Avery Matthews
Avery Matthews
Avery Matthews
WOUNDS 5 RPG
EFFORT
Attractive d8 Social When trying to convince someone to spend time with you, you may roll a d8.
Sure-Footed d8 Movement When you move or climb, you may roll a d8.
Lucky Any When you roll max on any die, you may spend 2 Effort to succeed instead of fail.
STRUGGLES
NAME DIE CHECK/ABILIITY DESCRIPTION
Prominent d12 Stealth Your checks to escape or hide from people must use a d12.
When acting out-of-character for the world/role you're currently assigned, roll twice and take the lowest result
True to Your Role d12 as the compulsion to act in-character makes it hard to focus on the action you want to take.
Chatterbox d12 Talking When you make a check that requires short communication, you must roll a d12.
If it fails, you provide extra unnecessary information.
TALENTS & POWERS
NAME DIE CHECK/ABILIITY DESCRIPTION RANK
Checks made to convince others that your intentions are good may use a d8.
Sweet Talk Social Influence Checks made to influence a large population may use a d8.
3
You no longer must roll a d12 when attacking without a weapon.
Martial Arts Unarmed Attacks Checks to perform non-combat martial arts may use a d8.
Attacks made with your appendages may use a d8.
5
Avoid checks made without wielding a weapon may use a d8.
If you can hold the thing, it counts as a weapon for you and breaks after one hit unless
Weapon Training, Improvised Attacks - Non-Weapon Objects
sturdy or magical.
Attacks with Improvised Weapons may use a d8.
3