Player Character Compilation

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Forbidden

lands
Player Character
Compilation

FORBIDDEN LANDS
DESIGN AND WRITING
Pablo A. Falero

ILLUSTR ATIONS
Yayo Arellano

INDEX
INTRODUCTION 3

THE CHAR ACTERS 4


Ramzo Lotall 31-year-old Druid Human (adult) 4
Eldrin Araven 480-year-old Elf Hunter (adult) 5
Stran Argeldos 26-year-old Human Warrior (adult) 6
Talldu Cragdos 23-years-old Orc Sorceress (adult) 7
Iradros Dalfanra 19-year-old Half-elf Minstrel (young) 8
Vaska Hillpeak 17-year-old Halfling Rogue (young) 10
Hargrim Stoneanvil 106-year-old Dwarf Warrior (old) 11
Yandi Dakent 16-year-old Human Rogue (young) 12
Dordagg 16-years-old Goblin Rider (young) 13
Delone Bintrand 114-year-old Druid half-elf (old) 14
Iolvor Ekalhra 240-year-old Elf Sorcerer (adult) 15
Torleen Flintfeast 78-years-old Dwarf Peddler (adult) 17
Kzakk Nokuuk 15-year-old Orc Hunter (young) 18
Akkoa 29-year-old Goblin Warrior (adult) 19
Pelek Evenshine 72-years-old Halfling Minstrel (old) 20
Niwell Forepelt 25-year-old Human Warrior (adult) 22

This product was created under license. Forbidden Lands and it's logo, are trademarks of Fria Ligan AB.
This work contains material that is copyright Fria Ligan AB and/or other authors. Such material is used with
permission under the Community Content Agreement for Free League Workshop.
All other original material in this work is copyright 2022 by Xiphos Games Studio and published under the
Community Content Agreement for Free League Workshop.

player char acters compilation


INTRODUCTION

Mrs. Pollmor had never seen such a peculiar group. She could identify their
origins by the shape of their muscles, by the lines of their weathered faces. But it
was the present that most caught his attention, the eyes of these people sparkled
with an insatiable hunger for adventure.

W
elcome to Xiphos Games Studio's Player
Characters Compilation for Forbidden
Lands. In this book you will find sixteen pre-
generated characters with their personal data, history, RECOMMENDATIONS FOR CHOOSING
appearance, personality and complete sheet so you can sit CHARACTERS
down and start playing immediately. While all characters can be chosen
The idea of developing
​​ this content arose from a need: freely, the variety of professions in the
that anyone could have a quick and easy access door to this team, as well as kin differences, can
game. add a lot to the game, especially in
Not all players have the time or desire to create a long campaigns.
character sheet and think through their background and Mainly it is important to take
personality. It can also happen that a player is interested into consideration the roles and
in creating his own sheet, but does not know enough about strengths of each character, which
the world to integrate their character properly. do not necessarily coincide with their
This is especially true in a region as unique as Ravenland, professions. These characters do not
where ignoring its history and the characteristics of its follow stereotypes and may have a
species can result in the character being disconnected from few surprises in their set of Skills and
the drama, tragedy and adventures of this world. Talents.
At the same time, I find that the Legends and These considerations can be
Adventurers add-on does a poor job of offering full guided by the Gamemaster through
backstory generation, rather it seems to create characters advice and warnings, or directly
that are too generic. restricting the choices of the players.
With all this in mind, the Player Characters
Compilation is ideal for having deep adventurers ready for
any single game or campaign.

player char acters compilation


THE CHARACTERS

Stran huddled close to the hall fire, mug in hand, listening to the bard's warm
voice. He surveyed everyone present, mostly locals on their off hours. However, at
one of the tables there was a group that stood out. Just like him, none of them quite
fit in there.

H
aving made the relevant introductions and Some years passed where you dedicated yourself to
clarifications, it is time to address the central helping others with your compassion and powers in
theme and thoroughly describe each character in exchange for a small compensation. Things were finally
the compilation. Enjoy reading and make a place for them going well, but time did not forgive your elders. Despite
in your adventures in the Forbidden Lands! your magic, they were dying of age and you were left alone.

APPEARANCE
You are tall and thin, with fair skin and a bushy beard that
you trim regularly to keep it neat and aesthetic. Your hair is
RAMZO LOTALL always well-groomed and black as night, making a striking
You are an adult Ailander human, born on the plains of contrast with your pale green eyes.
Moldena. As a child, you and your family traveled from You wear a loose green robe that has lost its tint over the
town to town, hiding from the Blood Mist, earning a years, but you prefer it that way, you think it exudes respect.
living doing simple jobs. You never had a real home, every You don't look like the typical druid, you don't wear badges
day was a new adventure. You learned how to get sustenance that associate you with forests or wildlife. If someone had
from anywhere, including stealing and begging. You also to guess what you do for a living, they'd say you're a healer,
understood the importance of family and having someone apothecary, or even a scholar.
to lean on in case of need.
On one of your travels, you were lucky enough to meet
an elven druid named Zriguk, who took an interest in PERSONALITY
your attitude and peculiar way of life. For your part, you You are a friendly person who is willing to socialize and
became obsessed with his story and with the idea of being who seeks conciliation as a first option. People trust you
able to manipulate nature through magic. With the time of because you are always willing to help and have a warm, if
studying and practicing his basic teachings, you were able somewhat sad, smile.
to make enough progress for Zriguk to welcome you into You do not like violence, but you have prepared yourself
the druidic community. in case you must resort to it. You try to avoid these

player char acters compilation


STARTING TALENTS ON THE SHEET
While the Forbidden Lands rules do
not allow for choosing more than
one Pro Talent in character creation,
we have taken the liberty of doing
so on these tabs. Several characters
will start their adventures having
exchanged one of their general
talents for a second profession talent.

