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OOP - Constructor

The document discusses constructors in C++. Constructors are special methods used to initialize objects and are automatically called when an object is created. There are different types of constructors like default, parameterized, and copy constructors. The document also provides code examples to declare and define constructors.

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0% found this document useful (0 votes)
190 views15 pages

OOP - Constructor

The document discusses constructors in C++. Constructors are special methods used to initialize objects and are automatically called when an object is created. There are different types of constructors like default, parameterized, and copy constructors. The document also provides code examples to declare and define constructors.

Uploaded by

gvmadankar1606
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CONSTRUCTOR

Submitted in fulfillment of requirements


of micro-project

Object Oriented Programming

By

“Aadie Gupta”
“Darshana Malusare”
“Gaurangi Madankar”

ROLL NO: - 55
56
57

ENROLLMENT NO: - 2209640226


2209640227
2209640228

SUBJECT INCHARGE
Mrs. Jyoti Shinde

Computer Engineering Department

Academic Year 2023-2024


CERTIFICATE
This is to certify that the microproject

“CONSTRUCTOR”
is done by

“Aadie Gupta”
“Darshana Malusare”
“Gaurangi Madankar”

is submitted for

“Object Oriented Programming”

for
the diploma in Computer Engineering to the

Maharashtra State Board of Technology Education, Mumbai


(Autonomous) (ISO-9001-2008) (ISO/IEC 27001:2013)

___________ ____________
Subject In charge Head of Department

(Mrs. Jyoti Shinde) (Mrs. Smita Kuldiwar)


CONSTRUCTOR

Submitted in fulfillment of requirements


of micro-project

Object Oriented Programming

By

PROCESS AND INDIVIDUAL TOTAL


ROLL NAME ENROLLMENT PRODUCT PRESENTATION/ (10 marks)
NO NO ASSESMENT (6 WORK (4 marks)
marks)

55 AADIE 2209640226
GUPTA

56 DARSHANA 2209640227
MALUSARE

57 GAURANGI 2209640228
MADANKAR

SUBJECT INCHARGE
Mrs. Jyoti Shinde

Computer Engineering Department

Academic Year 2023-2024


COMPUTER ENGINEERING DEPARTMENT
VISION AND MISSION OF THE PROGRAMME

VISION

To contribute to society through excellence in scientific & knowledgeable based


education of computer science professionals.

MISSION

M1: To transform students into technically components, socially responsible & ethical
computer science professionals.

M2: To promote a creative teaching-learning process that will strive for academic
excellence in the field of computer engineering.

M3: To enhance the technical expertise of students through workshop & industry-
institute interaction.
COMPUTER ENGINEERING DEPARTMENT
PROGRAMME OUTCOMES
PO1: Basic and Discipline specific knowledge: Apply knowledge of basic
mathematics, science and engineering fundamentals and engineering specialization to
solve the engineering problems.

PO2: Problem analysis: Identify and analyse well-defined engineering problems


using codified standard methods.

PO3: Design/ Development of solutions: Design solutions for well-defined technical


problems and assist with the design of systems components or processes to meet
specified needs.

PO4: Engineering Tools, Experimentation and Testing: Apply modern engineering


tools and appropriate technique to conduct standard tests and measurements.

PO5: Engineering practices for society, sustainability and environment: Apply


appropriate technology in context of society, sustainability, environment and ethical
practices

PO6: Project Management: Use engineering management principles individually, as


a team member or a leader to manage projects and effectively communicate about
well-defined engineering activities.

PO7: Life-long learning: Ability to analyse individual needs and engage in updating
in the context of technological changes.
COMPUTER ENGINEERING DEPARTMENT
PROGRAMME EDUCATIONAL OBJECTIVES

PEO1: Provide socially responsible, environment friendly solutions to


Computer engineering related broad-based problems adapting professional
ethics.

PEO2: Adapt state-of-the-art Computer engineering broad-based technologies


to work in multidisciplinary work environments.

PEO3: Solve broad-based problems individually and as a team member


communicating effectively in the world of work.

PROGRAMME SPECIFIC OUTCOMES


PSO1: Computer Software and Hardware Usage: Use state-of-the-art
technologies for operation and application of computer software and hardware.

PSO2: Computer Engineering Maintenance: Maintain computer engineering


related software and hardware systems.
CONSTRUCTOR
Aim

Replacing ‘cout’ by names using constructor.

Course Outcomes
Successfully can write/ compile/ debug/ execute simple C++ program using constructors.

Proposed Methodology
 First, Search the topic for which you want to make a project, and then propose it to
the Subject In charge.

 After finalizing the topic, start gathering the information about your project.

 Recheck the program with the subject in charge.

 Now, it’s time to make a report of your Selected Project.

Action Plan
Sr. Detail of activity Plan Start Date Plan Finish Date
No.

