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Behemoth

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377 views

Behemoth

Uploaded by

Bzhzhz Bzhzhx
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Class:

Behemoth
A halfling runs from a group of bandits chasing him down. Soon
they catch up to him and surround him, before they can land
their first blow he grows in size taking on a form more akin to a
storm giant than a halfling.
As a titanic beast approaches the city, its inhabitants flee and
hide in terror. As the monstrosity crashes through the city wall,
a woman steps forward and assumes the mantle of the world
eater to meet the beast head on.
A massive orc rushes forward into a group of soldiers, each
footstep causing the ground to crack and well up with lava. The
orc seems unaffected as the soldiers in their wake franticly pry
off their armor due to the immense heat.
Each of the examples above is a behemoth, mortals from
every size and stature that seek to emulate the true titans of the
world. They are able to draw upon aspects of these giants and
utilize that power for themselves.

Mighty Power
The world is a big place, some seek to bring themselves to
match. A behemoth can inherit their might and power through
many ways, the most common being either relation to giants or
being chosen by a circle of druids. Those chosen by a circle of
druids are often granted such power in order to guard some
place or act as an agent to go out into the world.

Quaking Steps
The approach of a behemoth is felt long before they arrive.
Behemoths are often feared not due to being seen as evil or
malicious, but from the worry of unintentional destruction as
some behemoths aren't as wary of their size and power as they
shold be.

Art Credits
Capcom
Mordred Frost
Alex Stone
Space Gooose
Ksenia Kozhevnikova
Matheus Felinto
Zack Stella
Greg Rutkowksi
Milijov Ceran
Mateusz Lenart
Igor Sid
Class Features
Behemoth As a Behemoth, you gain the following class features

Proficiency Hit Points


Level Bonus Features Hit Dice: 1d10 per Behemoth level
Titanic Aspect, Brutish Hit Points at 1st Level: 10 + your Constitution modifier
1st +2
Bombardment Hit Points at Higher Levels: 1d10 (or 6) + your Constitution
modifier per Behemoth level after 1st
2nd +2 Quaking Tremors, Simple Mind
3rd +2 Ordning Tier feature
Proficiencies
Armor: Light armor, medium armor
4th +2 Ability Score Increase Weapons: Simple weapons, martial weapons
5th +3 Extra Attack Tools: Mason's tools
Saving Throws: Constitution, Intelligence
6th +3 Ordning Tier feature
Skills: Choose two from Acrobatics, Arcana, Athletics, Insight,
7th +3 Hulking Strikes Intimidation, Perception, History, Nature, or Survival.
8th +3 Ability Score Increase Equipment
9th +4 Bulwark You start with the following equipment, in addition to the
equipment granted by your background:
10th +4 Ordning Tier feature
(a) a warhammer or (b) any martial weapon
11th +4 Heartiness
(a) a dungeoneers pack or (b) an explorers pack
12th +4 Ability Score Increase Leather armor and any martial weapon

13th +5 Impact Tremors


Titanic Aspect
14th +5 Ordning Tier feature
1st-level Behemoth feature
15th +5 Larger than Life As a bonus action, you can take on an aspect large size for 1
minute, or until you end this feature as a bonus action on your
16th +5 Ability Score Increase
turn. For the duration, you gain the following benefits:
17th +6 Titan Unleashed
If your are smaller than large, you become large, along with
18th +6 Gigantic Aspect anything you are wearing, and your size cannot be altered
19th +6 Ability Score Increase by any other means. If you lack the room to become large,
your size doesn't change.
20th +6 Ordning Tier feature The damage die for your melee attacks and Brutish
Bombardment becomes a d8, unless it would be higher.
Your armor class becomes 12 + your Constitution modifier,
unless it would be higher.
Any melee weapon in your grasp while transformed doubles
Creating a Behemoth in size and weight for the duration.

