Evolution of Smart Pedagogies With Digital
Evolution of Smart Pedagogies With Digital
Evolution of Smart Pedagogies With Digital
EVOLUTIONOFSMARTPEDAGOGIESWITHDIGITAL
GADGETS
1 2
Karthikeyan Ramiah | Pandian Pitchipoo
1
Department of Mechanical Engineering, PAC Ramasamy Raja Polytechnic College, Rajapalayam, India.
2
Department of Mechanical Engineering, PSR Engineering College, Sivakasi, India.
ABSTRACT
Up to the last century, teachers and their lecture notes were the only resources available for the learning community. Some of the reference books, publications, and
research manuscripts available in the libraries in the form of hard copies, stencils, photo copies, hints, manual written scripts, etc made the learning process more
difficult. Now, in the era of Digital Transformation all information is available in the digital formats with more detailed descriptions. These resources can be easily
accessed by anyone from any place and at any time. Hence the task of bringing the learners to the class rooms made tedious. The responsibilities put on the shoulders of
the teaching community apart from teaching-learning process are also increasing exponentially. If the digital resources were effectively used with the support of smart
class rooms, the teaching learning process will be a fruitful system with multiple benefits to all stake holders. This article explains various electronic (eLearning) and
mobile (mLearning) learning gadgets and techniques available to enhance the delivery of lecture sessions more lively and effectively.
KEYWORDS: teaching learning process, eLearning, mLearning, smart class rooms, 3D Printer.
I. INTRODUCTION:
In India, the term school was introduced in the year 1880 by the people of British
Missionaries for training the children of British soldiers. As pr the reports of
Kothari Commission (1966) and Yashbal commission (2005), the recent school-
ing programme increases the division among the communities and decreases the
interactions among the society and corporate people. This method was found to
be give importance to the teacher-centered class rooms. Even though this method
was found to be not more effective, whatever we achieved up to till date can be
said as the results of this education system. From the small toy manufacturing
company to aero space industries, production of home appliances to heath care
products, labour level to managerial level administration, law, financing, etc.,
almost in all the domains, our education system is found to be successful
(Natarajan R, 2014).
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C. Kindle Notebook:
Chris Edwards, a school teacher handling social studies subject in Indiana,
started to use this device and suggest this one as a hand held library. Any digital
electronic book can be downloaded and eliminated the usage of regular printed
text books and course materials. Preston L. Coppels, Director of instructional ser-
vices for Loudoun County Public Schools in Ashburn, Virginia assessed the
developments in e-book readers and other devices like netbooks and
Fig. 2. Samsung Gear VR
smartphones and concluded that the textbook was no longer the Holy Grail. This
device is larger than an average paperback but smaller than a laptop, lightweight,
An example of VR app is the Xolius which is an application for astronomy learn- and is a portable one. Since there is no backlighting, it consumes less power. Dan-
ing. The study shows the effective implementation of VR technology in subjects iel Witz, a language arts teacher at Lake Bluff Middle School, near Chicago nar-
where an interactive environment is needed. Further VR technology can offer an rated that this device ensure the delivery of right material to the right student at
immersive experience, involvement and promoting active learning in compari- the right time wit out loading any human being or any photocopying system.
son to the mobile application (Carl Nätterdal and Mustafa Hussein, 2015). Cornelia Brunner, Deputy Director, Center for Children and Technology, New
York City stated that Kindles would provide a new pavement for teaching strate-
B. Augmneted Reality: gies. Chastity Pick, a computer lab teacher in Fairbury, Illinois expressed that the
Augmented Reality (AR) turns the class room into a digital interface by placing text-to-speech audio function available in the Kindle device will reduce the chal-
virtual objects in the real world, in real-time. AR platform generates 3D model lenges faced by students with vision problems, language barriers, and lack of
visuals for the students and teachers in the real environment, in real time, and at reading fluency, etc. Almost all the leading publishers like Cengage Learning,
scale. This method of teaching changes the way the learners see, imagine, and Pearson, and Wiley have entered in this field of electronic text book printing and
learn about the world around them. supplying (Scholasatic Teachers, 2019).
The tools used for the effective usage of Augmented Reality are AR 3D viewers,
AR browsers and AR gaming. (i) AR 3D viewers allows users to place life-size
3D models in the class room environment with or without the use of simple
images that 3D models can be attached to called as trackers. (ii) AR browsers
enrich the display with contextual information required for the learners. (iii) AR
gaming creates immersive gaming experiences that utilize the actual surround-
ings. To produce an augmented reality environment to the learners, the teacher
can use devices such as simple mobile devices, PC connected multimedia play-
ers, head mounted displays, goggles, and lenses, etc. Since the effective teaching
learning process involves creativity and interactions, AR technology will make
the classroom lecture sessions more engaged and information are easily incul-
cated (Augment, 2020).
AR will provide more digital information about any subject, and make the com-
plex phenomena to be understood easier. AR technology provides a platform for
a new way and additional ways of teaching with the flexibility in the location and
timings. AR based animated contents will enhance the learning ability of stu-
dents and attracts them towards more learning. Since AR can provide rendered
3D models with real time scenario that are hard to imagine, AR makes the stu-
dents to grasp abstract and difficult content in an easier way. AR apps help the stu- Fig. 4. Kindle Gadget
dents to learn a better knowledge of any lesson when compared with manual
training, hand exercises, quiz solving etc. Especially for the medical students,
AR will be a best way of to learn human anatomy by exploring more deeply. The durability, difficulty in handling, and non – provision of connection to the
overhead projectors, lack of provision for personalized learning, etc made the
device of little interest for the teachers (Kindle Education, 2019).
