Aviation Rules of Thumb - Cool
Aviation Rules of Thumb - Cool
Aviation Rules of Thumb - Cool
This formula is especially useful for turbo pilots wanting to stay out of icing and turbulance. It gives you a way
to meet a crossing restriction and stay high as long as possible.
Take the difference in altitude and multiply by three. This will give you the distance from your crossing
restriction to begin descent or Top of Descent
Now multiply your ground speed time six. This will give you your rate of descent
in feet per minute.
Example:
You are level at FL250. ATC tells you to cross ABC at 7000 ft.
#2 - Start descent when time to airport equals altitude to lose for 1000 ft/min
descent
example: 10,000 feet to lose, start descent 10 minutes out at 1000 ft/min
Divide MDA (minimum descent altitude, in feet AGL) by 300, then add or subtract as necessary to find the
DME point to start the descent. If final approach course is going away from the VOR, subtract from the DME
MAP (missed approach point), if it is going towards the VOR, then add.
example:
VOR/DME Approach with the FAF (final approach fix) over the VOR
and MAP @ 4.5 DME.
MDA is 400 ft AGL (400/300=1.3) Start descent @ 3.2 DME for a 3 degree glideslope.
Divide MDA (minimum descent altitude, in feet AGL) by 300, then add or subtract as necessary to find the
DME point to start the descent. If final approach course is going away from the VOR, subtract from the DME
MAP (missed approach point), if it is going towards the VOR, then add.
example: VOR/DME Approach with the FAF (final approach fix) over the VOR and MAP @ 4.5 DME.
MDA is 400 ft AGL (400/300=1.3) Start descent @ 3.2 DME for a 3 degree
glideslope.
example: 15 minutes is required to fly 30 nm (4*15=60). Ground speed equals 120 kts (4*30=120)
#2 - For relatively fast aircraft (at least 250 kts), the quickest way of calculating Ground Speed using the
DME (without G/S readout) is to note the distance travelled in 36 seconds. 36 seconds = 1% of one hour.
example: 250 KIAS @ FL240 => 240/2 = 120 -> 250+120 = 370 kts (TAS)
#2 - Divide your altitude by 1,000 then multiply by 5. Add the outcome to your indicated airspeed.
example: 35,000 ft / 1000 = 35 -> 35*5 = 175 -> 175+280 = 455 kts (TAS)
example: IAS 180 kts @ 10,000 ft => TAS = 180 + 20% (2*10) = 216 kts (TAS)
#4 - Subtract TAT (total air temperature) from 444 = TAS at M.72.For every .01 Mach above/below .72
add/subtract 5 kts.
example: Mach .75 & TAT=10 °C => 444 - 10 = 434, then add 3 (75-72) * 5 kts => TAS = 449 kts
#5 - Take altitude in thousands of feet and muliply by three, add this to indicated airspeed, and add seven
knots for true airspeed. This will lose accuracy with very low temperature or high pressure. Normally
accurate to within five knots.
example: 24,000 ft & IAS=200 kts => 24*3 = 72 -> 72+200+7 = 279 kts (TAS)
example: 450 KIAS = ... Mach ? => 450 / 600 = .75 Mach
.70 Mach = ... KIAS ? => 0.70 * 600 = 420 kts IAS
Take your groundspeed and divide by 10. That's the distance flown in 6 minutes.
example: Ground Speed = 150 kts => 15 nm in 6 minutes (=2.5 nm/minute)
example: 360 nm to fly -- divided by 10, equals 36. 1/3 of 36 = 12, 45+12 = 57. It will take 57 minutes to fly
the distance.
If you don't have 70% of your takeoff speed by 50% of the runway, don't try it.This is a pretty good rule of
thumb for gravel and grass runways.
example: If you don't have 50% of VR by 1500-1550 of a 3000 ft. strip, abort the takeoff.
Vmca minimum control speed with critical engine out, out of ground effect (red radial line)
Vmcg minimum control speed with critical engine out during takeoff run
Vr rotation speed
Vs stall speed
Assumes:
-- 1% climb gradient over a mile = 60 ft (1% of 6000ft=1nm)
-- No wind; groundspeed = airspeed
#2 - To convert the climb gradient to the climb rate in hundreds of feet, divide your current ground speed by
60 and multiply by climb gradient.
example: If you want to gain 200 ft per nm and have a 150 kts ground speed, your rate of climb in hundreds
of feet is 500. (150/60 * 200 = 500)
example: Groundspeed = 110 kts x 5 = 550 fpm rate of descent to maintain a 3 degree glideslope
#3 - With glideslope out on an ILS approach with DME, multiply the distance to go by 300. That should give
you the height in feet you should be above the threshold.
#4 - Add a zero to your indicated speed, divide by two. This should keep you stabilized on the approach.
example: 150 knots on the GS. 150(0) / 2 = 750fpm descent. 120(0) / 2 =600fpm descent, etc.
#5 - Take your AGL height and divide it by three hundred. This is the distance from the threshold you need to
start your three degree glidepath.
1. Take your altitude and multiply it by 3. That equals your distance in miles to begin your descent.
2. Now take half your ground speed. This is your rate of descent in hundreds of feet.
example: If you are flying at 12,000 ft at a ground speed of 150 kts and you need to descend to 2,000 ft, the
difference is 10,000 ft. Multiply 10*3 = 30 miles out you must begin your descent. Half your ground speed is
75, add a zero, and 750 ft per minute is your rate of descent.