When creating a behemoth character, think about where your You can use this feature a number of times equal to your
character comes from and where they fit in. Discuss with your Proficiency bonus, and regain all expended uses whenever you
DM as to the nature of your characters power and how they finish a long rest.
came to possess it. Are you the descendant of a giant? Did you Some of your behemoth features require a saving throw, the
perhaps commune with circle of druids who imbued you with DC for which is calculated below.
such power?
Behemoth Save DC = 8 + your proficiency bonus +
Quick Build
You can make a behemoth quickly by following these
your Strength modifier
suggestions. First, put your highest ability score in Strength,
followed by Constitution. Second, choose the hermit
background.
Brutish Bombardment Ordning Tier
1st-level Behemoth Feature 3rd-level Behemoth feature
Your strength and size allow you to wield and throw large You have become more in tune with the titanic entities of
objects. Whenever you take the Attack action on your turn, the world and choose to emulate them. Your choice grants
you can replace one of your attacks with a boulder throw. you features at 3rd level, and again at 6th, 10th, 14th, and
Make a ranged weapon attack against a target within 30 feet 20th level.
of you, ripping a chunk of stone out of the ground or
utilizing an appropriate object nearby and hurling it at the
target which takes 1d6 bludgeoning damage on a hit.
Ability Score Improvement
4th-level Behemoth feature
Quaking Tremors When you reach 4th level, and again at 8th, 12th, 16th,
and 19th level, you can increase one ability score of your
2nd-level Behemoth feature choice by 2, or you can increase two ability scores of your
Whenever you move on your turn you can as a reaction choice by 1. As normal, you can’t increase an ability score
cause the ground to quake as you move until the end of above 20 using this feature.
your turn. Each creature within 5 feet of you as you move Using the optional feats rule, you can forgo taking this
must succeed on a Strength saving throw or be knocked feature to take a feat of your choice instead.
prone. A creature can only be affected by this feature once
per turn.
You can use this feature a number of times equal to your
Extra Attack
Proficiency bonus, and regain all expended uses whenever 5th-level Behemoth feature
you finish a short or long rest. You can Attack twice, instead of once, whenever you take
the Attack action on your turn.
Simple Mind
2nd-level Behemoth feature
Hulking Strikes
Your brutish nature allows you to withstand most forms 7th-level Behemoth feature
of mental anguish. You gain resistance to psychic damage, You are able to better leverage your size and weight into
and you have advantage on saving throws made against your attacks. While under the effects of your Titanic Aspect
being charmed, frightened, or possessed. feature, the damage dice for your melee attacks and your
Brutish Bombardment feature becomes 2d8 unless it would
be higher.
Bulwark Larger than Life
9th-level Behemoth feature 15th-level Behemoth feature
Your sheer size and strength allows you to stand resolute Even as your normal size, you strike an imposing figure.
against any obstacle. Whenever you make a Dexterity saving You can use Strength instead of Charisma for deception,
throw you can choose to use your Strength modifier in intimidation, and persuasion checks you make.
place of Dexterity.
Additionally, whenever you succeed on a Dexterity saving
throw using Strength to avoid taking damage you take no
Titan Unleashed
damage instead of only half damage. 17th-level Behemoth feature
You have finally enforced your will upon your titanic
Heartiness power and have become its master. You can now use your
Titanic Aspect feature an unlimited number of times.
11th-level Behemoth feature
While you have less than half of your maximum hit points
remaining and you're under the effects of your Titanic
Gigantic Aspect
Aspect feature, you gain temporary hit points equal to your 18th-level Behemoth feature
Behemoth level at the start of each of your turns which last Whenever you use your Titanic Aspect feature, you can
until the start of your next turn. choose to quadruple in every dimension and for your size to
become gargantuan instead of large and the damage dice
Impact Tremors for your melee attacks and your Brutish Bombardment
feature becomes 3d8, unless it would be higher for the
13th-level Behemoth feature duration. You can only use this feature if you have the room
The forces of your strikes quakes the ground beneath you. to do so.
Whenever you succeed on a melee attack while under the Once you use this feature, you cannot do so again until
effects of your Titanic Aspect, you can choose to expend a you finish a long rest.
use of your Quaking Tremors feature and cause each
creature within 10 feet of your target to be knocked prone.
Once you use this feature, you cannot do so again until
you finish a short or long rest.