situations and you have no problem expressing your fear,


but you are ready to fight alongside your teammates if it is
really necessary. The dangers of the Forbidden Lands are
no stranger to you and you would hate to be perceived as a ELDRIN ARAVEN
coward or untrustworthy in the face of danger. You are an adult elf, born in a village in Vivend called
Since your parents died, you are looking for a new Nythaldell. Since you can remember you grew up in the
family and you fear spending time alone again. woods, surrounded by nature, its fruits and animals. There
you felt comfortable, among the trees you felt at home and
you were in communion with its various inhabitants. From
CHARACTER SHEET your elders you learned about the diversity of herbs and how
31-year-old Druid Human (adult). to locate yourself in wild environments.
Pride: You are the one who holds the group together. In your adolescence you began the practice of archery,
Dark Secret: You are afraid of being alone again. with which you showed very good qualities. You were
STRENGTH 2, AGILITY 2, WITS 5, EMPATHY 5 mentored by the Redrunners, who taught you the way of
the elven warrior and instilled in you a fervent desire to
SKILLS: Melee 1, Stealth 1, Lore 1, Insight 1, Survival 2,
Healing 2, Manipulation 1, Animal Handling 1. protect Ravenland and the rubies from your brothers.
Before the Blood Mist appeared, you participated in
skirmishes in the south against Zygofer's demons and
TALENTS: Adaptive, Path of Healing 1, Path of Sight 1,
Chef 1. his Rust Brothers, whom you detest. There you lost your
friends and your mentors.
GEAR: Staff, studded leather cap, field Kitchen,
vendas, 2 silver. Back in Vivend, you watched in horror as the Mist
Resources: 1D8 Food, 1D8 Water. rose. You remained in your home training and mentally
recovering from the sorrows of war. When the Mist
dispersed, the Runners sent you to retrieve elven rubies
from undercover among groups of adventurers.

player char acters compilation


APPEARANCE cannot reveal your membership in the order. Others are
You are slim, athletic and agile. Your skin is very fair (there useful tools to fulfill your mission, although you also have
is hardly a hint of pink on the cheeks) and is amazingly soft a duty to protect those who help you, you are their guardian
and smooth, giving you a youthful appearance. Given the and that carries with it a responsibility.
time you spend in the sun and in the elements of nature,
this is clearly due to the unique characteristics of your elven
immortal body. CHARACTER SHEET
Your intense green eyes and ash blonde hair give you 480-year-old Elf Hunter (adult).
a beautiful, almost hypnotic look. However, you are Pride: You have fought unspeakable battles.
not really aware of it, nor do you know how to use it in Dark Secret: Having lost your old friends still makes you
your advantage. In fact, it usually plays against you to go melancholy.
unnoticed. STRENGTH 3, AGILITY 5, WITS 3, EMPATHY 3
You commonly have a very serious, hard, almost sullen
SKILLS: Stealth 1, Move 2, Marksmanship 3, Lore 1,
expression, which repels those who know how to respect the Survival 3.
space and the abilities of the elves.
TALENTS: Inner Peace, Path of The Arrow 1, Fast
Footwork 1, Pathfinder 1.
GEAR: Short bow, studded leather, small tent, map.
Resources: 1D8 Food, 1D8 Water, 1D10 Arrows.

STRAN ARGELDOS
You are an adult Ailander human, born in the small town
of Bellmare, on the edge of the Arina forest. You were born
into a family of shepherds who taught you that cattle are
the source of life. Naturally, you passed your childhood
in the plains around your village, tending your herd. You
spent your nights sleeping near the animals, dreaming of
adventure.
When you were sixteen you decided to leave your village
in pursuit of a more exciting life. You became a mercenary,
a warrior. Thanks to your combat skills and charisma,
you came to command a squad of soldiers who guarded
PERSONALITY merchant caravans.
You have lived many things in your centuries of life. You You were good at your job and your comrades admired
have fought battles that most have forgotten, but even you, but something happened, maybe you were betrayed,
those who have studied them could never understand what but you were defeated in an ambush. Your companions fell
it feels like to witness such horrors. That alienates you from but you survived... although you don't fully remember the
people while making you see them as ignorant children. situation, you had blood everywhere. Did any survive? Was
You have an important mission, as well as all your the traitor among you?
brothers of the Redrunners. However, for your safety you A few years passed in which you served as a personal

player char acters compilation


guard, but you got tired of the sedentary life and the long PERSONALITY
hearings of your employers. You looked for a new group You are a serious, quiet and professional man. A warrior
with which to go on new adventures and watch your back, with all the letters. You do not express your feelings and
good companions with whom to earn a living. often drown them in alcohol.
You feel insecure and anxious without your armor or
away from your weapons, as if you were naked. Because of
APPEARANCE this, many times you prefer to avoid places where you are
You are a stocky man, accustomed to physical exertion and prohibited from wearing them.
combat. You look tanned and sometimes also a little tired, Although people often see you as a cold person, in
people can realize that life has not treated you gently. reality a powerful flame burns in your heart and you are
Your skin is fair like that of humans of Ailander origin, brutally faithful to your fellow travelers, even if you hide it
but it's sunburned, and often has a layer of grime and mud under a thick layer of steel.
that you don't even bother to wash off.
When you're up you always have your studded leather
armor on you, your sword sheathed but ready to go, and CHARACTER SHEET
your shield within easy reach. The clothing and your 26-year-old Human Warrior (adult).
attitude give you a bellicose and very rough look. Because Pride: You can bear any injury.
of this, many people see you as a trustworthy professional Dark Secret: Sometimes you take the bottle to chase away
but others as a potential criminal. the memories of all those you have lost.
You cut your brown hair a bit shorter on the sides, STRENGTH 5, AGILITY 3, WITS 2, EMPATHY 4
which creates a messy little ridge. Your serious and firm
SKILLS: Might 1, Endurance 2, Melee 3, Move 1, Scouting
gaze, added to your gray eyes, give you an intriguing and 1, Manipulation 1, Animal Handling 1.
threatening look.
TALENTS: Adaptive, Path of The Shield 1, Cold
Blooded 1, Defender 1.
GEAR: Shortsword, studded leather, small shield.
Resources: 1D8 Food, 1D6 Water, 1D6 Torches.

TALLDU CRAGDOS
You are an adult orc, born in the depths of the Arina forest
under the Úrhura clan, in the village of Ledzor Khuz.
From a young age you were a rebel. You preferred the
adrenaline rush of the unknown, constantly adventuring,
sleeping with different partners with no strings attached,
pretending to be someone else in different villages, stealing
and sneaking around without really needing to. You never
accepted your destiny leading a tribe tied to a strong warrior
for a husband.
Over time, both your mother and her conclave grew
accustomed to the idea that you would leave your home and
fail in your duty as a female. They let you go as Drifter, but

player char acters compilation


they warned the Viraga so that they would keep an eye on
your movements.
One night, one of these orc approached you while you
were camping. Her name was Vrem Brellor. She seduced
you with her particular fierce charm and you lay together
under the moonlight. After you had rested she proposed a
game with strange symbols. When you managed to copy
some, you discovered that they were magical runes and that
you could achieve incredible things with them.
Since then you have joined the Viraga in order to learn
more about magic and the free lifestyle of this conclave.
Knowing your character and desire for adventure, they
entrusted you to go out into the world, join diverse groups,
and do a little of everything trying to favor the orcs
wherever you go. Something you were going to do anyway.

