Full of Heart
Full of Heart
An expansion for
This game references the Savage Worlds game system, available from Pinnacle Entertain-
ment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks
are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes
no representation or warranty as to the quality, viability, or suitability for purpose of this
product.
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Novice Crystals
Head Hair
A Hairy Situation (entangle,
Description: A fuzzy ball of hair. -2). You reach with your hair
Theme: Head and facial hair, to extreme to entangle your target,
levels. Rock on like crazy, grow an awesome forcing it to grow long
mustache, have such bushy eyebrows that enough if it isn’t already.
people can barely recognize you. Your hair is still attached, so
you can’t move much, unless you
Benefit: You can make your hair grow use the next power to release your hair. You
very long, as well as have as much facial can have one or more targets entangled
hair as you’d like, of whatever type (your with your head hair or beard, while using
sex doesn’t matter). Your hair grows in the the other source of hair as a whip. This is
rate of about an inch per turn, but you can a pretty weird sentence, isn’t it? Allowed
make a Crystal Channeling roll to make it Modifier: Additional Recipients.
grow a foot per success and each raise (this
is considered activating a power, and you Shave and a Haircut (deflection, -2). Self
can desync). When you grow your head hair only, and you must have at least several
or beard long enough, about 5 feet, it can feet of hair already. You can use this power
serve as a Zingamaian Whip (Crystal Heart, as a free action, declaring your intention
page 41). Your hair remains after being cut, and rolling your Crystal Channeling check
but after a few hours it disintegrates into before an incoming attack is rolled. You
dust. release all of your hair, letting the incoming
attack get entangled in it, and leaving your
Disposition: Falling over your own hair is head as hairless as a baby’s.
annoyingly common, and you’re Clumsy.
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Seasoned Crystals
Kitchen Sink Disposition: You’re inclined to
suggest absolutely every idea you
Description: An unassuming egg, with can come up with, whenever
disjointed colors. someone asks for your opinion,
Theme: Bring into being an eclectic as well as all other times. It’s
collection of items, with limited use and not finding a solution that
for a limited time. Try to create a flower or matters, it’s covering all the
a small figurine in order to make a great first bases. It’s a Quirk. During
impression (hoping to avoid a slice of cheese or times of action you’re so invested
a sock), intuitively get a sense of the usability in considering all options, you’re Hesitant.
of a piece of trash.
Bonk (stun, -1). You pull something big
Benefit: You can reach behind your with a large swing, and with a great throw,
shoulder or into a pocket, to pull out smash it into the enemy, dazing them.
a random item. It’s truly random; you The Right Tool for the Job? (warrior's
have no control over which item you pull gift, -2). You concentrate and pull a tool
(but see the powers below), and the item that’s almost what you’re looking for, but
disappears after a few seconds. Most of not quite. This works like a Signature
the items are inanimate and man-made, Move (Crystal Heart, page 20), with the
like a bucket, but occasionally you’ll pull first roll being Crystal Channeling, and
a surprised owl or a coconut. This means the second being the skill you’re trying to
you always have something to throw or empower. If you use this power frequently
bash with, and the act of pulling can be (GM’s call), you run the risk of endangering
made as part of the attack action. However, yourself with the things you pull; draw a
whenever you pull something, there’s a card, and if it’s a Heart, you pull something
50% chance (an even result on the Wild problematic, such as an angry chicken, a
Die) that it’s too big (a kitchen sink), too pointy cactus, or a live grenade. You throw
small (an apple), or unwieldy (a duck), so it away (probably in panic), and forfeit the
you attack with -2 in melee, or halve your second action of the Signature Move.
throwing range increment.
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Oasis Spring Calming Presence (beast
Description: Shaped and colored like a friend, special). Your peaceful
mango, always feels like it was just warmed presence allows you to
in the sun. calm any animal, natural or
Crystal-tainted. The creature
Theme: The essence of a perfect, calm day; is pacified; with a raise, it
perpetually sunny, bright, and peaceful. is also willing to obey your
Warm up someone’s hands by holding them; simple commands (though
radiate a soft light all around you. it won’t overcome its natural
Benefit: Strong Willed; you’re so calm it’s fears.
hard to get you going. Moment of Peace (environmental
Disposition: Pacifist (Minor). It’s hard to protection, Ongoing, -1). A polychromatic
be violent when you feel like drinking juice cloak covers you or someone you touch,
in the sun. about a foot out from the body. Within
this field everything is perpetually cozy,
Refresh (relief, -1). You refresh the target outside noises are lessened, and strong
as if they just drank a cool, sweet glass of winds turn to breeze. Allowed Modifier:
water and had a pleasant, restful nap. Additional Recipient.