4
Ordning Tiers Master Smith
10th-level Ordning of the Forge feature
Each behemoth feels a calling to the power, stature, and Your proficiency bonus is doubled for any ability check
grandeur of the large beings that have dwelt upon the world. you make that uses smith's tools. Additionally, you can roll a
Some feel drawn towards one of the many types of giants, d4 and add it the the result of a history check made dealing
some feel drawn to the massive monsters of the realms, and with a weapon, piece of armor, or a forged object.
some feel a connection with the spirits and forces of nature
itself. Split the Earth
14th-level Ordning of the Forge feature
Ordning of the Forge Whenever you use your Quaking Tremors feature, you can
cause the ground in a 10-foot wide line between where you
The dwarves are often seen as some of the greatest smiths started your movement and ended your movement to be
in the realm, however their skill pales in comparison to the covered in magma for 1 minute. For the duration, hostile
works of the fire giants. This skill with fire and forge is creatures take 1d6 fire damage for every 5 feet they move
admirable to some behemoths, they draw forth an aspect of through the affected area and metal objects within the area
their craftsmanship and might. are considered under the effects of the heat metal spell.
Once you use this feature, you cannot do so again until you
Forge Imbuement finish a short or long rest.
3rd-level Ordning of the Forge feature
Through yourself you are able to channel the heat of the Burning Aspect
forge into your weapons. While under the effects of your 20th-level Ordning of the Forge feature
Titanic Aspect, your melee weapon attacks deal an Whenever you use your Gigantic Aspect feature, you gain
additional 1d4 fire damage. immunity to fire damage and each metal object within a 30-
Additionally, you gain resistance to fire damage and foot radius originating from you is considered to be under
proficiency with smith's tools. the effects of the heat metal spell. You and allied creatures
of your choice ignore this effect.
Burning Slag
6th-level Ordning of the Forge feature
Whenever you use your Brutish Bombardment feature,
you can choose for the projectile to melt into a slag of
molten material. Each creature within 10 feet of the target
must make a Dexterity saving throw. On a failed save taking
4d6 fire damage and half as much damage on a successful
save.
You can use this feature a number of times equal to your
Proficiency bonus, and regain all expended uses whenever
you finish a long rest.

5
Ordning of Leviathans Above the Waves
10th-level Ordning of Leviathans feature
Deep within the depths of the sea dwell alien and titanic
You can walk across seawater and freshwater as if it were
creatures that call the ocean their domain, reaching their
a solid surface, whenever you do so your movement speed
tentacles to the surface. The size and mystery of these great
is increased by 10 feet until you are no longer doing so.
sea monsters enraptures some behemoths, so they seek to
capture an aspect of these massive sea dwellers.
Depthsurge
14th-level Ordning of Leviathans feature
Reach from the Depths
Whenever you use your Titanic Aspect feature, you cause
3rd-level Ordning of Leviathans feature
a wave of seawater to push out from you in a 20-foot radius.
From the depths of the ocean you have drawn forth an
Each hostile creature in this radius must succeed on a
aspect of the titans of the sea. Whenever you use your
Strength saving throw or be pushed back up to 30 feet.
Titanic Aspect feature, your reach becomes 10 feet, unless
it would be higher and you have advantage on the first Aspect of the Depths
grapple check you make on your turn.
20th-level Ordning of Leviathans feature
Additionally, you gain a swim speed equal to your
Your power over the aspect of leviathans causes you to
movement speed, you can breathe underwater, and you are
take on some of their physical traits. While under the effects
immune to the effects of extreme pressure.
of your Gigantic Aspect feature, you can grapple a maximum
number of creatures equal to your Strength modifier and
Crashing Wave creatures grappled by you take 2d6 cold damage at the start
6th-level Ordning of Leviathans feature
of each turn they spend grappled by you.
Through your channeling of the power of the leviathans,
you are able to call forth the sea itself. Whenever you use
your Brutish Bombardment feature, you can choose call
forth a wave of water to crash into a 20-foot cone in front of
you instead of hurling a boulder or object. Each creature in
this cone must make a Strength saving throw. On a failed
save taking 2d8 bludgeoning damage and being knocked
prone, and half as much damage and not being knocked
prone on a successful save.
You can use this feature a number of times equal to your
Proficiency bonus, and regain all expended uses whenever
you finish a short or long rest.

6
Ordning of Tempests Interpreting Omens
10th-level Ordning of Tempests feature
At the top of the ordning of giants sit the storm giants,
Your titanic mind is open to more than the material realm.
powerful and mysterious they are the favored of the father
Whenever you make a skill check or saving throw, you can
of giantkind. As such, some behemoths seek to draw forth
roll a d8. If the number rolled for the skill check or saving
an aspect of the storm giants utilizing their power and
throw matches the number rolled on the d8, you succeed
presence.
on the roll to your DM's discretion.
Of the Storm You can use this feature a number of times equal to your
Proficiency bonus, and regain all expended uses whenever
3rd-level Ordning of Tempests feature
you finish a long rest.
As you draw forth the power of a storm giant, you are
filled with a bastion of tempestuous power. You gain
resistance to lightning damage, and while under the effects
Stormwrought
14th-level Ordning of Tempests feature
of your Titanic Aspect feature your melee attacks deal an
While you have temporary hit points from your
additional 1d4 lightning damage.
Heartiness feature, you gain immunity to thunder and
Hurtling Bolt lightning damage.
6th-level Ordning of Tempests feature
Your size allow you to reach into the sky and pull down
Aspect of the Storm
20th-level Ordning of Tempests feature
lightning. Whenever you use your Brutish Bombardment you
While under the effects of your Gigantic Aspect feature,
can choose to toss a bolt of lightning at a target within 60
the damage dealt by your Hurtling Bolt feature becomes
feet of you that you can see instead of tossing a boulder or
4d6 instead of 2d6 for the duration.
object, dealing 2d6 lightning damage on a hit.
Additionally, whenever you deal lightning damage you
ignore resistance and immunity.