APPEARANCE
You have light brown skin, your ears are slightly pointed,
and your hair is black, long, and always tousled. Your height
is that of an average human male, so you impose respect
with your muscular and athletic figure, which you rarely CHARACTER SHEET
see the point in hiding. 23-years-old Orc Sorceress (adult).
Your eyes are mustard colored, so they can be mistaken Pride: No one can force you to do something you don't
for brown when you're trying to pass yourself off as a want.
human woman. As for your fangs, they're small and don't Dark Secret: It makes you anxious to imagine yourself in
protrude, so they don't cause a problem as long as you don't situations where you have no escape.
gesticulate too much with your mouth. STRENGTH 5, AGILITY 2, WITS 4, EMPATHY 3

SKILLS: Might 1, Melee 1, Endurance 1, Stealth 1, Sleight


of Hand 1, Lore 1, Insight 2, Manipulation 2.
PERSONALITY
TALENTS: Unbreakable, Path of Signs 2, Incorruptible 1.
You're direct and pushy, but you know that can get you into
trouble almost everywhere you go. Like all Viraga, you are
GEAR: Knife, leather, chalk, 4 silver.
able to measure your actions and go unnoticed if necessary.
Resources: 1D6 Food, 1D8 Water.
You find especially enjoyable to impose respect or
admiration by exhibit your figure and showing off your
fibrous muscles. If it is necessary to follow up, you will also
do it using all your weapons, and you will enjoy yourself in
the process. Sex is both a pleasurable sport and a tool.
Your true allegiance is to the Viragas first and your kin
second, but you keep a small corner of your heart for those IRADROS DALFANRA
who help you on your travels. You would give your life for You are an adult half-elf, born on the outskirts of The
those who risk their skin with you. Hollows. You never knew your elven father and your
human mother died of illness when you were a child, so you

player char acters compilation


Your way of walking is very calm and graceful, you seem
to be stepping on a cloud. Added to your carefree air, people
believe that you are in another world, one more cheerful
and warmer than Ravenland. Until they see one of your
interpretations. Your songs know how to reflect the sadness
and abandonment of the Forbidden Lands, but some also
highlight the beauty of its landscapes and the tenacity of
its people.
Whether singing or looking at nothing, you don't know
what it's like to go unnoticed. An aura of luminous mystery
surrounds you and everything around you seems to give
you signs, as if greeting you, be it the flickering of a candle
or the cawing of crows.

PERSONALITY
Anyone who spends a few days with you will realize that you
are a melancholy person. Some will believe that it is due to
grew up without a real family or home. You searched for your elven blood, but those more observant will know that
other young orphans or runaways. They were called ghost it is something dark that torments you.
children and lived by stealing and doing odd jobs. You have given up who were your brothers, that speaks
You proved to be a leader as fearless as charismatic. You of your heart and your convictions, but you can't help but
kept the band together and motivated with your improvised miss the good times. You were happy, in a past that already
songs to the rhythm of your battered lyre. You always got seems too far away, and you doubt that you can ever be
out of trouble with a smile and saved your peers from the happy again. Perhaps, by finding a new family, spreading
authorities with clever tricks. your art and helping others, you can redeem yourself for
As you grew, hiding became more and more difficult the unspeakable act you committed.
and the spoils that you could reach were more juicy, but Deep down you want to meet Feoldall again and settle
the violence required was greater and greater. This brought accounts. You're not sure if you want to kill him or spare him.
obvious changes in the group's way of acting, changes that
you did not like at all.
They robbed at swordpoint several times, without CHARACTER SHEET
victims, until a robbery became complicated. Your friend 19-year-old Half-elf Minstrel (young).
Feoldall wanted a rich booty well defended, and with his Pride: Your songs make everyone who listens to them
insistence and initiative you attacked. The group had to happy.
kill several innocents, something you never recovered Dark Secret: You killed innocents in a robbery, you've
from. You separated from the group with sadness, but with never recovered from it.
conviction. STRENGTH 3, AGILITY 3, WITS 4, EMPATHY 5

SKILLS: Sleight of Hand 1, Lore 1, Insight 2,


Manipulation 2, Performance 2.
APPEARANCE
You are a slim young man, with fine and attractive features.
TALENTS: Psychic Power, Path of The Song 1, Sharp
Your skin is fair and you have green eyes, while your hair is Tongue 1.
light brown and you wear it short and slicked back.

player char acters compilation


GEAR: Lyre, lockpicks, dagger, studded leather cap, of your body and face behind your black cloak, becoming
3 silver. one with the darkness.
Resources: 1D6 Food, 1D6 Water.

VASK A HILLPEAK
You are a young halfling, born in the grasslands of Belifar,
in the village of Plumguard. You spent most of your
childhood in the kitchen, amid the aromas of soups, stews,
and concoctions. You learned the secrets of spices and the
joy of a well-cooked meal. You were happy in your family
environment, without fully understanding what was
happening around you.
However, as you grew up, the customs of your people
were wearing down your spirits and strengthening your
convictions, although in the opposite direction to those of
your people. The tensions with your family became more
and more frequent: they were ashamed of everything, the
weak were hidden, the most innocent or barely dissenting
acts were absurdly condemned as a disgrace. Finally the
situation became intolerable.
You disappeared into the woods and wandered for a
long time, living carefree, stealing and singing, making
alliances for a day and belonging nowhere. But as happens
to many, especially someone so used to life in company,
you wanted to find lasting friendships. PERSONALITY
You began to stay for longer periods in the towns, Due to the environment where you grew up, you reject lies
connecting with different travelers. Anyone would be and rumors about other people, but at the same time it is
infinitely better than the family you had in your distant difficult for you to trust people because you assume that
home. they will speak ill of you. In this sense, your past haunts
you in all your links.
In any case, you are always sincerely cheerful and willing
APPEARANCE to help others, perhaps driven to avoid gossip. You join the
You are as small as any halfling, though a few inches taller songs, you try to play instruments even if you have no idea,
than average. You have big brown eyes and brown hair, and you like to cook for others.
always tousled. In your hometown you had white skin, but When it is time to work you transform, you are a
the long days under the sun have toasted and tanned it. shadow in the night and you have almost no scruples. You
Your smile is wide and yellowish, sincere and cheerful. do your duty and collect the reward. Then you return to the
You don't take much care of your appearance and the usual inn, take off your hood and smile leaving behind any
clothes you wear often have cuts and holes, something that misdeeds.
would make your parents alarm (you like to think about it).
When night falls and you have to go out, you hide most