1. Searching of Topic 25-09-2023 27-09-2023

2. Gathering Information 28-09-2023 30-09-2023

3. Report Making 11-10-2023 14-10-2023

Subject In-Charge
(Mrs. Jyoti Shinde)
CONSTRUCTOR
Rationale

Constructors contribute to the principle of encapsulation by allowing the bundling of data


(attributes) and methods (functions) within a class. They abstract away the details of how an
object is initialized, promoting a clean interface between the object and the outside world.

Constructors can be used to allocate resources or perform necessary setup operations,


ensuring that an object is ready for use. They also play a role in resource management, as
destructors (another special member function) can be used for releasing resources when an
object goes out of scope.

Constructors are a crucial aspect of C++ programming, facilitating the creation and proper
initialization of objects. They align with the principles of object-oriented design, such as
encapsulation, and contribute to the overall clarity and reliability of C++ code.

Literature

Constructors are special member functions which performs initialization of every object. The
Compiler call the Constructor whenever the object is created. Constructors initialize values to
variables after storage is allocated to the object.

There are three types of constructors:


o Default Constructor
o Parameterized Constructor
o Copy Constructor

Declaring constructor function:

Syntax:
class className
{
//other members declaration
public:
className (list of parameters)
{
//body of constructor function
}
//other members declaration
};

Constructor Overloading:
Just like other member functions, constructors can also be overloaded. In fact, when you have
both default and parameterized (more than one) constructors defined in your class you are
having Overloaded Constructors, one which no parameters and other with parameter.
Declaring overloaded constructor functions:
Syntax:
class className
{
public:
className () { //Default constructor
//body of default constructor function
}
className (list of parameters) { //Parametrized constructor
//body of parametrized constructor function
}
className (className &obj) { //Copy constructor
//body of copy constructor function
}
};

Actual Methodology Followed

Topi Work Done Data Work Done By


c

1. Searching of topic (Develop a program for Darshana Malusare


moving ball)

2. Gathering Information (Rationale, Aim, Applications, Gaurangi Madankar /


etc.) Darshana Malusare

3. Report Making Finalization of report Gaurangi Madankar

Resources Required

Sr. No. Name of Resources Specification Qty. Remark

1. Computer System Intel i3, 4GB RAM or 1 -


above

2. Reference Book OOP Nirali Publication 1 -

3. Software Turbo C++ - -


Source Code

DEFAULT CONSTRUCTOR

#include<iostream.h>
#include<conio.h>

class circle
{
private:
float r, area, circum, vol;

public:
circle ();

void compute ()
{
area=3.14*r*r;
circum=2*3.14*r;
vol= (4/3) *3.14*r*r*r;
}

void display ()
{
cout<<"\nArea = "<<area;
cout<<"\nCircumference = "<<circum;
cout<<"\nVolume = "<<vol;
}
};

circle :: circle ()
{
cout<<"\nEnter radius: ";
cin>>r;
}

void main ()
{
clrscr();
circle c;
c.compute();
c.display();
getch();
}
Output

PARAMETRIZED CONSTRUCTOR

#include<iostream.h>
#include<conio.h>

class circle
{
private:
float r, area, circum, vol;
public:
circle(float x);

void compute()
{
area= 3.14*r*r;
circum= 2*3.14*r;
vol= (4/3) *3.14*r*r*r;
}

void display()
{
cout<<"\nArea = "<<area;
cout<<"\nCircumference = "<<circum;
cout<<"\nVolume = "<<vol;
}
};
circle :: circle(float x)
{
r=x;
}

void main()
{
float radius;
clrscr();
cout<<"\nEnter radius: ";
cin>>radius;
circle c(radius);
c.compute();
c.display();
getch();
}

Output

COPY CONSTRUCTOR
#include<iostream.h>
#include<conio.h>
#include<math.h>

class Circle {
private:
float radius;

public:
// Default constructor
Circle() {
radius = 0.0;
}

Circle(float r) {
radius = r;
}

Circle(const Circle& other) {


radius = other.radius;
}

float calculateArea() {
return 3.14 * radius * radius;
}

float calculateCircumference() {
return 2 * 3.14 * radius;
}

float calculateVolume() {
return (4.0 / 3.0) * 3.14 * pow(radius, 3);
}

void display()
{
cout << "Radius: " << radius << endl;
cout << "Area: " << calculateArea() << endl;
cout << "Circumference: " << calculateCircumference() << endl;
cout << "Volume: " << calculateVolume() << endl;
}
};

int main()
{
clrscr();
float userRadius;

cout << "Enter the radius of the circle: ";


cin >> userRadius;

Circle circle1(userRadius);
Circle circle2 = circle1;

cout << "\nCircle 1:\n";


circle1.display();

cout << "\nCircle 2 (copied from Circle 1 using copy constructor):\n";


circle2.display();
getch();
}

Output

Skill Developed
1. Able to develop Constructor programs.

2. Able to analyse and fic the errors.

3. Able to debug the program.

Applications

Can be used in college and school level programs.

Subject In-charge
(Mrs. Jyoti Shinde)

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