Dynamics Module 1
Dynamics Module 1
Module
in
ES105B
Module No. 1
Introduction to Dynamics
Instructor
Table of Contents
Contents Page
Cover Page i
Title Page ii
Table of Contents iii
Instruction to Users iv
Introduction 1
Chapter: 1 2
Title of the Chapter 2
Overview 2
Learning Outcomes 2
Time Allotment 2
Pre-Test 3
Introduction 4
Discussions 4
Exercises 14
Post-test 15
References 16
Students Information 17
INTRODUCTION
This material will be your mode of instruction for the rest of the semester
amidst of this trying time. It consists of pre-test, lesson proper, activities and post-
test to ensure that you can learn something.
This module discusses the study of dynamics, the part of mechanics that deals
with the analysis of bodies in motion. As a student enrolled in a distance learning
course, you have taken on a dual role—that of a student and a teacher. As a student,
you are responsible for mastering the lessons and completing the learning activities
and assignments. As a teacher, you are responsible for checking your work carefully,
noting areas in which you need to improve and motivating yourself to succeed.
Taking an independent study course is different from taking a course in a classroom.
Instead of relying on the teacher to tell you to complete a learning activity or an
assignment, you must tell yourself to be responsible for your learning and for
meeting deadlines.
Chapter 1
KINEMATICS OF PARTICLES
Overview:
In this chapter the kinematics of particles will be considered. The use of
the word particles does not mean that our study will be restricted to small
corpuscles; rather, it indicates that in these first chapters the motion of
bodies—possibly as large as cars, rockets, or airplanes— will be considered
without regard to their size. By saying that the bodies are analyzed as
particles, we mean that only their motion as an entire unit will be considered;
any rotation about their own mass center will be neglected. There are cases,
however, when such a rotation is not negligible; the bodies cannot then be
considered as particles.
Learning Outcomes:
After completing this chapter, you can:
Distinguish average and instantaneous velocity.
Solve problems by applying the concept of constant velocity and constant
acceleration.
Solve problems involving motion in a straight line.
Time Allotment:
2 Weeks
Pre-Test:
Direction: Answer the following problems and write your answer on the space provided
before the number. Use additional separate sheet for your solutions.
_____1. Velocity tells us how the position of something is changing while
acceleration tells us how the _________is changing.
a)direction c)velocity
b)distance d)time
_____5. The term deceleration is sometimes used to refer to a when the speed of the
particle (i.e., the magnitude of v) decreases; the particle is then moving more slowly.
a) speed decreases c)particle moves slowly
b) negative gravity d)All of the above
_____7. The motion of a particle is known if position is known for all time t.
Introduction
Dynamics is a part of mechanics that deals with the analysis of bodies in
motion.
While the study of statics goes back to the time of the Greek philosophers, the
first significant contribution to dynamics was made by Galileo (1564–1642). Galileo’s
experiments on uniformly accelerated bodies led Newton (1642–1727) to formulate
his fundamental laws of motion.
Dynamics includes:
Kinematics, which is the study of the geometry of motion. Kinematics is
used to relate displacement, velocity, acceleration, and time, without reference
to the cause of the motion.
Kinetics, which is the study of the relation existing between the forces acting
on a body, the mass of the body, and the motion of the body. Kinetics is used
to predict the motion caused by given forces or to determine the forces
required to produce a given motion.
Discussion
POSITION, VELOCITY AND
ACCELERATION
of in Fig. 11.6. The units most often used to measure the position coordinate x are the
meter (m) in the SI system of units† and the foot (ft) in the U.S. customary system of
units. Time t is usually measured in seconds (s).
Consider the position P occupied by
the particle at time t and the corresponding
coordinate x (Fig. 11.2). Consider also the
position P’ occupied by the particle at a
later time t+ ∆t; the position coordinate of
P’ can be obtained by adding to the
coordinate x of P the small displacement
∆x, which will be positive or negative according to whether P’ is to the right or to the
left of P. The average velocity of the particle over the time interval ∆t is defined as the
quotient of the displacement ∆x and the time interval ∆t:
Average velocity =
Instantaneous velocity = v =
𝑑𝑥
(11.1) 𝑣=
𝑑𝑡
Consider the velocity v of the particle at time t and also its velocity v + ∆v
at a later time t + ∆t (Fig. 11.4). The average acceleration of the particle over the
time interval ∆t is defined as the quotient of ∆v and ∆t:
= =
𝑑𝑣
(11.2) 𝑎=
𝑑𝑡
𝑑2𝑥
(11.3) 𝑎=
𝑑𝑡 2
(11.4) 𝑑𝑣
𝑎=𝑣
𝑑𝑥
Example. Consider a particle moving in a straight line, and assume that its
2
position is defined by the equation = .