10

player char acters compilation


CHARACTER SHEET APPEARANCE
17-year-old Halfling Rogue (young). You are a burly dwarf, hardened by decades and battles. Your
Pride: You are one with the shadows. body is covered in scars and you wear them with pride,
Dark Secret: You assume that people will speak ill of you although your face is only marked by the obvious marks of
behind your back. age.
STRENGTH 2, AGILITY 5, WITS 4, EMPATHY 4 Your features are rough, thick and powerful. To other
races you may appear ugly, but among your own you are
SKILLS: Melee 1, Stealth 3, Sleight of Hand 3,
Manipulation 1. a man who has aged well and achieved a distinguished
appearance.
TALENTS: Hard to Catch, Path of the Killer 1, Chef 1.
As usual among canids, your skin is somewhat darker
than that of those dwarven clans that live locked up in the
GEAR: Dagger, studded leather, cauldron, lockpicks,
mountains. Your black hair is almost completely covered by
cloak, 2 silver.
Resources: 1D6 Food, 1D6 Water. gray hair, as is your long beard, which you aesthetically tie
at chest height.
Ignorant eyes only see the traces that the years have
left on you, an old dwarf whose best times are past.
However, attentive people can notice an undying vigor in
your demeanor and demeanor, and take precautions before
HARGRIM STONEANVIL confronting you.
You are an elderly dwarf of the Iron Dogs clan, born in You are a stone carved by the god Huge, time has left
the mines of Homdarth, among the mountains north of cracks in you, but you are still hard and immovable.
Feulenmark. As a child you were an apprentice carver, you
were fascinated by the art of shaping the mountain serving
the god Huge, and in your youth you became an engineer
and builder, working with both mind and brute force.
However, Homdarth suffered constant attacks from
demons and other monsters, so the hammer soon became
both a tool of work and combat. Your elders hated the orcs,
but you and other young companions were willing to form
alliances with the Úrhura clan to get rid of their common
enemies.
Decades passed between construction and battle. You
fell in love with a midget artist named Torleen Flintfeast,
whom you married and lived happily for many years. And
without anyone being able to foresee it, the Blood Mist
began to dissipate. Given this change, Torleen decided to
see the world before she died, since neither of them had ever
left Homdarth's surroundings. But you chickened out, you
didn't trust that the Mist wouldn't come back, and with
pain both of you separated.
After four years with no news of Torleen, you have
gathered the courage to seek her out and join her in
whatever adventure awaits you in Ravenland. But will she
still be alive? Can you find her?

11

player char acters compilation


PERSONALITY mountains to honor the distant volcano god Asta, but after
You are a warrior of many battles. You have seen things doing your duty for years and returning, all you it was your
that most do not even imagine in their nightmares and you home it already seemed alien to you.
have faced them with your deck. Surely it is for this reason You couldn't get used to living quietly or taking care of
that mental or physical weakness easily frustrates you. the cattle again, much less serving as a spiritual guide for
You feel like everyone's grandfather, having the right your people. You dreamed of traveling again and knowing
to criticize them harshly for their failures as well as to give more about the world than some beautiful but empty
them endless life lessons, even if no one asks you for them. mountains. Finally, one night, you packed up your few
In this sense, you feel superior to the younger, smarter and belongings and left your home forever.
more experienced, stronger and more skilled. They don't The solo traveler life was not what you expected. Many
know what's good for them. dangers await in every corner of the Forbidden Lands.
You are capable of teaching about every discipline, However, with some skill and above all luck, thanks to
and you also have the responsibility of taking care of your Asta you were able to survive and reach towns much more
apprentices. As the oldest and most seasoned, you believe alive and entertaining than she ever saw. You investigated
it is your duty to sacrifice yourself for others on the front some tombs and ruins, you also made a living as a thief,
lines of combat. If not who would? being a pawn in disputes between important people that
Pride is a defect of those who do not know enough about you never understood. Little by little, in this environment,
the world or about life. It's not your case. you forged an overbearing and confident facade to hide your
sensitive and compassionate interior.

CHARACTER SHEET
106-year-old Dwarf Warrior (old). APPEARANCE
Pride: You have faced all kinds of monsters. You are a slim and athletic girl, your features are fine
Dark Secret: Your fear of the Fog was so great that you and some who see you hooded would say that you were an
preferred your wife to leave alone. Alsena princess who has escaped from her home, which is
STRENGTH 6, AGILITY 2, WITS 3, EMPATHY 2 not entirely wrong.
Your skin is dark and delicate, although it is often dirty.
SKILLS: Might 2, Endurance 1, Melee 3, Crafting 3,
Move 1, Insight 1, Manipulation 1. Your hair is dark brown and kept cut untidily at jaw height.
In this context your emerald eyes stand out even more than
TALENTS: True Grit, Path of The Shield 2, Smith 1,
normal.
Builder 1.
No one looking at you would believe that you are a
GEAR: Warhammer, studded leather, small shield,
spy, not even a thief. That plays in your favor. It is very
rope (10m).
Resources: 1D8 Food, 1D6 Water. difficult for the authorities to mistrust you or for witnesses
to confirm having seen you when they see your figure and
your graceful features during the day.

PERSONALITY
YANDI DAKENT Despite always being very sure of yourself, the reality is that
You are a young human aslena galdana, from the plains of you often feel alone. You abandoned all those who loved and
Margelda. You grew up with cattle and horses, learning to valued you chasing a fantasy, the illusion of an exciting life.
take care of them and get the fruits of their efforts. When What you found were hardships and frustrations, dangers
the Blood Mist began to disperse, you were chosen by your and intrigues. Now you just hope to be part of a group that
village to undertake a long pilgrimage to the highlands and in time you can call family.

