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Escape From La Santé: Zombicide - Missions

This mission summary involves escaping from La Santé prison which has been overrun by zombies. The objectives are to rescue trapped prisoners, resupply by accessing the prison's storage area, and escape through the exit zone. Special rules include zombies spawning in marked areas, objectives rewarding experience points, and switches that control cell doors and a rotating security gate which opens additional spawn zones when activated. A police car can also be searched for weapons to aid in escape.

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Naiane Marcon
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0% found this document useful (0 votes)
45 views

Escape From La Santé: Zombicide - Missions

This mission summary involves escaping from La Santé prison which has been overrun by zombies. The objectives are to rescue trapped prisoners, resupply by accessing the prison's storage area, and escape through the exit zone. Special rules include zombies spawning in marked areas, objectives rewarding experience points, and switches that control cell doors and a rotating security gate which opens additional spawn zones when activated. A police car can also be searched for weapons to aid in escape.

Uploaded by

Naiane Marcon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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C45 ESCAPE FROM 2 – Resupply.

A great white “X” indicates the prison’s stor-


age area. Take the white Objective. You’ll need to activate

LA SANTÉ
MEDIUM / 6+ SURVIVORS / 180 MINUTES
the rotating security gate to do so.
3 – Escape. Reach the Exit Zone with all Survivors. Any Sur-
vivor may escape through this Zone at the end of his turn, as
long as there are no Zombies in it.
A Mission by Duncan Callander

La Santé prison. In a vain attempt to


find a safe place to shelter and ride out
the apocalypse, we decided to break into
a prison. Predictably, this turned out to
be a very bad idea. Some of the locals are
trapped behind bars and need rescued,
since most of the other inmates have
turned into zombies.
We are outnumbered, surrounded, and
running low on ammunition. It ’ s time to
make our escape.

Material needed: Season 2: Prison Outbreak.


Tiles needed: 1P, 2P, 5P, 6P, 7P, 12P, 13P & 16P.

OBJECTIVES
Rescue, resupply, and escape in that order.
1 – Rescue. Some prisoners are trapped in their
cells. Recue those who are still alive. Red “X”s
mark the cells containing someone—or a dead
body, you can’t know for sure until you open the
door. Find the blue and green Objectives. You
can still take other Objectives after finding them.

Player
starting area

Rotating
security gate
Exit Zone

Open doors Prison’s


storage area

Cells doors

Someone
Switches to rescue?

Police car Spawn Zones

ZOMBICIDE - MISSIONS C45


SPECIAL RULES
• A switch for the cells... Activating the violet Switch opens
the violet cells’ doors. Don’t spawn Zombies in these cells.
The Survivor activating the Switch for the first time also
• Zombies everywhere. At the beginning of the game, takes the matching Objective and gains 5 experience points.
place all indicated Zombies (Standard and Berserkers of all The Switch can only be activated once.
kinds except Fatty) in the marked Zones.
• …And a switch for lots of problems. When the yellow
• Doing what has to be done. Each Objective gives 5 expe- Switch is activated, the rotating security gate rotates a
rience points to the Survivor who takes it. quarter turn to the left or to the right. Spawn Zombies in
both Zones with open doors, behind the rotating security
• Only two have survived. Put the blue and the green Ob- gate, as if a door leading to this part of the prison had just
jectives randomly among the red Objectives, face down. been opened. The yellow Spawn Zone also activates. The
The player who finds either of these Objectives may replace Survivor switching the Switch for the first time also takes
the token with a new Survivor of his choice that he controls the matching Objective and gains 5 experience points. The
from then on. The new Survivor begins without Equipment Switch can only be activated once.
and experience. If no additional Survivor is available, ignore
this rule. • A police car. You can Search the police car more than
once. Draw cards until you find a weapon. Discard the other
cards. The Aaahh! card triggers the appearance of a Walker
as usual and interrupts the Search.

• You can use the car.

C45 ZOMBICIDE - MISSIONS

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