Cassian HF 1
Cassian HF 1
Cassian HF 1
Who Is the general? Nobody knows, roll the dice to see what it shows. [2 Casting
Dice, 2 Dispel Dice]
Lord [254pts]
Prince [254pts]
Selections: Dragon Armour [8pts], Ithilmar Barded Elven Steed [26pts]
Rules: Dragon Armour, Stoic
Armour: Dragon Armour, Ithilmar Barding, Profile: Elven Steed, Prince, Weapon: Hand
Weapon
Magic [95pts]
Selections: Amulet of the Purifying Flame [15pts], Blade of Leaping Gold [60pts],
Dragonscale Shield [20pts]
Rules: Amulet of the Purifying Flame, Blade of Leaping Gold, Dragonscale Shield
Armour: Dragonscale Shield
Saving
Armour Throw Special rules Ref
Modifier
Dragon Immune to all breath attacks and any fire-based
5+
Armour attack (including spells from the Lore of Fire)
Dragonscale
6+ 5+WS
Shield
High Elf
Ithilmar
-1 Army book
Barding
p15
Profile Mv WS BS S T W I A Ld Ref
Elven Steed 9 3 0 3 3 1 4 1 5
Prince 5 7 6 4 3 3 8 4 10
Saving
Armour Throw Special rules Ref
Modifier
Dragon Immune to all breath attacks and any fire-based
5+
Armour attack (including spells from the Lore of Fire)
High Elf
Ithilmar
-1 Army book
Barding
p15
-1 SV, -2SV
Shield
with HW
Profile Mv WS BS S T W I A Ld Ref
Commander 5 6 6 4 3 2 7 3 9
Elven Steed 9 3 0 3 3 1 4 1 5
Commander [116pts]
Selections: Dragon Armour [6pts]
Rules: Dragon Armour, Stoic
Armour: Dragon Armour, Profile: Commander, Weapon: Hand Weapon
Magic Items and Honours [40pts]
Selections: Swordmaster [40pts]
Rules: Swordmaster
Saving Throw
Armour Special rules Ref
Modifier
Dragon Immune to all breath attacks and any fire-based attack
5+
Armour (including spells from the Lore of Fire)
Profile Mv WS BS S T W I A Ld Ref
Commander 5 6 6 4 3 2 7 3 9
Profile Mv WS BS S T W I A Ld Ref
Mage 5 4 4 3 3 2 5 1 8
Core [802pts]
Archers [120pts]
Selections: 10x Archers [120pts]
Rules: Stoic
Profile: Archers, Weapon: Hand Weapon, Long Bow
Profile Mv WS BS S T W I A Ld Ref
Archers 5 4 4 3 3 1 5 1 8
Archers [120pts]
Selections: 10x Archers [120pts]
Rules: Stoic
Profile: Archers, Weapon: Hand Weapon, Long Bow
Profile Mv WS BS S T W I A Ld Ref
Archers 5 4 4 3 3 1 5 1 8
Profile Mv WS BS S T W I A Ld Ref
Barded Elven Steed 9 3 0 3 3 1 4 1 5
Champion 5 4 4 3 3 1 5 2 8
Silver Helms 5 4 4 3 3 1 5 1 8
Spearmen [305pts]
Selections: Champion [12pts], Musician [6pts], 25x Spearmen [275pts], Standard Bearer
[12pts]
Rules: Fight in three ranks, Stoic
Armour: Light Armour, Shield, Profile: Champion, Weapon: Hand Weapon, Spears (Infantry)
Profile Mv WS BS S T W I A Ld Ref
Champion 5 4 4 3 3 1 5 2 8
Special [905pts]
Dragon Princes of Caledor [329pts]
Selections: 9x Dragon Princes of Caledor [234pts]
Rules: Dragon Armour, Stoic
Armour: Dragon Armour, Ithilmar Barding, Shield, Profile: Dragon Princes of Caledor,
Drakemaster, Elven Steed, Weapon: Hand Weapon, Lance
Drakemaster [18pts]
Profile: Drakemaster
Musician [9pts]
Standard Bearer [68pts]
Selections: Banner of Sorcery [50pts]
Rules: Banner of Sorcery
Saving
Armour Throw Special rules Ref
Modifier
Dragon Immune to all breath attacks and any fire-based
5+
Armour attack (including spells from the Lore of Fire)
High Elf
Ithilmar
-1 Army book
Barding
p15
-1 SV, -2SV
Shield
with HW
Profile Mv WS BS S T W I A Ld Ref
Dragon Princes of Caledor 5 5 4 3 3 1 6 1 9
Drakemaster 5 5 4 3 3 1 6 2 9
Elven Steed 9 3 0 3 3 1 4 1 5
Profile Mv WS BS S T W I A Ld Ref
Ellryian Reavers 5 4 4 3 3 1 5 1 8
Elven Steed 9 3 0 3 3 1 4 1 5
Profile Mv WS BS S T W I A Ld Ref
Ellryian Reavers 5 4 4 3 3 1 5 1 8
Elven Steed 9 3 0 3 3 1 4 1 5
Profile Mv WS BS S T W I A Ld Ref
Drakemaster 5 6 4 3 3 1 6 2 8
Swordmasters of Hoeth 5 6 4 3 3 1 5 1 8
Rare [100pts]
Repeater Bolt Thrower [100pts]
Selections: Repeater Bolt Thrower [100pts]
Profile Mv WS BS S T W I A Ld Ref
High Elf Crew x2 5 4 4 3 3 1 5 1 8
Repeater Bolt Thrower 7 3
Selection Rules
Amulet of the Purifying Flame: This delicate silver amulet is unadorned and plain in appearance, though it
is potent in its protective powers.