12

player char acters compilation


GEAR: Dagger, studded leather, lockpicks, cloak,
paralyzing poison (weak), 2 silver.
Resources: 1D6 Food, 1D6 Water.

DORDAGG
You are a young goblin, born in the gloom of the
Fangwoods. Your clan was a group of wolf and boar
riders who roamed the forests having petty squabbles and
pillaging nearby lands. From a very young age you were
taught to raise wolves, the animals became your passion
and you have achieved a connection with them. You grew
up wild and free, no one was ever able to tell you what to do,
and it still is today.
However, you never looted halflings. It was taboo for
your kind to do so, and you were raised with a duty to watch
over them, even at the cost of fighting other goblins. More
There is nothing you enjoy more than a quiet and clean than once you saw friends die in battles against lupines
job, that is, a job well done. To achieve this you use all the and other monstrosities in order to prevent them from
weapons at your disposal: grace is essential as well as Agility attacking one of their villages.
and speed. You do not hesitate to use seduction when the Last time, in the face of a great threat, several goblin
rest is not enough. However, in your personal life you are clans banded together to fight demons headed for a medium
reserved, quiet and shy. village. Your entire clan was slaughtered, and while the
When someone appeals to your feelings you build a wall creatures were repelled, you were forced to flee with your
of self-sufficiency and disdain. You should always appear trusty mount, Gray Wind.
unbeatable, poised and strong. That can wear you down Since then you have wandered around Ravenland
mentally and you need to isolate yourself for a few hours to getting into trouble, looking for a new clan to belong to
relax and put your mask back on. and with which to live all kinds of adventures.

CHARACTER SHEET APPEARANCE


16-year-old Human Rogue (young). As the young goblin that you are, your body still has a lot
Pride: You always fulfill an assignment. to grow. Still, you are slim and wiry, of average height for
Dark Secret: You hide your sensitive side behind a facade your kin, though you tend to walk slightly stooped, a habit
of arrogance. caused by spending many hours riding your wolf.
STRENGTH 3, AGILITY 5, WITS 3, EMPATHY 4 Your skin is greenish, your eyes are yellow and you have
wide pointed teeth. You smile frequently and mischievously.
SKILLS: Melee 2, Stealth 2, Sleight of Hand 2,
Manipulation 1, Animal Handling 1. You grow thick black hair in the middle of your head and
you tie it up in a messy braid.
TALENTS: Adaptive, Lockpicker 1, Path of The Face 1.
It is easy to see that you are agile and elusive, as well
as energetic and always ready for action. You seem like a
child who has seen too much or an adult who has yet to

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mature. It is difficult for members of other races to take CHARACTER SHEET
you seriously, even though deep down they know that you 16-years-old Goblin Rider (young).
are dangerous, like a wild animal that can expect anything. Pride: You're wild and free, no one can tell you what to do.
Dark Secret: When you saw yourself in danger of death,
you were cautious instead of fighting with everything for
your clan.
STRENGTH 3, AGILITY 6, WITS 3, EMPATHY 3

SKILLS: Melee 2, Stealth 1, Sleight of Hand 1,


Marksmanship 1, Survival 1, Animal Handling 2.
TALENTS: Nocturnal, Path of The Companion 1,
Horseback Fighter 1.
GEAR: Short spear, short bow, leather, horn, 2 silver.
Resources: 1D8 Food, 1D8 Water, 1D10 Arrows.

Gray Wind: Wolf: STR 4. AGI 4. Move 3, Melee 3,


Scouting 5. Mov 2. Bite: damage 1.

DELONE BINTRAND
You are an elderly half-elf, born in the woods of Vivend.
PERSONALITY You were raised by your wise elven mother and your taciturn
You have plenty of mischief and enthusiasm. Simple things human father, both of whom were loving and dedicated.
like smelling the grass or touching your wolf 's fur lift your They saw in you a good potential in magic to take care of
spirits in the morning. nature and serve the wandering red star of the skies. They
You don't fully understand the customs of humans, let always instilled in you a love for the forests as well as a sense
alone those of elves and dwarves. You just behave with a of duty to protect them.
mixture of innocence and cheekiness that often gets you However, over time you lost interest in a higher
in trouble. purpose. You wanted to live your own adventures, find your
When interacting with other people you are direct, you own goal in life. When your father died you decided it was
have no filters. You don't understand why someone would time to leave. Your mother took your quest as a logical stage
be offended or saddened by your words. The few who get and with warnings about the Blood Mist she let you go...
to know you know that you're not doing it out of cruelty, but they never saw each other again.
you're just a complete misfit. You experienced all kinds of things. You've escaped
Gray Wind is your best friend, you never part with him. Gorefiends and other fearsome monsters, teamed up with
They sleep next to each other every night, sharing warmth. adventurers from other races, spent entire seasons in towns
You would give anything for him and you know he would all over Ravenland. You always kept alive your compassion
do the same for you. It is difficult for them to separate even and affection for nature, but also your strong character and
for a few hours, but you understand that they must do so cynicism. Over the decades, you began to be the oldest of
if the place imposes it or the situation is too dangerous for the groups you were in, taking on the role of the moody
an animal. tutor, a facade you enjoy maintaining while letting out

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sporadic moments of genuine interest and friendship.
After so much time traveling and so many adventurers
coming and going, dying or surviving until retirement, you
have forgotten if you ever found the purpose you sought so
much.

APPEARANCE
You are an older woman, tall and thin, you keep fit despite
your age. Your hair is completely covered in white gray, it's
somewhat curly and you wear it shoulder length.
Your skin is clear and the passage of time has given it no
respite. Your eyes are honey-colored, your gaze is unyielding
and cold. Age wrinkles help you to project an image of
severity. You know how to intimidate with silence.
You tend to stand tall and look down with an attitude of
superiority and weariness, but those who really know you
know that this is just a facade.

