Burningmetal77 115354996
Burningmetal77 115354996
Burningmetal77 115354996
• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +4 Constitution +0 18 12 --
+3 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
16
-1 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
Throwing Knives +5 1d4+3 Piercing Simple, Finesse, Thrown, Range (20/60), 1d6+3
14 PASSIVE WISDOM (INSIGHT)
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Fighter 1 burningmetal77
CLASS & LEVEL PLAYER NAME
Abel Morningstar
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Languages • BR 31
You can speak, read, and write Common and one
extra language.
* Skills • BR 31
You gain proficiency in one skill of your choice.
* Feat • BR 31
You gain one feat of your choice.
CP 0 Shield 1 6 lb.
SP 0 Longsword 1 3 lb.
Backpack 1 5 lb.
EP 0 Throwing Knives 10 2.5 lb.
Bedroll 1 7 lb.
GP 0 Mess Kit 1 1 lb.
Tinderbox 1 1 lb.
WEIGHT CARRIED
240 lb.
PUSH/DRAG/LIFT
480 lb.
EQUIPMENT
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Male 18 Medium 6'3
GENDER AGE SIZE HEIGHT WEIGHT
Abel Morningstar Lawful Neutral Christian Dark Almond Brown Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Ignore Feat and Fighting Style on the sheet. die and then try to grapple the target as a bonus
Feat: Martial Adept action (see the Player's Handbook for rules on
You have martial training that allows you to perform grappling). Add the superiority die to your Strength
special combat maneuvers. You gain the following (Athletics) check.
benefits. Disarming Attack
When you hit a creature with a weapon attack, you
You learn two maneuvers of your choice from among can expend one superiority die to attempt to disarm
those available to the Battle Master archetype in the the target, forcing it to drop one item of your choice
fighter class. If a maneuver you use requires your that it's holding. You add the superiority die to the
target to make a saving throw to resist the attack's damage roll, and the target must make a
maneuver's effects, the saving throw DC equals 8 + Strength saving throw. On a failed save, it drops the
your proficiency bonus + your Strength or Dexterity object you choose. The object lands at its feet.
modifier (your choice).
You gain two superiority dice, which are d6s (these
dice are added to any superiority dice you have from
another source). These dice are used to fuel your
maneuvers. A superiority die is expended when you
use it. You regain your expended superiority dice
when you finish a short or long rest.
Commanding Presence
When you make a Charisma (Intimidation), a
Charisma (Performance), or a Charisma
(Persuasion) check, you can expend one superiority
die and add the superiority die to the ability check.
Grappling Strike
Immediately after you hit a creature with a melee
attack on your turn, you can expend one superiority
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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