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Tangent
Tangent is a rare case of a Crystal which is at itself, exposing only part of its capabilities.
first mistakenly identified is Seasoned, but is Only after trying a few Power Stunts, or by
actually Heroic. In this case, it is because the accident or chance, can the true nature of
Crystal’s theme of diversion is so powerful— the Crystal be revealed, opening up its full
being Heroic—that it diverts attention from potential
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Tangent (Heroic) noted in the power, but not to
see through your disguise (you
Description: A globulous form that seems
have none), instead to simply
to be turning around to look at something
register your presence. If this
just behind your back.
power is active for more than a few
Theme: Avoiding the core of the matter, minutes, you start forgetting
skirting around the center, diverting about what you’re doing and
attention, missing the point. Being just out what your intentions are.
of the radius of the blast, finding something that Allowed Modifier: Additional
was neglected, becoming the center of attention Recipients.
for a moment even as a giant lizard attacks.
Losing Focus (confusion, -1). You make
Benefit: You are Level Headed, as in the someone experience the same disjointed
Seasoned version. You also have Dodge thought patterns you usually suffer from.
and Improved Dodge, and you don’t Allowed Modifiers: Area of Effect
need to be aware of the danger for these Refocus (relief, -1). You grab someone
Edges to be effective. It’s enough for your and shake them sharply, giving them
enemies to blink, and you’re suddenly a bit a mental slap. This power can remove
to the side of where you were a moment Fatigue caused by any means, but non-
ago, unexpectedly. mental Fatigue returns after several
Disposition: After every activation of minutes, usually by the end of the scene.
this Crystal, draw a card. If you draw a A success also ends the effects of mind
Heart, you’re so completely out of what control, and can negate the effects of
was just happening here and now, you’re Provoke and similar effects, stopping the
not only Distracted and Vulnerable, you character from taking any line of action
also teleport to a random cover within enforced on them.
range of Smarts x2, chosen by the GM. Unhinge (burst, -1). You unleash your
You simply pop up from behind the cover, Crystal’s theme in a Cone Template,
not really sure how you got there, or why, causing all people and items to become
and not entirely certain what is going on. temporarily tangential to their own
This also happens if you draw a Heart as existence in a metaphysical sense, making
initiative, but you’re allowed to use your them both sided and centered at the same
Level Headed to choose a non-Heart card, time. It looks as if they break apart for a
if one’s available. If you draw two Hearts, split second, and it hurts like hell. Allowed
you’re Stunned, and teleport to a random Modifier: Damage.
cover within sight. Where Were We (mind wipe, -3). Always
activates with the Fast Cast Modifier.
Look Somewhere Else (disguise,
While you talk to someone, you stir the
Ongoing, -1). You slip out of the attention
conversation somewhere else and carry
of anyone who notices you. You’re not
your target with you, making them forget
invisible—if someone wants to attack
what was it that you were actually talking
you, it’s easy—but they have no reason to
about. On a success, they don’t remember
single you out unless you give them one.
what was just discussed, for the last few
You’re just someone passing by. Enemies
minutes. On a raise, you can make them
who are not alert simply let you by. Those
not even notice that there’s something
who are alert get to make Notice roll as
they’re forgetting.
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Veteran Crystals
Dominion your shoulders means that you’re
very confident in your abilities;
Description: Irregular, purple, and sharp. Overconfident, even.
Looted from the clutches of a mummified
monarch, who refused to give it up even Do You Know Who I Am?
in death. (boost Trait [Intimidate and
Theme: The right to rule, the mandate Taunt], Ongoing, -2). Self only.
to reign as an absolute monarch. Suggest You increase your conviction
something with a regal tone, have a waiter in your right to rule. While active,
serve you first without even realizing it. you’re Stubborn (Major). With a raise, your
Persuasion die is lower by one.
Benefit: You carry the essence of regality, Righteous Rule (puppet, -2). You
making all people, including yourself, command someone to do your bidding.
subconsciously consider you to be the Your right to rule does not require you to
one in charge. You have Command and consider the well-being of your “subjects,”
Command Presence, and everyone within so you can command them to do whatever
your Command Range considers you the you want, but the ruled expect the ruler
focus of attention. If they think about it for to take care of them, so the GM applies
more than a moment, they realize there’s a negative modifier (-1 to -4) to your roll
no good reason to give you any special if the target perceives the command as
treatment, but otherwise, they default to ignoring their rights and agenda. Allowed
doing so. All other aspects being equal, Modifiers: Additional recipients.
they’ll address you before anyone else.