7
Ordning of Mages
When one thinks of a mage, the idea of their towers aren't Ordning Spellcasting Table
far behind. Some behemoths seek to emulate that grandeur,
and become towers themselves that are teeming with Level Cantrips Known Spells Known 1st 2nd 3rd 4th
arcane knowledge and power. 3rd 2 3 2 — — —

Spellcasting 4th 2 4 3 — — —
3rd-level Ordning of Mages feature 5th 2 4 3 — — —
Your might manifests as the arcane. 6th 2 4 3 — — —
Cantrips. You learn two cantrips of your choice from the
wizard spell list. You learn an additional wizard cantrip of 7th 2 5 4 2 — —
your choice at 10th level. 8th 2 6 4 2 — —
Spell Slots. The Ordning Spellcasting table shows how
9th 2 6 4 2 — —
many spell slots you have to cast your spells of 1st level or
higher. To cast one of these spells, you must expend a slot 10th 3 7 4 3 — —
of the spell's level or higher. You regain all expended spell 11th 3 8 4 3 — —
slots when you finish a long rest.
Spells Known of 1st-Level and Higher. You know three 12th 3 8 4 3 — —
1st-level wizard spells of your choice, two of which you 13th 3 9 4 3 3 —
must choose from the evocation or transmutation spells on
14th 3 10 4 3 3 —
the wizard spell list.
The Spells Known column of the Ordning Spellcasting 15th 3 10 4 3 3 —
table shows when you learn more wizard spells of 1st level 16th 3 11 4 3 3 —
or higher. Each of these spells must be an evocation or
transmutation spell of your choice, and must be of a level 17th 3 11 4 3 3 —
for which you have spell slots. 18th 3 11 4 3 3 —
The spells you learn at 8th, 14th, and 20th level can
19th 3 12 4 3 3 1
come from any school of magic.
Whenever you gain a level in this class, you can replace 20th 3 13 4 3 3 1
one of the wizard spells you know with another spell of your
choice from the wizard spell list. The new spell must be of a
level for which you have spell slots, and it must be an
evocation or transmutation spell, unless you’re replacing the
spell you gained at 3rd, 8th, 14th, or 20th level from any
school of magic.
Spellcasting Ability. Intelligence is your spellcasting
ability for your wizard spells. You use your Intelligence
whenever a spell refers to your spellcasting ability. In
addition, you use your Intelligence modifier when setting
the saving throw DC for a wizard spell you cast and when
making an attack roll with one

Spell Save DC = 8 + your proficiency bonus + your


Intelligence modifier
your modifier

Spell attack modifier = your proficiency bonus + your


Intelligence modifier
your modifier

8
Arcane Bombardment
6th-level Ordning of the Mages feature
Using your arcane might, you are able to infuse the debris
you launch at enemies with magic. Whenever you make an
attack with your Brutish Bombardment, you can as a
reaction you can expend one spell slot to deal force damage
to the target, in addition to the weapon's damage. The extra
damage is 1d6 for a 1st-level spell slot, plus 1d6 for each
spell level higher than 1st, to a maximum of 5d6.

Eyes of the Mage


10th-level Ordning of the Mages feature
Magic suffuses your existence making you more in tune
with the magic around you. You can cast detect magic at-
will without expending a spell slot.

Mystic Rejuvenation
14th-level Ordning of the Mages feature
As you draw forth life essence, you can exchange it for
more arcane power. Whenever you gain temporary hit
points from your Heartiness feature, you can as a reaction
expend the temporary hit points gained instead of gaining
them. Whenever you do so, you regain one expended spell
slot of 3rd-level or lower.
Once you use this feature, you cannot do so again until
you finish a short or long rest.