A study of the three motion curves of Fig. 11.6 shows that the motion of
the particle from t = 0 to t = ∞ can be divided into four phases:
= ∫ ( )
Which yields v in terms of t.
Equation (11.1) can now be solved for dx,
dx = v dt
and the expression just obtained substitute for v. Both members are then
integrated, the left-hand member with respect to x from x = xo to x = x, and
the right-hand member with respect to t from t = 0 to t = t. The position
coordinate x is thus obtained in terms of t; the motion is completely
determined.
v dv = a dx
v dv = f(x) dx
Since each member contains only one variable, we can integrate the
equation. Denoting again by v0 and x0, respectively, the initial values of
the velocity and of the position coordinate, we obtain
∫ = ∫ ( )
= ∫ ( )
which yields v in terms of x. We now solve (11.1) for dt,
dt =
and substitute for v the expression just obtained. Both members can
then be integrated to obtain the desired relation between x and t.
However, in most cases this last integration cannot be performed
analytically and one must resort to a numerical method of integration.
( )= ( )=
= =
( ) ( )
Integration of the first equation will yield a relation between v and t; integration
of the second equation will yield a relation between v and x. Either of these
relations can be used in conjunction with Eq. (11.1) to obtain the relation
between x and t which characterizes the motion of the particle.
Example. The position of a particle which moves along a straight line is defined
by the relation x = t3 + 6t2 + 15t + 40, where x is
expressed in feet and t in seconds. Determine (a) the
time at which the velocity will be zero, (b) the position
and distance traveled by the particle at that time, (c) the
acceleration of the particle at that time, (d) the distance
traveled by the particle from t = 4s to t = 6s.
The equations of motion are
x = t3 + 6t2 + 15t + 40
2
v= =
a= =
= v = constant
=
(11.5) =
This equation can be used only if the particle is known to be constant.
∫ = ∫
=
(11.6) =
∫ = ∫ ( )
2
=
(11.7) =
= =
∫ = ∫
( 2 2)
= ( )
(11.8) = ( )
The three equations we have derived provide useful relations among position
coordinate, velocity, and time in the case of a uniformly accelerated motion, as soon
as appropriate values have been substituted for a, v0, and x0. The origin O of the x
axis should first be defined and a positive direction chosen along the axis; this
direction will be used to determine the signs of a, v0, and x0. Equation (11.6) relates v
and t and should be used when the value of v corresponding to a given value of t is
desired, or inversely. Equation (11.7) relates x and t; Eq. (11.8) relates v and x. An
important application of uniformly accelerated motion is the motion of a freely
falling body. The acceleration of a freely falling body (usually denoted by g) is equal
to 9.81 m/s2 or 32.2 ft/s2.
It is important to keep in mind that the three equations can be used only when
the acceleration of the particle is known to be constant.
Example: A stone is thrown vertically upward from the edge of an overhanging cliff
10m high. On its downward flight, it missed the edge of the cliff and hit the ground
30 seconds after it was thrown. Find:
a)Initial Velocity ( )
b)Maximum Height
c) Time to reach the maximum height
a=-9.81m/s2 v1
x=-10m
v2
Solution:
2
a) Using the formula = and by substituting the given we
2
have
= ( ) ( 2
)( )2
=
Note that the gravity=acceleration and is negative (-) because the stone is
thrown ―upward‖.
b) To compute for the maximum height or the Total height reached by the
2
stone is by using = , we will use = 2 ( ).
Substituting the values we have
=( )2 ( 2
)( )
=
Therefore the Total height is
= =
c) For the time the stone reach the maximum height we will use =
therefore we have
2
=( ) ( )
D. EXERCISES
3. How far does Johnson’s sports car move while its speed
increases uniformly from 15mph to 45mph in 20 seconds?
a) 185 mi c) 200 mi
b) 167 mi d) 172 mi
E. POST-TEST
a) 700 km c) 730 km
b) 270 km d) 720 km
REFERENCES
Beer and Johnston. Vector Mechanics for Engineers: Dynamics, 10th SI ed. McGraw-Hill,
2003
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