PERSONALITY
You feel like the mother of the unruly young people with CHARACTER SHEET
whom you usually surround yourself. It's hard to find 114-year-old Druid half-elf (old).
people your age who are still interested in adventures. Pride: You have lived countless adventures.
Because of this, you sometimes feel alone, out of place, as Dark Secret: You have lost more friends than you are
if you continue to do something that is no longer for you. willing to admit.
You believe that you are responsible for taking care STRENGTH 2, AGILITY 2, WITS 6, EMPATHY 3
of your companions and teaching them what they owe
SKILLS: Stealth 1, Move 1, Marksmanship 1, Lore 1,
Lore of the world. If necessary, you show yourself harsh, Insight 2, Survival 2, Manipulation 1, Healing 1,
insensitive, but it's for his own good. Nobody knows Animal Handling 2.
more than you about the dangers of Ravenland and the
TALENTS: Psychic Power, Path of Healing 1, Path of
difficulties that come with a life dedicated to facing them. Sight 2, Lucky 1.
Throughout your life you have spent countless nights
GEAR: Staff, studded leather cap, bandages, 3 silver.
traveling, you have been surrounded many times by the Resources: 1D6 Food, 1D6 Water.
Blood Mist, you have escaped from various Bloodlings.
Those demons can no longer surprise you, especially now
that the Mist is receding.
You feel that you have lost the purpose of your life or
that you never found it. That makes you sad and frustrates
you. You still have the hope of finding it, perhaps you are
fulfilling it now without realizing it. Perhaps your purpose IOLVOR EK ALHRA
is to guide a new generation of adventurers who will do You are a grown elf, born in the depths of Dankwood. As
something of incredible value in the Forbidden Lands. a child you were a wanderer, born from the shards of an
unknown elven ruby. You had no fixed place in life, the road

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was your home, and you learned to find shelter from the
Blood Mist every night. From a very young age you had
seen more of the earth than most.
Years passed. Among the elves and the ent you became
a face as familiar as it was enthusiastic. Throughout that
time, several offered to instruct you in sorcery and you
gladly accepted. While you tried to learn as much as possible
from them, they tried to instill in you their resentment
towards humans and orcs, but you never let them poison
your kind spirit with their old grudges.
Wonderful stories about Ravenland and its many places
to visit flooded your mind, but the Blood Mist kept you
from venturing beyond Dankwood. However, when it began
to dissipate, you saw the opportunity you had been waiting
for. You said goodbye to your masters and they greeted you
warmly, for they knew that every elf once wanted to live
adventures and experience the world before longing for
tranquility. You headed south with few belongings, but full
of innocence and optimism.

APPEARANCE
You are a strikingly athletic and vigorous elf. Your skin is
very clear and delicate, supernatural, which added to your
calm and harmless expression gives you a youthful, almost Obviously you don't like meeting demons and other
childlike appearance. Your eyes are an intense blue color and violent monsters, but you have managed to get rid of them
your long hair is a blonde so light that it is confused with without losing your enthusiasm.
white. You have been forging your body with such naivety It is clear to anyone that you are a fish out of water and
that you seem perfect in the eyes of most humans, too they have tried to take advantage of you. However, you are
perfect. not a fool, you can see the lies and behaviors that do not
You usually wear white and silver with a very striking seem to be well-intentioned. With those who want to harm
blue cape. Without Lorelo or claiming it, to ordinary eyes you, you are merciless, but always with a friendly smile.
you seem like a nobleman with refined tastes, although in When you meet someone kind or with a good heart,
reality the quality of the fabrics is not remarkable at all. you are filled with the desire to talk to them and help them
You always carry with you a leather backpack where you in any way you can, even risking your life if necessary.
keep maps, documents, ingredients and grimoires.

CHARACTER SHEET
PERSONALITY 240-year-old Elf Sorcerer (adult).
You are fascinated by everything you have seen of this wide Pride: No matter the circumstances, you always remain
world. Even the smallest village is something incredible to optimistic.
your eyes, accustomed to the stillness of your homeland Dark Secret: You are not sure you have learned enough
and the few faces you knew there. The other races seem before embarking on your journey.
restless, changeable and very entertaining.

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STRENGTH 3, AGILITY 3, WITS 5, EMPATHY 3

SKILLS: Melee 1, Move 1, Stealth 1, Lore 2, Insight 2,


Manipulation 2, Performance 1.

TALENTS: Inner Peace, Path of Stone 1, Path of Signs HARGRIM Y TORLEEN


1, Fearless 1. The dwarf couple Hargrim and
GEAR: Staff, leather, chalk, 2 silvers. Torleen are designed to live their
Resources: 1D6 Food, 1D8 Water. adventures in eternal disagreement,
especially on the part of the old
warrior. This can lead to more than
one adventure.
Still, if two players in the group
want to play them, they will need to
TORLEEN FLINTFEAST change their story slightly so that
You are a middle-aged dwarf of the Iron Dogs clan, born they have dated or found each other
in the mines of Homdarth, among the mountains north quickly before the start of the first
of Feulenmark. Since you were a child, you were taught game.
that shaping stone was the way to honor the god Huge, but
that always mattered very little to you. You were strong like
any dwarf but also very stubborn, and you were not going
to accept that fate when you could dedicate yourself to them, and finding buyers for them. You developed an
whatever you wanted, to something you really liked. outgoing and cheerful personality that made you quite well
Gadgets were what you liked, getting them, transporting known in Homdarth and the nearby settlements.
Due to the limitations of the Blood Mist, you only
traded with dwarven mines in the same mountain range
and with nearby Úrhura villages, although over the years
and having accumulated enough money, that limited world
ceased to interest you and you dedicated yourself to burning
your small fortune.
Time passed and you met a renowned warrior and
engineer, Hargrim Stoneanvil, with whom you established
a relationship and with whom you finally married. They
lived happily for several decades, yet as the Blood Mist
began to lift, you saw the opportunity to experience
Ravenland before you grew too old to travel and experience
the adventures you've always wanted. Your husband did not
want to accompany you, so you left alone.

