Zerg Enemies
Zerg Enemies
Zerg Enemies
A
collection of Monsters for D&D 5E based on
and adapted from the Starcraft Zerg
Zerg Larva
The creatures most similar to the original Zerg insectoids are Zerg Egg
the Zerg Larvae. Each Larva contains within it the genetic Tiny aberration, neutral evil
makeup of every other Zerg strain available to the Hive. A Armor Class 20 (natural armor)
young Hive will have only the genetic codes for the most Hit Points 5 (1d4 + 3)
basic of Zerg strains, such as the Drone, but as the Hive Speed 0 ft.
grows and develops new structures, the Larvae can expand
its library of genetic strains. With a command from the
Overlords, Larvae will enter a pupal state and begin the STR DEX CON INT WIS CHA
metamorphosis into whichever strains the Hive requires 4 (-3) 8 (-1) 16 (+3) 4 (-3) 6 (-2) 4 (-3)
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft.,
one target. hit: 3 (1d4 + 1) slashing damage.
Metamorphosis. The Drone can morph into either a
spine crawler or a spore crawler.
Spine Crawler Spore Crawler
Huge aberration, neutral evil Huge aberration, neutral evil
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 8 (-1) 16 (+3) 8 (-1) 6 (-2) 4 (-3) 16 (+3) 8 (-1) 16 (+3) 8 (-1) 6 (-2) 4 (-3)
Creep Nourishment. The Spine Crawler regains 26 Creep Nourishment. The Spore Crawler regains 26
(2d20 + 6) hit points at the start of its turn if it is (2d20 + 6) hit points at the start of its turn if it is
standing on creep and has at least 1 hit point. standing on creep and has at least 1 hit point.
Impaler Tentacle. When the Spine Crawler detects a Seeker Spore. When the Spore Crawler detects a
creature other than a zerg with its tremorsense, it creature other than a zerg with its blindsense, it
sinks a massive tentacle into the that instantly launches a mass of biotic acid towards the
erupts at the point of detection. Each creature detected creature. The creature must make a DC 15
within 5 feet of that point must make a DC 15 Dexterity saving throw, or be struck by the spore,
Dexterity saving throw. A creature takes 13 (3d8) taking 10 (4d4) acid damage on a failed save, or no
piercing damage on a failed save, or no damage on damage on a successful one. This effect can occur
a successful one. This effect can occur three times three times per round (every 2 seconds). A creature
per round (every 2 seconds). A creature moving at a that is on the ground or moving at a speed of 50 or
speed of 50 or more gains advantage on the more gains advantage on the Dexterity saving
Dexterity saving throw against this effect. throw against this effect.
Actions Actions
Root. The Spine Crawler can root itself into any Root. The Spore Crawler can root itself into any
earth that is covered in creep, gaining the benefits earth that is covered in creep, gaining the benefits
of half cover (+2 to AC and Dexterity saving of half cover (+2 to AC and Dexterity saving
throws). Only while rooted can the Spine Crawler throws). Only while rooted can the Spore Crawler
use its Impaler Tentacle. The Spine Crawler can use its Seeker Spore. The Spore Crawler can uproot
uproot as a bonus action. as a bonus action.
Zergling Death Frenzy. When the Zergling dies, any other
Zergling within 30 feet can use its reaction to move up
Small aberration, neutral evil
to half its speed and make one claw attack.
Armor Class 12
Metamorphosis. The Zergling can morph into a
Hit Points 9 (2d6 + 2)
Baneling.
Speed 50 ft., burrow 5 ft.
Ravager Strain. If the Zergling moves at least 20 feet
straight toward a creature and then hits it with a claw
STR DEX CON INT WIS CHA attack on the same turn, that target must succeed on a
12 (+1) 14 (+2) 12 (+1) 8 (-1) 6 (-2) 4 (-3) DC 12 Strength saving throw or be knocked prone. If
the target is prone, the Zergling can make one claw
attack against it as a bonus action.
Saving Throws Dex +4
Damage Immunities psychic Swarmling Strain. Zerglings are always born in threes
Condition Immunities charmed, exhaustion, frightened from a single larva.
Senses darkvision 120 ft., passive perception 8
Languages — Actions
Challenge 1/2 (100 XP) Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 4 (1d4 + 2) slashing damage.