Spells that target the character or the unit he is with subtract -3 from their casting roll. It has no effect on
spells cast with Irresistible Force.
()
Banner of Ellryion: This small pennant depicts Korhandir, the father of all horses. It imbues the regiment
with tireless energy to forge their way through the densest terrain.
The unit treats difficult ground as open ground for purposes of movement.
()
Banner of Sorcery: The Loremasters of Saphery presented this banner to the Phoenix King Finubar the
Seafarer
The banner adds +D3 Power dice to your pile in each of your own Magic phases.
()
Blade of Darting Steel: Bright blue steel can be enchanted to hold spells of great speed and deadly
accuracy, and the Elves of Uluthan are masters of such magic.
The wielder always strikes first, even if his opponent charged that turn. If both models have this ability, roll
off to see who strikes first in each Close Combat phase. In addition, the wielder adds +1 to his rolls to hit.
()
Blade of Leaping Gold: A more finely balanced sword than this was never made.
The blade confers +3 Attacks on the character wielding it.
()
Dragon Armour: Forged in the heart of a volcano, this fine armour is enchanted to ward off the effects of
Dragon breach. The model is immune to all breath attacks, and any fire-band attack (including spells from
the Lore of Fire). Dragon armour also counts as heavy armour, giving a 5+ armour save. ()
Dragonscale Shield: Although battered and scarred, this shield is a treasured heirloom of the days when
Dragons roamed the skies.
This shield confers a 5+ armour save which can be combined with other equipment normally. Also gives the
bearer a 6+ Ward save.
()
Fast Cavalry: See rulebook
()
Fight in three ranks: High Elves on foot and armed with spears may fight in three ranks. ()
Pure of Heart: Mandatory
Though the Golden Age of the High Ekes is a distant memory, then are still a few noble Elves those mere
presence reminds those about them of the heroic past of their race. They embody all that is glorious about
the Elves from before the tine of the Sundering and are a bittersweet reminder of former achievements.
This Honour MUST be given to exactly one high Elf character. It costs no points.
The character, and any unit he joins, is Immune to Panic. If the Pure of Heart character is killed, the High Elf
player loses 100 Victory points from his total at the end of the battle. If the scenario does not use Victory
points then the demise of the Pure of Heart character has no effect.
()
Ring of Fury: Bound spell (Power level 3)
The Elves are justly famed for their magical rings, and the black iron Ring of Fury is one of the most feared.
This ring may cast its Bound Spell once per Magic phase like an ordinary spell. The spell requires no Power
dice to cast, all the power required is provided by the ring itself.
The Ring of Fury contains the Fury of Khaine spell described in the High Magic spells on page 29.
After each use, even if it was dispelled, roll a D6. On a roll of a 1 the power of the Ring has been exhausted
and it may not be used for the rest of the battle.
()
Stoic: When fighting against a Dark Elf army, High Elves are immune to Panic (High Elf Army book p6)
Swordmaster: Trained by the adepts at the tower of Hoeth, the lethal skills of this warrior are justly fabled.
The character is equipped with a Great weapon and may not take a magic weapon. Instead of striking last in
any turn he does not charge, the character will strike in initiative order, as explained on page 68 of the
Warhammer rules. The character also has the killing blow special rule.
()