D. ESL fast:
ESLFAST is a huge free online English learning resource available at free of cost
to us. This software makes the learners to speak easy by involving them in the con-
versations given in their website (ESL Fast, 2019).
E. Goolgle translate:
An excellent tool for teaching languages is the Google Translate which can be
operated using a smart phone or an iPod. It has a strong vocabulary and grammar
of around 103 languages. It facilitates the copying of text created in any applica-
tion and can be translated to the required language using this app. It can translate
the text in to 59 languages even there is no net connection. The text can be
scanned by the camera and can be translated in to any one of the available thirty
eight languages. Google Translate can translate online two way speech interac-
tions. The words can be dictated and can be translated and the pronunciation of
the translated text can be also listened by the user. Even the handwritten text can
Fig. 3. Application of AR in machine assembly be easily recognized and can be translated.
H. Robots:
It has been found that students were really happy while learning with the help of a
robot irrespective of the subject. Since the robots are not given full autonomy, the
entire control is in the hands of the teacher which makes the learning process
more interesting. The proper usage of humanoid robots makes the teaching learn-
Fig. 5. Google Translate app ing process more effective and can act as a teaching tool in the future class rooms.
The technical limitations such as unnatural voices, inaccurate speeches, and lack
F. Mobile Apps for Engineers: of emotion recognition of these robots are acting as barriers to the successful
In Mechanical Engineering domain, an important subject is Strength of Material implementation of these robots in the classroom environments. The robots con-
also called Mechanics of Materials which deals with various methods of calcu- figuration may vary from boebot to humanoids depending upon the lecture plan
lating the stresses and strains in structural members, such as beams, columns, and and the learning level of the students.
shafts. The mobile app developed to teach this subject is a complete handbook
with diagrams and graphs and can be used as a ready reference guide. It covers While the robots having basic and advanced configurations are widely used for
157 topics starting from simple stress to stress in thick cylinders, preparing Shear teaching science, mathematics, and engineering subjects, the humanoids are pre-
Force Diagrams, and Bending Moment Diagrams for the structural members. It ferred to teach language subjects like Japan, and South Korea. The robots named
is portable, hand held, having provisions for setting remainders, tracking the Pepper, Nao, Robovie, Toro, and IROBI are mainly used to teach English lan-
learning levels, adding favorite topics, and sharing them in the social media guage. The main intension is to use robot as a teaching tool and to enhance the
(Google Play, 2019). teaching learning process and to replace the teachers. Hence, a proper interfacing
system must be provided in the classrooms that help the tutor to utilize the robot
A part of MultiEducator's iPhone “Formulator” Line contains over 300 mechani- for the teaching process with a minimal training.
cal engineering formulas engineering formulas. There are over 300 additional
conversion formulas within the program also as 70 area formulas. Major areas
covered within the program include almost all the machine components, fluid
power designs, heat transfer and refrigeration design, energy calculations, heat
balance sheet, COP and efficiency calculations and automobile drive designs.
Autodesk’s web and mobile named AutoCAD WS app lets the user to look at ,
edit, and share DWG drawings through an internet browser or mobile device. It
has a number of design features which makes the design process more easy for
the learners.
Aa parametric section and member calculator APP named Cross Sections Calc is
launched by IPROBLUE Tech’s. This App computes 21 geometric and mechani-
cal properties for 23 commonly used sections utilized in beam and column design
also as general mechanics of materials.
Mech Ref app is a reference for all mechanical components. It offers drill and tap
sizes, fastener clearance holes, sheet metal gauge tables, and physics references.
Mechanics Basics app contains a large selection of mechanics laws, equations,
tables, and reference material that engineers may find useful during their work.
3D Printed products can be used in the class rooms as concept models, to verify
CAD database and styling, to conduct ergonomic studies and functional testing,
and demo models, etc. Virtual prototyping provides greater freedom to the learn-
ers and teachers for building new parts and assemblies irrespective of their geo-
metrical constraints and manufacturing limitations to understand the design con-
Fig. 6. Integration of Moodles gadget
cepts and functionality of the assemblies very clearly.
The results of the performance measures can be reviewed in any format as per our 3D Printing Pens are doodlers capable of creating three dimensional drawings on
requirement and can be easily downloaded or exported to any commonly used air or surfaces. Peter Dilworth, Maxwell Bogue and Daniel Cowen of
Similarly, there are lots of online gadgets are available to enhance the teaching
learning process such as online dictionaries, reference books, language transla-
tors, software programmers, and skill based online tests, etc.
III. CONCLUSION:
The famous BMW automobile manufacturer uses the AR technology to train
their newly recruited employees to be skilled in servicing their cars. Some of the
shopping malls introduced this AR technology for making amusement environ-
ment for the visitors. Online shopping process makes use of the VR technology
for the size, colour, and pattern selection of fabrics for their customers. Digital
transactions of funds using laptops and mobile components are commonly avail-
able facilities for even less valued services. Virtual surgery gives a good platform
for the medical society to have simulated surgeries. Interactive Robots play an
important role in almost all the places starting from canteens to airports. Due to
the developments happening in the production of mobile phones makes everyone
to go for high end gadgets and prefer smarter work. Hence, it is concluded that if
all these developing digital based systems are used for teaching learning process,
the outcome will be more fruitful and more beneficial to all stake holders. And
this will lead to the evolution of new pedagogies that are smarter, flexible, easily
accessible, not time bounded, and multi skill oriented, etc.
REFERENCES:
1. Natarajan R (2014), “Ithu Yarudaiya vagupparai (Whose Classroom is this?)”, Books
for Children, Chennai, India, pp. 28-35.
2. Anton Semenovich Makarenko (2004), “His Life and Work: Articles, Talks and Remi-
niscences Paperback”, Foreign Languages Publishing House, Moscow.