Titan of the Tower


20th-level Ordning of the Mages feature
You've learned to fully emulate the grandeur of a mage's
tower, which grants you access to further arcane secrets.
While under the effects of your Gigantic Aspect, you can
cast a 5th-level spell or a 6th-level spell of your choice from
the Wizard spell list once without expending a spell slot.

9
Ordning of the Wilds Wildwalker
10th-level Ordning of the Wilds feature
The greatest source of might is that of nature, the wilds are
Your mighty steps are unimpeded by the hazards of the
the crucible from which the greatest and strongest of the
wild. You are unaffected by natural difficult terrain, and have
titans of the realms are born. Some behemoths seek to draw
resistance to damage cause by moving.
forth the wilds and forge themselves to be mightier through
Additionally, you have resistance to poison damage while
the harshness of nature's forge.
under the effects of your Titanic Aspect feature.
Natural Reclamation Thornguard
3rd-level Ordning of the Wilds feature
14th-level Ordning of the Wilds feature
Your titanic power extends beyond you, each step you
Your connection with nature allows you to draw forth a
take sprouts life. When you use your Quaking Tremors
tangle of thorns to protect yourself. While you have
feature, the ground in a 15-foot radius centered on you
temporary hit points from your Heartiness feature, you deal
when you end your movement becomes covered in thorny
2d4 piercing damage to hostile creatures that move within
vines until the end of your next turn. Each hostile creature
5 feet of you for the first time on their turns.
that moves through an affected area takes 1d4 piercing
damage for every 5 feet they move through the affected
Aspect of Nature
area.
20th-level Ordning of the Wilds feature
You have become the pinnacle of the majesty of nature,
Grasping Vines spreading its roots as you walk the land. Whenever you use
6th-level Ordning of the Wilds feature
your Gigantic Aspect feature, you are under the effects of
You are able to wreathe your limbs in vines. Whenever
your Natural Reclamation feature and the radius for that
you make an attack with your Brutish Bombardment feature,
feature becomes 30 feet instead of 15 feet for the duration.
your reach increases by 5 feet until the end of your next
turn.

10
Ordning of the World Eater To Be Feared
10th-level Ordning of the World Eater feature
One of the greatest of all the titans is the Tarrasque, its
The Tarrasque is one of the most feared of all beasts, you
name is legend as are its size and strength. Where it travels,
are able to evoke this fear. You gain proficiency with the
it leaves a trail of immense destruction as it mindlessly
intimidation skill, if you don't already have proficiency with
destroys without intent or thought. This being often draws
it. Whenever you make an intimidation check against a
the attention of behemoths, who seek to draw forth an
creature, you can roll a d6 and add it the result. If the check
aspect of its power allowing them a fraction of the
is successful, the creature is frightened of you until the end
Tarrasque's destructive might and titanic size.
of your next turn.
Ruination Titan's Carapace
3rd-level Ordning of the World Eater feature
14th-level Ordning of the World Eater feature
The aspect of the Tarrasque you draw from increases your
Your connection to the world eater grants you an aspect
destructive potency. While under the effects of your Titanic
of its tough scales. While under the effects of your Titanic
Aspect feature, you deal double damage to objects and
Aspect feature, any time you are targeted by a magic missile
structures.
spell, a line spell, or a spell that requires a ranged attack roll,
Additionally, when you use your Quaking Tremors feature,
roll a d6. On a 1, you are unaffected. On a 6, you are
the ground in a 10-foot radius centered on you when you
unaffected, and the effect is reflected back at the caster as
end your movement becomes difficult terrain until the start
though it originated from you, turning the caster into the
of your next turn. You and allies of your choice are
target.
unaffected by this feature.

Bound to the Earth Aspect of Destruction


20th-level Ordning of the World Eater feature
6th-level Ordning of the World Eater feature
Your power over the aspect of the world eater becomes
As part of your aspect, you are able to bring down those
magnified as you draw forth your titanic aspect. While under
who would rise above you. Whenever you make an attack
the effects of your Gigantic Aspect feature, you can take
with your Brutish Bombardment feature, the target must
one legendary action, choosing from the options below.
succeed on a Strength saving throw or be knocked prone. If
Only one legendary action option can be used at a time and
the target has a flying speed, their movement speed is
only at the end of another creature’s turn. You regain spent
reduced to 0 feet until the end of their next turn on a failed
legendary actions at the start of each of your turns.
save.
Attack. You make one melee attack or an attack with your
Brutish Bombardment feature.
Move. You move up to 30 feet.

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