APPEARANCE
You are a dwarf with graceful features. Having never
engaged in physical labor or combat, you maintain a
delicate and graceful appearance by the standards of your
species. If it weren't for your wide bones and stocky build,

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many might mistake you for a mid-size.
You have reddish hair, very dotted with gray hair that is KZAKK NOKUUK
more abundant every year. Your eyes are big and brown, you You are a young orc, born deep in the Groveland forest
have pale skin and freckled cheeks. under the Isir clan. Like all orcish children, especially
among the Isirs, you were raised as a warrior and raider,
always pushed to the best of your ability to prove that you
PERSONALITY were strong enough to be considered a warrior and not a
You know how to convince people, how to arouse their weak slave. They taught you to fight and hunt, also the
curiosity, how to like them and how to cheer them up. You hatred towards the other orc clans and the other races of
feel like you are doing all of that at the same time instead of Ravenland, especially the elves and humans.
just being a simple vendor or merchant. You fought fiercely alongside your comrades against
You see yourself as a facilitator of goods and services. a squad of Rusty Brothers, but those half-demon
If someone needs something and is willing to pay for it, abominations were really strong. You fell in combat and
they can count on you to get it. That includes any transfer, died, none of your brothers came to save you. It was thanks
custody or capture work. to a small group of travelers that you were able to recover
With the same enthusiasm that you negotiate is that from your injuries. At first you reacted with violence
you treat your friends. You're always trying to keep them towards them, but with the hours you understood that they
comfortable and in good spirits. As a good merchant, you had no bad intentions.
are difficult to offend and you maintain your composure in You have never received friendly treatment from other
the face of criticism or insults, trying to get the best out of people, but this group welcomed you. An elf, a dwarf and
people through words. a human. With the days you decided to return with yours.

CHARACTER SHEET
78-years-old Dwarf Peddler (adult).
Pride: You can sell anything to anyone.
Dark Secret: Your desire to live adventures made you
abandon even your own husband.
STRENGTH 3, AGILITY 3, WITS 3, EMPATHY 5

SKILLS: Endurance 1, Crafting 1, Marksmanship 1,


Scouting 1, Insight 2, Manipulation 3, Performance 1.
TALENTS: True Grit, Path of Many Things 2, Wanderer
1.
GEAR: Knife, short bow, studded leather cap, large
tent, farol, lamp oil, 2 silver.
Resources: 1D8 Food, 1D8 Water, 1D6 Arrows.

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You said goodbye to them and returned to the woods, with All that said, you don't treat people who are nice to you
your clan. When you told them what happened, they made badly. You are able to feel compassion and respect others in
fun of you, despised you, and even wanted to make you a their strange (and inferior) ways of life. For you, the weak
slave. You won in combat, you were saved from slavery, but are not worthy of repudiation but of pity.
it was only a matter of time until someone defeated you.
Scared by the prejudice and hostility of your own people,
you left to try to survive by living off the wild and selling CHARACTER SHEET
your spear as a mercenary. 15-year-old Orc Hunter (young).
Pride: You are a strong, virile and indomitable warrior.
Dark Secret: You fear that civilized life will eventually
APPEARANCE weaken you.
You are a tall, vigorous and muscular orc. Your presence STRENGTH 5, AGILITY 5, WITS 2, EMPATHY 3
intimidates ordinary people. You have light brown skin and
SKILLS: Might 1, Endurance 1, Melee 1, Stealth 1, Move 1,
black hair tied in several braids that fall down your back. As Marksmanship 1, Scouting 1, Survival 1.
is normal for orcs, your lower fangs are already too large
TALENTS: Unbreakable, Path of The Forest 1, Spear
to allow you to speak the language of other kin normally.
Fighter 1.
You tend to be bare-chested even in the fall. On hot days
GEAR: Short bow, short spear, horn, 4 silver.
you enjoy going naked, although you come to understand
Resources: 1D8 Food, 1D8 Water, 1D10 Felchas, 1D6
that for other races it is a lack of decorum and you dress in Torches.
as few clothes as possible.
The common thing is to see you dirty and you do
not care about your image other than a kind of warrior
ritualism, hair braids and marks on your skin are part of
it. When you have time to prepare to fight, you paint your
face, chest, and arms with different colored dyes that you AKKOA
make from plants and ash. You are an adult goblin, born among the forests of the
Fangwoods. Like all goblins, you were born and raised
free among the trees and tall grass, struggling to survive,
PERSONALITY eating and drinking like there was no tomorrow. Over time
The Isirs are known as untamed, hot-tempered, warlike, you became a skilled warrior, the best of your little clan,
and intractable orcs. While this is a generalization, it can leading them into battle.
mostly describe your character, although you have noticed When you were old enough, your casual encounters led
that you are toning down the longer you stay away from to a pregnancy. You didn't like him at first, but eventually
your own and in contact with humans. you wanted your kid. However, giving birth in a cradle,
True to your clan's convictions, you view most other you realized your hatchling was a halfling, but there were
races' social pacts as signs of weakness, though you no goblin hatchlings for you to take. For a while you felt
tolerate those customs because you see positives in many depressed, but you knew how to pick yourself up and move on.
Ravenlanders: courage, camaraderie, the will to survive, Since giving birth, you never stopped thinking about
the desire to survive. to celebrate, among others. the halflings, and you were filled with a strong protective
However, you maintain your habits almost out of feeling towards them. Your own son could be in one of
simple stubbornness: if they offer you a hot bath you reject their villages. Your group went on to fiercely defend them,
it, enjoying the sound of a lyre disgusts you, someone something many considered foolish. Little by little, your
missing sleeping under a roof makes you laugh. You fear companions abandoned you or died in combat against
that civilized life will weaken you. demons and other monsters. Finally you were unable to

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continue. You dispersed your few followers to join other PERSONALITY
clans and left Fangwoods yourself, trying to forget, with You don't hesitate to act to get what you want. You have no
the distance, your son and the halflings. stage fright, no shame, no fear of failure, no doubts about
your ability in combat. Your personality is overwhelming
and intrepid, that of an accomplished warrior who has
APPEARANCE survived too many battles.
You are a goblin warrior, strong and brutal. That is reflected For you life must be intense, you have to try to
in your fibrous arms and legs, in your overwhelming experience everything as if it were the first time, and
attitude and your determined look. Anyone who observes the last time. There is no duty beyond the welfare of the
you knows that you are dangerous and that you are always clan and what one wishes from day to day. Of course, the
ready to deliver a fatal blow. clan concept can be enlarged or reduced according to the
Your skin is greenish and dotted with small black spots, circumstances.
which are the shape of freckles on goblins. Your orange The idea of your son upsets all these ideals. You can't let
eyes. You wear metal rings in both ears and a smaller one go of him, you can't help but imagine what he looks like,
in your nose. The black hair is gathered back with a rich wonder if he's safe or if he's happy. That distracts you from
ponytail that points upwards. the present and your reality is something that confuses and
You reflect a striking confidence for your size and are conflicts you.
not afraid to make yourself noticed when you want to,
whether it's screaming, jumping on a table or sticking your
spear. CHARACTER SHEET
29-year-old Goblin Warrior (adult).
Pride: You are a skilled and indomitable warrior.
Dark Secret: You had a halfling child that you often
wonder about.
STRENGTH 4, AGILITY 5, WITS 2, EMPATHY 3

SKILLS: Endurance 1, Melee 3, Stealth 1, Sleight


of Hand 1, Move 1, Survival 1, Animal Handling 1,
Healing 1.
TALENTS: Nocturnal, Path of The Blade 1, Spear
Fighter 1, Berserker 1.
GEAR: Long spear, studded leather, sleeping fur, 4
silver.
Resources: 1D8 Food, 1D6 Water.