They are generally inclined to please you, Royal Touch (healing, -2). You touch a
unless they consider you hostile, in which person, and cure their wounds with your
case you’re their most important target. royal essence. That person is automatically
affected by the Righteous Rule power if
Disposition: It’s instinctively obvious to you give them a command within the next
you that you’re in charge in any situation few moments; they can choose to avoid it,
you’re in, and you frequently need to be but then they must refuse the healing as
reminded that this is not the case (a Minor well. Allowed Modifiers: Neutralize poison
Delusion). Having the mantle of office on or disease.
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Feral Manifestations Kitchen Sink: The Crystal sits in the
center of a landfill, where frames roam
The following is a list of suggestions for feral around and search through the junk. They
manifestations of the Crystals appearing don’t search for anything in particular, and
in this expansion. Remember: all of these throw junk at the Agents. Once an Agent
can change drastically according to the comes close, the Crystal begins to spew a
environment. pile of items, piling them higher and higher
on a rising tower.
Note that each Crystal can also have its
own manifestation frames. Leap: They say there’s a whale… in the
middle of Maseia. It jumps between ponds,
Dominion: An unexpected person, animal,
making a huge splash.
or even an item, is the mayor of a town.
The people accept their ruler’s legitimacy Oasis Spring: Buried in a spring in the
as given, and do whatever the mayor says, middle of a desert oasis, which really has
or hints at, or that they interpret it wants. no place being where it is. The waters of
The Crystal will only release its hold on the the oasis have fantastic healing qualities,
townspeople if it gets proof that there’s a removing any kind of Fatigue. Oasis Spring
legitimate ruler for the town, and they get happily slips into any container with ease;
crowned/elected rightfully. the main issue with retrieving it is probably
the people who are using the oasis.
Flair: A majestic flock of turquoise frames
descend on villages and travelers, led by a Poison Pill: The Crystal has created a bog
powerful frame in the flock’s middle. The in an unexpected place, like a tropical island,
frames are aggressive, but the powerful a frozen valley, or a small neighborhood.
one stops the attack once it’s clear that The bog releases toxic gases, and venomous
the Agents mean business. Instead, being creatures inhibit it. Once someone grabs
graceful and honorable, it silently gestures this Crystal it erupts with a squishy burst—it
to invite the most elegant of the Agents to was covered in a thin membrane, which is
a duel. If proved less-graceful, the frame poisonous to the touch.
submits and the Crystal’s manifestations Tangent: Getting this Crystal is quite
end. easy—it’s probably embedded in an old
Head Hair: In two words: hair forest. The antique. The problem is keeping it. Because
Crystal was swallowed by a giant mountain the Agents don’t know it’s Heroic at first,
lion, and its fur is so thick and grows so fast, the containment procedure they use isn’t
it’s basically invulnerable. To get the Crystal, as effective as it should be, which means
the Agents must make the lion puke it out… the Crystal gets to influence the world a bit
as a hairball. even while contained. The Crystal tries to
avoid getting into a main Syn facility, and so
Heart of Gold: There’s a small tea store in
the Agents keep finding themselves pulled
which one can find a surprising number of
off course, stumbling into side-missions,
brews that are almost, but not quite, entirely
finding interesting clues that lead nowhere,
unlike tea. The proprietor is a charming and
etc.
lovely individual, and there’s no reason to
think it has anything to do with Crystals. Twisted Fate: Put a card listing the details
Until the Agents see the same place in a of this Crystal somewhere on the table,
far away Land, and realize it can move maybe partly hidden by a dice tray, a map,
wherever it wants in the world. Maybe even or a GM screen. The player who takes it gets
the universe! The Crystal is inside a safe in the Crystal. For a stronger manifestation,
a back room, and the whole store, owner hide the card somewhere outside of your
included, is its manifestation. It only allows playing area, and give some hints to its
people of pure heart to grab it; Agents with location. Place the card itself inside a puzzle
Hindrances such as Ruthless or Mean must box, or the like. The main point is that this
make a Spirit roll to avoid having a feeling Crystal's theme manifests in the real world.
that they’re not worthy to hold the Crystal.
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