Information Technology For Management 4
Information Technology For Management 4
Pervasive Computing
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Mobile Computing
• Mobile Computing
• The first phase was to make computers small enough so they
can be easily carried - Mobile devices
• The second solution to the need for mobile computing was to
replace wires with wireless communication media.
• The third phase was a combination of the first two, namely to
use mobile devices in a wireless environment. Referred to as
wireless mobile computing, this combination enables real-time
connections between mobile devices and other computing
environments.
Ubiquitous Computing – computing anytime anywhere
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Mobile Commerce
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Mobile Computing Basic Terminology
Ubiquitous Computing
Constant connectivity
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Mobile Computing – Attributes
The characteristics of M-commerce, mobility and broad reach break the barriers of
geography and time. Creating unique value added attributes.
• Ubiquity refers to the attribute of being available at any location at any given
time. A mobile terminal in the form of a smartphone or a PDA offers ubiquity.
• Convenience. It is very convenient for users to operate in the wireless
environment. All they need is an Internet enabled mobile device such as a
smartphone.
• Instant connectivity. Mobile devices enable users to connect easily and
quickly to the Internet, intranets, other mobile devices and databases.
• Personalization. Personalization refers to customizing the information for
individual consumers.
• Localization of products and services. Knowing the users physically
location at any particular moment is key to offering relevant products and
services.
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Mobile Computing – Drivers
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Mobile Computing – Value Chain
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Mobile Computing Infrastructure – Hardware
To conduct m-commerce, one needs devices for data entry and access to the
Internet, applications, and other equipment.
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Mobile Computing Infrastructure – Software
Microbrowser A browser with limited bandwidth and memory requirements. Provides wireless
access to the Internet
Operating system (OS) for An OS for mobile devices. Examples: Palm OS, Pocket PC, Win CE. Specialized
OS’s: Blackberry and Web browser.
mobile-client
Bluetooth (named for a Viking Chip technology for short-range communication among wireless devices. See
bluethooth.com.
king)
User interface Application logic for handheld devices.
Application middleware Provides connecting among applications, databases, and Web-based servers.
Wireless Application Protocol A set of communication protocols that enables wireless devices to “talk” to a server
on a mobile network, so users can access the Internet. Specially designed for small
(WAP) screen. (see wapforum.org).
Wireless Markup Language An XML-based scripting language for creating content for wireless systems.
Wireless
transmission
Mobile
Phone
(terminal)
Fixed
Telephone
Infrastructure
Mobile
Phone
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Mobile Computing Infrastructure – WWAN’s
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Mobile Computing – Financial Services
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Mobile Computing – Advertising
Knowing the current location of mobile users (using GPS) and their
preferences or surfing habits, marketers can send user-specific
advertising messages to wireless devices.
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Mobile Computing – Enterprise Applications continued
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Mobile Computing – Intrabusiness Applications
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Mobile Computing – Mobile B2B
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Mobile Computing – Mobile B2C
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Mobile Computing – Mobile B2C Continued
• Wireless telemedicine
• storage of data and transferring of digital images from one
location to another
• videoconferencing used for “real-time” consultation between
a patient in one location and a medical specialist in another.
• Services
• News
• Weather
• Sports
• online language translation
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Mobile Computing – Location-based Commerce
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Mobile Computing – L-Commerce Technologies
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Mobile Computing – L-Commerce Applications
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Mobile Computing – L-Commerce Applications
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Mobile Computing – Pervasive Computing
A world in which virtually every object has processing power with wireless
or wired connections to a global network. The user doesn’t have to think
about how to use the processing power in the object; rather, the
processing power automatically helps the user perform a task (Invisible
Computing Everywhere).
• RFID (radio frequency identification) tag attached to items for
sale.
• Active badges worn as ID cards by employees.
• Memory buttons are nickel-sized devices that store information
relating to whatever it is attached to.
• Contextual computing, refers to the process of understanding the
user’s interactions within a valid context, to better understand what the
consumer needs, and what products or services they might possibly be
interested in at this time. Context awareness refers to capturing a
broad range of contextual attributes to better understand those needs.
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Mobile Computing – Pervasive Computing (continued)
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Mobile Computing – Pervasive Computing (continued)
Embedded
Computing
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MANAGERIAL ISSUES
• Comparing wireless to synchronized mobile devices. In many cases, transmitting
data in the evening, using a docking device, is sufficient. In others, real time
communication is needed, justifying a wireless system.
• Timetable. Although there has been much hype about m-commerce, only a small number
of large-scale mobile computing applications have been deployed to date. The most
numerous applications are in e-banking, stock trading, emergency services, and some B2B
tasks. Companies still have time to carefully craft an m-commerce strategy.
• Setting applications priorities. Finding and prioritizing applications is a part of an
organization’s e-strategy. Although location-based advertising is logically attractive, its
effectiveness may not be known for several years. Therefore, companies should be very
careful in committing resources to m-commerce. For the near term, applications that
enhance the efficiency and effectiveness of mobile workers are likely to have the highest
payoff.
• Just a buzzword? In the short run, mobile computing, m-commerce, and especially l-
commerce, may be just buzzwords due to the many limitations they now face. However, in
the long run, the concepts will be increasingly popular. Management should monitor the
technological developments and make plans accordingly.
• Choosing a system. The multiplicity of standards, devices, and supporting hardware and
software can confuse a company planning to implement mobile computing. An unbiased
consultant can be of great help. Checking the vendors and products carefully, as well as
who is using them, is also critical. 34