Baneling Erupting Demise. When the Baneling dies, it explodes in
a 10-foot radius circle centered on itself. Each creature
Small aberration, neutral evil
in that area must make a DC 12 dexterity saving throw,
Armor Class 11 taking 5 (2d4) acid damage on a failed save, or half as
Hit Points 18 (4d6 + 4) much damage on a successful one.
Speed 30 ft., burrow 15 ft.
Siege Monster. The Baneling deals double damage to
objects and structures.
STR DEX CON INT WIS CHA Splitter Strain. When the Baneling dies, two lesser
12 (+1) 12 (+1) 12 (+1) 8 (-1) 6 (-2) 4 (-3) Banelings spawn from its corpse and act on its next
initiative. They share the same stats and abilities
(minus this ability) and they have 1 maximum hit point.
Damage Immunities psychic
Condition Immunities charmed, exhaustion, frightened Tunneler. The Baneling can burrow through solid rock
Senses darkvision 60 ft., passive perception 8 at half its burrow speed and leaves a 1-foot-diameter
Languages — tunnel in its wake.
Challenge 1 (200 xp)
Actions
Explode The Baneling detonates where it is standing,
triggering its Erupting Demise ability. This ability can
be used while the Baneling is burrowed.
Roach Potent Regeneration. The Roach has a highly specialized
metabolism that enables rapid regeneration,
Medium aberration, neutral evil
particularly while underground. If the roach begins its
Armor Class 15 (natural armor) turn on creep, it regains 7 (1d8 + 3) hit points. If the
Hit Points 45 (6d8 + 18) roach begins its turn burrowed, it regains 22 (3d8 + 9)
Speed 35 ft., burrow 35 ft. hit points.
Responsive Creep. The Roach gains 10 to its speed
while on creep.
STR DEX CON INT WIS CHA
Vile Strain. When the Roach hits an enemy with its Acid
14 (+2) 14 (+2) 16 (+3) 8 (-1) 6 (-2) 4 (-3) Saliva, they must succeed on a DC 12 Constitution
saving throw or have their movement speed reduced
Saving Throws Con +5 by 10 feet until the end of their next turn. If a
Damage Resistance fire, acid creature's saving throw is successful, the creature is
Damage Immunities psychic immune to this effect for the next 24 hours.
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 60 ft., tremorsense 30ft., passive Actions
perception 8
Multiattack. The Roach makes two attacks, using either
Languages —
its claws or its acid saliva.
Challenge 2 (450 xp)
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Metamorphosis. The Roach can morph into a Ravager. target. Hit: 5 (1d6 + 2) slashing damage
Acid Saliva. Ranged Weapon Attack: +5 to hit, range
30/120 ft., one target. Hit 5 (1d6 + 2) acid damage
Ravager Responsive Creep. The Ravager gains 10 to its speed
while on creep.
Large aberration, neutral evil
Saving Throws Wis +6 Spawn Larva (Recharge 5-6). The Queen releases 3 (1d4
Damage Immunities psychic + 1) larva from within its mutated ovipositor. Choose a
Condition Immunities charmed, exhaustion, frightened different unoccupied space within 15 feet of the queen
Senses darkvision 60 ft., passive perception 8 for each larva, if no space is available the larva dies. The
Languages — larva act on the Queens initiative starting the following
Challenge 5 (1800 xp) turn.
Spawn Creep Tumor (Recharge 5-6). The Queen expels a
Creep Nourishment. The Queen regains 8 (1d10 + 3) creep tumor onto an unoccupied space within 5 feet of
hit points at the start of its turn if it is standing on it. The creep tumor is burrowed and requires a DC 15
creep and has at least 1 hit point. Intelligence (Investigation) check to be discovered. It
has an AC of 10 and 5 hit points and will produce
Responsive Creep. The Queen gains 30 to its speed creep continuously up to a maximum range of 300
while on creep. feet in a circle around itself.
Infestor Spawn Infested. The Infestor releases 3 (1d4 + 1)
Infested from within its storage sacs. Choose a
Large aberration, neutral evil
different unoccupied space within 20 feet of the
Armor Class 15 (natural armor) Infestor for each Infested, if no space is available the
Hit Points 104 (16d10 + 16) Infested dies. The Infested act on the Infestors
Speed 30 ft., burrow 30 ft. initiative starting the following turn.
