Altered Carbon Cast Character Sheets
Altered Carbon Cast Character Sheets
Altered Carbon Cast Character Sheets
SLEEVE ATTRIBUTES
STRENGTH 30 PERCEPTION 45
STACK ATTRIBUTES
EMPATHY 41 WILLPOWER 35
DIPLOMACY d10 COMPOSURE d10
EXPRESSION d10 DISCIPLINE d10
READ PERSON d6 INTIMIDATION d12
ACUITY 45 INTELLIGENCE 40
{Diplomacy +1} when interacting with someone without Religious Coding. CRIMINAL DEFENSE: {Composure,
Bureaucracy, Culture +1} as a save throw against {Interrogation, Intimidation, Investigation} made by lawyers or
law enforcement. GOOD STANDING (Bay City): Knows local ordinances and laws without needing to make {Culture}
checks. INVESTIGATOR: access to classified information, {Investigation +2}. MARTIAL ARTS TRAINING: Unarmed
combat is only {Brawl -1}. SMALL ARMS TRAINING: {Firearms - Pistol +1}.
SLEEVE ATTRIBUTES
STRENGTH 75 PERCEPTION 45
STACK ATTRIBUTES
EMPATHY 30 WILLPOWER 35
DIPLOMACY d4 COMPOSURE d4
EXPRESSION d4 DISCIPLINE d6
READ PERSON d4 INTIMIDATION d6
ACUITY 50 INTELLIGENCE 55
COMBAT CONDITIONING, CONTROL THE CONSTRUCT; STACK JUMPER {data engineer +2}; BIOENGINEER: replicate
synth or biological augments. MELEE WEAPONS, ONE HANDED / MELEE WEAPONS, 2-HANDED MASTERY: {Melee
Combat +1}, +1 damage; SMALL ARMS / LONG GUNS MASTERY: {Firearms +1}, efficiency +1 to all firearms attacks;
ENERGY WEAPONRY, TIER 5: {Directed Energy Weapons +1}, efficiency +1 to all directed energy weapon attacks, +2
damage to a single target; MARTIAL ARTS GRANDMASTER: no penalty for multiple {Brawl} attacks.
SLEEVE ATTRIBUTES
STRENGTH 55 PERCEPTION 68
STACK ATTRIBUTES
EMPATHY 65 WILLPOWER 65
DIPLOMACY d6 COMPOSURE d4
EXPRESSION d4 DISCIPLINE d6
READ PERSON d4 INTIMIDATION d4
ACUITY 45 INTELLIGENCE 55
RESOURCEFUL, COMBAT CONDITIONING, CONTROL THE CONSTRUCT; METH ACCOUNT: spend one IP to have
Wealth Level 5 when making a purchase. MELEE WEAPONS, ONE HANDED / MELEE WEAPONS, 2-HANDED, TIER 5:
{Melee Combat +1}, +1 damage; SMALL ARMS / LONG GUNS MASTERY: {Firearms +1}, efficiency +1 to all firearms
attacks; ENERGY WEAPONRY MASTERY: {Directed Energy Weapons +1}, efficiency +1 to all directed energy weapon
attacks, +2 damage to a single target; MARTIAL ARTS GRANDMASTER: no penalty for multiple {Brawl} attacks
SLEEVE ATTRIBUTES
STRENGTH 65 PERCEPTION 75
STACK ATTRIBUTES
EMPATHY 65 WILLPOWER 65
DIPLOMACY d6 COMPOSURE d4
EXPRESSION d4 DISCIPLINE d6
READ PERSON d4 INTIMIDATION d4
ACUITY 45 INTELLIGENCE 55
RESOURCEFUL, COMBAT CONDITIONING, CONTROL THE CONSTRUCT; METH ACCOUNT: spend one IP to have
Wealth Level 5 when making a purchase. MELEE WEAPONS, ONE HANDED / MELEE WEAPONS, 2-HANDED, TIER 5:
{Melee Combat +1}, +1 damage; SMALL ARMS / LONG GUNS MASTERY: {Firearms +1}, efficiency +1 to all firearms
attacks; ENERGY WEAPONRY MASTERY: {Directed Energy Weapons +1}, efficiency +1 to all directed energy weapon
attacks, +2 damage to a single target; MARTIAL ARTS GRANDMASTER: no penalty for multiple {Brawl} attacks
SLEEVE ATTRIBUTES
STRENGTH 65 PERCEPTION 75
STACK ATTRIBUTES
EMPATHY 55 WILLPOWER 65
DIPLOMACY d8 COMPOSURE d6
EXPRESSION d8 DISCIPLINE d4
READ PERSON d8 INTIMIDATION d4
ACUITY 40 INTELLIGENCE 55
TIER 5: {Melee Combat +1}, +1 damage; SMALL ARMS / LONG GUNS MASTERY: {Firearms +1}, efficiency +1 to all
firearms attacks; ENERGY WEAPONRY MASTERY: {Directed Energy Weapons +1}, efficiency +1 to all directed
energy weapon attacks, +2 damage to a single target; MARTIAL ARTS GRANDMASTER: no penalty for multiple
{Brawl} attacks. SURVIVOR: no {Survival} checks required for day-to-day needs of food, water, and shelter. SPECIAL