply the information. Instructors can
others in a virtual environment, however, may be new to many
require students to submit notecards during class to take atten-
students, so instructors need to provide explicit instruction in
dance or to assess understanding of content by individuals or
rules of etiquette within SL as they apply to classroom instruc-
groups. Students must include their name(s) within the text or
tion and learning activities. Here are some examples: (a) When
title of the notecard to facilitate instructor retrieval of
a student’s avatar is speaking, the other students should posi-
notecards for use in tracking attendance and grading
tion their avatars facing toward the speaker; (b) students
participation. Future Directions for Using Second
should not send Instant Messages within SL when the
Life® for Teacher Preparation As faculty members
instructor is teaching or while other students are presenting;
at WVU continue to use SL in online teacher education
and, (c) when students are building materials, they need to
programs, they have continued to experiment with new
take the materials into their personal inventory prior to leaving
activities and seek out new formats for learning. Several
the classroom to avoid cluttering the space or having them
examples of current explorations are de- scribed below to
deleted by the instructor. Instructors may also wish to develop
illustrate the range of possible applications using SL with http://wiki.secondlife.com/wiki/ Accessibility. During this
other emerging technologies. The program is now considering year, an instructor built 18 robots (known as “bots”) or fixed
ways to enhance the accessibility of SL for students with avatars with pre-programmed responses that represent K-12
disabilities and other special needs. One instructor has students with and without disabilities arranged in a school
experimented with the use of the Dragon Naturally Speaking classroom environment (see Figure 2). Every student bot was
speech-to-text conversion program to enable students who programmed with his/her own person- ality and current levels
have hearing loss or are deaf to see the spoken comments of of academic achievement, while the student bots with
instructor and students as they occur during class. Although disabilities also were given an accompany- ing present level
this work is still in its initial phase, she has used the program statement to guide preservice students in making instructional
successfully during class sessions with the whole group and in decisions. She created activities for stu- dents to teach the
virtual office hours when meeting with a single student. lessons to the bots, analyze the errors the bots make, and select
Instructors also have begun to investigate the use of screen appropriate evidence-based practices to use to remediate the
readers in SL to assist students who have vision loss or are errors. Early use of the K-12 student robots in courses
blind in accessing information on display boards and suggests that the instructor and students consider the activity a
notecards. They have learned that some screen readers (e.g., valuable learning experience, and plans are underway for
TextSL) are compat- ible with SL but need to conduct pilot designing a new activity with the bots to provide students with
tests to determine how well they work for instruction. More practice in applying de-escalation skills during difficult
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