Fungal Growth (Recharge 5-6). The Infestor spews a
liquified solution of fungal spores at a point it can see
STR DEX CON INT WIS CHA within 60 feet of it. Each creature in a 20-foot-radius
8 (-1) 12 (+1) 12 (+1) 14 (2) 10 (0) 6 (-2) sphere centered on that point must make a DC 15
Dexterity saving throw. on a failed save, a creature
Saving Throws Wis +3 takes 15 (6d4) acid damage immediately and 7 (3d4)
Damage Immunities psychic acid damage at the beginning of its next turn, and is
Condition Immunities charmed, exhaustion, frightened immediately covered in fungal spores for 1 minute. On
Senses darkvision 60 ft., tremorsense 60 ft., passive a successful save, a creature takes 7 (3d4) acid damage
perception 8 immediately and suffers no other effects. Any attack
Languages — roll against a creature covered in fungal spores has
Challenge 6 (2300 xp) advantage if the attacker can see it, and the creature
can't benefit from being invisible.
Creep Nourishment. The Infestor regains 6 (1d10 + 1) Neural Parasite (1/day). The Infestor attempts to take
hit points at the start of its turn if it is standing on control of a humanoid it can see within 30 feet of it.
creep and has at least 1 hit point. The target must succeed on a DC 15 Wisdom saving
throw or become charmed by the infestor who can use
Responsive Creep. The Infestor gains 10 to its speed its action to exert precise control over the target, as if
while on creep. by the Dominate Person spell. Each time the target
takes damage, it can make a DC 15 Wisdom saving
Actions throw to break the charm. The effect fails if the target
Consume. The Infestor can ingest a friendly zerg unit of and Infestor move more than 60 feet apart.
size medium or smaller, killing the creature. Upon
ingestion, the Infestor gains hit points equal to 5 times
the hit die of the ingested creature. Additionally, a
medium creature will give the Infestor another use of
Neural Parasite, and a small creature will instantly
recharge the Fungal Growth ability.
Infested
Small aberration, neutral evil
Armor Class 9
Hit Points 22 (4d6 + 8)
Speed 20 ft.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft.,
one target. Hit: 4 (1d6 + 1) slashing damage
Swarm Host Creep Nourishment. The Swarm Host regains 10 (1d12
+ 4) hit points at the start of its turn if it is standing on
Huge aberration, neutral evil
creep and has at least 1 hit point.
Armor Class 17 (natural armor)
Responsive Creep. The Swarm Host gains 10 to its
Hit Points 168 (16d12 + 64)
speed while on creep.
Speed 20 ft., burrow 10 ft.
Actions
STR DEX CON INT WIS CHA Creep Tunneler. The Swarm Host can tunnel while
16 (+3) 8 (-1) 18 (+4) 10 (0) 8 (-1) 4 (-3) standing on creep to an unoccupied space within 60
feet of it that is also covered in creep.
Saving Throws Con +6 Root. The Swarm Host can root itself into the earth and
Damage Resistance bludgeoning, piercing, and slashing rock, gaining the benefits of half cover (+2 to AC and
from nonmagical weapons Dexterity saving throws). While rooted, the swarm host
Damage Immunities psychic can use spawn locusts as an action. The Swarm Host
Condition Immunities charmed, exhaustion, frightened can uproot as a bonus action.
Senses darkvision 60 ft., tremorsense 60 ft., passive
perception 8 Spawn Locusts. The Swarm Host releases 3 (1d4 + 1)
Languages — locusts from within its incubator. Choose a different
Challenge 8 (3900 xp) unoccupied space within 25 feet of the swarm host for
each locust, if no space is available the locust dies. The
locusts act on the swarm hosts initiative starting the
following turn. The Swarm Host can choose a set of
either Carrion Locusts or Creeper Locusts.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
6 (-2) 12 (+1) 12 (+1) 4 (-3) 4 (-3) 4 (-3) 6 (-2) 12 (+1) 12 (+1) 4 (-3) 4 (-3) 4 (-3)