Paladín Ñevel 1 Spells
Paladín Ñevel 1 Spells
Paladín Ñevel 1 Spells
Paladin (Conquest) 1st level Abjuration Paladin (Vengeance) 1st level Enchantment Paladin 1st level Enchantment
Paladin (*)(Crown)(Conquest) 1st level Enchantment Paladin (*)(Crown) 1st level Enchantment Paladin 1st level Evocation
DETECT POISON AND DISEASE
DETECT EVIL AND GOOD DETECT MAGIC (RITUAL)
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Self
1 action Self 1 action Self
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M Concentration, up to 10
V, S Concentration, up to 10 V, S Concentration, up to 10 minutes
minutes minutes
a yew leaf
For the duration, you know if there is an For the duration, you sense the presence of
aberration, celestial, elemental, fey, fiend, or magic within 30 feet of you. If you sense magic in For the duration, you can sense the presence and
undead within 30 feet of you, as well as where this way, you can use your action to see a faint location of poisons, poisonous creatures, and
the creature is located. Similarly, you know if aura around any visible creature or object in the diseases within 30 feet of you. You also identify
there is a place of object within 30 feet of you area that bears magic, and you learn its school of the kind of poison, poisonous creature, or
that has been magically consecrated or magic, if any. disease in each case.
desecrated. The spell can penetrate most barriers, but is The spell can penetrate most barriers, but is
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common blocked by 1 foot of stone, 1 inch of common
blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or metal, a thin sheet of lead, or 3 feet of wood or
metal, a thin sheet of lead, or 3 feet of wood or dirt. dirt.
dirt.
Paladin 1st level Divination Paladin 1st level Divination Paladin 1st level Divination
Paladin 1st level Evocation Paladin (Ancients) 1st level Conjuration Paladin (Oathbreaker) 1st level Evocation
Paladin 1st level Enchantment Paladin (Vengeance) 1st level Divination Paladin (Oathbreaker) 1st level Necromancy
PROTECTION FROM EVIL AND GOOD PURIFY FOOD AND DRINK (RITUAL)
SANCTUARY
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Touch 1 action 10 feet
1 bonus action 30 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M Concentration, up to 10 V, S Instantaneous
minutes V, S, M 1 minute
All nonmagical food and drink within a 5-foot- a small silver mirror
holy water or powdered silver and iron, which the spell consumes radius sphere centered on a point of your choice
Until the spell ends, one willing creature you within range is purified and rendered free of You ward a creature within range against attack.
touch is protected against certain types of poison and disease. Until the spell ends, any creature who targets
creatures - aberrations, celestials, elementals, the warded creature with an attack or a harmful
fey, fiends, and undead. spell must first make a Wisdom saving throw. On
The protection grants several benefits. a failed save, the creature must choose a new
Creatures of those types have disadvantage on target or lose the attack or spell. This spell
attack rolls against the target. The target also doesn't protect the warded creature from area
can't be charmed, frightened, or possessed by effects, such as the explosion of a fireball.
them. If the target is already charmed, If the warded creature makes an attack or casts a
frightened, or possessed by such a creature, the spell that affects an enemy creature, this spell
target has advantage on any new saving throw ends.
against the relevant effect.
Paladin (*)(Devotion) 1st level Abjuration Paladin 1st level Transmutation Paladin (Devotion)(Redemption) 1st level Abjuration
Paladin 1st level Evocation Paladin 1st level Abjuration Paladin (Redemption) 1st level Enchantment
Paladin (Ancients) 1st level Divination Paladin 1st level Evocation Paladin 1st level Evocation
GUIDING BOLT HEROISM ALARM (RITUAL)
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 120 feet 1 action Touch 1 minute 30 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S 1 round V, S Concentration, up to 1 V, S, M 8 hours
minute
A flash of light streaks toward a creature of your a tiny bell and a piece of fine silver wire
choice within range. Make a ranged spell attack A willing creature you touch is imbued with
against the target. On a hit, the target takes 4d6 bravery. Until the spell ends, the creature is You set an alarm against unwanted intrusion.
radiant damage, and the next attack roll made immune to being frightened and gains temporary Choose a door, a window, or an area within range
against this target before the end of your next hit points equal to your spellcasting ability that is no larger than a 20-foot cube. Until the
turn has advantage, thanks to the mystical dim modifier at the start of each of its turns. When spell ends, an alarm alerts you whenever a tiny or
light glittering on the target until then. the spell ends, the target loses any remaining larger creature touches or enters the warded
At Higher Levels: When you cast this spell using temporary hit points from this spell. area. When you cast the spell, you can designate
a spell slot of 2nd level or higher, the damage creatures that won't set off the alarm. You also
increases by 1d6 for each slot level above 1st. At Higher Levels: When you cast this spell using choose whether the alarm is mental or audible.
a spell slot of 2nd level or higher, you can target A mental alarm alerts you with a ping in your
1 additional creature for each slot level above mind if you are within 1 mile of the warded area.
1st. This ping awakens you if you are sleeping.
An audible alarm produces the sound of a hand
bell for 10 seconds within 60 feet.
Paladin (Glory) 1st level Evocation Paladin (Glory) 1st level Enchantment Paladin (Watchers) 1st level Abjuration