PELEK EVENSHINE
You are a half-elder, born in the hills of Belifar. You've
always loved the smell of fresh bread. You worked in
the kitchen since you were little, making the bread that
would later make others' mouths water. When you were
old enough, your father sent you to the front of his inn

20

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to serve the customers. Listening to people sing and play
their instruments, you discovered that this was another of
your passions, and you quickly asked to be taught how to
play music.
Over the years, from learning from different musicians
who spent their nights in the family business, you yourself
became the main attraction. This never convinced your
parents, who seemed to be embarrassed by your extroversion
and exposure. They wanted you to dedicate yourself
completely to your duties at the premises, but you had the
courage and the will to continue doing what you wanted.
As time passed, you realized that although you were
recognized as a musician, most of the town was ashamed of
you behind your back, even those who stayed up late singing
with you, drinks in hand. The falsity of the people deeply
disappointed you. When the Blood Mist began to disperse,
you decided to leave to see the world. You closed the inn
forever and did not look back, seeking grateful ears, open
and honest hearts.

APPEARANCE are honest and work naturally. And if after some time you
Your face is rounded and your skin is very pink, almost red. can't find it, then you'll have to build it yourself.
You have short curly brown hair. Your eyes are very dark, like
a deep well, the iris of your pupil cannot be distinguished
with the naked eye. CHARACTER SHEET
Your body is small and stocky, you can only keep up 72-years-old Halfling Minstrel (old).
with your travels thanks to the unusual Endurance of your Pride: You are a skillful musician and an expert professional.
medium anatomy, although it is also true that you hire Dark Secret: You worry that others might think poorly
transports more and more often. of your lifestyle.
Despite your well-groomed appearance and friendly STRENGTH 2, AGILITY 2, WITS 3, EMPATHY 6
smile, time shows on your countenance. You always seem
SKILLS: Marksmanship 1, Lore 2, Insight 3,
tired and sad, as if life has let you down. Manipulation 3, Performance 3.

TALENTS: Hard to Catch, Path of The Song 2, Chef 2.


PERSONALITY
Although you try to maintain a facade of optimism and
GEAR: Lyre, sling, cauldron, studded leather cap, 4
joy, the truth is that you cannot maintain it. The years silver.
and the distance from your homeland weigh you down. You Resources: 1D6 Food, 1D6 Water.
choose to sing melancholic songs more and more often and
see fewer reasons to celebrate.
However, you don't think for a second about going back
to your old life. You tell yourself that it's all due to being
lonely and not finding a place to call home, where things

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While Brokros was one of the few merchants who could
NIWELL FOREPELT avoid the Blood Mist, his business made incredible profits.
You are an adult Aslena human, from the Quardos clan, You spent years serving him, but as the Mists began to lift
born in a village in Moldena. Both your family and their the competition became fierce, prices fell sharply, and the
neighbors were engaged in animal husbandry; his whole life dangers on the roads increased terribly. After being saved
revolved around the care of his farms and the sale of the from a fierce orc attack, she Brokros decided to retire and
products derived from the cattle. enjoy her fortune, leaving you jobless. Your colleagues
And they were also fierce warriors. Attacks were returned to their hometowns or quickly found work. You
frequent, be it from wild animals, raiders, even monsters. took it more calmly.
Then the shepherds and artisans of the village, men and Alone and without Lore very well what to do with your
women alike, took up their old swords and went out to life, you decided to relax, take some time to think about
defend what was theirs. It was in this environment that you what you wanted. A year later your savings are almost
grew up, surviving tooth and nail from day to day. exhausted.
Already in your teens you showed a real talent for
combat. When a merchant was coming to your village,
some bandits attacked him. Fortunately, you were able to APPEARANCE
intervene in time to help his guards drive the group away. You are a clearly professional looking, distinguished and
The merchant, named Brokros Girsa, was amazed at powerful woman. You are always dressed in armor and with
your Agility, and immediately offered you a job, promising the bastard sword ready for action.
you a life of travel, excitement, and wealth. You thought Your skin is brownish and your eyes are honey. You wear
about it for a few days until you decided to answer the call your blonde hair to shoulder length. Your features are fine,
of adventure. but a combat scar runs down your right cheek to your jaw.
This gives you a menacing and seasoned look.
You are strong both physically and mentally, and it
shows easily in your demeanor. Nobody usually messes
with you because of the image you project, although that
makes you lonely.

PERSONALITY
From your family you inherited a strong sense of honor and
loyalty to your peers. You don't hesitate to put yourself in
danger in order to protect what matters to you and betrayal
is what you hate the most.
You are used to living on the edge and overcoming
difficult situations. Although it has been in a group, more
than once you faced terrible demons. These experiences
have marked and hardened you. You don't allow yourself to
leave anything to chance, especially when innocent lives are
at stake.
Those who usually interact with you tell you that you
are too rigid and structured for your age. There is always
someone trying to make you relax. But you have a hard
time lowering the lair, to stop being vigilant.

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CHARACTER SHEET
25-year-old Human Warrior (adult).
Pride: You are always ready for action.
Dark Secret: You fear that death will catch up with you
the day you are not on your guard.
STRENGTH 5, AGILITY 3, WITS 3, EMPATHY 3

SKILLS: Might 1, Endurance 1, Melee 2, Move 1, Stealth 1,


Marksmanship 1, Survival 1, Manipulation 2.
TALENTS: Adaptive, Path of The Enemy 1, Sword
Fighter 1, Fearless 1.
GEAR: Longsword, studded leather, 2 silver.
Resources: 1D8 Food, 1D6 Water, 1D6 Torches.

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player char acters compilation

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