Burningmetal77 115354996

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Fighter 1 burningmetal77

CLASS & LEVEL PLAYER NAME


Abel Morningstar
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +4 Constitution +0 18 12 --
+3 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
16
-1 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 P
+2

+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Playing Card Set
-1 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
P +4 Insight WIS Celestial, Common, Infernal
30 ft. (Walking)
+1 -1 Intimidation CHA
P +3 Investigation INT
12 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


-1 Performance CHA === ACTIONS === use your reaction to impose disadvantage on the
+2 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
attack roll.

Help, Hide, Ready, Search, Use an Object,


+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+0 Stealth DEX === BONUS ACTIONS ===


CHARISMA Second Wind • 1 / Short Rest
+2 Survival WIS
Once per short rest, you can use a bonus action to

-1 regain 1d10 + 1 HP.

=== REACTIONS ===


Fighting Style: Protection
8 While wielding a shield and a creature you can see
attacks a target other than you within 5 ft., you can
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Longsword +5 1d8+3 Slashing Martial, Versatile

Throwing Knives +5 1d4+3 Piercing Simple, Finesse, Thrown, Range (20/60), 1d6+3
14 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 4 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 1 burningmetal77
CLASS & LEVEL PLAYER NAME
Abel Morningstar
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === === FEATS ===

* Hit Points • PHB 71 * Grappler • BR 167


You have advantage on attack rolls against a creature
* Proficiencies • PHB 71 you are grappling. You can use your action to try to pin
a creature grappled by you by making another grapple
* Fighting Style • PHB 72 check. If you succeed, you and the creature are both
You adopt a fighting style specialty. restrained until the grapple ends.

| Protection • PHB | Grappling Pin: 1 Action


While wielding a shield and a creature you can see
attacks a target other than you within 5 ft., you can use
your reaction to impose disadvantage on the attack
roll.

| Fighting Style: Protection: 1 Reaction

* Second Wind • PHB 72


Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP.

| 1 / Short Rest • 1 Bonus Action

=== VARIANT HUMAN RACIAL TRAITS ===

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

* Ability Score Increase • BR 31


Two different ability scores of your choice increase by
1.

* Skills • BR 31
You gain proficiency in one skill of your choice.

* Feat • BR 31
You gain one feat of your choice.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Chain Mail 1 55 lb.

SP 0 Longsword 1 3 lb.

Backpack 1 5 lb.
EP 0 Throwing Knives 10 2.5 lb.

Bedroll 1 7 lb.
GP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


PP 0 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED

125.5 lb. Torch 10 10 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb.
PUSH/DRAG/LIFT

480 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 18 Medium 6'3
GENDER AGE SIZE HEIGHT WEIGHT
Abel Morningstar Lawful Neutral Christian Dark Almond Brown Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I refuse to become a victim, and I


will not allow others to be victimized.
I like to read and memorize poetry. It
keeps me calm and brings me
PERSONALITY TRAITS

I like to know my enemy’s capabilities


and weaknesses before rushing into
battle. (Lawful)
IDEALS

I keep my thoughts and discoveries in a


journal. My journal is my legacy.

BONDS

I blame myself for anything that goes


wrong.
I assume the worst in people.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Ignore Feat and Fighting Style on the sheet. die and then try to grapple the target as a bonus
Feat: Martial Adept action (see the Player's Handbook for rules on
You have martial training that allows you to perform grappling). Add the superiority die to your Strength
special combat maneuvers. You gain the following (Athletics) check.
benefits. Disarming Attack
When you hit a creature with a weapon attack, you
You learn two maneuvers of your choice from among can expend one superiority die to attempt to disarm
those available to the Battle Master archetype in the the target, forcing it to drop one item of your choice
fighter class. If a maneuver you use requires your that it's holding. You add the superiority die to the
target to make a saving throw to resist the attack's damage roll, and the target must make a
maneuver's effects, the saving throw DC equals 8 + Strength saving throw. On a failed save, it drops the
your proficiency bonus + your Strength or Dexterity object you choose. The object lands at its feet.
modifier (your choice).
You gain two superiority dice, which are d6s (these
dice are added to any superiority dice you have from
another source). These dice are used to fuel your
maneuvers. A superiority die is expended when you
use it. You regain your expended superiority dice
when you finish a short or long rest.

Fighting Style: Superior Technique


You learn one maneuver of your choice from among
those available to the Battle Master archetype. If a
maneuver you use requires your target to make a
saving throw to resist the maneuver's effects, the
saving throw DC equals 8 + your proficiency bonus +
your Strength or Dexterity modifier (your choice.)
You gain one superiority die, which is a d6 (this die is
added to any superiority dice you have from another
source). This die is used to fuel your maneuvers. A
superiority die is expended when you use it. You
regain your expended superiority dice when you
finish a short or long rest.

Current Battle Master Maneuvers:

Commanding Presence
When you make a Charisma (Intimidation), a
Charisma (Performance), or a Charisma
(Persuasion) check, you can expend one superiority
die and add the superiority die to the ability check.
Grappling Strike
Immediately after you hit a creature with a melee
attack on your turn, you can expend one superiority

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy