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Full of Heart

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0% found this document useful (0 votes)
132 views

Full of Heart

Uploaded by

saenz.imanol
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Full of Heart

An expansion for

Welcome, Game Masters! How to Play


Full of Heart presents ten (and a bit) new This document is meant to be used with
Crystals for use in your Crystal Heart Crystal Heart and Savage Worlds Adventure
adventures. While you can decide for any Edition (SWADE). For more details, see
of the new Crystals that it's already available uptofourplayers.com/crystalheart.
in Syn's repository, we recommend not to
do so unless you have a cool plot in mind,
since finding Crystals in the wild is usually
more fun.

Crystal Heart by Eran Aviram and Aviv Or


Written by Eran Aviram
Art by Aviv Or
Editing: Keith Garrett
Graphic Design: Manuel Serra Saez
Production: Amit Moshe

This game references the Savage Worlds game system, available from Pinnacle Entertain-
ment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks
are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes
no representation or warranty as to the quality, viability, or suitability for purpose of this
product.

© 2019 Eran Aviram and Aviv Or, Up to Four Players

2
Novice Crystals
Head Hair
A Hairy Situation (entangle,
Description: A fuzzy ball of hair. -2). You reach with your hair
Theme: Head and facial hair, to extreme to entangle your target,
levels. Rock on like crazy, grow an awesome forcing it to grow long
mustache, have such bushy eyebrows that enough if it isn’t already.
people can barely recognize you. Your hair is still attached, so
you can’t move much, unless you
Benefit: You can make your hair grow use the next power to release your hair. You
very long, as well as have as much facial can have one or more targets entangled
hair as you’d like, of whatever type (your with your head hair or beard, while using
sex doesn’t matter). Your hair grows in the the other source of hair as a whip. This is
rate of about an inch per turn, but you can a pretty weird sentence, isn’t it? Allowed
make a Crystal Channeling roll to make it Modifier: Additional Recipients.
grow a foot per success and each raise (this
is considered activating a power, and you Shave and a Haircut (deflection, -2). Self
can desync). When you grow your head hair only, and you must have at least several
or beard long enough, about 5 feet, it can feet of hair already. You can use this power
serve as a Zingamaian Whip (Crystal Heart, as a free action, declaring your intention
page 41). Your hair remains after being cut, and rolling your Crystal Channeling check
but after a few hours it disintegrates into before an incoming attack is rolled. You
dust. release all of your hair, letting the incoming
attack get entangled in it, and leaving your
Disposition: Falling over your own hair is head as hairless as a baby’s.
annoyingly common, and you’re Clumsy.

Heart of Gold be used in Power Stunts until


the end of the scene or the day
Description: A heart, of gold. (GM’s call).
Theme: Wholesomeness, genuine feelings,
open expression. And, for some reason, Empathy (empathy, -1). You
shoes. Give a great toast; burst into song; say don’t know the target’s surface
what you really feel; have a long walk without thoughts, and you only get the
your feet hurting. bonus to Persuasion and Performance.
Encouraging Words (boost trait
Benefit: Your inner goodness of spirit [Performance], Ongoing, -1). Self only.
increases, so your actual Spirit increases While active you have the Common Bond
by one step as well. You also start every Edge. You also have the Inspire Edge, but
session with an extra Benny, which you you use your Performance skill instead
can’t use, and can only be given through of Battle to Support your friends. While
Common Bond (which you can get through active, you are Pacifist (Major).
Encouraging Words, below).
Improbable Sneakers (speed, -1). Self
Disposition: You are less likely to do only. You must be wearing shoes. Your
something just for yourself, making you shoes shine with gold, and you can power-
Heroic. walk with incredible speed. If you get a
Note: For some unclear reason, this raise, you can teleport once during the
Crystal’s theme includes shoes. However, power’s duration to any location you can
this minor-theme is hidden beneath the see, somehow getting there immediately
surface, and needs to be coaxed out. Before by walking, as improbable as that sounds.
using a Power Stunt with this theme, draw If you fail to activate this power, it can’t
a card. If it’s anything but a Heart, the be used again until the end of the scene or
shoes theme is hidden too deep, and can’t the day (GM’s call).

3
Seasoned Crystals
Kitchen Sink Disposition: You’re inclined to
suggest absolutely every idea you
Description: An unassuming egg, with can come up with, whenever
disjointed colors. someone asks for your opinion,
Theme: Bring into being an eclectic as well as all other times. It’s
collection of items, with limited use and not finding a solution that
for a limited time. Try to create a flower or matters, it’s covering all the
a small figurine in order to make a great first bases. It’s a Quirk. During
impression (hoping to avoid a slice of cheese or times of action you’re so invested
a sock), intuitively get a sense of the usability in considering all options, you’re Hesitant.
of a piece of trash.
Bonk (stun, -1). You pull something big
Benefit: You can reach behind your with a large swing, and with a great throw,
shoulder or into a pocket, to pull out smash it into the enemy, dazing them.
a random item. It’s truly random; you The Right Tool for the Job? (warrior's
have no control over which item you pull gift, -2). You concentrate and pull a tool
(but see the powers below), and the item that’s almost what you’re looking for, but
disappears after a few seconds. Most of not quite. This works like a Signature
the items are inanimate and man-made, Move (Crystal Heart, page 20), with the
like a bucket, but occasionally you’ll pull first roll being Crystal Channeling, and
a surprised owl or a coconut. This means the second being the skill you’re trying to
you always have something to throw or empower. If you use this power frequently
bash with, and the act of pulling can be (GM’s call), you run the risk of endangering
made as part of the attack action. However, yourself with the things you pull; draw a
whenever you pull something, there’s a card, and if it’s a Heart, you pull something
50% chance (an even result on the Wild problematic, such as an angry chicken, a
Die) that it’s too big (a kitchen sink), too pointy cactus, or a live grenade. You throw
small (an apple), or unwieldy (a duck), so it away (probably in panic), and forfeit the
you attack with -2 in melee, or halve your second action of the Signature Move.
throwing range increment.

Leap to push yourself farther and higher.


You can jump 2″ horizontally, or
Description: Pinkish, squishy looking. 1″ vertically as a free action, or
Theme: Elasticity, jumpiness, and the double that if you run at least
sound effect “boing!” Jump back up after 2″ prior to the jump. You can
falling down; give a magnificent fist-bump; also make an Athletics roll
bounce back from a bad breakup. as an action to increase your
horizontal distance by 2″ (4″ with a raise),
Benefit: You bounce around, and things or half that vertically. This jumping can
bounce off you. Not constantly, but enough exceed your total Pace for the turn. While
for you to gain the Block Edge. You get active, you can barely stand still and are
to double your Toughness against damage considered to be on an Unstable Platform,
from falls. and also have a -1 penalty to all Agility-
Disposition: You become carefree with linked skills.
a strange sense of humor, willing to Maximum Boingage (protection,
entertain yourself even at the discomfort of Ongoing, -2). Self only. Always activated
others. This is usually expressed as being with the Toughness Modifier. You’re so
Impulsive. elastic, weapons literally bounce off of you.
Jump and Bounce (unique power, While active, you have a -1 penalty to all
Ongoing, -4). You became elastic enough Agility-linked skills.

4
Oasis Spring Calming Presence (beast
Description: Shaped and colored like a friend, special). Your peaceful
mango, always feels like it was just warmed presence allows you to
in the sun. calm any animal, natural or
Crystal-tainted. The creature
Theme: The essence of a perfect, calm day; is pacified; with a raise, it
perpetually sunny, bright, and peaceful. is also willing to obey your
Warm up someone’s hands by holding them; simple commands (though
radiate a soft light all around you. it won’t overcome its natural
Benefit: Strong Willed; you’re so calm it’s fears.
hard to get you going. Moment of Peace (environmental
Disposition: Pacifist (Minor). It’s hard to protection, Ongoing, -1). A polychromatic
be violent when you feel like drinking juice cloak covers you or someone you touch,
in the sun. about a foot out from the body. Within
this field everything is perpetually cozy,
Refresh (relief, -1). You refresh the target outside noises are lessened, and strong
as if they just drank a cool, sweet glass of winds turn to breeze. Allowed Modifier:
water and had a pleasant, restful nap. Additional Recipient.

Poison Pill Preparation; you’re already


sitting and meditating.
Description: A small bulbous mass of If you consume a toxic
green, with a spongy texture. material of some sort
Theme: Seeping poison, toxins damaging while conjuring, you can
from within. Make a drink bitter, give someone increase the Strength of the poison to one,
an ill feeling, turn slightly green.. or two if you take a level of Fatigue. The
Crystal Channeling roll is affected by the
Benefit: You have +4 to resist any poison. potency of the poison you create: Knockout
Your spit is slightly poisonous, and if you (-1), Lethal (-3), Mild (-2), or Paralyzing (-3).
apply it to a foodstuff you can choose to You can spit or exhale the resulting poison,
make it foul or make the person consuming one dose per success and raise, and it stays
it feel ill (taking a level of Fatigue for ten potent for several hours. You can also keep
minutes) if they fail a Vigor roll. it inside, but it’s similar to holding water
Disposition: You have a natural tendency within you cheeks; it’ll soon get spilled.
to poison the mind of others, making you Lick the Blade (smite, -1). You release
Driven (Minor) to make people quarrel venom over a bladed weapon (arrows
with each other, probably with you as well, included) so it delivers additional poison
since you’re quite Mean. damage with every strike
Conjure Poison (unique power, variable). Spit in Their Eyes (blind, -1). You spit
You sit silently for several long minutes into the eyes of someone, with stinging
and construct a specific poison within poison. Allowed Modifier: Strong
your bloodstream. You can’t use Power

5
Tangent
Tangent is a rare case of a Crystal which is at itself, exposing only part of its capabilities.
first mistakenly identified is Seasoned, but is Only after trying a few Power Stunts, or by
actually Heroic. In this case, it is because the accident or chance, can the true nature of
Crystal’s theme of diversion is so powerful— the Crystal be revealed, opening up its full
being Heroic—that it diverts attention from potential

Tangent (Seasoned) thought patterns you usually


suffer from. Allowed Modifiers:
Description: A globulous form that seems
Area of Effect
to be turning around to look at you.
Refocus (relief, -1). You grab
Theme: Switching to a completely
someone and shake them sharply,
different line of thought or action. Forget
giving them a mental slap. This
what was just being said to you, gently steer
power can remove Fatigue
the conversation in a new direction, overcome
caused by any means, but non-
an emotional moment in an instant.
mental Fatigue returns after
Benefit: You are Level Headed, able to several minutes, usually by the end of
push aside tangential thoughts and focus the scene. A success also ends the effects of
on what’s in front of you. You have +2 on mind control, and can negate the effects of
rolls to avoid mind control, since you can Provoke and similar effects, stopping the
try to deliberately snap yourself out of it. character from taking any line of action
enforced on them.
Disposition: What were we talking about,
again? After every activation of this Crystal, Where Were We (mind wipe, -3). Always
draw a card. If you draw a Heart, you’re activates with the Fast Cast Modifier.
completely out of what was just happening While you talk to someone, you stir the
here and now, becoming Distracted and conversation somewhere else and carry
Vulnerable. This also happens if you draw your target with you, making them forget
a Heart as initiative, but you’re allowed to what was it that you were actually talking
use your Level Headed to choose a non- about. On a success, they don’t remember
Heart card, if one’s available. what was just discussed, for the last few
minutes. On a raise, you can make them
Losing Focus (confusion, -1). You make not even notice that there’s something
someone experience the same disjointed they’re forgetting.

6
Tangent (Heroic) noted in the power, but not to
see through your disguise (you
Description: A globulous form that seems
have none), instead to simply
to be turning around to look at something
register your presence. If this
just behind your back.
power is active for more than a few
Theme: Avoiding the core of the matter, minutes, you start forgetting
skirting around the center, diverting about what you’re doing and
attention, missing the point. Being just out what your intentions are.
of the radius of the blast, finding something that Allowed Modifier: Additional
was neglected, becoming the center of attention Recipients.
for a moment even as a giant lizard attacks.
Losing Focus (confusion, -1). You make
Benefit: You are Level Headed, as in the someone experience the same disjointed
Seasoned version. You also have Dodge thought patterns you usually suffer from.
and Improved Dodge, and you don’t Allowed Modifiers: Area of Effect
need to be aware of the danger for these Refocus (relief, -1). You grab someone
Edges to be effective. It’s enough for your and shake them sharply, giving them
enemies to blink, and you’re suddenly a bit a mental slap. This power can remove
to the side of where you were a moment Fatigue caused by any means, but non-
ago, unexpectedly. mental Fatigue returns after several
Disposition: After every activation of minutes, usually by the end of the scene.
this Crystal, draw a card. If you draw a A success also ends the effects of mind
Heart, you’re so completely out of what control, and can negate the effects of
was just happening here and now, you’re Provoke and similar effects, stopping the
not only Distracted and Vulnerable, you character from taking any line of action
also teleport to a random cover within enforced on them.
range of Smarts x2, chosen by the GM. Unhinge (burst, -1). You unleash your
You simply pop up from behind the cover, Crystal’s theme in a Cone Template,
not really sure how you got there, or why, causing all people and items to become
and not entirely certain what is going on. temporarily tangential to their own
This also happens if you draw a Heart as existence in a metaphysical sense, making
initiative, but you’re allowed to use your them both sided and centered at the same
Level Headed to choose a non-Heart card, time. It looks as if they break apart for a
if one’s available. If you draw two Hearts, split second, and it hurts like hell. Allowed
you’re Stunned, and teleport to a random Modifier: Damage.
cover within sight. Where Were We (mind wipe, -3). Always
activates with the Fast Cast Modifier.
Look Somewhere Else (disguise,
While you talk to someone, you stir the
Ongoing, -1). You slip out of the attention
conversation somewhere else and carry
of anyone who notices you. You’re not
your target with you, making them forget
invisible—if someone wants to attack
what was it that you were actually talking
you, it’s easy—but they have no reason to
about. On a success, they don’t remember
single you out unless you give them one.
what was just discussed, for the last few
You’re just someone passing by. Enemies
minutes. On a raise, you can make them
who are not alert simply let you by. Those
not even notice that there’s something
who are alert get to make Notice roll as
they’re forgetting.

7
Veteran Crystals
Dominion your shoulders means that you’re
very confident in your abilities;
Description: Irregular, purple, and sharp. Overconfident, even.
Looted from the clutches of a mummified
monarch, who refused to give it up even Do You Know Who I Am?
in death. (boost Trait [Intimidate and
Theme: The right to rule, the mandate Taunt], Ongoing, -2). Self only.
to reign as an absolute monarch. Suggest You increase your conviction
something with a regal tone, have a waiter in your right to rule. While active,
serve you first without even realizing it. you’re Stubborn (Major). With a raise, your
Persuasion die is lower by one.
Benefit: You carry the essence of regality, Righteous Rule (puppet, -2). You
making all people, including yourself, command someone to do your bidding.
subconsciously consider you to be the Your right to rule does not require you to
one in charge. You have Command and consider the well-being of your “subjects,”
Command Presence, and everyone within so you can command them to do whatever
your Command Range considers you the you want, but the ruled expect the ruler
focus of attention. If they think about it for to take care of them, so the GM applies
more than a moment, they realize there’s a negative modifier (-1 to -4) to your roll
no good reason to give you any special if the target perceives the command as
treatment, but otherwise, they default to ignoring their rights and agenda. Allowed
doing so. All other aspects being equal, Modifiers: Additional recipients.
they’ll address you before anyone else.
They are generally inclined to please you, Royal Touch (healing, -2). You touch a
unless they consider you hostile, in which person, and cure their wounds with your
case you’re their most important target. royal essence. That person is automatically
affected by the Righteous Rule power if
Disposition: It’s instinctively obvious to you give them a command within the next
you that you’re in charge in any situation few moments; they can choose to avoid it,
you’re in, and you frequently need to be but then they must refuse the healing as
reminded that this is not the case (a Minor well. Allowed Modifiers: Neutralize poison
Delusion). Having the mantle of office on or disease.

Flair pecking things, clucking, maybe


swinging an imaginary tail. This
Description: Turquoise with a pinkish is a Quirk, which you consider
tint, wide and light. not at all embarrassing, but
Theme: Statuesque grace, spectral wings. (somehow) totally in line with
The freedom, flightness, and mannerism your natural superiority.
of a bird. Strike an impressive pose; land
gracefully; sit on an egg. Grace (boost Agility and speed,
Ongoing, -2). You greatly increase your
Benefit: You’re a stunner, becoming natural grace. While active, you are Mean.
Attractive. It’s something about the way Allowed Modifiers: Quickness (for speed).
you handle yourself, your posture, and the Flock (summon ally, -3). You create
fact you have two spectral, translucent three raptors (see Savage Worlds), made of
wings, giving you an angelic presence. prismatic, turquoise energy. They obey
Your Agility die is increased by one, as is your every order.
your Piloting skill. You understand birds,
but they have nothing interesting to say. Spread Wings (fly, -2). Self only. Your
spectral wings become solid, and you can
Disposition: You’re aloof and believe fly and glide with them. While active you
yourself to be of a greater status than are easily distracted and it's hard to focus,
anyone else (Major Delusion). Also, taking -2 on Smarts rolls and linked skills.
sometimes you behave like a bird. Like,
8
Twisted Fate (AKA Meta) (which probably means you no longer
notice when you poop, and will
Description: A strange figure, no longer experience sleep).
encompassing several polygonal shapes.
Syn calls this Crystal Twisted Fate, Fudge Dice (boost/lower
because it seems to allow a person to Trait, -1). You replace your
reshape the consequences of their actions, own or some other creature’s
but everyone who sockets it insists on a dice with different dice. This
different name—Meta. It’s because of their may sound like the normal effect
delusion, of course. of a boost/lower Trait power, and it is;
Theme: Meta-awareness. Know what result but in this case, it is also the description of
you got and what the Target Number was; how the power activates in the fiction (you
become aware of the exact wording of a rule. literally use your Meta-awareness to allow
your player to switch the dice around). The
Benefit: You become completely and power works exactly as normal, and you
absolutely aware of the fact that you’re a can use all of its Modifiers. You can only
fictional character in a game. People who have one activation of the boost aspect,
lack this awareness (including yourself, but it’s Ongoing, and while it’s active you
once you socket a different Crystal) see this can only take actions that use the boosted
as a strange, all-encompassing delusion, Trait.
but you know the truth. Your Wild Die is Table Chatter (divination, -3). Ask the
increased by one step, to represent your GM one question about a gaming element
greater ability to operate in a world which that is in the gaming area. They must
you now finally understand. answer truthfully. You can ask the GM
Disposition: Delusional (Major): Everyone to tell you the result on a hidden die roll,
is actually a character in a game, which is or the Stealth die of a specific enemy.
being played, right now. You are only aware You can’t ask about what a character is
of the moments you are being played, thinking or what’s behind a door. The GM
and no longer even have any memories has the final word on the relevancy of your
of things that happen between scenes, question. Failing the Crystal Channeling
while you’re “off screen.” Everything that roll makes the Agent Distracted for a
isn't specifically mentioned during play minute. Failing this power while already
simply doesn’t register to you. It still Distracted (for any reason) results in a
happens, you’re just not fully aware of it desync.

9
Feral Manifestations Kitchen Sink: The Crystal sits in the
center of a landfill, where frames roam
The following is a list of suggestions for feral around and search through the junk. They
manifestations of the Crystals appearing don’t search for anything in particular, and
in this expansion. Remember: all of these throw junk at the Agents. Once an Agent
can change drastically according to the comes close, the Crystal begins to spew a
environment. pile of items, piling them higher and higher
on a rising tower.
Note that each Crystal can also have its
own manifestation frames. Leap: They say there’s a whale… in the
middle of Maseia. It jumps between ponds,
Dominion: An unexpected person, animal,
making a huge splash.
or even an item, is the mayor of a town.
The people accept their ruler’s legitimacy Oasis Spring: Buried in a spring in the
as given, and do whatever the mayor says, middle of a desert oasis, which really has
or hints at, or that they interpret it wants. no place being where it is. The waters of
The Crystal will only release its hold on the the oasis have fantastic healing qualities,
townspeople if it gets proof that there’s a removing any kind of Fatigue. Oasis Spring
legitimate ruler for the town, and they get happily slips into any container with ease;
crowned/elected rightfully. the main issue with retrieving it is probably
the people who are using the oasis.
Flair: A majestic flock of turquoise frames
descend on villages and travelers, led by a Poison Pill: The Crystal has created a bog
powerful frame in the flock’s middle. The in an unexpected place, like a tropical island,
frames are aggressive, but the powerful a frozen valley, or a small neighborhood.
one stops the attack once it’s clear that The bog releases toxic gases, and venomous
the Agents mean business. Instead, being creatures inhibit it. Once someone grabs
graceful and honorable, it silently gestures this Crystal it erupts with a squishy burst—it
to invite the most elegant of the Agents to was covered in a thin membrane, which is
a duel. If proved less-graceful, the frame poisonous to the touch.
submits and the Crystal’s manifestations Tangent: Getting this Crystal is quite
end. easy—it’s probably embedded in an old
Head Hair: In two words: hair forest. The antique. The problem is keeping it. Because
Crystal was swallowed by a giant mountain the Agents don’t know it’s Heroic at first,
lion, and its fur is so thick and grows so fast, the containment procedure they use isn’t
it’s basically invulnerable. To get the Crystal, as effective as it should be, which means
the Agents must make the lion puke it out… the Crystal gets to influence the world a bit
as a hairball. even while contained. The Crystal tries to
avoid getting into a main Syn facility, and so
Heart of Gold: There’s a small tea store in
the Agents keep finding themselves pulled
which one can find a surprising number of
off course, stumbling into side-missions,
brews that are almost, but not quite, entirely
finding interesting clues that lead nowhere,
unlike tea. The proprietor is a charming and
etc.
lovely individual, and there’s no reason to
think it has anything to do with Crystals. Twisted Fate: Put a card listing the details
Until the Agents see the same place in a of this Crystal somewhere on the table,
far away Land, and realize it can move maybe partly hidden by a dice tray, a map,
wherever it wants in the world. Maybe even or a GM screen. The player who takes it gets
the universe! The Crystal is inside a safe in the Crystal. For a stronger manifestation,
a back room, and the whole store, owner hide the card somewhere outside of your
included, is its manifestation. It only allows playing area, and give some hints to its
people of pure heart to grab it; Agents with location. Place the card itself inside a puzzle
Hindrances such as Ruthless or Mean must box, or the like. The main point is that this
make a Spirit roll to avoid having a feeling Crystal's theme manifests in the real world.
that they’re not worthy to hold the Crystal.

10
11

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